AHC: an Soviet Union Company makes video games (Sorry if it sounds ASB-ish) in 1972.

Not Necessarily. What they would need is a manufacturer for an arcade machine for this game since the first home console (The Oddyssey by Magnavox) wouldn't come out till 1974.

They didn't have a real robust CRT industry
In 1965 there were 24 television sets per 100 families in the Soviet Union; by 1970, there was one set for every two families, or about 35 million sets total.

By 1975, there were over 55 million television sets in the Soviet Union with another 6.5 million being produced annually

In 1955, 77% of US Households had a TV set. In 1970, 60M households had TV, half of them Color, with also having older B&W sets. USSR CRT production was similar to what the US was doing in 1950
 
sorry if I was kinda late but... would it been okay if Soviet Union make propaganda video games that were pro-soviet but anti-american that would make Americans so mad.
You know that would require a large POD if there is one.
 
sorry if I was kinda late but... would it been okay if Soviet Union make propaganda video games that were pro-soviet but anti-american that would make Americans so mad.
You know that would require a large POD if there is one.
I honestly kinda doubt it. That would be like how various terrorist groups like ISIS and Al-Queda make video games and mods to promote their agenda.
 
I honestly kinda doubt it. That would be like how various terrorist groups like ISIS and Al-Queda make video games and mods to promote their agenda.
so Soviet Union were kept out from making propaganda video games... but as for an actual video games and it's console, let's just say that some unknown Soviet Union people would program a video game console and video game like Meganovox (or whoever it spelled right) Does.
 
1972 is a bit early for a full-fledged story driven game, however I recall early games like pong already being around and by 1977 our home had a cheap four-game tv game, no console, just a box with a slider on each side and four games hardwired into the system: Pong, foosball, squash and pelote, all with the option to play with large or small paddles. So 'video games' could be around in 1972, even in 1972's USSR. Only the games would be no more complicated then let's say the original Donkey Kong and they would certainly be only black and white because of processor capacity.

That however still leaves the biggest challenge: How would a system who's ideology seen private consumerism as the pinnacle of capitalist decadence find the resources and will power to build and promote a game system that is in itself the pinnacle of solo play?
 
Their First game is called "Road to Vietnam" (Дорога в Вьетнам), A top down shooter based in the Jungles of north Vietnam. The Game did fairly well in the USSR, but never made it outside of the country due to fear of witchhunting by pro-west countries. It wouldn't be until August 8th, 1975 would they release their biggest sale yet: the ever-popular puzzle game, "Tetris" (Тетрис).

Promoting violence to children would be a real no-no. The Soviets had some strongly held ideas about the importance of a good childhood environment (which in due fairness to them, are mostly very good).

Also, even asteroid level graphics are waaaay outside even western capabilities in the 70s.

Here's the list of games from the first Western console - most of these were games of dots moving around on a screen or needed you to hang an overlay over your tv screen.

Chances are, they would probably make propaganda games to further rally anti-american views to the soviet public.

I can't see the Soviets making overt propaganda toys. Look at what they did for arcade games:

the-alternate-universe-of-soviet-arcade-games said:
strength-training and eye-coordination games that were approved by the Soviet government in the 1970s and 1980s as having “real” value to children.

There is an article about history of soviet gaming and soviet electronic industry: https://www.atlasobscura.com/articles/the-alternate-universe-of-soviet-arcade-games

This is a great article.

Some more quotes from it:

what we do know is that the manufacture of arcade-style games in the USSR did take place in the wake of the famous American exhibit held at Sokolniki Park in 1959, an exhibition that ended with Khrushchev visiting America and returning with a renewed commitment to produce more consumer goods—among them, of course, the arcade games here in St. Petersburg today.

Once it was determined which games would be produced, the blueprints were allegedly sent to military factories that primarily made electronics used in nuclear testing and weapons. These were perhaps the only places in the USSR that had the manpower and the means to understand the engineering required to build the arcade games.

In a curious twist of fate, however, it meant that the instruction manuals were also produced in the factories, and therefore were considered classified government documents. Because of this, the manuals are thought to have all been destroyed. Therefore, anyone intent on restoring the historic arcade games today needs to do a lot of guesswork when servicing the old wires, pipes, lights, and engines.

unlike machines in the West, every single machine that was produced during Soviet-era Russia had to align with Marxist ideology.

What does that mean, exactly?

Well, to put it simply: it means no Pac-Man. It means no fantasies. It means presenting work as physical labor, promoting Communist patriotism, and glorifying habits of mind that were appropriate to Marxist thinking. Fantasy and role-playing games featuring treasure-hunting, princesses, and invented creatures had no home in the USSR.

Instead, the most popular games were created to teach hand-eye coordination, reaction speed, and logical, focused thinking. Not unlike many American games, these games were influenced by military training, crafted to teach and instill patriotism for the state by making the human body better, stronger, and more willful.

It also means no high scores, no adrenaline rushes, or self-serving feather-fluffing as you add your hard-earned initials to the list of the best. In Communist Russia, there was no overt competition.

Of course, being that arcade machines were produced by military factories using rare electronics, there weren't too many arcade machines in the USSR. This is I think the big problem with getting a video game company going in the USSR in 1972.

But here's my stab at how this could come to pass:

Instead of emphasizing investment into the chemical industries, Khrushchev emphasizes investment into the electronics industries during the 50s and early 60s. This means that the Soviets import a little more in the way of food in the 60s (less fertilizer and pesticide), but it also means that there are more electronics components to support the Soviet computer industry, which at the time was producing some of the best designs in the world.

Late in the 60s, this leads to experiments to create standardized computer arcade machines (that is, arcade machines with a standard computer core that could be mated with different memory cores and external chassis to create different games, basically as a way to cut costs), and these work well enough that eventually some young engineer thinks "what if we made the memory core to the machine read/write instead of read only?" This leads to programmable arcade machines in the 70s. These don't do terribly well, since why would an arcade manager want to reprogram their machines? But when the Odyssey comes out in 1972, the enterprise manager thinks maybe he can score a propaganda win while also moving some obsolete stock... He has the "programmable arcade machines" re-built as consoles - these consoles take up a small cabinet, weigh as much as a fridge, cost 3 times what the Odessey in America costs and needs a TV to work (common in the US, but less so in the USSR) and are mostly sold to schools. But some better off families also buy them to "educate the kids". This results in a small community of young programmers who eagerly exploit the potential of this machine to create their own games, which are mostly swapped from friend to friend, the market not being important enough to really get any state oversight.

This "gaming underground" will continue until the success of Tetris abroad will get the state interested in fostering games as an export market, and games programming enterprises are organized.

(For bonus points, I could tie in Nikolay Brusentsov and his ternary computers to make it so the Soviets were producing gaming computers that used ternary computing in the 70s...)

fasquardon
 

Deleted member 14881

So Soviet DDR and Guitar Hero type games without the scores?
 

iVC

Donor
snip snip snip
fasquardon

I was thinking about possible soviet MUDs or text quests.

With the main purpose of these games to be social and collective educational games about surviving in the wild forest/prehistoric society/middle-ages village while acting as some kind of progressive Soviet Time Traveller. Noble savages, corrupt feudals and so on and so on, bring on the soviet social and economic way of explanating history.
 

iVC

Donor
Also 'Soviet Dungeons and Dragons' based of the 'export of the revolution into the Wonderland' would be a very nice idea.

Based on the story-types like Pinocchio, Cipollino (Little Onion), Magician of Oz with opressed proletariat, feudals, fascists vs labour and so on.
 
Also 'Soviet Dungeons and Dragons' based of the 'export of the revolution into the Wonderland' would be a very nice idea.

Based on the story-types like Pinocchio, Cipollino (Little Onion), Magician of Oz with opressed proletariat, feudals, fascists vs labour and so on.

I could see them doing MUDs like that with fairy tale and science fiction settings... Outright fantasy I don't think would get past the guardians of public morals...

fasquardon
 

Deleted member 14881

I could see them doing MUDs like that with fairy tale and science fiction settings... Outright fantasy I don't think would get past the guardians of public morals...

fasquardon

Didn't the Soviets do an animated version of the Hobbit? I don't understand this fantasyphobia from them?
 
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