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I have another request...

Would a miniseries in Disney's World of Magic based on the name of this OTL VHS be a good idea?
Boo-Busters (VHS, 1996) for sale online | eBay

I mean, all the pieces are there for such a concept! The ownership of the Ghostbusters franchise, the existence of Max Goof, and the ability to use classic Disney characters, whether or not they came from Walt, in new and bizarre ways, like in Benji and Lassie.
 
Dragonlance (1991-1996)
From Nostalgia was Way Better when I was a Kid Netsite, February 12th, 2004


If you’re “of a certain age” then you remember the first time that Dungeons & Dragons came to the small screen. It was the campy, choppily-animated eponymous series that followed a group of teens who took the wrong theme park ride into the “World of Dungeons & Dragons”, and it has managed to be both scorned and beloved, generally by the exact same people. It combined a B-movie premise and flat characters with a wafer-thin veneer of D&D over the top; characters whose titles were the literal names of their Advanced Dungeons & Dragons character classes. And we loved it.

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From the Before Time…the Long, Long Ago…

If you’re of a slightly different age then you undoubtedly remember the second time that D&D came to the small screen, and you probably didn’t even realize that it was D&D. Sure, it had both dungeons and dragons – hell, especially dragons – but unless you read the credits then you probably had no idea that it was another D&D cartoon. And with fleshed out characters, an actual meta-plot, and real consequences for its characters, it’s easy to not realize that the first time the events of this story happened, people were rolling polyhedral dice in the background.

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The show was Dragonlance, an animated series by Disney’s Marvel Productions’ TSR division and based upon the Hickman and Weis book series and campaign world of the same name. The show more-or-less follows the events of the novels, with the “Chronicles” trilogy largely making up the events of seasons 1-3 and elements from the “Legends” filling up seasons 4 & 5. Dragonlance followed the characters from the novels and original D&D campaign: Ranger Tanis Half-Elvin, the brave but troubled lead hero. Knight of Solamnia Sturm Brightblade, the brave, noble, and self-sacrificing man of honor. Cleric Goldmoon, a pious and caring woman dedicated to serving goodness and right. Flint Fireforge, a brusque and dour but brave and reliable dwarf. The childlike “kender” Tasselhoff Burrfoot, the comic relief, who was good at getting into guarded places, and getting into trouble. The fighter Caramon Majere, a big, tough guy who is brave and friendly, but slow on the uptake. And finally, the fan-favorite, dark wizard Raistlin Majere, brother of Caramon, a shadowy, ambitious, and troubled mage who would upend the world with his actions. And (no spoilers, I promise) they were not afraid to kill off a main character on occasion, albeit in the most bloodless, PG rated way possible.

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(Image source “dragonlancenexus.com”)

In addition to the main characters, the show featured recurring characters and villains such as the forgetful wizard Fizban the Fabulous (who held a surprise twist) and his geriatric gold dragon, Tanis’ love interests Kitiara and Laurana, Caramon’s love interest Tika, the villainous Dragon Highlord Verminaard, and the evil dragon goddess Takhisis, who bore an uncanny resemblance to Tiamat from the earlier cartoon leading to fan crossover theories (truthfully the “crossover” was the fact that both were based on the same AD&D adventure game, but fans will be fans). The unique races of Dragonlance were represented as well. In addition to the obligatory elves, dwarves, goblins, and ogres, you had the troublesome kender, the obnoxious gulley dwarves, and the eccentric tinker gnomes. The fearsome Draconians were also brought to life as recurring villains, each one dying in spectacular and often dangerous ways.

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Draconians (Image source “villains.fandom.com”)

The animation itself was realistic and based heavily on the original Jeff Easley artwork. It was a cut above the competition at the time, making use of the Disney DATA computer systems for framing, blocking, coloring, and compositing for some scenes, and was one of the first things animated at Disney’s new Eastern Studios complex at Walt Disney World, and thus available for tours out of the Entertainment Pavilion at EPCOT. There’s a vivid, flowing, and organic quality to the animation generally not seen on small screens at the time. The scenes of swooping dragons and flights through clouds and mountains are still impressive to this day, even if the computerized source of the movement is more apparent to audiences today than it was in the ‘90s. Eagle-eyed fans can even recognize recycled framing sequences from movies such as Where the Wild Things Are, A Small World, Aladdin, and Mort. There are also occasional recycled sequences from The Three Musketeers and other TV animation as well. Even knowing this, fans report loving the sequences. And kids who grew up with the cartoon now lovingly watch it as adults, often with their own kids, enjoying it now for different reasons.

The series aired on the PFN network in the Wednesday Afterschool slot where it grabbed and held on to a small and diverse viewership of kids, nerdy teens, and nerdy young adults with a viewership that had a significant female component despite the assumption by the network that they’d have a predominantly male audience. It also did well on VHS and VCD, helped sell Dragonlance novels, toys, and game supplements, and garnered the ire of moral guardians, some of whom disliked the violence and suggestions of adult relationships, and (needless to say) some of whom saw it as a gateway to satanism. Fans of the novels, meanwhile, were rather mixed about some of the creative liberties taken to fit into the largely episodic series[1].

The success of Dragonlance even led to a short-lived spin-off, in this case an attempt to bring the retro-futuristic Spelljammer fantasy/sci-fi blend campaign world[2] to the small screen. This resulted in a two-season show that to this day maintains a small but fanatical cult following. Spelljammer followed an eccentric crew of antiheroes and misfits of different fantasy races (including Goblinoid) as they flew across the “spheres” of space in a beat-up old Dragonfly class spelljammer and tried to avoid the prying eyes of the Elven Navy. It has lived on in VHS and VCD and is generally considered the poster child for “cult series” and “screwed by the network”.

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You Can’t Take the Spheres from Me (Image source “nerdarchy.com”)

In all, Dragonlance is fondly remembered as a show that was in certain respects ahead of its time. It had groundbreaking animation. It had mature content that made it popular with viewers of all ages. It was exciting and well-written. And thus, while the original Dungeons & Dragons TV cartoon has only a small handful of nostalgic Gen-X’ers watching it today, Dragonlance is beloved by fans of all ages, some of who to this day have no idea that it’s a Dungeons & Dragons cartoon.

Should you see it? Yes, definitely. It’s a well put together cartoon that bridges age and era and proves that just because your audience is young it doesn’t mean that you have to assume that they’re dumb.

And yes, a whole article and not a single Xanax reference. Eat it, haters!



[1] In 2014 Disney Direct rebooted the series as a CG animation. Thanks to the binge-able nature, it followed the books more closely and is meta-plot driven rather than largely episodic. Controversially, they gave some of the characters a “race lift” seeking to add diversity to the originally lily-white cast, which needless to say led to anger of a different sort from a certain segment of the fandom.

[2] Created as per our timeline as a joke on Lorraine Williams, who was pushing for a Star Trek rip-off RPG. It is sometimes cited as the proximate event that drove her from Marvel/TSR and into Disney Publishing. Eventually TSR will launch a highly successful Babylon 5 game and achieve her aims in a more organic way.
With Marvel Comics technically owning TSR I wonder if both Dragonlance and Spelljammer a Marvel Productions production, a Disney production, or a joint production between the two?
 
Auto accident apparently:
I mean his death in TTL. Looking back into my work he dies iTTL of a drug OD in 1997.

I know this may be a bit too late, but could Cop Rock actually be good and be renewed for a second season?
Some things may be beyond my powers, but I'll give it a thought.

So is Disney Toontown one of those channels? I was a bit confused as to what that is or what the channel actually caters for.

Anyways, I'm surprised that The Disney Channel has become that way, considering Disney was so adamant on keeping the channel clean of PG/T content for decades OTL. Regardless, at least there's an opportunity to get more mature cartoons/anime into the timeslot as people get used to such content, especially parents.
Yes, DTT will be launching in the early 1990s and Teen Disney and Disney, Jr. soon after.

When Disney is the only channel they are more willing to push the boundaries after dark ala Cartoon Network OTL. Besides, Disney has gotten away with more PG stuff iTTL.

@Geekhis Khan -- what I'd like to know is how Dragonlance got past the network execs, when there was so much interference with the Dungeons and Dragons cartoon. I unfortunately can't cite the source (since it was in a magazine and not online) but Flint Dille was talking about that; it was a major reason why he went to syndication. Cause the higher-ups kept asking him why there had to be so much magic in this cartoon, and he'd have to remind them that this was the sword and sorcery genre. And they were asking Dille, "Couldn't you add some more warmth to the scene where the ogres are attacking the village?"

It's the same type of meddling that stopped an Elfquest series from happening. It would have been alongside Dungeons and Dragons.
There's a reason they went to PFN. Like OTL's Fox, the "new network" is more willing to push the limits and experiment with unique premises.

I wonder if they’ll have the Leonard Martin-style disclaimer of “these world war two shorts were made in a different time and thus reflect different values” that made watching said shirts such a pill because it was unskippable.
Yes, or, well, Jim and Ermey will openly discuss the history of demonization at wartime and verbally warn about the stereotypes used.

I'm just glad that the "Goof Troop" name is utilized ITTL alongside the show, yet not for that show at the same time.
I figure that the Goofy family from Duck Duck Goof is referred to as the "Goof Troop" at least at some point. It's a hard to miss pseudo-rhyme.

I have another request...

Would a miniseries in Disney's World of Magic based on the name of this OTL VHS be a good idea?
Boo-Busters (VHS, 1996) for sale online | eBay

I mean, all the pieces are there for such a concept! The ownership of the Ghostbusters franchise, the existence of Max Goof, and the ability to use classic Disney characters, whether or not they came from Walt, in new and bizarre ways, like in Benji and Lassie.
Makes sense. I'll try to keep that one in mind for a series as the Ghostbusters IP gets stale in the 1990s.

That might be a bonus here, gamers see how Burrfoot acts and that becomes how they play Kender.
So just as "every Dwarf is Gimli, every Elf is Legolas, and every Halfling is Bilbo/Frodo", so shall "every Kender be Tasselhoff!"

Just to be different, obnoxious teen me will name mine Hasselhoff and give him a leather jacket and an '80s perm. His goal will be to have a talking black chariot.

With Marvel Comics technically owning TSR I wonder if both Dragonlance and Spelljammer a Marvel Productions production, a Disney production, or a joint production between the two?
They are both official Marvel Productions.

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Marvel Productions(TM) is a trademark of the Walt Disney Entertainment Company. All Rights Reserved.
 
Yes, DTT will be launching in the early 1990s and Teen Disney and Disney, Jr. soon after.

When Disney is the only channel they are more willing to push the boundaries after dark ala Cartoon Network OTL. Besides, Disney has gotten away with more PG stuff iTTL.
I was hoping that Disney would launch an all-animation channel before 1998, and I got that for sure.
I figure that the Goofy family from Duck Duck Goof is referred to as the "Goof Troop" at least at some point. It's a hard to miss pseudo-rhyme.
Perfect!
Makes sense. I'll try to keep that one in mind for a series as the Ghostbusters IP gets stale in the 1990s.
Of course, you have to ask yourself if Extreme Ghostbusters should get the shaft in exchange for this series.
 
Johnson and Bonar Law were born outside the U.K.
Bonar Law I think should count because he was still born in a Commonweath Nation. I had realized that Boris Johnson was originally an American citizen.
This is me not knowing UK stuff, but are they like the US where the leader of the country must have been born in it?
From what I've seen from Boris Johnson I believe you would have to renounce citizenship to any other country for the possibility of becomes PM. Also because Freddie Mercury was born in the British protectorate of Zanzibar I think he counts as a British citizen.
 
Bonar Law I think should count because he was still born in a Commonweath Nation. I had realized that Boris Johnson was originally an American citizen.

From what I've seen from Boris Johnson I believe you would have to renounce citizenship to any other country for the possibility of becomes PM. Also because Freddie Mercury was born in the British protectorate of Zanzibar I think he counts as a British citizen.
That’s what I figured if it was UK territory at the time it counted as him being a citizen. I think that’s how many various ethnic Indians got into the U.K.
 
Considering that TSR created 2nd Ed. Dungeons & Dragons rules in 1989 an Gary Gygax created Dangerous Journeys in 1992 OTL any chance someone at either Marvel, Disney, or both putting pressure on Gygax to create new rules for Dungeons & Dragons (may something similar to Dangerous Journeys)?
 
Interesting possibility for a living Freddie Mercury.

Part of me thinks that politics should proceed roughly as OTL, with maybe a few minor changes - the reason why is because this is, principally, a pop culture TL, not a political one. It also gets a little too close to the Fiction Zone for my tastes - as well as this, I find those little detours into politics kind of boring.

However, speaking as a Brit, part of me would really like to see Disney, what with Anglophile Henson, base more productions in the UK.
 
Any Little Port in a Storm
Chapter 16: Building a New, Small World (Cont’d)
Excerpt from The King is Dead: The Walt Disney Company After Walt Disney, an Unauthorized History by Sue Donym and Arman N. Said


On May 1st, 1991, Port Disney, Phase I opened in Long Beach, California. It was a milestone of an achievement at the time, given all that Disney had done to bring it to fruition, battling state and local politics, NIMBY-ism, global recession, shareholder dissatisfaction, and mounting debt[1].

The ultimate origins of this tale, however, date all the way back to 1955 and the opening of Disneyland. Jack Wrather, a friend of Walt Disney’s, opened the Disneyland Hotel in Anaheim in partnership with Walt, but kept ownership for himself despite Walt’s repeated attempts to buy him out. Eventually Walt died in 1966 and Wrather died in 1984, shortly after brief but failed merger talks with Disney, and thus the hotel and the rest of Wrather Corporation, an eclectic mix of properties that ranged from petroleum refiners to production studios to the RMS Queen Mary, the Spruce Goose, Lassie, and the Lone Ranger, was passed to his family, who ultimately sold it all to Disney in 1988. Disneyland expanded to absorb the Disneyland Hotel and surrounding property. Lassie and the Lone Ranger went into the Disney Library, resulting in 1990’s Benji and Lassie, directed by Joe Camp, and 1992’s The Lone Ranger, directed by Chris Columbus. Disney sold off all of the TV stations, production companies, petroleum refineries, and other random subsidiaries (many of the TV stations ironically going to former nemesis ACC) and invested the proceeds into restoring and developing the other Wrather acquisitions. Disney also kept the Queen Mary, the Spruce Goose, and the waterfront property at Long Beach, California, that went with the latter acquisitions. They had other plans for that.

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Port Disney as of Phase I opening, 1991 (Image modified by @Denliner from original on Wikipedia)

Construction of Port Disney and DisneySea highlights the complexities of theme park design and implementation, particularly within an already developed urban area. The complexity of the DisneySea and Port Disney development was such that an agreement had to be reached between Disney, the City of Long Beach, the Port of Long Beach, the California Coastal Commission, and the Army Corps of Engineers, along with EPA and OSHA environmental and safety regulations, union rules, and other red tape and roadblocks. Disney, however, demonstrated why they are the masters of the game. Not only did Disney President Frank Wells and Recreation head Dick Nunis manage to successfully navigate the red tape, but Wells and his “right hand” Stan Kinsey, using Creative Chief Jim Henson’s amicable personality and childlike enthusiasm for the project to drum up support, managed to convince the state and federal governments to issue tax incentives and even historical renovation, educational, and environmental protection grants in order to help fund the efforts!

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It wasn’t easy, even for the politically connected executives at Disney. Far from it. The biggest obstacles were the California Coastal Commission (CCC) and the Port of Long Beach, both of whom initially opposed the Port Disney project. Their chief complaints centered around environmental and traffic concerns. The CCC’s objections were met by a focused legal challenge that highlighted Disney’s growing reputation for environmental protection and restoration. In addition to the aforementioned attractions and guest services, Port Disney and DisneySea would feature renewable energy, energy efficient power systems (with a cogeneration plant cleverly built into the volcano), recycling, wastewater and runoff cleaning and salvage facilities hidden away underground, and other environmentally friendly design features implemented at other Disney parks.

Following the dredging of the silt buildup of the channel to build DisneySea, which Disney argued would have a positive economic impact on the Port of LA by widening and deepening the channel, Disney promised to spend resources on restoring the tidal zone in and around the Los Angeles area coastline. Some proceeds from the parks and hotels would in part fund wildlife rescue and environmental protection and conservation efforts. Jim Henson himself, through Kermit, promised a share of the funds (hundreds of thousands of dollars per annum) to protect and restore critical (and vanishing) California Coastal Wetlands, not just in the LA metro area, but all up and down the coast. Jim Henson loved the plan because it helped preserve the Earth. Roy Disney loved the opportunity for more nature documentaries to produce. Jack Lindquist loved the great public relations the effort brought. Mike Bagnal, the CFO, liked the tax write-offs. And Chairman Frank Wells loved the moment of cohesion and sense of One Disney that it brought. And now with the tacit support of the Reagan/Bush EPA behind the plan, the CCC ultimately relented in 1990.

The Port of Long Beach, however, required stronger leverage. Shipping company Maersk was threatening to pull out of the port due to potential traffic congestion that could interfere with their operations since only a single two-lane road served both sides of the port. Also, many residents were likewise complaining about the likely increase in traffic, particularly once Disney shuttle busses began to run between Long Beach and Anaheim and visitor’s cars began to appear. Disney ultimately agreed to shrink the park by a 20-foot strip in order to widen the road leading to the port, allowing for dedicated parallel lanes for Disney guests and commercial trucks operating out of the Maersk terminal, and thus reduce congestion for both. Disney ultimately built part of the hotels and parking garage over their dedicated lanes.

And finally, a charm offensive was launched targeting the local landowners, shop owners, and potential employees, which helped get a plurality of the people of Long Beach and (most critically) the Chamber of Commerce on board, reducing the risk of protests or lawsuits. It was, to quote new COO Stan Kinsey, “a strategy to be as ‘low impact’ to the surrounding land, water, and communities as we could make it in every sense of the word.” Disney advertised its mission and history of historical, environmental, and economic “preservation, restoration, and stimulation”. They also resorted to bald-faced political pressure tactics. Roy E. Disney and E. Cardon Walker lobbied the California Republican Party on the economic benefits while Frank Wells and Jim Henson lobbied the California Democratic Party on the environmental and educational benefits. Historians appreciated the painstaking work to be put into restoring the historical vessels to their original condition, which would be done in cooperation with the Smithsonian Museum of American History and Air & Space Museum. The US and California State Departments of Education supported the educational mission of many of the attractions with grants and research. The US and local Chambers of Commerce appreciated the economic benefits.

Even the Department of Defense, a major stimulus for industry to the south in San Diego and Oceanside and to the north at Port Hueneme, was courted, with special Veterans’ Appreciation Days where active duty and veteran military and their families got special discounts through Morale, Welfare, and Recreation (MWR) partnerships. Navy vessels would be encouraged to dock directly at the port and dislodge sailors into the facility (with Disney management fully aware that the navy ships themselves would attract attention), and busses from nearby land bases were welcomed. The Military Police teamed with Park Security and Long Beach police on these days to keep the order after the bars got overrun.

In the end, the Port of Long Beach relented to the multi-pronged effort and permitted construction to begin in late 1989 with a planned completion date in the fall of 1992. Disney had managed to not just secure permissions, but secured partnerships, including EPA grants for the environmental protection aspects, Department of Education grants and Smithsonian Institute partnerships for the historical restoration and educational outreach efforts, and some State and Local grants for infrastructure development, including the road widening and utilities integration efforts. Marriott Hotels, a major Disney shareholder, even partnered with them to develop the four planned hotels and the ultimate restoration of the Queen Mary as a “floating hotel”.

However, things, as they are wont to do, did not go as smoothly as planned. First, the recession of the late ‘80s and early ‘90s began to drag on Disney’ profits and the spike in gas prices associated with the Gulf War began to increase construction costs. And with Disneyland Valencia’s costs skyrocketing, debt was starting to grow. The careful, minimal-impact dredging methods agreed to by Disney drastically increased the time scale on establishing the landfill for the port facilities and land for the DisneySea resort. The dredging efforts also led to a temporary stop-work order from a California State judge on behalf of Maersk, who accused the dredging company of interfering with their port operations. Though ultimately thrown out, the delays added up…and added cost. This, combined with the rising costs in both Long Beach and Valencia, led Frank Wells and Ron Miller to conclude by the summer of 1990 that the 1992 full opening was ambitious at best. A phased approach would be called for.

The relative success of the Disneytowns offered a good middle-road plan. Disney had been coy with the press about their full plans for the park, so on July 4th, 1990, they formally announced the Port Disney Project to the world, a phased developmental plan that would see the eventual opening of the full “Phase III” park, likely in the mid-1990s. Phase I would be to open Disney’s Pier Revue, a Disneytown-type concept in all but name. The planned Midway would be put into place along with old-fashioned rides (a vintage-looking Ferris wheel and a small wooden roller coaster), arcades, and games in the style of The Pike back in the Jazz Age. Additionally, shows, shops (including a second Disney Store), restaurants, night clubs, and other entertainment awaited. At the far end of the pier was DisneySea Plaza, a Disney Plaza of the type seen in Disneytowns. Even the as-yet unrestored Queen Mary would be open for limited tours and a “haunted cruise” walk-through attraction. The whole place would, like the 1920s-themed Main Street USA in Valencia, be “Los Angeles in the time of Walt”, a mix of California Victorian and Jazz Age art deco that came to be known as the “Hyperion Style”.

Phase I, or Disney’s Pier Revue, opened on May 1st, 1991, as previously stated, and while not a smashing success right out of the gate, it nonetheless began to bring in some critical income from the otherwise idle property. The prime drivers became, as per the Disneytown model, “families in the daytime, teens and adults after dark”. A theater played both Disney and MGM classics along with new releases and the Wrather acquisitions. One hotel, the Disney Shoreline, would open, accepting guests, and a pilot shuttle service to-and-from Disneyland in nearby Burbank would be initiated to test routes and schedules.

Meanwhile, out past DisneySea Plaza, dredging and road construction continued farther out on the pier, where signs advertised “Coming Soon: Port Disney Phase II!” Leaks of some drawings of the proposed new park only further whet appetites.

And yet by this point Port Disney, whose original projected cost was already a staggering $2.8 billion dollars, was now projected to be well over $3.5 billion. With Valencia’s costs ultimately reaching $3.5 billion, over half of that absorbed as debt by Disney itself, suddenly the future of Phases II and III were in serious doubt.



[1] Mouse-eared Hat Tip to @Denliner and @El Pip for help in developing Port Disney.
 
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