Anatolikon Oecumenis- Dev Diaries of an EU4 Mod based on the Dunes of the Desert Timeline

A Mod Is Announced
Hello, fellow AH.comers, Paradoxians and all! Today I have the pleasure to announce an upcoming project, which will aim at making a truly unique setup for the well-known Europa Universalis IV game based upon the timeline of Dunes of the Desert. Although the timeline is still a century or so behind, it does not hinder from announcing the standards of the mod.
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So you ask, what are going to be the main features? What can be expected?
  • A complete setup with hundreds of unique tags, with maps depicting releasable and formalble countries, a political map of the world in 1444, as well as a "power projection" map depicting vassal states and tributaries
  • Slight alterations to the map, mainly in South America (connecting the Amazon River with Peru) and Africa ( additions in the Transvaal)
  • New cultures and culture groups
  • A handful of new denominations: four denominations for Manicheans, playable Nestorians and much more!
  • Unique mechanics specific to each cultural sphere: the Mandate of Heaven for the Sinosphere, Flower Wars for Mesoamerica and others...
In the meantime, you may fancy taking a look at some of the developments in the eastern parts of Asia: China, Japan and Nusantara

So this is it for the introduction, stay tuned on for updates.
 
I'm definitively interested in this. If you need help with redacting stuff like events or ideas for focus trees and such, I would gladly help. The only problem is that I don't know how to code, but I can help with the non-coding parts.
 
Dev Diary 1: Culture, What it is and how it works
Hello folks, today I will be speaking of what changes are to be made to the concept of culture.

What is a culture
One of the main concepts in the game, which has given us a picture about the ethnic identity of the people living in the provinces, is the concept of culture. This is a relatively abstract category, and so far little if anything has been said about the definition of what "culture" is meant to represent. While this may be left ambiguous, a definition of what requirements any individual culture must meet to be able to be able to qualify as such:
  • It must be a majority or at least plurality in at least one province.
  • The people of a culture speak a common language, or at least mutually intelligible dialects.
  • They are percieved as distinct from neighbouring related cultures not only by themselves but also outsiders.
  • In most cases, the area is geographically contiguous, or connected by sea.
  • Each culture has a tag associated with it as a primary nation
Now when we get the sense of what is a culture and what qualifies it, we can move on to...

Cultural Groups and Linguistic Groups
The grouping of cultures into culture groups has been a very controversial issue in EU4. While some groups were made based upon linguistic proximities, others were made purely considering geographic or geopolitical factors, in order to guide the nations to expand in the desired directions. Hot-heated debates have risen on which culture group some cultures, like Breton, are to be placed, and so it was decided that each culture is to be grouped into exactly one culture group and exactly one linguistic group.

Linguistic groups are pretty straight-forward. A linguistic group groups all cultures that share the languaage of a common ancestor. In many cases, it is a third-level taxon (that is not the primary language family, but usually one of its major branches, with a compass direction, something like "North Germanic", " Southern Romance" and so forth. In other parts of the map, the linguistic groups are much broader and encompass the entire primary language families, such as "Kartvelian", "Hmong-Mien" or "Quechuan".

1588234276203.png

A map of the linguistic groups in Northeast Asia, showing the Tungusic linguistic group in pink, the Northeast Turkic in green, the Yukaghir in turquoise, the Ainu in blue and the Kamchadal in brown.
In some cases, especially when grouping up isolates, what needs to be done is just to contend oneself with at least a speculated connection. In the above picture, we can see that Nivkh is recognized as part of the Kamchadal group, although this relationship is still highly speculative.

However, as all of us know, linguistic proximity does not always translate into cultural proximity. In many cases, people really do have more in common with their neighbours who speak an unintelligible tongue than with people who live hundreds of miles away and yet speak common language. Centuries of contact have indeed brought the people together. The category of "Cultural groups" is here to demonstrate just that. As an example, "Quechua" and "Aymara" are grouped into the "Andean" culture group, despite having languages totally unrelated to each other. Another example is the grouping of "Mingrelian", "Georgian", "Armenian" and "Aghbanian" into the wider "Caucasian" group

When delimitating, cultural groups may be very well synonymous to the empires from CK3. Thus the British Isles will have their own culture group, similarly to Tamazgha, where it will group several South Romance peoples as well as various Berber cultures.

However, cultural groups are a dynamic thing. One can change their cultural affiliation, on the precondition that they own at least 75% of the development of said culture (directly or undirectly), and are in direct interaction with a culture of a different culture group, either:

  • having at least quarter of your development being of the desired culture group
  • being allied with the primary nation of culture belonging to that culture group
Changing a culture group can only be done in relation to a neighbouring culture group, either via land or by sea

Larger groupings: Linguistic Clusters and Civilizations
We will not end here, however. Language groups are grouped even further into the Linguistic Clusters. These will group closely related Linguistic groups, for example, the Germanic cluster is made of the North Germanic, West Germanic and East Germanic groups. The Semitic cluster is composed of the "Aramaic", "Arabic", "South Semitic" and "Ethiopic" groups.

Closely related cultural groups will be grouped into civilizations or cultural spheres.
The penalties for taxation and manpower are shown in the table below, depicting what it takes to rule provinces with different levels of proximity.
Culture Culture sameCulture group sameCivilization sameCiv diff
Culture same
0​
xxx
Linguistic group samex
-10%​
-20%​
-30%​
Linguistic cluster samex
-15%​
-25%​
-35%​
language unrelatedx
-20%​
-30%​
-40%​

Examples for the same culture group and linguistic group are very commonplace, dunno like Tuscans ruling over Roma or Bavarians ruling over Swabians. A column to the right, we have what happens when ruling over a culture within the same civilization but within a different culture group (like the Welsh ruling over Bretons). A -30% penalty would be given to Croats ruling over Serbs. While linguistically similar, they belong to different civilizations.

An example where you would receive a -15% penalty are perhaps Sardinians ruling over Tuscany; -25% would be a penalty welt by any Danish ruling over Bavarians; whilst an overpowered Bavarian may suffer -35% whilst trying to rule the Crimean Goths.

Whilst seeking to rule over Karelia, the Novgorodians suffer -20% penalty in their Karelian provinces; a -30% penalty could be experience for example by Norwegains attempting to rule over Italy; and once you conquer provinces at the other end of the world, you still suffer a -40% penalty for tax and manpower
What this means for me as a player?
There are several ways how you as king or ruler of a nation can influence culture. Already mentioned above is your ability to change the cultural group a culture belongs to. This can greatly help, if you plan your conquests elsewhere, and seek to form a cultural union over there.

Wait, what is a cultural union? Well, once forming an empire, you may choose either to become a "cultural union" or a "linguistic union". As a cultural union, you get to integrate all cultures of a given cultural group. Moreover, you get the decision to " Establish a lingua franca".
This is available since diplo tech 4 "Marketplace", and once you own over 50% of the power in a trade node, you can design a lingua franca in the trade node. This designated lingua franca must be the culture of at least one of the important centres of trade in the region, or the primary culture of you nation. Once designated as a lingua franca, the culture will gradually spread among the provinces in the trade node, with preference to the following modifiers.
  1. Target province is of different culture than lingua franca.​
  2. Target province has culture not belonging to linguistic group that has enacted the decision "Standardize the X Language"​
  3. Neighbouring province has lingua franca​
  4. Selected province with marketplace (if possible)​
  5. Select province with higher trade value​

As a linguistic union, you also get a decision to "Standardize the X Language". This decision lets you choose your preferred dialect to become the standardized language: this culture will then gradually spread to all provinces in your country being of same religion, beginning with the provinces neighbouring those of the standard dialect and gradually spread outwards, converting one province at a time and favouring the ones with higher development .
Note that this decision is only able after reaching admin tech 12 "Early Modern Administraition"(1557) or having embraced "Printing Press".

So this is it for culture today.
Note: This may be difficult for modders to actually implement, but perhaps it can be modded.

 
So, it would be like tag-switching resulting in a culture change? For example, if a Jurchen culture state formed Manchu, the Jurchen culture (part of the Evenki group) would be replaced with Manchu culture (part of the Chinese group).

Could, say, the Byzantines, assimilate cultures into a new "Roman", "Byzantine" or "East Roman" cultural group using a decision? The culture would probably have to be accepted, and a high enough level of development.

As for the languages, I'm not a modder, but that might need to be a separate thing to culture, but working in a similar way to culture in EU4. IDK though.

That way, say, English would be in the "Germanic" language group, but the "British" cultural group. Similarly, Breton would be in the "Celtic" language group, but the "French" cultural group, whilst Irish would be in the "Celtic" language group, but the "British" cultural group, and so on.
 
So, it would be like tag-switching resulting in a culture change? For example, if a Jurchen culture state formed Manchu, the Jurchen culture (part of the Evenki group) would be replaced with Manchu culture (part of the Chinese group).
The concept to remain the same, though without changing the name and being a more universal/dynamic mechanic.
Could, say, the Byzantines, assimilate cultures into a new "Roman", "Byzantine" or "East Roman" cultural group using a decision? The culture would probably have to be accepted, and a high enough level of development.
Yes. It doesn´t really matter how much % the said culture has of your total development (perhaps even one or two provinces); the point is that you need to own 75% of all the culture


That way, say, English would be in the "Germanic" language group, but the "British" cultural group. Similarly, Breton would be in the "Celtic" language group, but the "French" cultural group, whilst Irish would be in the "Celtic" language group, but the "British" cultural group, and so on.
Yes exactly :)
 
Dev Diary 2: An Introduction to Religion
Hello there, and welcome back to the next dev diary. This time, we are going to be looking at a similar feature to culture, and that is religion. The way religion is portrayed in EU4 remains very much the same, though without the inclusion of Islam, we have a much different religious distribution.
The individual faiths, such as "Catholic" or "Nestorian" are referred to as denominations; based on common origin and shared elements, they are grouped into religion groups. However, what we should see is that things are not as simple as it could be.
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Above, we can see what major denominations there are at the start of the game (note: WIP).
Some denominations view others as just misguided, and can agree on many things. Meanwhile, other denominations are viewed as dangerous heretics, which ought to be eradicated. And then there is the thing of Gnosticism - while sharing common doctrines, the Gnostics have been known to posit themselves as Christians, and the border between Christianity and Gnosticism has always been slightly vague.

Therefore, we introduce a cross-faith depiction of Gnosticism. Gnostic denominations are shown in Italics in the table above and share no opinion penalties with each other at all. But now, let us move on towards a religion that did not make it to EU4. In Anatolikon Oecumenis, Manichaeism is alive and thriving (well, almost), with a number of denominations.
Manichaeism
The Manichean religion, found in the 3rd century by Mar Mani in south-western Persia has managed to become a major religion in this world. Always competing with Nestorians, the religion has been divided into five major currents by 1444. So let us look at them individually, shall we?
Denawar
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The Denawar consider themselves to be the truest successors of Mar Mani. The Denawar religion can be found mainly in Central Asia, but also along the Volga river.
Modifiers:
All Denawar countries receive:
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-10% Diplomatic technology cost.

+1 yearly prestige
All Denawar provinces receive:
1588580843328.png
-2 Local missionary strength (it is harder to convert them)

Mingjian
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Mingjian is the name given to Manicheans in China. For centuries, they had been forced to hide themselves underground, and now they have resurfaced back. The Mingjian faith has been greatly influenced by Buddhism
Modifiers:

All Mingjian countries receive: -10% admin cost, +1 missionary strength (it is easier to convert others)
All Mingjian provinces receive: +5% production
Mingjian as the state religion of the Ming dynasty is represented only by a handful of provinces in eastern China at the beginning of the campaign.

Msadeqiyya
1588588534646.png
The Msadeqiyya are a highly divergent branch of Manicheism , also heavily influenced by Mazdakism. The Msadeqiyya have spread from Mazoun throughout the Indian Ocean trade network, and they put a big emphasis on achieving a middle way between hedonism and ascetism.
Modifiers:
All Msadeqiyya countries receive:

+1 Merchant
1588589034762.png
-10% Diplomatic technology cost

All Msadeqiyya provinces receive:
1588588807612.png
+15% goods produced modifier
The Msadeqiyya can be found along the Indian Ocean trade routes, and as the religion diffuses through trade, the bonus to trade can be very visible.

The Msadeqiyya have a similar mechanic to piety, however for the Msadeqiyya, it is important to remain in the middle zone between ascetism (gives maluses to taxing and manpower and trade power, as well as higher development costs) and hedonism (leading to maluses such as increased corruption, low morale and discipline, and higher revolt risk).
The scale between hedonism (+100) and ascetism (-100) is similar to piety mechanics as mentioned, and if you stay too close to one of the spectra (+100 to +50 or -50 to -100, you receive those maluses. Once hedonist for over two years, a disaster "Loose mores" will fire, decreasin g the stability by two levels. Similarly, once getting ascetism for too long, you also get a disaster that will reduce development by two in a random cored province of your religion.


Roshblani
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As the Manicheans arrived in north-western India, the religion gradually adapted to the Indian culture and customs. The result is the roshblani denomination to be found in Pantzab
Modifiers:
All Roshblani countries receive: +5% morale of armies, +1 yearly prestige
All Roshblani provinces receive: -1% local missionary strength

The Roshblanis are found in Punjab (pretty much the same region as the Sikhs in EU4).

Toxoxian
Toxoxian.png
The Toxoxian (or Togozgoziyan) faith is the branch of Manichaeism that has been present in the Eastern Steppes of Eurasia since the conversion of the Uyghur khagans. By now, this faith is a minority faith, deeply influenced by Buddhism.

Modifiers:

All Toxoxian countries receive: + 10% shock, +5 discipline
All Toxoxian provinces receive: -1 Missionary strength (its harder to convert them, +10% fort defense

The Toxoxian province is represented only by a handful of provinces in-game, mainly Kara Del and the Yenisey Kirghiz
 
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Dev Diary 3: The Andean Region
Hello folks, I wanted to post it yesterday, but failed to make it so, here we go, this a post dedicated to the Andean region, which has been completely remade (mostly
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(The legend being mostly here: https://cdn.discordapp.com/attachments/317485069747093505/532526631105986560/unknown.png). My own addition is the Takana tag, brown, in northwestern Bolivia
The province setup is taken from here: https://forum.paradoxplaza.com/foru...he-map-and-gameplay-of-south-america.1135662/, with the exception of the Amazon basin, which has been completely reworked (more about that region in the future).

In the table below are all the tags in the region (apart from that pink in the Inca region):
TagNameGovernmentReligionTechIdeasCulture
AXNAshaninkaAshaninka
CCQCalchaquiDiaguita
CHMChimuMochican
CMXCamanchacoKunza
CNCChinchaWaywash
CNRCanyariCanyari
CJACajamarcaYunkai
CLACollaPuquina
CSUCuzcoQichwa
CRACharcaAymara
CYAChachapoyaChacha
GNVGuancavalicaCaran
HJAHuaylasWaywash
ICMIchmaJaqaru
INCIncaQichwa
JVRJivaroJivaro
KNZKunzaKunza
MPCMapucheMapuche
OMGOmaguaOmaguan
OMKOmaguacuaHumahuacan
PCJPacajesUru
QTOQuitoCaran
TKNTakanaTakanan
WKAWankaWaywash
WNKWanucosWaywash
WKRGuaycuruvparaguayv
XANChaneTerena
XRGChiriguanoGuarani
This is the political level, but what about culture?

As mentioned culture has been reworked as well, and many more were added:
1588938829450.png

CulturePrimary tagCountryLinguistic groupLing clusterCulture groupCivilization
AshaninkanAXNAshaninkaArawakanAmazonian
AymaraCRACharcaAymaranSouthern AndeanAndean
CanyariCNRCanyariChimuanNorthern AndeanAndean
CaranQTOQuitoChimuanNorthern AndeanAndean
ChachaCYAChachapoyaChimuanNorthern AndeanAndean
DiaguitaCCQCalchaquiDiaguitanSouthern AndeanAndean
GuaraniGuarani
HumahuacanOMKOmaguacuaDiaguitanSouthern AndeanAndean
JaqaruICMIchmaAymaranSouthern AndeanAndean
JivaroJVRJivaroChimuanAmazonian
KunzaKNZKunzaUru-ChipayanSouthern AndeanAndean
MochicanCHMChimuChimuanNorthern AndeanAndean
OmaguanOMGOmaguaTupianAmazonian
PuquinaCLACollaUru-ChipayanSouthern AndeanAndean
QichwanCSUCuzcoQuechuanSouthern AndeanAndean
TakanoTKNTakanoPano-TakananAmazonian
TerenaXANChanéArawakanAmazonian
UruPCJPacajesUru-ChipayanSouthern Andean
WaywashHJAHuaylasQuechuanNorthern AndeanAndean
YunkaiCJACajamarcaQuechuanNorthern AndeanAndean
The Quechuan culture has been split up, and many ancient cultures were added, such as the Uru, Kunza or Puquina (the original language of Tiwanaku). These three languages were combined into the hypothetical Uru-Chipayan group, although this is merely speculative. Similarly the Chimuan language group is for the extinct languages of the Maranon basin.
1588939024085.png

The map above depicts the linguistic groups: blue-green in the north is Chimuan, orange is Quechuan, yellow is Aymaran, darker brown is the Uru-Chipayan grouping, then indigo is Diaguitan. Light brown is Pano-Tacanan (The Tupian and Arawakan are in the Amazonian region, more on them later).
1588939468342.png

Above are the culture groups of Northern and Southern Andean.

So this was about the culture and countries, now let us take a look at development:
Below is manpower:
1588939548618.png

with the value for Hue divided by 10 giving us the development value (so carrot colour is 1, and development increases once we get into yellowish and greenish shades). As in standard EU4, the region is low on manpower. Below is a map of base production, with the city of Cuzco clearly visible having base production 6.
1588939688802.png

And finally we have the base tax map
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The other maps, such as tradegoods and trade zones, will be discussed in a future update. Before I go, I will leave you a province map of the Amazon as a teaser:
1588939858008.png
 
Dev Diary 4: The Southern Cone
Hello folks and welcome to the next diary.
This time, visiting the Southern Cone, home to the grasslands of the Pampas and the marshy wetlands of the Chaco.
1589188012244.png

When looking at the number of tags, the area seems to be rather empty, with Mapuche dominating the western coast, Charrua and Guarani being the dominant powers in the east and a new Guaicuru tag (pink) being placed in the Chaco.
Taking a look at the cultures:
1589185689577.png

What can be seen is Mapuche (red) west of the southern Andes; Patagonia being home to the Tehuelche culture (blue), Het (turquoise) together in the Chonan linguistic group; a little furthern northwest are the Huarpe (grey-green) being part of the Matacoan linguistic group together with Guaicuruan (pink) and Charruan (beige-brown). And then, of course, we have the Guarani, of a more solid brown colour living in the proximity of Iguazu waterfalls...
1589185789238.png

1589187835033.png

Above, we can see the cultural groups. The Southern Cone was divided into three cultural groups: "Patagonian" to include both Araucanian and Patagonia, "Chacoan" depicted in green in the interior and ultimately the "Paranan" culture group depicted in blue.

So now taking a look at development, we can see that the Southern Cone is not very impressive:
1589187776917.png

Being low on manpower, perhaps production will be a little better:
1589187885398.png

Production, production... what is being produced? Well, for the most part it is unknown, in areas not occupied by any country. Other thant that, we get mostly fish being produced by the Mapuche and some Guarani tea, along with some tropical wood logged down by Guaicuru lumbermen. I have also added the key to the map. As can be seen, many provinces in Peru produce wool, yet others are known for maufacturing of cloth
1589188200827.png
1589188273585.png


And base tax being relaively high in many provinces of the region:
1589187927740.png
7


While were at it , let us just not forget the terrain
1589187973484.png

And with this, it is time to finish off this chapter, and return with some more information on Brasil the next time.
 
Dev Diary 5: Brasíl
So it is time for another dev diary, and so here we have Brazil.

For starters, let us look at the natural environment:
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1589447464448.png

Manpower. The region is clearly devoid of major cities.
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Production, shown above, is much more developped in this part of the world
1589447585255.png

And ultimately this was the map of the base tax.

And so beneath we have the countries:
1589450799882.png

TagNameGovernmentReligionTechIdeasCulture
AIMAimoré
AXNAshaninkaAshaninka
BORBororoBororo
CCQCalchaquiDiaguita
CHMChimuMochican
CMXCamanchacoKunza
CNCChinchaWaywash
CNRCanyariCanyari
CJACajamarcaYunkai
CLACollaPuquina
CSUCuzcoQichwa
CRACharcaAymara
CRRCaririCariri
CUACharruaCharruan
CYAChachapoyaChacha
GUIGuianas
GUAGuaraniGuarani
GNVGuancavalicaCaran
HJAHuaylasWaywash
ICMIchmaJaqaru
INCIncaQichwa
JVRJivaroJivaro
KNZKunzaKunza
MNOManao?Lokono
MPCMapucheMapuche
MURMundurukuMunduruk
NBQNambikwaraNambikwara
OMGOmaguaOmaguan
OMKOmaguacuaHumahuacan
PCJPacajesUru
PNOPanoPanoan
PTGPotiguaraPotiguaran
QTOQuitoCaran
TAMTamoioTupinamba
TKNTakanaTakanan
TMMTemiminóTupinamba
TPATupinambaTupinamba
TRNTerenaTerenan
WKAWankaWaywash
WNKWanucosWaywash
WKRGuaycuruMatacoan
XANChaneTerena
XAVXavanteXavante
XRGChiriguanoGuarani
Most of them are inspired by the overhaul thread, however there were still some problems with a lot of empty space; so we have the Bororo (blue) in Matto Grosso, Xavante (blue-greyinsh) to its north and then Nambikwara (green) in the vicinity of Bolivia. A pink Pano tag has also been added in Acre. Elsewhere, so more tags may be added in the future.
1589450994083.png

And above are the culures of Brazil; benaeath a table for all the cultures in the continent
CulturePrimary tagCountryLinguistic groupLing clusterCulture groupCivilization
AshaninkanAXNAshaninkaArawakanAmazonian
AymaraCRACharcaAymaranSouthern AndeanAndean
BororoBORBororoMacro-GéChacoan
CanyariCNRCanyariChimuanNorthern AndeanAndean
CaranQTOQuitoChimuanNorthern AndeanAndean
CaririCRRCaririMacro-GéBrazilian
ChachaCYAChachapoyaChimuanNorthern AndeanAndean
CharruanCUACharruaMatacoanParanan
DiaguitaCCQCalchaquiDiaguitanSouthern AndeanAndean
AIMAimoréMacro-GéBrazilian
GuaraniGUAGuaraniTupianParanan
GuaicuruanWKRGuaicuruMatacoanChacoan
Het??ChonanParanan
Huarpe??DiaguitianChacoan
HumahuacanOMKOmaguacuaDiaguitanSouthern AndeanAndean
JaqaruICMIchmaAymaranSouthern AndeanAndean
JivaroJVRJivaroChimuanAmazonian
KunzaKNZKunzaUru-ChipayanSouthern AndeanAndean
MapucheMPCMapucheAraucanianPatagonian
MochicanCHMChimuChimuanNorthern AndeanAndean
MundurukuMURMundurukuTupianAmazonian
NambikwaranNBQNambikwaraAmazonian
OmaguanOMGOmaguaTupianAmazonian
PanoanPNOPanoaPano-TakananAmazonian
PotiguaranPTGPotiguaraTupianAmazonian
PuquinaCLACollaUru-ChipayanSouthern AndeanAndean
QichwanCSUCuzcoQuechuanSouthern AndeanAndean
TakanoTKNTakanoPano-TakananAmazonian
Tehuelche??ChonanPatagonian
TerenaXANChanéArawakanChacoan
TupinambaTPATupinambaTupianAmazonian
UruPCJPacajesUru-ChipayanSouthern Andean
WaywashHJAHuaylasQuechuanNorthern AndeanAndean
XavanteXAVXavanteMacro-GéBrazilian
YunkaiCJACajamarcaQuechuanNorthern AndeanAndean
 
Will you be changing the colonial regions?
While not being a priority, should gross inaccurcies be spotted, then perhpas...

...
Greetings all, today we are looking at the northern part of Pachamama Continent, to the chibchan and Orinoco regions:
1589824349961.png

Several new countries have been added; apart from blue Arawak and dark green Carib, violet Taiona and ocre Muisca, there is a few more additions: Tolima just to the southwest of Muisca in light purple, Zenu just north of the Darien Isthmus ending, then Quimbaya dark purple to the west of Muisca and Narino connectingt this part of the world with the Andean regions.
1589824650001.png

When considering trade goods, we can see some salt-producing regions of Muisca, then gems hotly contested between Muisca and Tolima, as well as some OPMs producing cocoa.

When looking at the geography, here we go this a map of the terrain of the entire continent:
1589824768459.png

For the development maps, here we go:
1589824824096.png
1589824854722.png
1589824897371.png

Ultimately, we will be looking at the cultures. Beneath is a map of the individual cultures within the region
1589824965507.png

And organized by lingustic families:
1589825018061.png

There are still things in this continent to be finished up, but well, here we go-
 
Dev Diary 6: Culture groups and Religion
Greetings, today we are going to look again at South America. While the continent is almost finished, there are still a couple of tags to add in the Muiscan vicinity, and they will come later.
Right now, we have a map of culture groups:
1590652383030.png

Red is the isthmo-colombian culture group, and carrot is the colour of the circumcarribean culture group.
But I believe there are more interesting issues, and that is religion. South America has now three indigenous religions: Chiminigagua is shown in blue in the very northwest, and represents the religion of the Chibchan peoples.
Let us put it in the words of Paradox forum member nyetflix:
Chimingagua will have a slider, that works a different way, between masculine and feminine (or Sue and Chia). Instead of trying to always concentrate on one side, you want to alternate for the best possible affect to be able to go through cycles of conquest and consolidation. You can perform ceremonies to go either way. Masculine helps you gain prestige and manpower, while feminine reduces coring cost, autonomy, and makes development cheaper. The most interesting part is that the Muisca Confederation was actually split into two rival states, Bacata and Hunza. Bacata was associated with the feminine moon cult and Hunza with the masculine sun cult. Thus, focusing attention on either side too long will increase the influence of that state in the confederation, and could either spell conflict or hegemony.
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Huacaism is the new name for the previously known Inti religion, and is well, spread along the Andes. Ultimately, the rainforest and pampas are filled by the catch-all "Shamanism" (better name welcome), to directly represent the tribes of the lowlands living in harmony with their environment
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And below, I am adding the trade zones map, the darker coloured provinces depict centres of trade:
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Sources: https://forum.paradoxplaza.com/foru...thout-completely-new-mechanics.1380858/page-2
 
Dev Diary 7: Mesoamerica Development and Terrain
Greetings all, it has been a while since the latest update, so today I am adding the little that I have for you. It is just maps, showing Mesoamerica.
Terrain:
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Tax:
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Production:
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And manpower:
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