or Red Western-esque revisionist takes on existent American genres (an Anti-Monopoly, perhaps).
Great. Now you have me imagining a reverse Custer's Revenge.
or Red Western-esque revisionist takes on existent American genres (an Anti-Monopoly, perhaps).
Not Necessarily. What they would need is a manufacturer for an arcade machine for this game since the first home console (The Oddyssey by Magnavox) wouldn't come out till 1974.
I honestly kinda doubt it. That would be like how various terrorist groups like ISIS and Al-Queda make video games and mods to promote their agenda.sorry if I was kinda late but... would it been okay if Soviet Union make propaganda video games that were pro-soviet but anti-american that would make Americans so mad.
You know that would require a large POD if there is one.
so Soviet Union were kept out from making propaganda video games... but as for an actual video games and it's console, let's just say that some unknown Soviet Union people would program a video game console and video game like Meganovox (or whoever it spelled right) Does.I honestly kinda doubt it. That would be like how various terrorist groups like ISIS and Al-Queda make video games and mods to promote their agenda.
Their First game is called "Road to Vietnam" (Дорога в Вьетнам), A top down shooter based in the Jungles of north Vietnam. The Game did fairly well in the USSR, but never made it outside of the country due to fear of witchhunting by pro-west countries. It wouldn't be until August 8th, 1975 would they release their biggest sale yet: the ever-popular puzzle game, "Tetris" (Тетрис).
Chances are, they would probably make propaganda games to further rally anti-american views to the soviet public.
the-alternate-universe-of-soviet-arcade-games said:strength-training and eye-coordination games that were approved by the Soviet government in the 1970s and 1980s as having “real” value to children.
There is an article about history of soviet gaming and soviet electronic industry: https://www.atlasobscura.com/articles/the-alternate-universe-of-soviet-arcade-games
what we do know is that the manufacture of arcade-style games in the USSR did take place in the wake of the famous American exhibit held at Sokolniki Park in 1959, an exhibition that ended with Khrushchev visiting America and returning with a renewed commitment to produce more consumer goods—among them, of course, the arcade games here in St. Petersburg today.
Once it was determined which games would be produced, the blueprints were allegedly sent to military factories that primarily made electronics used in nuclear testing and weapons. These were perhaps the only places in the USSR that had the manpower and the means to understand the engineering required to build the arcade games.
In a curious twist of fate, however, it meant that the instruction manuals were also produced in the factories, and therefore were considered classified government documents. Because of this, the manuals are thought to have all been destroyed. Therefore, anyone intent on restoring the historic arcade games today needs to do a lot of guesswork when servicing the old wires, pipes, lights, and engines.
unlike machines in the West, every single machine that was produced during Soviet-era Russia had to align with Marxist ideology.
What does that mean, exactly?
Well, to put it simply: it means no Pac-Man. It means no fantasies. It means presenting work as physical labor, promoting Communist patriotism, and glorifying habits of mind that were appropriate to Marxist thinking. Fantasy and role-playing games featuring treasure-hunting, princesses, and invented creatures had no home in the USSR.
Instead, the most popular games were created to teach hand-eye coordination, reaction speed, and logical, focused thinking. Not unlike many American games, these games were influenced by military training, crafted to teach and instill patriotism for the state by making the human body better, stronger, and more willful.
It also means no high scores, no adrenaline rushes, or self-serving feather-fluffing as you add your hard-earned initials to the list of the best. In Communist Russia, there was no overt competition.
snip snip snip
fasquardon
Also 'Soviet Dungeons and Dragons' based of the 'export of the revolution into the Wonderland' would be a very nice idea.
Based on the story-types like Pinocchio, Cipollino (Little Onion), Magician of Oz with opressed proletariat, feudals, fascists vs labour and so on.
I could see them doing MUDs like that with fairy tale and science fiction settings... Outright fantasy I don't think would get past the guardians of public morals...
fasquardon