alternatehistory.com

I guess this is as good a place to start as any.
I'm making a computer game with an alternative history setting called Vinland: 1936.
It takes place in a world where, in 878 the Danes defeated Alfred the Weak and conquered England. They used the country as a jumping off point to settle more extensively in North America (Vinland).

By 1936, technology levels are similar to the same point in our own timeline but the main players are quite different due to the way some earlier events played out.

My main reason for choosing an alternative timeline is because I'm bored of the OTL WW2. We know all the tanks and the weapons, we know who wins and who loses. There are no surprises. I want to create a game which changes that, with new factions, new vehicle designs and an ongoing history which will unfold over the course of several sequels or side projects. Oh, and no Nazis. :)

The game is a turn based tactical sim, representing small scale actions. It will eventually feature a dynamic campaign with procedurally generated missions, and also a vehicle builder where players can customize their tanks and support vehicles as well as creating new designs.

I'm looking for some feedback on my timeline and also some ideas / suggestions for visual elements like flags and names for factions / locations which i haven't filled in yet. I don't have a lot of time to work on the history since I'm also developing a complete computer game on my own.
Top