The horror. The horror. Paul Verhoeven's Alien3 (1997)
And now the insanity. Paul Verhoeven's Alien3 (1997)...
Walter Hill and David Giler wait for Weaver to be attracted by the artistic value of the cheque. Meanwhile, Paul Verhoeven and Joe Esterhas argue over something inconsequential, Esterhas goes off to do "Showgirls" with somebody else, is eaten by a bear, and is never heard of again....
Following "Jurassic Park" (1993) and rushes of "Toy Story" (1995), the studios start getting seriously interested in computer animation. But it's still seen as the labour-intensive province of big effects houses like Lucas's Industrial Light and Magic or Cameron's Digital Domain, and expensive software such as Softimage running on Silicon Graphics workstations.
But mid-range effects houses like Peter Jackson's Weta and Ron Thornton's Foundation Imaging start to show that by networking affordable desktops, applying simple rules-based animation and using cheaper software like LightWave, convincing crowds of bugs can be generated cheaply.
The logical director would be Spielberg, but Spielberg is already committed to the Jurassic Park sequel "The Lost World" and ILM are cranking up for it. Hill and Giler, looking around for a director with a sci-fi track record, chance upon Verhoeven (who did "Robocop" and "Total Recall"). Verhoeven, mulling over a Edward Neumeier screenplay for "Starship Troopers", sees a way to explore the same themes on a bigger canvas without paying royalties[1]and signs up. Phil Tippett, whose puppetted dinosaurs were discarded in favour of CGI dinosaurs in the original Jurassic Park, has converted to CGI fast in the interim and, seeing the chance to compete with the Jurrasic Park sequel, signs up too.
Preproduction starts in fall 1995 and, following difficulty getting the software off the ground, release is delayed to Summer 1997. Biehn, Weaver, Giler, Hill, Neumeier and Verhoeven are on board. It's a very troubled shoot: Hill and Verhoeven just don't get on, Biehn and Verhoeven have a fist-fight, and John Milius is brought in as peacemaker. The initial cut without effects is shown to the suits and is greeted with derision[2]. Verhoven's wish to make it a WWII allegory[3] is frantically slapped down, and subtly recast into a "is exterminating animals bad?" allegory instead. But the bad publicity over the arguments is overshadowed by the fuss over Cameron's way over budget "Titanic" (being made at the same time) and the rushes from Tippett's effects house are good. Very good in fact.
Finally the film comes together and is released in Summer 1997. Analysts pooh-pooh the chances of Verhoeven's Alien3 against Spielberg's Jurassic Park 2, but it becomes apparent that Spielberg has miscalculated: "Jurassic Park 2" has the same problems it had IOTL (namely, script flaws, and the San Diego finale belongs to another film). Plus Verhoeven has delivered what everybody wants: a film made on budget, on time, and with many, many big bug hunts and hordes of CGI xenomorphs battling the exoskeleton-wearing Space Marines - "Aliens 2", in other words. The crowd goes wild, and a throwaway line ("Bugs. Lots of Bugs") is gleefully repeated.
The film grosses $250million domestic and $350million foreign[4], just beating out "Men In Black" to become the second-biggest grossing film of 1997 (Titanic easily remains number 1) and a sequel is immediately greenlit...
The technology did exist for this at the time: render farms had started to take off, software was getting cheaper. All that was needed was for some programmers to pre-empt the creation of MASSIVE (Jackson's Weta software) by about two years. This would create a rules-based simple animation program that could do for Aliens what Verhoeven did for bugs in "Starship Troopers" (which this film butterflies away), and what Jackson did do for Orcs in 2001 with "Fellowship of the Ring". The CGI in "Jurassic Park 2" is good but dull, and Tippett would be slightly ahead of the curve: each individual CGI alien is not animated as well as each individual CGI dinosaur, but Spielberg/ILM only has a maximum of twenty dinosaurs on the screen at any one time, but Tippett has over ten thousand aliens on screen at one point.
The director doesn't have to be Verhoeven, who in some ways is a bad choice: he is nuts, the cast wouldn't be comfortable with him and his Krazy Dutch Svwinger Wayz. But he would be available, can handle special effects, and is reasonably disciplined. I think he's also got the sense to not interfere with Tippett's special effects.
So there you go. An Alien3 that beats Jurassic Park 2.
[1] This same trick was used to prevent IOTL money being paid to Arthur C Clark for the novel "Hammer of God" after "Deep Impact" was made
[2] Just as an initial cut of Star Wars without the SFX was seen as ridiculous
[3] Verhoeven was a child in Nazi-occupied Holland and "Starship Troopers" takes on a whole new perspective when you realise the humans are the bad guys...
[4] slightly more than Jurassic Park 2 IOTL