Some more Montepio games. One of them has some current politics stuff so I'm going to be posting the main infobox there.
[spoiler - mild current politics]
Decade Wars 10s - Our heroes do battle with various monsters and cults, including the Red Hats, in an atmosphere of near world war. At the end of the level, it is revealed that the ancient Calusa Indian doom spirit, Zeore Ggimmerman, has been behind both the rise in racial tension and the rampant sex scandals in the world's governments and entertainment industry, and that Zeore absorbed the body of a guardsman in Seminolia (he's naturally a 5-story high alligator/snake hybrid) in order to trigger a killing that would lead to a) an increase in tension between elves and orcs and b) create a book deal that would contribute to the ongoing scandals. Zeore furthermore is hinted to have caused two major financial crashes in the past century by penetrating the minds of various developers in Seminolia.
Decade Wars 00s - A contested succession, in which the throne of Columnia is passed to the second-place prince by a Supreme Curia ruling, is the harbinger of an ominous decade that sees wars in the desert kingdoms of Sumeria and Bombiyya. It is revealed that the new king of Columnia George Arbor II, together with the Prime Minister of Albion, is in league with an ancient sorcerer to heat the environment of Terra and that their strongest challenger is to unite all of the different Shards of Europa in order to summon a powerful witch, Murkell. The game ends with Columnia abolishing the monarchy and crowning its first president, Barook O'Barna.
[/spoiler]
Decade Wars 90s - The collapse of the Cimmerian Commune has unleashed a horde of unrest in the World Island, with new polities emerging literally out of thin air. You play as Lekh Wallassa, elected by your peers as duke of Cracovia, one of Cimmeria's closest neighbors. You must work to improve relations with your rivals in Saxa to the west while avoiding interference from the resurgent Republic of Novgorod. After successfully entering into a Magical Contract of Alliance with Saxa, you can interact with other world leaders such as Dhlamini Madiba (the Count of Azania), Sumartro of Indonia, and Antoine the Bear in a playable epilogue. The Decade Tactics 90s expansion in 2004 allows you to try your hand at leading the oppressed Kocoban people to their independence from General Milo VI of Servanta.
Decade Wars 80s - The heat is on! Ron-al, Emperor of the Fifty Kingdoms, must fix relations with his country's Daemons in order to restore his country's energy supply and stabilize the price of the gold ducat. Thankfully, he is quite lucky as during his coronation Parsee has released several Fiftian prisoners of war. At the same time, the Fifty are facing a horde of Snowmen whose very bodies are addictive to Fiftians, hooking rich and poor alike.
Decade Wars 70s - Colonel Moa Sitao of Serica is faced with a series of vexing challenges in this action-packed game. Does he reach out to the advanced robot lord Nixxon, who promises technological and economic advances for his country, or does he stay with the loyal kung fu master Kamil Song? Does Moa dare venture to the jungles of Viet Han, where Nixxonian invaders have seized several cities, or does he instead betray his monstrous necromancer ally Polpotim?
Decade Wars WW2 - A prequel to Decade Wars 70s and the only game to be in the same continuity as another, this charts Moa Sitao's rise to power, from a minor warrior under the corrupt Captain Chaingang to the leader of his own state. Moa must assist Chaingang in slaying three dragons - Tojjo, Hissler, and Mussolissi - in order to secure victory in this game. Moa's party can include any combination of Steelman of Rosia, Metaxos of Hellenia, Degol of Free Francia, Rosenfeld of Amorica, and Kirkhall of Newcastle. In the end, it is revealed that Nixxon was created by Rosenfeld's predecessor, Hubart.
Decade Wars Jazz - As the first airship flies from Atlantica to Pacifica across the American Sea, the honey is flowing and the times are good. Crystal and stone towers dot the world's skylines. You play a smuggler who is transporting honey from Pacifica to Atlantica by ship when the world's economy heads into a tailspin. You must use a combination of magic and practical business skills to stabilize your family's fortunes, and you can do so by praying to certain gods (Hugh and Rose, Sliker or Hilter, Baldwin or Macedon, Karma or Salaza)...with the added catch that your prayers are only effective if you pray to the more popular god of each pair.