A Goa'uld Miracle

Discussion in 'Finished Timelines and Scenarios' started by skarosianlifeform, Jun 3, 2016.

  1. skarosianlifeform Well-Known Member

    Jan 8, 2013
    The Beginning of Hope :

    From Despair to Hope, by Professor Amelia Dooney, New Cambridge University Press, 2354

    Before the Battle of Myoto, the humans had lost every battle. Sure, most of the Minbari victories had been pyrrhic, but they were still victories, with the humans losing entire fleets and planets in the process. Earth Force inflicted massive losses on the Minbari, but it was through one-off tricks, which the Minbari were adapting to.

    The Minbari were superior in numbers, since they had produced Sharlins for four centuries (while regularly upgrading them), and Tinashi for six centuries. Not to mention the Shargotis, that were only produced since 2204. The Minbari were, after all, preparing to fight the Shadows and their thralls once again.

    The Minbari warrior caste was among the best. Their main weakness was that they were steeped in tradition and that they were arrogant towards upstart humans. The Minbari doctrine was also ill prepared to deal with an enemy like the Alliance.

    The military history of the Minbari Federation

    The Valen War effects

    The last important war fought by the Minbari was, of course, the Valen War. This war was almost the exact reverse of the Earth-Minbari War (at the beginning), for the Minbari. During the Valen War, the Minbari had been mostly on the defensive, technologically inferior, had difficulties to spot their enemies, and their only advantage was numbers. The Shadows had attacked with (relatively) small fleets to give the Minbari a chance to prove their worth and survive (or not).

    The Minbari doctrine revolved around fighting the Shadows. The Minbari did not put much emphasis on armor or gravitic shields, because the Shadow battlecrabs would one shot them anyway. Either the Minbari ships would dodge enemy beams and survive, or not.

    Instead, they put emphasis on numbers, sensors (to locate Shadow or Shadow-aligned ships), speed, maneuvrability, and their own weapons. The neutron cannons were designed to punch the Shadow ships from long range (and to NOT miss), while the Minbari ships danced to dodge Shadow beams.

    The fusion cannons were there to deal with Shadow fighters, or with younger races ships (the Shadows would surely recruit new client races) during the battles.

    In case the Minbari had to fight a younger race alone, their doctrine was very simple. Use the jamming, the speed, the maneuvrability and the (very accurate and long-ranged) weapons to slaughter enemy fleets, while remaining safely out of their weapons range. Use the fighters to dance in the middle of enemy fleets. Methodically destroy enemy fleet, ground forces and industry.

    The Garmak War

    The Garmak could have been, on paper, a dangerous enemy. They had a large empire, and their technology level was close to the Minbari (except for jamming).

    However, the Garmak Empire was similar to the later Centauri Republic. It was divided in rival duchies, with their own fleets. Garmak dukes appointed their own families, or lesser nobility families, as officers. They didn’t choose them on their competence (and tended to avoid too competent officers, because they might have been dangerous).

    Ducal fleets were of various technological quality. Only a few duchies were rich enough to afford the top-of-the-line ships and good maintenance.

    Garmak duchies used their fleets for piracy (against each other and other races). They captured trade ships, slaves, and resources on the ground. Until one Garmak pirate ship raided a religious Minbari convoy.

    No known alien race was able to threaten the Garmak, while Garmak houses agreed to raid each other, but not more. Full-scale civil war was bad for profits. So, the Garmak duchies had very few true warships, no orbital defences, and lots of cheap pirate ships (with a lot of cargo space, and not enough armor and weapons).

    The Garmak fleets were spread thin. Each duke had his fleet defending his own throneworld, his borders (with other duchies), and raiding. Some had fleets attacking other nations (at the time, only the Centauri, Abbai, Hyach and Yolu were in space).

    The Minbari started a war against the Garmak after a raid. It was a total surprise for the duchy that had ordered the raid.

    Moreover, the duchies were not communicating and coordinating together. So, Garmak systems went « dark » one after the other, while many Garmak dukes were blissfully ignorant of the situation. Until Minbari fleets reached them.

    Even when all Garmak dukes had realized the threat, they could do nothing. They did not know who was attacking them (or why). The Minbari had also just developed their jamming, so the Garmak never managed to clearly see their attackers or touch them.

    The Garmak Empire was only a few centuries behind the Minbari technologically. The Minbari still managed to anihilate the Garmak fleets without taking a single loss. The Minbari, then, glassed Garmak infrastructure on the ground. The Garmak homeworld was sent back to stone age, Garmak-only colonies were glassed entirely, and alien races under the Garmak rule were freed.

    The Orieni-Centauri and Streib campaigns

    The next offensive operation was during the Centauri-Orieni War. The Minbari arrived during a battle between the two, and destroyed both fleets. It was a punsihment for violating Minbari territory. Again, the Minbari had benefited from surprise effect and superior technology.

    Once again, the Minbari sustained no loss. Their territory was not violated ever again by the Centauri or Orieni.

    Two years later, the Minbari kicked the Streib back to their (supposed) « homeworld ». The Minbari victory was quick.

    The Streib were advanced enough to harm the Minbari in space battles, but not advanced (nor numerous) enough to win. So, instead of trying to resist and angering the Minbari even more, the Streib let the Minbari slaughter their fleets entirely (without taking a single loss). At the same time, the Streib constantly begged the Minbari to spare them, and the other races to help them (in vain).

    While the Streib acted publically desperate, they were busy evacuating as much as possible of their population and infrastructure to their true homeworld (which was far out of the Local Sector).

    The result was that the Minbari had won two wars against advanced races without taking a single loss. They didn’t have to fight on the ground either, they simply bombed the enemy planets from orbit.

    The Minbari were prepared to deal with the Shadows and their clients (as much prepared as they could be, at least). They were prepared to deal with races like the Streib and Garmak.

    Earth Alliance's preparedness

    They were, however, NOT prepared to deal with the Earth Alliance. The Alliance had, in two centuries, managed to create as much major colonies as the Minbari.

    Earthers built themselves enough ships to defend all their planets (especially the most important ones), and put layered orbital defences around each planet.

    Even before discovering Goa’uld technology, the Alliance was the best of the galaxy in ground combat.

    The Alliance military always had up-to-date hardware (be it ships, fighters, tanks…), and top-notch professionalism. Earthers were experienced to both space and ground war.

    The Alliance was ready for a major war. There was a very efficient system of reserve and conscription (just in case). The industry (and entire economy) could be mobilized quickly, if needed.

    It makes sense, historically. The Alliance only emerged in 2086, after World War III (and lots of smaller conflicts). Even then, individual nations kept their militaries (and the risk of countries splitting and starting wars was still there). Then, the Alliance met the Centauri, who acted nice, but were ruthless conquerors and could have decided to invade Earth at any time. Not to mention the « Vultures » (Torata, Ch’lonas and Koulani). Then, EFNI discovered that the Dilgar prepared an invasion of all their neighbors, so Earth prepared for this war and fought it.

    Earth nations, and then the Alliance, were always under the threat of foreign domination or anihilation. Humans knew they were technologically less advanced than the Dilgar, the League, the Centauri, the Narn. So, they made the best of what they had.

    Today, alternate historians, counter-factual analysts and other uchronists speculate that, without Hathor and Seth, the Alliance would still have managed to last between two and four years against the Minbari, and to give bloody noses to them (at Jericho, Cyrus and Kandhi for example).

    With access to Naqadah, Trinium and Goa’uld technology, the Alliance was able to counter most Minbari advantages. Minbari warships were forced to enter human nukefields and reduce range against human warships. Trinium made it harder to one-shot human ships. Naqadah nuclear explosions illuminated space, reducing the efficiency of Minbari jamming. And later technologies would make things even more difficult.

    The Minbari were also soon forced to fight lengthy ground campaigns, and occupy human planets. They had to deploy millions of soldiers, along with weapons, tanks, mortars, transport vehicles, water and food, on those planets. Which implied to use thousands of transport ships. Moreover, transport ships had to be escorted by Sharlin and Tinashi warships (to avoid human raids and ambushes. Once millions of Minbari soldiers and personnel were on a planet, they needed protection against human warships and fighters (with their rail-guns and nukes), so more Minbari ships were stationed.

    In short thousands of ships and millions of warriors were either killed in action, or deployed to occupation duties.

    Minbari militaro-industrial complex was not prepared to fight a war of attrition, nor lengthy ground campaigns and planetary occupations. Minbari never had to. The Valen War was about defending space, or destroying enemy bases and fleets. Garmak and Streib were too weak to resist and hadn't to be occupied or fought on the ground.

    Finally, the Minbari industry was much smaller than the human industry. The Minbari started the war with a large numerical advantage, but humans could replace losses, repair and upgrade ships far quicker.

    Myoto and its effects

    Before the Battle of Myoto, everyone thought the Minbari would win, and the human cause was hopeless. Sure, the humans could make it very costly for the Minbari, but they would lose.

    Myoto changed this. It was the first human victory. As in, the Minbari fleet entirely destroyed, with human ships still standing, and the contested planet still in human hands. It was a traumatic event to the Minbari. And it sparked days of celebration within the Earth Alliance and the League of Non-Aligned Worlds.

    At the same time, humans retook Jericho and Cyrus (under Minbari occupation), and captured hundreds of thousands of Minbari warriors. And then, reoccupied their lost colonies (with heavy defences). Berlin, Kandhi, Cooke, Maui, Sinzar and Vega (the first planet attacked by the Minbari).

    Despite this, everyone thought it was a fluke, which would not be reproduced. Right after the Battle of Myoto, the Minbari decided to attack all the contested planets at once, to crush any hope for mankind.

    Instead of taking one system after another (like they had done before), the Minbari, in January 2246, deployed nine fleets at once, against Myoto, Jericho, Cyrus, Berlin, Kandhi, Cooke, Maui, Sinzar and Vega. The fleets sent against Vega and Myoto were two times bigger than the others, because those planets were the closest to the Federation.
    Last edited: Jul 19, 2017
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  2. skarosianlifeform Well-Known Member

    Jan 8, 2013
    Circles of Power :

    An History of Diplomacy in the Galactic cluster from the Dilgar War to the Goa'uld Interregnum, by Master Krel'nor of Chulak

    In January 2246, while the Minbari fleet was rushing to invade nine border planets at once (and getting hammered by human defences), the Orieni Empire was having a good time diplomatically, with the Narn and the Minbari.

    The Orieni-Narn contact

    In January 2246, the Orieni discovered a corridor linking Carridun (one of their colonies) to Promith (a Narn colony). Only a few of those corridors have ever been discovered. The other known corridor is the one linking the Core of the Earth Alliance to Deneb.

    The Orieni immediately made contact with the Narn and their government, the Kha’ri. The Narn hoped for a military alliance aimed at destroying the Centauri. The Orieni, however, refused this proposal (they were subtler).

    Negociations bore fruit, and the Treaty of Carridun was signed. There was an exchange of technology. The Narn offered their laser and energy mine technology. The Orieni offered artificial gravity.

    The Orieni also offered technologies to repair the ecosystem of Narn (which had been massively damaged by the Centauri occupation). And it worked. In 2300, Narn was again a verdant planet.

    Finally, the Narn and Orieni agreed to let their citizens trade with each other unrestricted.

    The Orieni did not want an offensive alliance against the Centauri for several reasons. Firstly, they did not want to fight such a war before being sufficiently prepared (and if possible, wanted the Centauri Republic to crumble or be destroyed by others). They did not want a repeat of the previous war.

    Secondly, the Orieni did not want the Narn as a temporary ally (bound with them by hatred and fear of a common enemy). They wanted them as a true, loyal ally (and future member of the Empire).

    The Treaty of Carridun also had another purpose. It made the Centauri nervous, and forced them to move forces to Narn and Orieni borders. It made Narn-Centauri relations even more tense.

    The Council of the Blessed feared that the Narn and the Centauri would start to help the humans (with weapons) against the Minbari. Then, they would join the humans (along with the League) in their war, leading to the fall of Minbar and Orien. By encircling the Centauri and seducing the Narn, the Orieni wanted to neuter them.

    The Orieni would also try to start a Narn-Centauri war, in the hope of weakening the Centauri Republic further. They would use their art of manipulation (and their telepathy) on Kha'ri members and Narn officers.

    The Kazrak Noma proposal

    The Orieni, at the time, had the largest industry of their sector, after Earth Alliance. Since the Treaty of Seliffe (in 2008), the Orieni had recolonized dozens of abandoned planets, and integrated their former subjects once again. All homeworlds and major colonies were heavily industrialized. All subjects of the Empire (of any race) were educated and qualified.

    The Minbari, on the other hand, found their industry not sufficient to deal with the war. The Minbari had dozens of thousands of warships (defending their 29 colonies), but they also had produced them during centuries.

    Minbari ships (civilian or military ones) could remain in service for centuries (and in theory, millenia, if well-maintained).

    Moreover, the Minbari used few civilian ships. The Minbari never had a consumers mindset or economy. All their planets were totally self-sufficient (thanks to their technology). So, there were almost no trade or transport ships, no tourism ships, no private ships…

    The result was that, when the war started, they had few military shipyards, and even less civilian shipyards (to convert into military use).

    Since the beginning of the war, there were a few workers that wanted a massive expansion of the industry, worrying about future conflicts.

    The Minbari won pyrrhic victories at Jericho, Cyrus, Maui and Kandhi, lost a fleet in jumpspace, and were beaten at Myoto. Then, they lost again thousands of ships during the Nine Systems Offensive.

    There were loud whispers, among the worker caste, that if war continued like that, the Minbari would sooner or later LOSE simply because they would run out of ships. There were rising tensions between the three castes.

    The Orieni sent an ambassador (Kazrak Noma) to Minbar, with an unprecedented proposal. The Orieni offered the Minbari to produce ships (or at least, hulls and parts) for them. The Orieni also offered to produce weapons for ground forces (especially tanks) for the Minbari, assist them in designing tanks (more efficiently) and train their ground forces.

    After all, the Orieni were good at ground war. Centuries ago, they had conquered their subject races and submitted them through ground war. Then, they had fought well against the Centauri on ground. More importantly, the Orieni never neglected their ground forces, they always innovated and kept them at top efficiency.

    The Orieni proposal started a shitstorm in the Grey Council. We have to remember that the Orieni had always tried to convince the Minbari to ally with them and join in their wars (and had once violated Minbari neutrality). The Minbari had not even bothered to answer to those proposals, because they felt so superior to the Orieni (and everyone else) and did not care for their small wars. The Minbari could appreciate the zeal of the Orieni for the Order, but THEY were the favorites of the Vorlons (not the Orieni). The Minbari despised the Orieni even more after they attacked the Centauri (because of their fanatical zeal), got tricked by the Drakh, and lost.

    So, basically, to the Minbari, the Orieni were annoying, stupid, fanatical upstarts. And there, the Orieni were basically telling the Minbari « your industry and your ground forces are not good enough… but ours are better ». Which was true, but insulting to the Minbari pride.

    The Minbari pride, that had just been massively wounded by the humans.

    So, unsurprisingly, the warrior caste reacted poorly. Sineval wanted to take a fleet and glass one Orieni colony, to wash away this insult. Only Branmer and a few others saw the merits of the proposal.

    The religious caste favored this proposal. They had a more favorable view of the Orieni, because they had managed to rebuild their empire through hard work and diplomacy, and because of their commitment to fighting the Shadows.

    Of course, this was another contentious topic between the religious and warrior castes. The worker caste was in the middle.

    On one hand, they felt personnally slighted. The Orieni had implied that the Minbari industry was not sufficient. And the industry was run by the workers.

    Both warriors and workers were also reluctant to share precious technology with the Orieni. The Minbari had NEVER shared technology with weaker races before.

    On the other hand, most workers were themselves worried about the deficiencies of their industry, so they saw the merits of the proposal.

    After four months of heated debate, the Minbari reached a compromise. So, in May 2246, the Minbari outsourced production of hulls to the Orieni.

    The Minbari had to share the secret of their polycristalline armor, and of the alloy (nicknamed « Minbarium » after the war) that made up their hulls.

    Of course, it took several months for the Orieni to start producing those materials. It was only in August 2247 that the Orieni shipyards delivered the first hulls (with their polycristalline armor) for the Minbari and themselves.
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  3. skarosianlifeform Well-Known Member

    Jan 8, 2013
    United They Stand
    An History of Diplomacy in the Galactic cluster from the Dilgar War to the Goa'uld Interregnum, by Master Krel'nor of Chulak

    For various reasons (previously explained), the League almost didn't help the humans during the Year of Despair. The Drazi had sent a fleet to assist Earth at the first hour, but this fleet was destroyed in jumpspace (by unknown attackers). The League races took in human refugees at the beginning, but stopped when the Minbari sent fleets to threaten their homeworlds.

    The reasons of the League not helping Earth were basically division between League races, annoyance with humans, fear of Minbari retaliation, fear of Centauri and other powers taking advantage of the situation. Moreover, the League didn't realize immediately that the majority of the Minbari warriors wanted to exterminate humans. They thought the Minbari would simply "punish" the humans like they did to the Garmak or the Streib.

    It was, ironically, the Minbari who advocated the human cause to the League. When the League realized the war was a genocide, they reacted with horror. Merely fifteen years ago, the Dilgar had tried to genocide them all... and the humans had saved them.

    Moreover, the Minbari acted like bullies. When they bombed human planets or slaughtered civilans, they killed League citizens (millions of them lived in the Alliance) as well as humans. They destroyed any civilian ship, including League ships who were there for trade, evacuating League citizens or taking in human refugees. They shot Abbai and Hyach diplomatic ships out of the sky. They threatened the League homeworlds. And the Minbari were doing that while predenting they were more civilized than anyone else. Last but not least, the Minbari had refused to help against the Dilgar (even when their old allies, the Markab, were threatened).

    The Dilgar War (with its sheer panic) had failed to unite the League. The Minbari humiliations succeeded, because they made the League realize how weak it was. And when the Minbari were defeated at Myoto and during the Nine Systems Campaign, the League citizens celebrated it for days in their streets.

    The Anti-Piracy Fleet

    After the Dilgar War, humans had rebuilt the League infrastructure, brought food, water and medicine, and policed League space against the pirates.

    While the Alliance was culturally and economically imperialistic (creating much annoyance), the Peace Fleets were necessary. Even the most anti-human people in the League realized how useful they had been, when they were gone.

    In August 2245, there was an emeregency summit at Tirrith. The League powers had to find a solution of their own, to prevent massive piracy from returning (or Narn and Centauri aggression).

    The League created the Anti-Piracy Fleet, made up of ships from member races. It was unprecedented. Even during the Dilgar War, there hadn't been an unified command (until the humans joined and took command themselves). The APF would be autonomous from individual governments, commanded directly by the League from Tirrith. Officers would be promoted for their merits regardless of race.

    The APF was mostly made up of Abbai, Hyach, Vree, Yolu, Markab, Cascor, Onteen, Pak'ma'ra, Grome, Balosian, Gaim and Descari ships. Other races either engaged in piracy themselves, or didn't want to spend money to police space (when others would do it for them). Brakiri declined to participate (at first) because of those two reasons, for example.

    The Ipsha, Kor-Lyans, Torata, Llort, Brakri and Drazi were the most problematic members regarding piracy. The Drazi tended to raid everyone. The Llort considered stealing from others okay if you gave something of equal value in return. The Kor-Lyans and Ipsha civil wars pushed them to raid the trade of their rival clans. The Torata were openly taking advantage of the situation for imperialism and piracy.

    The Abbai used their friendship with the Drazi (who had an enlightened leader, Stro'kath) to convince them to stop their piracy. Stro'kath didn't forbid piracy (that would have been political suicide). Drazi pirates were, however, quietly encouraged to join the Terran Alien Legion or the Anti-Piracy Fleet, with promises of money and glory. Soon, most of them had joined. The few remaining Drazi pirates got killed by APF patrols soon. So, Drazi pirates simply went nearly extinct in a few years.

    The Llort Protocols allowed them to do their "take and give" ritual, forcing alien captains to accept, but putting strict rules on the process.

    The Abbai convinced the Kor-Lyan and Ipsha clans to stop their civil wars in exchange for helping each clan settle a new planet and giving technology. Those new colonies were inhabitable or semi-inhabitable planets. Basically, since the clans weren't able to live together, they would live separately.

    Brakiri piracy was mostly quelled through a combination of force and money. Brakiri pirates acted only for money, and not for glory, nationalism, hatred of some other race or clan... like most of the other pirates did. In a way, they were simpler to deal with. Between money and death, they would choose money.

    Of course, those efforts to solve the Llort, Kor-Lyan, Ipsha, Brakiri and Drazi took years of diplomacy, bribery and patrols. Only the Torata problem could not be solved diplomatically. Not only the Torata piracy was skyrocketing, but the Torata themselves were openly invading Earth Alliance (along with the Ch'lonas and Koulani). Which brings us to the first success of the APF.

    In February 2246, the League wanted to help the Earth Alliance without risking Minbari retaliation. Moreover, the League wanted to prove that the APF was a serious and efficient intiative.

    It was mostly seen as political posturing everywhere. Never before the League governments (or most of them) had actually united. The Centauri and Narn were still tempted to take advantage of the League (supposed) weakness. The Drazi, Brakiri, Ipsha, Kor-Lyans and Llort needed to see the APF would seriously fight piracy (from anyone), to accept to change their ways. They needed the carrot, but also the stick. Finally, the Torata openly disregarded the new League policies (despite being officially members).

    The answer to those problems was Operation Natar. The APF was deployed to Torat, Ch'lon, Koula, and their colonies, with overwhelming numbers. Torata, Koulani and Chl'ona fleets had already been weakened when Earth launched Tsar Bombas against them. The APF destroyed entirely the fleets, orbital defence networks and military ground-based infrastructure of the three races, leaving them virtually defenceless. Of course, the Torata were also excluded from the League, with all their assets frozen.

    The "vulture" problem that had plagued Earth was neatly solved. Even the Minbari didn't really mind. The Minbari may have hated humans with passions, but they also hated miserable vultures taking advantage of their holy crusade and would have dealt with them after the war.

    Operation Natar showed that the League races could work together (including in military matters). Soon after, the Brakiri, Llort, Ipsha, Kor-Lyans and Drazi accepted the proposed deals and even sent ships to the APF. Many pirates from those races even joined the APF (ending their pirate career).

    The Red Cross Convoys

    The other initiative taken by the League, after the Nine Systems Campaign, was the Red Cross Convoys (started in March 2246). Those convoys were to bring food and medicine to Earth and her colonies (alleviating the rationing), and take in refugees. They would be made up of cargo ships, escorted by military ships.

    Not all League members participated. Abbai, Vree, Cascor, Hyach, Markab and Onteen were the main contributors, the others lacking either the will or the means.

    The Convoys had orders to avoid (as much as possible) fights with the Minbari, and fire back only if there really was no other choice. Of course, captains and crew members were chosen for being level-headed (no one wanted a repeat of the Jankowski fiasco).
    Last edited: Jul 5, 2017
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