Search results for query: *

Forum search Google search

  1. Nintendo - Project Atlantis

    Yes it is, I have left it open ended for a potential sequel focused on an Ultra GameBoy but I never intended to go that far. I have switched over and begun writing another gaming timeline focused on the start of this decade but I've got plenty of research to work through before its in a good...
  2. Nintendo - Project Atlantis

    The GameBoy Fold ended production in the middle of 2005, a few months before the launch of the Ultra GameBoy. Nintendo wanted to throw everything at its brand new handheld and it was anticipated that the Super Gameboy wouldn’t sell as many units once the Ultra GameBoy was launched. The last...
  3. Nintendo - Project Atlantis

    Truth be told the next chapter will be the last chapter which will be a summary of the console and the world it’s in. My aim was to cover the console from start to its finish which I now have and the last chapter will be a look back at that timeframe with an eye on what might be in the future...
  4. Nintendo - Project Atlantis

    There were only two new big titles due on the platform by early 2005 when the successor to the Super GameBoy would finally be announced formally in time for a release later in the year. Many games due had shifted over to the next platform so that it would have a stronger library and many were...
  5. Nintendo - Project Atlantis

    Oak and Ivy, man I messed that up. Originally it was to be Elm and Ivy but I decided Oak would be far too big a draw for hardcore fans for this game. And yes turn based. I’ll clean both of them up later. Yes the Fold did not sell well. Personally I bought a new 3DS...love it. But that was one...
  6. Nintendo - Project Atlantis

    In July 2003 Nintendo made a surprise announcement, one many felt was unnecessary and one that is to this day still put under heavy analysis for what the many options were. Nintendo’s decisions to an extent were fueled by the Titan which had accomplished a very respectable 13 million in sales...
  7. Nintendo - Project Atlantis

    Yes, without Rare they need someone on board and are happy to spend. Squaresoft are not in the best financial position and offer Microsoft a route into Japan that only later on they will realise pans out better, but they will miss on Rares significant output. The Ultra Disc used a CD not the...
  8. Nintendo - Project Atlantis

    A mini update on add ons and experiments part 2. I aim to have the next full part out on Friday. The Ultra Nintendo received an add on for the controller which allowed Super GameBoy games to interact with the console and certain games called the Transfer Pak. For example the earlier pokemon...
  9. Nintendo - Project Atlantis

    Been a bit ill so this is a little late. I will have the final part of the Add ons, Accessories and experiments mini update in the week. The launch of the Super Gameboy Pocket had been a fantastic success for Nintendo and as they were approaching the 2002 Holiday season they needed more games...
  10. Nintendo - Project Atlantis

    Some aspects of the disc will be dealt with in the second part to the add ons and accessories mini update which I've got scheduled for some point after the next chapter. As for certain games and franchises, some will be mentioned and others not.
  11. Nintendo - Project Atlantis

    The next chapter will go into some aspects of third parties. There are a handful of things you could guess perhaps based on what Nintendo have done and what gaps need to be filled.
  12. Nintendo - Project Atlantis

    Yes, unlike the Ultra Nintendo they do finally deviate and go and name it after the shape of the console. I envision this console is slightly stronger than its OTL counterpart as Nintendo have moved on a little from cheap profitable consoles to stronger hardware using their own resources...
  13. Nintendo - Project Atlantis

    We shall see, I will go into Sega's restructure in a little more detail as we head deeper into 2002. But the focus remains on the Nintendo Handheld, the Gamecube has just been released in parts of the world and is slowly spreading to other territories and that will affect some of Nintendo's...
  14. Nintendo - Project Atlantis

    Following the holiday season Nintendo announced the Super GameBoy Pocket. A new revision of the existing hardware intended to fix multiple problems with the original console. It was hoped this would alongside its new titles give the reinvented platform a massive injection of sales. Nintendo had...
  15. Nintendo - Project Atlantis

    I don't think the Paper Mario series got a handheld title until the 3DS. The roots still stay as an RPG. Basically its a remake of SMB3 only in an entirely different genre, Nintendo had a very basic premise to write a slightly more complex story on top of.
  16. Nintendo - Project Atlantis

    As promised a mini update, I will be posting a follow upto this with other add ons, accessories and general experiments that Nintendo try once things have progressed a bit more. Nintendo throughout the time frame of the Super GameBoy had a variety of add ons available, prototypes and...
  17. Nintendo - Project Atlantis

    Bit late as I've been very busy this week. Will try and fit in a mini update in a couple of days as well. Nintendo went into the holiday season of 2000 with big hopes for the Super GameBoy. They had a 2D Platformer from a familiar franchise lined up from the team at Rare and the Pokemon Team...
  18. Nintendo - Project Atlantis

    The early months of the console's lifetime were rough times for Nintendo, but it was still proving quite successful. Nintendo knew it needed to make moves to get games out there into people's hands to keep the consoles flowing. In 1999 however, Sega made a somewhat shocking announcement as they...
  19. Nintendo - Project Atlantis

    Yes the software side is an excellent launch for Nintendo. A new Mario and as per OTL Pokemon launches in the West very successfully to critical acclaim. The hardware side is a success in that yes it’s selling very well but the reception has not been what was expected. In OTL Atlantis was...
  20. Nintendo - Project Atlantis

    In 1998 the Super Gameboy would finally launch in Japan followed by America in early 1999 and Europe in mid 1999. 1998 was two years after its target date the consoles troubled production meant the original timetable simply couldn’t be met. The console would launch in the United States for...
Top