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  1. Mario Goes Hollywood: A Collaborative Timeline

    X6 is going to be Sigma's last stand and X5 will be setting that up using characters from all 3 games to get it up.
  2. Mario Goes Hollywood: A Collaborative Timeline

    Here's the tentative list. As for the Gaming side, there is Megaman X4. But what I have in mind is not the Repliforce War yet, instead X4 is the Xtreme 2 with 3 playable characters: X, Zero, and Colonel who plays pretty much in a prototype version of what otl X6 and otl Zero 1, the easy mode...
  3. Mario Goes Hollywood: A Collaborative Timeline

    For the former, Rare got the devkits for the Ultra at the end of 95, right when DKC 2 hit store shelves. For the latter, the SNES project will probably see later in the GBA's lifecycle (2003 at the earliest).
  4. Mario Goes Hollywood: A Collaborative Timeline

    Well we already do, because Tim has not scuttled Dream to restart from scratch could it come out by Christmas 97? If not, here's a tentative release schedule for rare between 97-01: 97: Blast Corps, Goldeneye, Dream: LOG (Ultra NES), Donkey Kong Land III (GBC). 98: Ultra Donkey Kong Country (...
  5. Mario Goes Hollywood: A Collaborative Timeline

    I know, but what I'm proposing is essentially Rare Kart coming out as a launch title for the Gamecube, with no animal buddies being used as carts (for now).
  6. Mario Goes Hollywood: A Collaborative Timeline

    As for the Sega end of gaming, here is the final part of Sonic X-Treme Level 10: Launch Base Caverns After knocking the Chaotix offline, Knuckles explain the situation. The Chaotix are a group of anthros who came to the island when the Death Egg crash landed hoping to explore. Knuckles...
  7. Mario Goes Hollywood: A Collaborative Timeline

    Well I do have an idea for ff7, but this is for an expansion pack. Ff7: The Gold Saucer Renovation adds 4 more chocobo racing tracks, a battle Arena with every boss in the game buffed to superboss levels (including the weapons, who are story bosses prior to going into the northern cave.), an...
  8. Blue Phoenix: How Sega Won the War

    Ok, that works much better.
  9. Mario Goes Hollywood: A Collaborative Timeline

    Okay, who should we have writing the screenplay. While Cameron usually writes the screenplay of his films, Nintendo would probably want someone from their own ranks to keep the brand consistent. In this case, I recommend either Tanabe (he seems to have his head on straight when it comes hand) or...
  10. Mario Goes Hollywood: A Collaborative Timeline

    So 99 to have the level of cgi techniques needed for Ridley and immersing any of the models and actors (kraid and mother brain can be done with models), with a release date by 2003 at the latest? Also, considering how on its opening weekend ittl, Titanic broke 900 million worldwide. Disney and...
  11. Burying the Hatchet: A Nintendo/Sega TL

    No problem man. I can see Sega find another developer for the Shining Games (preferably Red Entertainment or Sega WOW) or they reopen dialogue with Camelot. As for what the gameplay would be like, how about a dungeon crawler with strategy elements where the abilities of your party dictate the...
  12. Mario Goes Hollywood: A Collaborative Timeline

    Well Kara, right now I have an idea for the movie along with what would be the 4th game (no fusion in this timeline, instead Metroid 4 will bring the Chozo mystery to the forefront).
  13. Mario Goes Hollywood: A Collaborative Timeline

    And now we have our way to bring Cameron in for Metroid.
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