What the title says, but just to clear things up a bit:
I'm not actually interested about how the USSR could have developed a wide videogame industry. I start from the premise that it did. The setting is an old one of mine: PoD is in the early 70's, the Cold War is still on (only the Eastern European regimes fell, and they were finlandized), the USSR is in a decent shape; the Soviet computational capabilities are, if not the same as those of the West, at least close, and they have been that way since the late 80's. The USSR has its own Intranet, and domestic computers are as ubiquitous there as in Capitalist countries. Soviet videogames come from programmers at computational sciences academic groups led and funded by the USSR government. The details about how all of this happened are unimportant to me.
What I'd like to explore is the kind of trends, genres and topics that a Soviet videogame industry would, in your opinion, develop, as well as how would they be received in the Western market and public opinion. Even better, coming up with some possible Soviet videogame titles, from any videogame era from 8-bit until today, would be something I would appreciate.
Note that this is not for a personal project, just a speculative exercise based on an old scenario that I don't intend to expand. However, if I ever decided to turn it into a personal project, I would credit the contributors as I always do with everything that's not an original idea of mine.