Spring 2014 (Part 1) - Mariokart Reality
Mariokart Reality

Mariokart Reality is the ninth game in the Mariokart series. It's exclusive to the Nintendo Reality, and created with that system's strengths in mind, with a heavy focus on graphical fidelity and "wow" moments while also aiming to be more accessible for new players than Mariokart Crown. Like Crown and Excel, it features 16 racers at a time (unlike OTL, which has maxed out at 12 racers), and allows players to use karts or bikes to race against one another. It features a total of 32 tracks: 16 original and 16 retro. This is less than the 40 tracks that typified recent games in the series, but with the game's heavy focus on graphics and spectacle, the designers wanted to put extra polish on each track, thus necessitating less total tracks in the game. Like its predecessors, it includes a time trial mode, a grand prix mode, and a battle mode, the latter featuring six dedicated arenas, each with their own features and gimmicks. Mariokart Reality keeps the "hover" system from other recent Mariokart games, with zero-g sections in which players can float off of the track, and also has upside down sections on certain tracks, though going upside down doesn't effect the controls to any significant degree. The game also introduces several items new to TTL, including the Reality Warp (a random "chaotic" item that can introduce unique effects, making some races spin out, shrinking some, making others faster, etc., with the only guarantee being that it will always give the one who used it a positive effect), the Experimental Vial (an item from Super Mario Laboratory that turns the one who used it into a monster who can swipe players with claws or a tail), or the Bee Swarm (hits a nearby player with a swarm of bees). With 16 courses, the game brings back the traditional Mushroom/Flower/Star/Special course listing. These are the sixteen original courses:

Mushroom Cup:

Mario Kart Stadium: Similar to the opening course from OTL' s Mariokart 8, this is an exciting ride through a stadium at night full of cheering fans and television lights.
Crystal Caverns: A ride through a beautiful series of crystalline caves.
Peach's Secret Speedway: A course based on the Super Peach RPG games, this forested course takes players through a tricky series of turns and curves that Peach herself uses for practice.
Koopalings Playground: If Discovery Zone was a Mariokart track, this would be it. A massive indoor playground converted into a race track, this course is full of hazards.

Flower Cup:

Suburban Scramble: A race through a busy neighborhood, followed by a few turns around a shopping center. Plenty of traffic in this course.
Daisy's Water Slide: A water-themed course full of tricky and slippery turns.
Soundwave Central: An audio themed course combining elements of OTL's Music Park and Electrodrome, this course has lots of treats for the ears.
Bowser's Volcano: A fire-themed Bowser course, this one combining elements of mountain tracks.

Star Cup:

Glacieropolis: A track taking place on top of a moving glacier in an ice storm. Extremely slippery, it'll take a lot of precision to win here.
Nighttime Skyway: A sky-themed course with elements of the Star Road, this has some of the most beautiful scenery in the game.
Wario's Extreme-o-Dome: A motocross-themed course with lots of opportunities for spectacular stunts.
Luigi Circuit: A road course taking place in a massive stadium, this track is reminiscent of the Mario Circuit levels from the original Super Mario Kart, but much harder.

Special Cup:

Lakitu's Leap: Another sky-themed course, but this one during the day and featuring some truly spectacular jumps.
Palm Tree Paradise: A beach-themed course with beautiful sights but very tricky water sections, this is a big step up from the easy beach courses of other Mariokart games.
DK's Treetop Track: A course taking place high above the trees, amidst a rope bridge city. Another course with a lot of tricky falls, but also some clever shortcuts.
Rainbow Road: A spectacular zero-G space themed course much like OTL's Mariokart 8, this Rainbow Road is designed for beautiful views.

Mariokart Reality lacks any kind of Adventure or challenge mode, instead focusing strictly on competition or perfecting one's time in the time trials. It does allow for online play in both versus racing and battle mode, and has a ranked ladder of racers. In addition, the game features Nintendo's VR, but rather than giving the player a first person option, it puts them close behind their third person racer, still an excellent vantage point from which to admire the game's amazing VR. The game also has an optional wheel controller accessory for even more VR immersion. Initial reviews for the game are mostly positive, focusing on the excellent graphics, well designed courses, and good use of VR, but the lack of features compared with other recent Mario games are a bit disappointing, and Reality would ultimately see worse reviews than Crown and Excel, averaging in the mid to high 8s rather than the 9s that those games mostly scored. Mariokart Reality is released worldwide on May 2, 2014, and would receive excellent sales, with most fans not caring that the game is considered slightly worse than the previous two in the series. The graphics are an amazing showcase for the Reality, and like its predecessors, the game would become a money printing machine for Nintendo, with sales easily on par with Crown and Excel (and eventually passing them both). The game would receive DLC to expand its track lineup and character roster, and rather than get 16 extra courses as in OTL's Mariokart 8, the DLC packs would grant an extra 32 courses to Mariokart Reality. 16 would be retro courses and 16 would be original. As OTL, we'd get a Zelda-themed course and an F-Zero themed course (in fact, we'd get three). There's no Animal Crossing course, but there are courses based on Squad Four and Metroid, and also we'd eventually get a Pokemon themed course as well. The release of Mariokart Reality leads to a spike in sales for the Reality console itself, definitively placing it above the Nexus and expanding its lead over the Virtua, and along with Squad Four Betrayal, would mark a year when the Reality would begin to establish its dominance over the eighth generation market, though there's still plenty of time left for the Reality's competitors to catch up.
 
E3 2014 Preview - Squad Four Betrayal Trailer ("Everybody Wants To Rule The World")
(Author's Note: I wrote this to get a head start on the E3 updates which should be coming either at the end of the week or the beginning of next, but it's burning a hole in my computer and I don't want to wait a week to include it with the E3 updates, so here it is now, the official E3 2014 storyline trailer for Squad Four Betrayal. Nintendo starts their keynote with this. They don't send out Shawn or Iwata first, they don't talk about anything else first, they start off their E3 2014 keynote by showing this trailer.)

-

(Yeah, I know this was made for The Hunger Games: Catching Fire IOTL and would probably be butterflied since that book/movie doesn't exist, but I'm taking some creative liberties and saying this cover still happens ITTL)

*The opening notes of Lorde's “Everybody Wants To Rule The World” cover plays as the camera pans over the capital city of Lockstar. Then, quick flashes of scenes from previous Squad Four games are shown.*

Shad: How many times have we saved the universe now? 10? 12? 15?

Rebecca: It's just our job. That's all.

Marcus: How long have we been together?

Lane: You guys mean everything to me.

*The four are shown smiling at each other. More quick flashes of scenes are shown, followed by these words: “For 20 years, you've seen them rise to the challenge of saving the universe.”*

“Now... they will fall.”*

Welcome to your life

*Squad Four is investigating a large citadel-like building, taking out token resistance, low-level thugs and robots. They arrive at a computer to download some files, but seem troubled.*

Marcus: That's not right. The files should've been here.

Shad: Someone beat us to them.

Rebecca: How?

There's no turning back

*The team is assembled at the presidential palace of Lockstar. President Kline (Stroma's successor) is talking with them.*

Kline: The intel suggests that one of you has been passing intel to the Corruptors.

Shad: That's impossible!

Rebecca: That would mean that one of us-

Marcus: Is a traitor.

*The team is in their ship again, looking troubled.*

Lane: After everything we've been through together, one of us betraying the team? We'd die for each other! We'd die for Lockstar!

Marcus: But the intel's unmistakable.

Shad: It's wrong!

Even while we sleep...

*A few scenes are shown of the team in their beds, followed by the team creeping around another location. Rebecca, startled, fires on what looks like a Corruptor, only to accidentally nearly shoot Shad. Marcus is shown tackling someone, only for it to be Lane, who winces in pain. Shad takes out a couple of Corruptors, then Lane is shown downloading a file, followed by Rebecca looking scared and Marcus punching a wall.*

We will find you

Acting on your best behavior


*Shadows are cast over Lockstar and other words as the lead Corruptor makes an ominous announcement.*

Corruptor: Your rule is being exposed for the travesty it is. We were the first to see the rot and decay. Join us, or you will die in the fire you yourselves have set.

*A Lockstar general looks worried.*

General: Worlds are rising up. This is the most serious threat we've ever faced.

Soldier: And with all of that going on, one of them's betrayed us.

Turn your back on Mother Nature

*Another scene flash showing Shad, Marcus, Rebecca, and Lane, all looking brave in battle but worried as well.

Everybody wants to rule the world

Evangelyne: Shad, please take note: the Corruptor incursion continues to go unchecked, and if it continues, it will eventually threaten Lockstar itself.

Shad: That's not our top priority right now.

Evangelyne: You're worried about something.

Shad: *looks up, we see Marcus, Rebecca, and Lane again, all three looking suspicious in various scenes* I.... I'm not. They would never...

It's my own design

Rebecca: *wiping a tear from her face as she looks at a troubling report*

It's my own remorse

Marcus: *screaming in rage as he fires a shotgun at unseen enemies approaching him* No, get back, you're not real!

Lane: Rebecca, I'm not the traitor, I promise you!

Rebecca: *looking away* Just shut up, I can't do this right now!

Help me to decide

Lane: Rebecca-

Rebecca: SHUT UP! *clenches her hand into a fist before realizing what she's doing and gasping*

Help me make the most of freedom

*Scenes of the squad fighting heroically against the Corruptors are shown, including legions of human soldiers and massive powerful machine creatures, showcasing the game's animation.*

Shad: Come and get us!

And of pleasure

*Scenes of the team relaxing are shown, followed by Shad screaming in joy as he flies a fighter ship, followed by Rebecca tackling Shad and embracing him, and Marcus and Lane fighting together on a motorcycle-mech hybrid*

Nothing ever lasts forever

*Another quick flash of scenes are shown of the team in happier times, followed by some quick flashes of the team fighting one another and looking heartbroken*

Everybody wants to rule the world

*Rebecca looks up, tears slowly streaming down her face as she whispers “please...”*

There's a room where the light won't find you

*A shackled and hooded person is brought into a room and knelt down, the scene cuts off just before the hood is pulled off*

Holding hands while the walls come tumbling down...

*As more scenes of Squad Four fighting together are shown, we hear Kline's voice saying: “When the traitor is found, we have no choice”, followed by Marcus saying: “I'll kill the traitor myself!” and Shad saying with emotion in his voice “I refuse to believe that any of my friends would ever betray me.”*

Marcus: *punches Shad, knocking him down* Accept it, Shad, this team is over!

When they do, I'll be right behind you

*
A scene of a massive Corruptor weapon being deployed and scenes of people across the galaxy reacting in horror is shown.*

Corruptor: The galaxy and everyone in it will awaken to a new sunrise and a new reality.

Rebecca: I will die before I let that happen!

Lane: We can't lose, not now!

So glad we've almost made it

Evangelyne: Initiate Protocol Omega.

Shad: Everyone, take up your weapons!

*Another scene of Squad Four fighting for their lives against the Corruptors.*

So sad they had to fade it

Official: So, the traitor is revealed.

Shad: That's enough!

Rebecca: HOW COULD YOU?! *screaming and sobbing at the top of her lungs*

Everybody wants to rule the world

*We see Rebecca and Marcus clashing weapons, and Shad facing down a huge robot piloted by Lane.*

Everybody wants to rule the world

Corruptor: Your squad is in ruins... the universe is ours.

Everybody wants to rule...

*We get one last glimpse of Shad, Marcus, Rebecca, and Lane, each looking simultaneously brave and shifty, as if any one of them could be the traitor.*

...the world...

*We see a shattered Squad Four insignia before the screen fades to black and the game's logo is shown, along with a release date.*

SQUAD FOUR BETRAYAL

October 17, 2014


*The Nintendo and Squad Four 20th Anniversary logos are briefly shown.*
 
SQUAD FOUR BETRAYAL
Holy shit....that was intense.
...
So...if the enemy they're fighting is cyborgs....the evidence could be falsified...?
None of them might actually be the traitor and it could all be a Corruptor ruse to break them and get them fighting each other....?
 

PNWKing

Banned
What happens to Dylan Roof ITTL?
Same thing with Adam Lanza actually.
On a lighter note, did Chris Farley live ITTL?
 

ian5786

Banned
Does Scooby-Doo, Doraemon, Kaiketsu Zorori and Crayon Shinchan Still Exist ITTL. Also Did The Fairly OddParents, Jimmy Neutron and Danny Phantom Butterflied ITTL
 
What's the status of horror movies ITTL, remake or otherwise? The window is soon going to close on having Wes Craven involved in any hypothetical Nightmare on Elm Street remake.
 

ian5786

Banned
Does Anpanman and Doraemon Movie & South Park: Bigger, Longer & Uncut Still Exist ITTL and is Mighty Cat Masked Niyander & Team America: World Police Butterflied or still Exist ITTL
 
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Spring 2014 (Part 2) - Old Friends Rise To New Heights On The Gemini
Aerio The Extraordinary

Aerio The Extraordinary is an action/adventure game exclusive to the Apple Gemini, and the latest game in the series following Aerio: Cataclysm. It sees the heroine Aerio, who was introduced back in her first game as a girl but is now a young woman and the guardian of her world, returning to battle powerful new foes utilizing a slew of magical powers. While many of Aerio's friends from previous games return, including her boyfriend Johnny, Aerio is the only playable character in this title. Not that she needs any help: she's more powerful than ever, and even right at the beginning of the game, she's more powerful than she's ever been in any other title, giving the player a slew of powers at their fingertips right from the very start. Of course, the player will need to find new spells and power up existing ones if they're to have any hope of defeating the game's villains: a quintet of mighty extraterrestrial deities seeking to conquer Aerio's world and add it to their growing empire. As the five beings, known as the Five Devas, ravage the planet and enslave the populace, Aerio must fight against armies of alien soldiers and occasionally against old friends turned against her by the Devas' brainwashing. Unlike the last game, which had plenty of exploration and puzzles, Aerio The Extraordinary focuses on action, and gives the player a total of 16 spells to use, each of which can be powered up between 2 and 5 times each, and of which eight can be equipped at a time. These spells include four wind spells (wind remains Aerio's specialty) and then twelve other spells, each covering an element or power, including a fire spell, an energy spell, an electricity spell, and even time and space manipulation spells later on. It's explained that being trapped between life and death for so long gave Aerio the potential to gain incredible power, but she later finds out that utilizing this power is having draining effects on twelve of her friends, each of which represents an element other than wind, and each of which also represents an aspect of Aerio's life that she doesn't want to give up. Aerio doesn't want to hurt any of her friends, but they all know that she needs the elemental powers to defeat the Devas, and are willing to sacrifice for her, just as she once sacrificed for them. The conflict between Aerio's desire to save the world and her desire to protect her friends forms the story's main conflict, and greatly enhances the bonds between Aerio and her friends, which are explored repeatedly throughout the story. Add the Five Devas, who each have their own backstory and personality as well, and this game has 18 different major characters in all, giving Aerio the Extraordinary a surprisingly hefty plot to go along with its nonstop action. The game's action takes place in chapter-based form, and there are 18 total chapters in all, with each chapter broken up into a number of segments (sort of like a Devil May Cry/Bayonetta-esque game, though the game itself is closer to a less-awkward Kid Icarus Uprising in terms of combat gameplay). With a spectacular focus on combat and big action moments, Aerio The Extraordinary has some of the Gemini's best graphics. There's also an entirely new voice cast consisting mostly of Los Angeles-based anime dub regulars, with Abby Trott (in one of her first TTL roles) as the voice of Aerio (also doing double duty singing the game's English intro theme). The voice cast doesn't get as much accolades as the cast of previous games in the series, but they do grow on people, with many fans praising the new cast. In the years since the release of Aerio: Cataclysm, many fans have forgotten about the series to some extent, but the reviews for Aerio The Extraordinary are outstanding, averaging in the low 9s and revitalizing the series in the eyes of many fans. The reviews lead to strong initial sales, and coming at a time when Gemini sales are on a major upswing due to the price drop, the game's release in April 2014 couldn't have come at a better time, becoming the fastest selling Aerio title since Aerio 2: Hurricane Force all the way back in 2002.

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Vectorman: Omega Factor

Vectorman: Omega Factor is a sidescrolling action title for the Apple Gemini. It sees the robotic hero Vectorman return to battle new enemies and acquire new powers, particularly the "Omega Factor" which allows him to massively increase his speed and firepower. Unlike many other modern games which have gone full 3-D, Vectorman remains a sidescrolling game, albeit with outstanding graphics. The developers have gone full Metroidvania for this one, giving Vectorman a slew of new powerups and a semi-RPG style progression system in which he gains attack and defense power as the player progresses through the game, along with introducing a growing world that the player can explore and backtrack around as they acquire new power-ups. The game takes place in the area around Solemnity City, a city under siege by strange creatures known as the Scraptors, mysterious ooze-like creatures that assimilate metal and technology to form new bodies for themselves. Vectorman has been called into service to defend Solemnity City and its nearby neighbors from the Scraptors, battling them back and gaining strange powers as he progresses. While the game's form factor has somewhat changed, the basic gameplay, for the most part, hasn't. Vectorman still runs, jumps, and shoots like he has ever since his very first game, with the only difference being how high he can jump, how fast he can run, and how powerfully he can shoot. Like any good Metroidvania, Omega Factor has its fair share of bosses, 17 in all (13 mandatory and four optional), each of which have their own unique fighting gimmicks and special powers, and each of which drop special treasures for Vectorman that can boost his strength. These include Omega Chips that can be equipped to increase his Omega Factor. Vectorman's Omega Factor increases as the player progresses and finds certain items and weapons, and the more his Omega Factor is, the more he can harm the Scraptors, whose metal parts must be blasted away before their weak points, their oozy interiors, can be exposed. While the Scraptors are the game's main enemies, there are other enemies such as sentient robots and humans who must also be battled because they are either in league with the Scraptors or trying to take advantage of their appearance to take over the world. Eventually, Vectorman and his human friends learn that the ooze that enabled the rise of the Scraptors was a failed experiment by a disgraced scientist, Dr. Olsen, to enhance human biology. It's initially believed that Olsen is the game's main villain, but as it turns out, he's being used by another scientist, a younger man named Arcturus, to create more Scraptor ooze in order to create an army capable of being deployed as a mercenary force. Vectorman is able to free Dr. Olsen, who sacrifices himself to help defeat a particularly powerful Scraptor. Arcturus is defeated after he injects himself with Scraptor ooze to become a mutated superhuman, but even after that, Vectorman must also defeat the final Scraptor, a being so big and powerful it threatens to destroy the entire planet, and whose final boss fight is like a small dungeon in its own right, with Vectorman needing to disable it in certain areas before its vulnerable core is exposed. Destroying the final Scraptor saves the world and once again makes Vectorman a hero, and he is given the chance to be given a human body by the scientist Ellen using Dr. Olsen's tech, but declines this, saying that his only wish is to defend humanity and not to become a human himself.

Vectorman: Omega Factor receives considerable critical praise, comparable to Aerio The Extraordinary (it gets a slightly lower score overall), and sales are about on par with that game as well when the game is released in June 2014. Like Vectorman 3, Omega Factor also makes it to the iPhone, though it's only initially playable on models of the iPhone made in 2013 or later, and even then, it doesn't look as good as the Gemini game does. With two successful games in two months, and an even bigger game (Sonic The Hedgehog 7) on the way, the spring of 2014 is a time of major success for Apple's Gemini, boosting it to sales comparable to (and in some markets and time frames, even better than) the Nintendo Connect. As of the end of June 2014, lifetime sales of the Apple Gemini are higher than what the Playstation Vita achieved IOTL, assuring that the Gemini will be a far stronger competitor to the Connect than the Vita was to Nintendo's OTL 3DS... and Gemini sales remain stronger than Vita sales were at any point during that console's lifetime.

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New Gemini Mini Announced At E3

Apple's Gemini, which received a price cut to $199.99 in late February, will be getting a slimmer, smaller form factor as well. The Gemini Mini was announced during Apple's E3 keynote, and will be launching on August 25, a little more than two months away. The Gemini Mini is significantly smaller than the original Gemini, and will in fact be about half an ounce lighter than Nintendo's Connect, while also being only slightly wider and taller. The Gemini Mini will still work with iTwin controllers and motion control, and will have all the functionality of its larger cousin, though it will have a smaller screen that might make it a little bit difficult to play in iTwin control mode if one can't set it on something closeby. Like the original Gemini, it will be a digital download only device, with no physical games, but at 18 million units sold thus far and counting, it seems that that fact has not dissauded gamers from purchasing the device, and in May 2014, it had one of its best months ever worldwide. The Gemini Mini will sell for $199.99, the same price as the original Gemini, which will continue to be sold in stores but will be "eventually discontinued" according to John Carmack, likely sometime in 2015. The Gemini Mini will launch in several different versions, including white, black, blue, purple, and pink, and will also receive game specific exterior designs, including a special "Vectorman Green" version that will be sold at $219.99 and will have the upcoming Vectorman: Omega Factor pre-downloaded onto the system, along with Vectorman, Vectorman 2, and Vectorman 3.

-from an article on Gamespot.com, posted on June 10, 2014
 
Disney also bought WildStorm ITTL.
And made a Gen13 animated series in the early 00s. They haven't done done much with that stable of characters, but there probably isn't too much they can do with them because Jim Lee made WildC.A.T.s made in the typical 90s mold (albeit not as bad as Rob Liefeld.) However, I thought Mr. Majestic could make a good replacement for OTL's Big Hero 6 with some retooling of the character.

Perhaps, Apple could license WildC.A.T.s and Stormwatch for a Virtua or Gemini game since Pixar is producing a Sonic animated film.
 

ian5786

Banned
List of Walt Disney Animation Film ITTL
1937 Snow White and the Seven Dwarf
1940 Pinocchio
1940 Fantasia
1941 Dumbo
1942 Bambi
1942 Saludos Amigos (Live Action/Animated)
1944 The Three Caballeros (Live Action/Animated)
1946 Make Mine Music
1946 Song of the South (Live Action/Animated)
1947 Fun and Fancy Free (Live Action/Animated)
1948 Melody Time
1949 The Adventures of Ichabod and Mr. Toad
1950 Cinderella
1951 Alice in Wonderland
1953 Peter Pan
1955 Lady and the Tramp
1959 Sleeping Beauty
1961 One Hundred and One Dalmatians
1963 The Sword in the Stone
1967 The Jungle Book
1970 The Aristocats
1973 Robin Hood
1977 The Many Adventures of Winnie the Pooh
1977 The Rescuers
1981 The Fox and the Hound
1985 The Black Cauldron
1986 The Great Mouse Detective
1988 Oliver & Company
1989 The Little Mermaid
1990 The Rescuers Down Under
1991 Beauty and the Beast
1992 Aladdin
1994 The Lion King
1995 Pocahontas
1996 The Hunchback of Notre Dame
1997 Hercules
1998 Mulan
1999 Aida
2000 Kingdom Of The Sun
2001 The Snow Queen
2002 Treasure Island
2003 Agent Amy
2005 The Princess And The Pea
2007 Nautilus
2008 Rapunzel Unbraided
2009 A Christmas Carol
2010 King Of The Elves
2012 Goldilocks
2013 The Legendary Edo
 
Mini replacing the regular version? Kind of sounds like if the 2DS replaced the 3DS IOTL since being able to pull off the controllers and play MP was a selling point for the Gemini. But Apple's exclusives look pretty good for it either way.

BTW, how's hardware reliability faring ITTL? I know we haven't seen anything as bad as the 360, but I wouldn't call 7th and 8th gen consoles reliable IOTL except maybe the XB1 and Vita.
 
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