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  1. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    I hope so, as you can imagine the last year has been rather chaotic. I've forgotten a lot of what I had lined up next for this timeline, but I want to get back into it eventually. Just don't hold your breaths.
  2. Huehuecoyotl

    I find the SI's reactions to the situation they're in very believable, and I'm enjoying the way...

    I find the SI's reactions to the situation they're in very believable, and I'm enjoying the way the conquest is unfolding. I'm curious what will happen when *Visenya gets more used to being a part of this world and gets more comfortable changing things :)
  3. Huehuecoyotl

    I did! I'm enjoying the story so far. Keep it up.

    I did! I'm enjoying the story so far. Keep it up.
  4. Huehuecoyotl

    I lost track of this conversation, I'm sorry! I'll definitely give it a read soon.

    I lost track of this conversation, I'm sorry! I'll definitely give it a read soon.
  5. Huehuecoyotl

    Not a problem, I'll check it out when I get a chance.

    Not a problem, I'll check it out when I get a chance.
  6. Huehuecoyotl

    Keep Mexico Imperial

    I think when we talk about such a scenario, we're really talking about a scenario where the United States is too distracted to put pressure on Napoleon III to pull out of Mexico. It wasn't the only factor, but the US's preoccupation with its own civil war played a big part in allowing France to...
  7. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    When I say "early 1994" for when all this development is starting in the post, I mean around January/February, so since they're targeting a holiday 1995 release it's a little longer than a year in total time.
  8. Huehuecoyotl

    Blue Phoenix: How Sega Won the War
    Threadmarks: Update 4: The end of Saturn's hardware development and Japanese launch

    History of the Sega Saturn excerpts from various sections on segaretro.org, retrieved 18 August 2016 As the development of Saturn neared its final stages in early 1994, the console gaming landscape was changing, and some of its envisaged competitors already seemed set to be culled from the...
  9. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    Sure, there were multitaps for just about every console at the time. The Genesis multitap works with the Mega Genesis since the controller ports are the same. Aside from Bomberman, I'm not sure if there are even many 4 player titles on the thing, though.
  10. Huehuecoyotl

    Blue Phoenix: How Sega Won the War
    Threadmarks: Update 3: Mega Genesis highlights

    Sega Mega Genesis Highlights That You Should Play in 2018 from Dorkly, 6 November 2018 This week marks a quarter of a century since the North American release of the Sega Mega Genesis, the final (and some say definitive) member of the Genesis family of systems. Over its lifetime, from 1993...
  11. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    Hey, I missed this! That's a cool design. Four controller ports is a little too daring for Sega at this early date, I think, since IOTL the N64 was the first to sport this particular innovation. Otherwise, very slick. New update coming momentarily once I'm done formatting.
  12. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    That’s cool! I’d love to see it when it’s ready. I had started a mock-up myself some time ago but left it unfinished. I envisioned it as looking rather like a bigger CDX with no LED display on the front plate, but I’m open to other ideas.
  13. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    Yup, still hashing out the post about Mega Genesis games, but I'm expecting to have a busy week so it could be a hot minute.
  14. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    ITTL, NEC basically took one look at the thing, laughed, and said that no, they would not in fact be supplying chips for that. I might be a little overly optimistic in assuming that they'd learned a thing or two from all of the extraneous PC Engine hardware they'd put out over the previous few...
  15. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    That they did! I’ve seen a few of these “32X CD” games in shops around here and it’s always good for a laugh.
  16. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    More of an all-in-one Genesis and CD. It doesn’t have any 32-bit processors like the 32X did and is still just a 16-bit machine, albeit with a little more power under the hood than the baseline Genesis/Mega Drive.
  17. Huehuecoyotl

    Blue Phoenix: How Sega Won the War

    I intend to keep going as long as I have new ideas. I have a basic outline sketched up to the turn of the millennium at the very least, but the long-term idea is to bring this up to the present day.
  18. Huehuecoyotl

    Blue Phoenix: How Sega Won the War
    Threadmarks: Update 2: The NEC deal

    That was my read on the situation, too. Hitachi made some great chips at the time and nothing was, in theory, stopping Sega from making a fairly powerful Hiatchi chipset for the Saturn, without also making an overly complicated shoggoth of a machine and scaring away Western developers. (Of...
  19. Huehuecoyotl

    Blue Phoenix: How Sega Won the War
    Threadmarks: Update 1: Saturn rumors & Mega Genesis

    Sega Prepares 32-Bit Game Machine from Electronic Gaming Monthly 052, November 1993 [1] For much of the last year, Sega has been steaming ahead in developing its new 32-Bit game console. Tom Kalinske, Sega president, has indicated that the new machine will be called ‘Saturn’. Saturn is said to...
  20. Huehuecoyotl

    Pop Culture Timelines Go-To Thread

    Speaking of this, might anyone versed in 1990s gaming history be willing to proofread what I've put together so far? I'd like to run it by someone to check it for plausibility before I publish it.
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