AHC:Save SEGA!

Well,your challenge is to Save SEGA...from its eventual downfall..which happened OTL.

Cookies if your scenarios involves SONIC XTREME!,and the PS1 existing.
 
Have them invest in a proper game library for the Dreamcast. As far as systems go it was far ahead of its time but what killed it was the lack of games for people to play on it. Put some money and time into developing more than, like, four games for the system in time for release and SEGA would redefine gaming for the 21st century.
 
Sega made many screw ups that could easily be avoided.

1. Sega CD and the 32X were add-ons for the Genesis that were meant to prolong its life. While good in theory, they burned costumers who bought them because they were not supported well. Sega lost a lot of good will. The Japanese and American branches also took different sides on which add-ons to support!

Solution: Ditch one or both of them. They were useless, did not extend the life of the Genesis, and were wastes of money. Avoiding these debacles lets Sega keep fans and money for its next console.

2. Sega Saturn was a 2D system. Sega believed it would take another generation for 3D technology to become mainstream. Furthermore, because Sega was a player in the arcade field (Nintendo and Sony were not), they hoped to keep both the console and arcade markets completely separate for as long as possible to prevent cannibalization.

This was a complete failure to read the market. When they found out he PS1 and N64 were going to be 3D systems, Sega threw 3D technology into the Saturn without any games that made use of it. It also made the Saturn extremely difficult to program for so many developers did not bother.

Solution: Have Sega read the market better and not try to hold back technology to save the arcades.

3. Sega released the Saturn in a surprise launch. There was absolutely no fanfare. If you were in Toys 'R Us in 1995, there was a loudspeaker announcement of a new gaming system! This was a screw up of epic proportions.
-Nobody knew the Saturn was out, so nobody bought it.
-Some retailers did not get the system as part of the surprise. This pissed them off so much that they refused to support the Saturn and instead helped the PS1.
-Gaming companies were also not in on the surprise, so they did not make many games for launch, and considering launch is an excellent time to sell games, many developers straight up refused to help the Saturn in revenge and moved to PS1.

Solution: DON'T FUCKING DO THAT

Sega was a terribly run company and that was their downfall. They needed better management.
 
I think they sort of need a few big franchises more than Sonic the Hedgehog - something like Pokemon or Legend of Zelda - to give the Saturn and/or the Dreamcast a solid chance of being successful. Avoiding the mishandled Saturn launch would also be a good idea...

teg
 

yourworstnightmare

Banned
Donor
The Saturn disaster is definitely the thing that need to be handled differently. The 32x and Sega CD were terrible waste of money, but not a killer, like fucking up the Saturn.
 
Super Cool pretty much summed it up with the 32X and 'Surprise-Launch' debacles, but there's another major change that could help Sega immensely - avoid the Sega of America Presidency of Bernie Stolar. Avoid this and you get...

- A lot of well-regarded RPGs get a North American release.
- A possible Saturn port of Tekken.
- No "the Saturn isn't our future" quote from E3 1997 (which caused Saturn sales to utterly collapse and be discontinued a year later, leaving Sega without a console in North America for another year). To this day, I'm convinced that this is the most idiotic business decision any man has ever made.

So, yeah, avoid or alter the 32X (maybe make it compatible with the Saturn's cartridge port as well so people actually have a reason to support it?), avoid the 'Suprise-Launch' and avoid Bernie Stolar's Presidency, and suddenly Sega looks a lot healthier.
 
Have them invest in a proper game library for the Dreamcast. As far as systems go it was far ahead of its time but what killed it was the lack of games for people to play on it. Put some money and time into developing more than, like, four games for the system in time for release and SEGA would redefine gaming for the 21st century.

Are you kidding?! The Dreamcast has an absolutely fantastic library, which is all the more impressive since it was only around for two years. Not to mention it launched with killer-app Sonic Adventure. The Dreamcast hit the ground running only stopped when the system itself was canned.

I agree with Super_Cool that Sega's demise was the result of several boneheaded business decisions, which additionally eroded consumer faith in them.
 

Deleted member 14881

1. ditch the 32x and CD

2.market the saturn better get more japan only titles to us and europe
 
Have them invest in a proper game library for the Dreamcast. As far as systems go it was far ahead of its time but what killed it was the lack of games for people to play on it. Put some money and time into developing more than, like, four games for the system in time for release and SEGA would redefine gaming for the 21st century.
Well,SEGA Is heading for The Vortex BEFORE Dreamcast,if you notice.
Sega made many screw ups that could easily be avoided.

1. Sega CD and the 32X were add-ons for the Genesis that were meant to prolong its life. While good in theory, they burned costumers who bought them because they were not supported well. Sega lost a lot of good will. The Japanese and American branches also took different sides on which add-ons to support!

Solution: Ditch one or both of them. They were useless, did not extend the life of the Genesis, and were wastes of money. Avoiding these debacles lets Sega keep fans and money for its next console.

2. Sega Saturn was a 2D system. Sega believed it would take another generation for 3D technology to become mainstream. Furthermore, because Sega was a player in the arcade field (Nintendo and Sony were not), they hoped to keep both the console and arcade markets completely separate for as long as possible to prevent cannibalization.

This was a complete failure to read the market. When they found out he PS1 and N64 were going to be 3D systems, Sega threw 3D technology into the Saturn without any games that made use of it. It also made the Saturn extremely difficult to program for so many developers did not bother.

Solution: Have Sega read the market better and not try to hold back technology to save the arcades.

3. Sega released the Saturn in a surprise launch. There was absolutely no fanfare. If you were in Toys 'R Us in 1995, there was a loudspeaker announcement of a new gaming system! This was a screw up of epic proportions.
-Nobody knew the Saturn was out, so nobody bought it.
-Some retailers did not get the system as part of the surprise. This pissed them off so much that they refused to support the Saturn and instead helped the PS1.
-Gaming companies were also not in on the surprise, so they did not make many games for launch, and considering launch is an excellent time to sell games, many developers straight up refused to help the Saturn in revenge and moved to PS1.

Solution: DON'T FUCKING DO THAT

Sega was a terribly run company and that was their downfall. They needed better management.
I Think that SEGA America is the bane of SEGA's Western sphere downfall,while the Saturn is the Bane of WORLDWIDE Downfall..
I think they sort of need a few big franchises more than Sonic the Hedgehog - something like Pokemon or Legend of Zelda - to give the Saturn and/or the Dreamcast a solid chance of being successful. Avoiding the mishandled Saturn launch would also be a good idea...

teg
But..no.Actually,Sega needs to embrace western influence (like konami/capcom) did,making MORE Variation on their franchises,unlike Nintendo.
The Saturn disaster is definitely the thing that need to be handled differently. The 32x and Sega CD were terrible waste of money, but not a killer, like fucking up the Saturn.
Nope,Sega CD and 32x are quite good.
Super Cool pretty much summed it up with the 32X and 'Surprise-Launch' debacles, but there's another major change that could help Sega immensely - avoid the Sega of America Presidency of Bernie Stolar. Avoid this and you get...

- A lot of well-regarded RPGs get a North American release.
- A possible Saturn port of Tekken.
- No "the Saturn isn't our future" quote from E3 1997 (which caused Saturn sales to utterly collapse and be discontinued a year later, leaving Sega without a console in North America for another year). To this day, I'm convinced that this is the most idiotic business decision any man has ever made.

So, yeah, avoid or alter the 32X (maybe make it compatible with the Saturn's cartridge port as well so people actually have a reason to support it?), avoid the 'Suprise-Launch' and avoid Bernie Stolar's Presidency, and suddenly Sega looks a lot healthier.
Virtua Fighter scare Namco Off...
 
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