An Alternate Trek

Happy Christmas/Yule/Midwinter Festival/Hogswatch to all my readers (if there are any!). May you get what you want and not lumps of coal.
 
Series 1
Episode 10 Where No One Has Gone Before Broadcast March 11th 1967

On mission date 431.6, the Endeavour is on a mapping mission, the first under the command of Matthew Decker. Things are not going smoothly, Decker has a very different command style to Pike and the crew, especially Braun, are finding it hard to adapt. Things have not gone completely wrong because the crew are professionals and he is their commanding officer but mainly because Decker stuck his head above the parapet to defend Pike at his Court Martial. The jump engines have been behaving increasingly erratically since they were used to jump start the warp engines (episode 2 Inhibitions) even though Scott, O’Gorman and indeed the Fleet and Navy specialists can find nothing wrong. Then one jump they fail completely and the Endeavour ends up in the space between solar systems.

This has never happened to any Commonwealth ship and there are only vague records of it happening to either Vulcanian or Andorian ships. In these cases the failures happened close enough to a solar system that it could be reached by warp drive within 2 months. On scanning around them the Endeavour’s crew find that the nearest star system is 2 years away at maximum warp and their engines wouldn’t hold out that long. Whilst the crew are digesting this news sensors pick up an approaching object. It looks like a moving purple force field. It cuts through the shields and defensive systems as if they don’t exist. The field appears on the bridge and moves from person to person. When it reaches Eisen it brightens and encloses him. Decker tries to push Eisen out of the way but is repelled by the field. It contracts around Eisen and then disappears. Eisen collapses to the deck. When Eisen opens his eyes, they glow with an inner purple light. Decker orders him to the Medical Centre so that he can be closely observed.

Eisen develops psychic powers and becomes increasingly arrogant and hostile toward the rest of the crew, declaring that he has become godlike, enforcing his desires with fearsome displays of telepathic and telekinetic power. These powers do all seem to be connected to metal which Eisen always had had a slight ability to manipulate. He had said that it had run in his family since they were interned in German Concentration Camps during WWII. Spock and Braun advise Decker that Eisen may have to be killed before his powers develop further, but Decker angrily disagrees.

Finally alarmed by another display of intemperance by Eisen, Decker decides that he will have to order the self destruction of the Endeavour. However not only does Eisen prevent the self destruct mechanism from working, he also causes the Endeavour to move at fantastic speeds to the nearest solar system. A journey that should have taken 2 years took 2 minutes! The effort has drained his powers and Eisen is once again his old self. He warns Decker and Braun that they should kill him now whilst he is powerless. They are unwilling to do this but they do find that there is a habitable planet in this solar system. They decide to maroon Eisen on this planet with no metal objects.

Noyce manages to keep Eisen sedated, he warns that he is already using a strength that would sedate a herd of Elephants. Scott and the engineering crew think that they have found the malfunction in the jump engines and have repaired it, however they cannot guarantee that it will work. They orbit the planet and beam the sedated Eisen down. Decker orders that they make a run for the jump point. It would appear that Eisen has woken up and recovered his powers, the ship is rattled like a tin can and keeps being shaken almost to the point of coming apart at the seams. They reach the jump point and take the chance. Luckily it functions and they end up in an already mapped system.

Back on the Endeavour, Decker makes a log entry that Eisen is "missing in action," rationalizing that he did not ask for what happened to him. However he does inform the authorities that there is a powerful being on that planet and the system should be placed under General Order 2 (this is the only General Order that carries the Death Penalty). This the Commonwealth does.

Note
No guest stars this episode or the next one or two. Guest star budget blown on the court martial episode!
 
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Series 1
Episode 11 Yin and Yang Broadcast March 18th 1967

On mission date 452.1, the Endeavour is on a geological exploration of the fourth planet in the Roosevelt system. Science Officer Stein falls from an embankment and injures his hand. He is immediately beamed back to the Endeavour for medical treatment. During the beamup, the transporter system behaves oddly. Nearly losing Stein, Chief Engineer Scott immediately checks over the transporter equipment, but finds nothing wrong. He only notices magnetic dust from some ore samples covering Stein's uniform when he materialized. Scott orders him to have the uniform decontaminated.

Soon afterward, Spock beams back to the ship. The transporter seems to work smoothly, but Spock feels disoriented. Scott escorts him out of the room, leaving it empty. A moment later, a second Spock materializes on the transporter pad and no one is aware of his arrival. This Spock is the "other half" of a split persona: a physical manifestation of his more selfish and evil qualities.

The first thing the "evil" Spock does is head to his quarters, where he quaffs a bottle of Vulcanian spirits spilling some of it down his tunic. Snarling he leaves his quarters and heads for the Science Labs.
Back in the transporter room, Scott beams up an animal specimen from the landing party, which appears to be a cat like creature. Two "cats", however, arrive on the transporter pads. One is extremely vicious, while the other is very docile, yet they appear physically identical. Confirming that the team only beamed one animal to the ship, Scotty realizes that something is very wrong with the transporter system. He is forced to stop using the transporter until further notice.

Meanwhile, the evil Spock, appearing drunk and disorderly, enters the Science Labs. Whilst there he does some analysis on the samples from the planet but loses his temper and sweeps the samples and the microscope from his bench cutting his hand . He storms out of the lab and heads to the medical centre. Whilst there he abuses Fynely and has to be physically stopped from assaulting Stein. Noyce at this point comments that its very hard sometimes to not assault Stein! However he contacts the bridge to inform Braun what has happened.

Simultaneously, on the bridge, the good Spock, who has the con, begins to show signs of weakness, apparently losing his ability to give orders, the so-called "power of decision." When Scott informs the Command Crew of what happened to the animal and Noyce’s report about Spock is heard Decker and Braun realise what has happened. Decker gives orders for all crewmen to arm themselves with phasers set for stunning force and locked and for all crewmen to be on the lookout for the impostor, the evil Spock, who can be identified by the cuts on his hand. The crewmen are not to injure the evil Spock.

The evil Spock, hearing the Decker's orders, hides the scratches on his hands with gloves and acquires a phaser from a crewman, whom he also incapacitates, and then hides in the lower levels of the ship. Anticipating how his other half will behave, the good Spock finds the evil Spock on the Engineering Deck, and Braun disables both with a phaser set to stun. She observes the that evil Spock is showing signs of fatigue. It is quickly surmised that neither Spock can survive for long in his separated state. Time is running out for the Spocks. Meanwhile Decker has ordered that the survey team be picked up by shuttle and the Herschel is despatched.

Scott reports that the transporter unit ionizer is damaged and would normally take a week to repair; however, he and Stein rig up a connection to power the transporter from the ship's warp drive. They recombine the cat-creature, but it dies as a result of the strain. Not giving up hope, Scotty continues to work on the problem.

In the meantime,Decker orders both Spocks to be kept under sedation. It requires far more sedative for the evil spock than the good one and Noyce is worried that he will cause medical problems if he has to keep using that amount of sedative. Scotty reports that the modifications to the transporter have been made. They wake the good Spock. With fingers crossed, Scott dematerializes both Spocks, and finally a single Spock returns. Decker confines him to quarters and Spock complies with a wry smile thus indicating that he is back to normal.

In the briefing room later Spock tells the Command crew "Thank you from both of us." He also tells them that his evil self actually did some excellent work in the lab before he had the temper tantrum. Braun comments that being evil does not necessarily mean that you are stupid.
 
One should never explain ones own jokes but really no comments at all that
1. I have a character called Erik who is postulated to have an affinity to metal and who develops full blown metal controlling powers as the analogue to OTL TOS Gary Mitchell. To top it all he is played by Ian McKellen?
2. The chair of my DTI has the surname Campbell-Foreman and is played by Peter Cushing?
On a more serious note are there any comments on how it has gone so far?(even if only to quote Eric Morcambe)
 
Cast Changes
Cast Readjustments

Given Ian McKellens departure and the fact that Dereck Jacobi wanted to spend more time in the theatre gave Grade, Roddenberry and the Andersons a chance to change the bridge crew a bit.

Frazer Hines was now heavily engaged in Doctor Who as Jamie Macrimmon and was so limited to only a few appearances as Bailey. Susan Hampshire was going to be Fleur Forsyte, so that ruled her out of a full time role as Elizabeth Tydder and Margaret Tyzak had landed a role in Kubrick's 2001.

So Caroline John's character of Colt was given a firstname of Linda , a promotion to Ensign and made relief Communications Officer ( she appeared nearly as much as Carmen Monroe). Jacqueline Pearce's Rand was made senior yeoman and given a much more prominant role, Gabrielle Drake's Yeoman Johnson also appeared more often. Alexandra Bastedo's character Caroline D'Alembert was moved from Helm to Navigation, promoted to Lieutenant and made a regular. Ed Bishop's Gary Mitchell became the regular helmsman but Martin Shaw's Dare appeared regularly enough to keep him happy.

On a less happy note Leo McKern had had a heart attack(as in OTL he recovered and went on to play Rumpole of the Bailey) but Alfred Burke stepped in for a couple of episodes and then William Gaunt's Richard Fynely took over as Acting CMO. Noyce is still referred to throughout the rest of the series as Majel Barrett's Chapel recieves regular updates on Noyce's health. (They wrote in that Noyce had had a heart attack and survived but was too weak to continue with his duties).
 
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Series 1
Episode 12 The Aphrodite Syndrome Broadcast March 25th 1967

On mission date 479.1, the Endeavour is undertaking a routine mapping exercise in the Hampson system to ensure the equipment and its programming are up to Scott’s specifications. Dare is at the helm and is visibly fraying under the teasing he is getting along the linesof “you are looking very drawn, Dan” especially from Stein at the science station.Decker is bemused and asks what’s going on. Dare explains that Dan Dare was a fifties British Comic strip drawn by an artist called Frank Hampson. Decker is still bemused admitting that his knowledge of comic characters doesn’t extend much beyond American Superheroes.

Suddenly the Endeavour recieves a distress signal from a Jason class cargoship. Its shields and engines have failed whilst transitting the Asteroid belt of this star system. Decker orders the Endeavour's shields extended around the other spacecraft to protect it until the cargo ship's occupants can be transported aboard the Endeavour. This action, however, severely strains the Endeavour’s shield generators.

The Endeavour beams the cargo ship's passengers (three women) and its captain (one man) aboard, just as an asteroid impact destroys their spaceship. In the transporter room, the man steps forward and introduces himself as " Francis Raleigh"(guest star George Cole). The three women who accompany him are stunningly beautiful, and they distract many of the male crew members of the Endeavour, including Noyce and Scott much to the female crew members disdain. The women are destined to be wives for settlers on the planet Hampson III and are introduced as Rebecca Bonet, Eve Hughes, and Karolina Kovacs(Pauline Collins,Polly James and Nerys Hughes)
.
Decker has Raleigh taken into custody and then he convenes a ship's hearing. With Raleigh in the spotlight of a truth verifier scan, he is forced to reveal his true name, Harold Fenton Mudd a criminal wanted in several star systems and with a long rap sheet of crimes,all usually linked with the Santrynnianne Syndicate one way or another. Decker doesn't charge Mudd's women with anything at the moment. For now, he has a bigger concern: the welfare of his ship as the shield system is now failing. Meanwhile, in the Medical Centre, Noyce notices a strange reading on his medical panel when Rebecca walks in front of it. He has her walk past it again and asks whether she's wearing some exotic perfume or something radioactive. Rebecca innocently replies, "No, I'm just me", and she leaves sick bay while Noyce remains baffled by his medical panel.

With the shields failing, the Endeavour must make her way to the space station, run by the mining company Geeco, orbiting Hampton VI to shelter beneath her shields as there is a solar storm approaching. Mudd steals a communicator device, using it to communicate with the Space Station; he convinces the head miner, Hildreth(Joss Ackland), to exchange sheltering berneath the station’s shields for Mudd's women, and Mudd's release. Taking one look at the women's stunning beauty, Hildreth and his fellow miners (Alexis Kanner and Norman Bowler) excitedly agree.

Decker flatly refuses this deal. The Endeavours's remaining shielding is insufficient to protect the ship from the soalr storm and the ship cannot outrun it. Decker is forced to allow Mudd and the women to beam down to the station. Hildreth is so distracted by Eve that he forgets about the plight of the Endeavour. Decker nervously watches the last bit of his sheilding dwindle away, unaware of what is occurring on the station.

Eve becomes dissatisfied with being treated as a sex object. She runs away in anguish, and Hildreth pursues her. Beaming with a security team to the station to extend the station’s shields to protect the Endeavour, Decker also tracks Eve and discovers the secret to the women's startling beauty. Mudd has been giving the women the illegal "Aprodite drug", which creates an illusory beauty and appeal. Without the drug, the women appear to be plain. Hildreth confronts Mudd over the deception.

Chapel gives Eve a dose of fake Aphrodite drug, which she believes to be an authentic one; the placebo effect grants her self-assurance and reveals her natural inner beauty, impressing Hildreth. Ultimately, Mudd's women decide to marry the miners after all. Mudd is handed over to be arrested. Most importantly the Endeavour is shielded during the storm whilst Scott repairs them

Addenda
Harry Mudd is now either an older, but not wiser, Flash Harry or a younger and less weary Arthur Daley. You make your own mind up! (Yes the music people did manage to sneak an appropriate tune (remember the year this is made as to which one) into the programme score!)
 
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CSS Endeavour

Changing tack slightly. Anyone got any ideas as to what the Endeavour would look like? It would NOT be the Enterprise as we know it(in any of its forms). I personally think that it would look like HIMSS MacArthur from the back cover of the British paperback edition of "The Mote in God's Eye" from the mid 70s. Howevever an Imperial Star Destroyer keeps coming to mind as well!
 
One should never explain ones own jokes but really no comments at all that
1. I have a character called Erik who is postulated to have an affinity to metal and who develops full blown metal controlling powers as the analogue to OTL TOS Gary Mitchell. To top it all he is played by Ian McKellen?
2. The chair of my DTI has the surname Campbell-Foreman and is played by Peter Cushing?
On a more serious note are there any comments on how it has gone so far?(even if only to quote Eric Morcambe)

It's OK, we are getting the Magneto & Cushing Dr. Who references. We even noticed the "vaults under the Tower of London" UNIT reference that you slipped in

As for how it is doing...basically OK. No real complaints (although the Troughton in-character appearance was probably a bridge too far). My biggest problem is the frequency of updates: it's too fast for my taste (YMMV) and it's difficult to keep up...:(
 
It's OK, we are getting the Magneto & Cushing Dr. Who references. We even noticed the "vaults under the Tower of London" UNIT reference that you slipped in

As for how it is doing...basically OK. No real complaints (although the Troughton in-character appearance was probably a bridge too far). My biggest problem is the frequency of updates: it's too fast for my taste (YMMV) and it's difficult to keep up...:(
Thanks for the feedback. Yes,on reflection,Troughton was a bridge too far. As to speed, I'm doing it whilst I have the spare time, that will be disappearing soon so the posts will be decreasing in number and frequency.
 
Changing tack slightly. Anyone got any ideas as to what the Endeavour would look like? It would NOT be the Enterprise as we know it(in any of its forms). I personally think that it would look like HIMSS MacArthur from the back cover of the British paperback edition of "The Mote in God's Eye" from the mid 70s. Howevever an Imperial Star Destroyer keeps coming to mind as well!

OK, it's Britain in the 60's. We're ten years past "Forbidden Planet" and "Rocketship X-M", so it wouldn't be a silver flying saucer nor a v-2 lookalike.

However, we're 4-5 years before the moon landing and the release of 2001, and ten years before ITC's crowning glory of spaceship design, the Eagle transporter and associated craft. Similarly, we are ten years before ILM's Imperial Star Destroyer and Millennium Falcon. So it won't be a geometrical shape, either on its own or hanging off a central spine, and it won't be greebled.

Even worse, it's ten years before Chris Foss's spaceship designs (google "Terran Trade Authority"), so it won't be amorphous and with zebra stripes.

It's also ten years before BSG (original), so no side-podded launch bays either

OK, so what does that leave us with? We have the ITC designs IOTL, the Trigan Empire strip, Dan Dare, and TV21. So examples would include:

* The Anastasia [1]
* Tharl's battleship [1]
* The Tempus Frangit[1]
* The Zylbat [1]
* The MEKI space station [1]
* Zero-X [2][3]
* Fireflash [2][4]
* The Eagle Superspaceship [5]

You might also want to read this (http://bearalley.blogspot.co.uk/2013/06/dan-dare-space-fleet-operations-manual.html ), this (http://www.hoodedutilitarian.com/2013/10/the-sun-never-sets-on-the-trigan-empire/ )

But anyhoo. To be accurate to the period (but not to the real spacecraft of the time), your spacecraft would be

* a primary colour
* not greebled
* streamlined
* weathered (streaked and smudged using an airbrush)
* symmetrical
* arranged horizontally (so there's a presumed up and down), even tho that doesn't work IRL
* have a console based on a car (so a steering wheel, albeit one that looked like from a 50's American car)
* internally braced using silver-grey girders with circular holes in them

If we assume it'll also take cues from the V-bomber fleet of the time, it'll be flat white, have a RAF rondel on it and a serial number along the lines of XM-NNN, where "N" is a number, not NCC1701, where NCC stands fanonically for "National Construction Contract"

If it has engines, they'll be podded with what looks like an air intake (sic) at the front and a rocket nozzle at the back. Those pods will hang off the wings (if it has wings) or at the back.

To cut to the chase, if you just totally rip off Tharl's battleship [1] or the Tempus Frangit[1], you'll do OK

[1] http://www.dailymail.co.uk/news/art...ts-guide-comic-hero-Dan-Dares-spaceships.html
[2] http://projectswordtoys.blogspot.co.uk/2012/10/tv21-all-is-revealed-part2.html
[3] http://2.bp.blogspot.com/-ArnhU5m7xu0/UH5eBJiaJlI/AAAAAAAAAME/sCYYELVEELA/s1600/Zero+X+2.jpg
[4] http://1.bp.blogspot.com/-RC6791i3qVc/UH5eWeic8aI/AAAAAAAAAMM/QwqwjCGINN0/s1600/Fireflash+copy.jpg
[5] http://2.bp.blogspot.com/-RyiCPcsmKRw/Ur14NdyZK5I/AAAAAAAAHgU/XnLkmPT7CNA/s1600/Eagle+Spaceship.jpg
 
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I'd forgotten about "Operation Saturn". OK then Tharl's battleship is put under "licensed production" but doubled in dimensions (ie 8x volume) to include a shuttle bay and more crew. Painted white (as per V Bombers) serial number EE003 (Exploration Endurance class number 3) placed at the rear as per British aircraft. The roundel is also a good idea, on each side of the nose, I'll go with the pale version as per the V Bombers at the moment.
The jump engines go whare the Impulse motors are in Tharl's ship and 2 of the bulges on the ring are the warp engines, theother two are "phasers"
 
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I'm having second thoughts about the roundel. If even Dan Dare didn't plaster the RAF roundel over Spacefleets ships then ITC, Rodddenberry and the Andersons aren't going to do it either. How about a version of the interwar American roundel? So a pale UN blue circle with a white star and a pale red circle in the middle of the star.
CSS Endeavour is on the side of the warp engine pods (both sides)
 
I'm having second thoughts about the roundel. If even Dan Dare didn't plaster the RAF roundel over Spacefleets ships then ITC, Rodddenberry and the Andersons aren't going to do it either. How about a version of the interwar American roundel? So a pale UN blue circle with a white star and a pale red circle in the middle of the star.
CSS Endeavour is on the side of the warp engine pods (both sides)

Aaargh, the minute you start using stars in your roundel it suggests USA or the Soviet Union or China. The "red symbol in white circle in blue circle" is very much an old Commonwealth thing (see http://commons.wikimedia.org/wiki/File:Royal_Australian_Air_Force_roundel.png http://commons.wikimedia.org/wiki/File:Rnzaf_roundel.svg http://commons.wikimedia.org/wiki/File:RCAF-Roundel.svg ). So if you had a red rocket in a white circle in a blue circle, the lineage would be obvious.

But i digress. OK, if you want a star, lose the red circle, expand the five-pointed white star until its tips just touch the circumference of the blue circle (so it looks like this: http://commons.wikimedia.org/wiki/File:US_roundel_1942-1943.svg ) and reduce the blue down the the blue of this: http://commons.wikimedia.org/wiki/File:RAF_roundel_D_pale.svg . That way you can rationalise the insignia as a UN thing rather than a USAF/USAAF thing. Since Roddenberry is a former pilot and Lew Grade will want to sell the program to the States, they'll love it.

Incidentally, that's the present-day roundel of Somalia IOTL, tho as it wasn't in the mid 60's, you'll be OK

As for the ship name "CSS Endeavour" on the pods, er, hold on: those are complex curves. ITTL and IOTL of the period the details will be handpainted on a physical model or rubbed on using preprinted transfers. Either way, it'd be difficult to get it onto the complex curve of the pods. Decide which is your main command bridge, on the ring or at the front (on Tharl's battleship it's the top of the ring, see 26 here: http://www.haynes.co.uk/dan-dare/images/H5286spread5.jpg ). If on the ring then have the words "CSS Endeavour" circumferentially in front of the bridge: that way, when you cut to the Endeavour bridge, you have a visual reminder in front of you. Similarly, if your main bridge is at the front, then have the words "CSS Endeavour" axially (i.e horizontally if the ship is on its side) immediately behind/below the windscreen, for the same reasons.
 
Actually I don't want a star but nor do I want a straight RAF roundel. That idea about a red rocket makes sense. So use the pale antiflash roundel colours of the V bombers (and the TSR2 (unfortunately it won't have made it in this Time Line either!)) and have a blue ring with a red rocket in the white circle*.
I'll have the bridge at the front of the ring so CSS Endeavour can be written behind the "windscreen".

As an aside the Fleet ships will all have codes that read E* NNN ( ie Exploration, Class name initial, then a 3 digit number), Navy ships will read D*NNN (ie Defence,Class name initial, then a three digit number). Defence is as much of an euphemism as you might think!
EE001 is the Endurance
EE002 is the Fram
EE003 is the Endeavour
EE004 is the Discovery etc etc

DI001 is the Illustrious class battleship 001 Illustrious (the Navy weapons heavy version of the Endurance class)
*PS Isn't this a bit close to the symbol for Asimov's Galactic Empire? Mind you since I've ripped off a Dan Dare spaceship it probably doesn't matter.
 
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Actually I don't want a star but nor do I want a straight RAF roundel. That idea about a red rocket makes sense. So use the pale antiflash roundel colours of the V bombers (and the TSR2 (unfortunately it won't have made it in this Time Line either!)) and have a blue ring with a red rocket in the white circle*.
I'll have the bridge at the front of the ring so CSS Endeavour can be written behind the "windscreen".

As an aside the Fleet ships will all have codes that read E* NNN ( ie Exploration, Class name initial, then a 3 digit number), Navy ships will read D*NNN (ie Defence,Class name initial, then a three digit number). Defence is as much of an euphemism as you might think!
EE001 is the Endurance
EE002 is the Fram
EE003 is the Endeavour
EE004 is the Discovery etc etc

DI001 is the Illustrious class battleship 001 Illustrious (the Navy weapons heavy version of the Endurance class)
*PS Isn't this a bit close to the symbol for Asimov's Galactic Empire? Mind you since I've ripped off a Dan Dare spaceship it probably doesn't matter.

The Spaceship-and-sun resemblance is a happy accident, justifiable in-universe because of the evolution of Commonwealth insignia already alluded to.

I've attached a diagram below. Try as I might I had to lose the fins because they looked ridiculous. I've split the windscreen into two levels because I don't know the scale. Since Gerry Anderson is involved, at some point the front bit will separate and fly independently, so I've put the join immediately behind the word "Endeavour". "Front" is toward the left...:)

Now, if you will excuse me, I have a much-neglected timeline of my own to attend to...:eek::eek:
 

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Again many thanks to viewcode for the picture of the Endeavour.

In an earlier post I alluded to Lew Grade having problems selling this Star Trek to the US networks. Is one possible reason because this Star Trek implies a Pax Anglorum in the future not a Pax Americana? That is there is an implication that it is the remains of the Commonwealth that dominate the Earth in this future timeline because they come out of WWV in the best shape?(in the 60s even the most ardent UK supporter couldn't seriously imagine a second Pax Britannica given what had happened and was happening)

To explain, I envisage the Commonwealth in 2060ish to be, Australia, New Zealand, the Pacific Islands such as Fiji, and Sri Lanka(all least touched by the war); Canada, UK and the countries that make up the West Indes Cricket Team (badly damaged but functioning); Azania (a United States of South Africa) rebuilding after the final collapse of Apartheid during WWV( although the process starts in mid 1990s); India,Pakistan and Bangladesh recovering from WWIV and WWV (proximity to China the problem here). The power base of the Commonwealth at this time is Australia. The glue that has held it all together through tremendous strains and stresses is the British Royal Family and ,the best bit of the Pax Britannica of the 19th and early 20th centuries, a sense of fair play and of due process
 
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ITC Star Trek Handbook
The Bad Guys

The Rhihannaun

The Rhihannaun have an Empire the other side of the Klingon Empire. They are in a constant state of war with the Klingons although most of the time it is standoffs and "unofficial" border raids rather than all out war.

The Rhihannaun do have a sense of duty, honour and justice however it does not apply to anyone else but the Rhihannaun. Every one else is just a slave(at best).

They are small (maximum height 1.5m tall), black haired and brown eyed with a heavy brow ridge and have beards and moustaches which are braided according to rank. To all intents and purposes they are dwarves but not the Tolkien kind (and certainly not the Disney version!!). They are the malevolent dwarves from European legend (Rumpelstiltskin would be considered FAR too lenient by allowing a get out clause however hidden in the small print).

Like every other race in this universe, Humans confuse them terribly being apparently Klingons who don't act anything like Klingons. They have been trying to manipulate our history for centuries but their manipulations, even when they have apparently worked, have not in the long run worked in their favour.
 
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ITC Star Trek Handbook
The Rhihannaunn and Earth ( a note from the handbook)

The Rhihannaun discovered Earth by accident when a destroyer fleeing from the Klingons (in Earth Year 1200) had a malfunction of its jump drive and ended up at Sol. To their horror on investigating the interesting third planet, they found Klingons, well what they thought were Klingons. However these Klingons lacked any noticeable technology. The destroyer somehow managed to find its way back and reported its findings.

It was difficult to get back to Sol because the only route lay through Klingon space but several times the Rhinhannaun made the effort because another set of Klingons attacking the Klingon Empire from the rear made strategic sense. However every attempt they made to remilitarise the Humans and force their technology failed. They came closest with the Nazis, then Stalin's USSR and then Khan's Asian bloc but although each attempt pushed Earth technology forward the Humans for some reason still didn't regain their Klingon heritage.

The Rhihannaun came to the conclusion that they were being opposed but they didn't know by whom. The Klingons seemed ignorant of the planet and the Vulcanians once they discovered it seemed content just to observe. It was baffling especially as the Humans had a war that should have reduced them back to the Stone Age but instead it propelled them centre stage into stellar politics.
 
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