E3 2011 - Nintendo Keynote
For the second year in a row, Nintendo's E3 presentation begins with a game trailer. The trailer starts off by playing the sound of an engine revving, then showing beautifully rendered cars on a realistic racetrack. The cars are shown for about 10-20 seconds, then we get an intriguing sizzle reel of cars and tracks, along with some online gameplay footage and footage from the game's career mode. It's apparent that this is the reveal of Gran Turismo 5, with graphics that look much better than the previous game, and a great selection of cars, along with what looks like a really deep and challenging career mode. The trailer only lasts a minute, and finishes by showing the game's logo, followed by "2012". The crowd applauds, and then Satoru Iwata takes the stage. He thanks the crowd for attending, and talks about how excited he is to show off a new piece of hardware for the first time in several years. This time, it's the highly anticipated new Nintendo handheld, and Iwata reveals the device as a slightly larger, sleeker looking Supernova (though it's not actually a new Supernova model, it just has a similar form factor), with an OLED touch screen and a back touchpad. The device, though it looks similar to the Supernova, definitely seems to be a lot more advanced, and Iwata revealed the device's name as the Nintendo Connect, because it will have, as Iwata says, "the unprecedented ability to connect with a wide array of digital devices". These include both the Nintendo Sapphire and the upcoming Nintendo console, with the ability to stream gameplay from the Sapphire to the device on day one. It will also be able to connect with up to 16 other Connect consoles for local online play, and will boast the best wi-fi capabilities of any Nintendo handheld to date for online play around the world. It can also connect to Sony audio devices and televisions in order to play games on those televisions (functioning as another controller) and will have connectivity with certain models of phone as well, including Sony phones. It can also connect to a wide variety of gaming accessories and lifestyle devices, some of which were revealed on day one, including a heart rate monitor and motion control gloves. Iwata claimed that the Connect will be the "center of your entertainment world", and more functionality for the device will be added throughout its lifespan. It also will have a full library of games, including the ability to access the Supernova and Sapphire Flashback services to play classic Nintendo titles, and its own slate of exclusive games. Iwata then introduced the first of these games, which showed off a massive tower and then gradually revealed the game as a new Zelda title, with Link ascending the tower to battle guardian beings known as Sentinels. It looks like the entire game will take place in this huge tower, as Link climbs his way to the top to save Hyrule from destruction. The game's title was revealed as The Legend Of Zelda: Tower Of Sentinels, and it will be a launch title, the announcement of which drew cheers from the crowd. Iwata then showed off some other games, including a slick new Wave Race game with graphics almost as good as a Sapphire title and a brand new Squaresoft RPG called Infinitia which will span a vast world and will see four legendary heroes teaming up to retrieve a series of crystals and battle a great evil. Infinitia brings back a ton of old Final Fantasy elements, including crystals, chocobos, and the job system, but also features a new risk/reward battle system that looks very intriguing. Iwata then personally introduced a new game in his Parcels series, which features a brand new city and allows players to customize deliveries, making the game more of an open world adventure and giving them more interesting characters to meet and things to do. This new game will be called Parcels: Special Delivery, and like Zelda, Wave Race, and Infinitia, it will be out on launch day. We then got a quick look at a fun open-world Spider-Man game, though that one won't be out until 2012. Neither will Quintessence, the new IP from Argonaut, which features Star Fox-like rail shooter gameplay but with brand new strategy twists and an insane combo system. The graphics in Quintessence look even more impressive than those of Tower Of Sentinels, and looks like a great successor to the Star Fox series with a focus on gameplay rather than story. Finally, we got one more game reveal: Call Of Duty: Green Beret, an exclusive launch title for the system. The game features a squad of special forces soldiers conducting a secret campaign to take down a rogue mercenary. It looks like typical Call Of Duty fare, but it looks great for a handheld title and it's a sign that the third party support for the Connect will be quite strong. After the game reveals, Bill Trinen took the stage to help Iwata reveal the system's price for both Japan and North America. In North America, the system will cost $249.99, and will be released on December 2, 2011. Iwata left after the Connect presentation, while Trinen remained on stage to introduce the next round of upcoming games for the Nintendo Sapphire.
The next part of the presentation was an in-depth look at Rare's upcoming RPG Slaughtered Planet, which will finally be released for the Sapphire in just a few weeks. E3 2011 is our first chance to see the full, finished game in action, and it looks amazing, from its massive world filled with an incredible amount of things to do, to multiple types of vehicles including a motorbike and a flying jet, and some of the best combat we've yet seen in a JRPG, with characters able to adapt different fighting styles (similarly to the Rise A Knight series). The game is fully voiced and will feature a plot combining elements of a class warfare struggle with an eldritch horror title, with a planet deep in the throes of corruption both political and physical. We really liked the game's shooting mechanics, which build on those from games such as Velvet Dark, allowing for full first or third person gameplay (the game allows you to switch from first to third person and back quite easily). The presentation didn't feature a plot trailer, as the Rare officials on stage want to keep the game's storyline close to their chests so players can find out for themselves what Slaughtered Planet is all about. The game will be released on July 18th, which is just a few short weeks away. Bill Trinen quickly segued into the next presentation, for the new Nintendo IP Hoseki: Gamestones Of Lostland. One of the more unique Nintendo IPs in recent memory, Hoseki combines elements of 3-D platformers with a ton of different minigames and puzzles. Its main characters are a brother and sister team named Seku and Sumi, who must first collect ancient artifacts known as Gamestones, and then cash them in to battle a different ancient being in a contest of intellect and skill. The game seems to combine 3-D platforming with a sort of Mario Party-like game board and minigame battles, and the whole thing looks very bright, colorful, and wholesome. The game includes both a single player mode and modes for co-op and competitive multiplayer, and Nintendo is hoping to make Hoseki a popular party title in addition to having it serve as a robust adventure game. Hoseki comes exclusively to the Nintendo Sapphire in August. Bill Trinen then introduced another trailer, this one being the final trailer for the upcoming Selene 2.
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(Authors' Note: The following trailer was provided to us by the reader jolou! He also provided some of the discussion after the trailer.)
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The trailer begins with a stunning view of a Gas giant passing in front of the camera. Then a spaceship appears and slowly docks with a space station.
Mathew Fullington (narration): Fullington Log. We dreamed of those past years. Exploring newfound solar systems, meeting other species.
We can see Mathew shaking hands with an alien. This alien looks like a mix between the Prothean, the Asari and a bird. Bipedal, He has four eyes and has blue skin, he also has feathers covering his head.
Fullington: But they never tell us about the sacrifice we had to make, about those we could lose.
Some scenes from the battle of the Alien vessel from Selene 1 are seen.
Mathew: And the choices we had to make along the way… I don’t know if they’re right, I don’t know what the others think of them.
We see a split screen with Elis in Jail and in the other, Rana in jail and then another one with a planet being attacked from orbit or one where a fleet is fleeing this planet. This planet looks exactly the same, leading to a conclusion that it is the same planet.
Mathew: But they are my choices and I will defend them.
We see a shot with Matthew, on a stage, in front of thousands of people after what seems to be a speech. Suddenly, the image change. The music too. Before, it was mostly similar to the Selene Theme. Now, it seems more a warrior theme or meant to encourage soldiers to go to war.
Signs of battle are everywhere on the wide plains of this planet. And survivors of this battle are trying to flee it. They seem to know that something, someone is going to arrive. And it arrives. Two small shuttles land near some survivors. Soldiers get out and get one survivor who wears tattered Selene clothing. He is brought by two soldiers in the front of a shuttle.
Someone emerges, wearing magnificent armor, made to impress everyone around it. She approaches the soldier and holds him by the neck. She takes off her helmet but we can only see the reaction of the Selene soldier.
Mysterious alien: Some of you escaped. But don’t worry…
We get the first look to the main enemies of the Selene Saga as the camera slowly rise up and we can see the face of the alien. Visibly, she is a female. And she’s smiling. She looks sympathetic, but with a firm resolve. She looks like quite like the Krill from The Orville (very bright white skin) with purple eyes and no hair.
Mysterious Alien: …we will teach you your true purpose!
The trailer ends as we slowly dezoom from the scene to see both the soldiers being taken in the shuttle and a vast fleet of shuttle, planes and spaceship on the horizon looking similar to the shuttle and the Alien spaceship from Selene 1.
SELENE 2
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The crowd applauds the trailer. Then, Trinen introduces the President of Arkane and creative director of Selene 2, Raphaël Colantonio. Colantonio thanks Nintendo, and then reveals that Valve has also been working with Nintendo and Arkane on the game, drawing some surprised gasps from the crowd that the company has been working on something other than Half-Life 3 (and has been working with Nintendo). As he reveals a small ship called the Nautilus that will serve as a personal ship to Matthew, there is a small gameplay segemtn of someone controlling the ship inside a solar system, you can actually control the ship and though it looks quite difficult to do so, it's actually very casual friendly. He then shows some concept art about the interior of the ship. Before leaving, he adds two others things, that your choices matter, those you did in the first one and those you’re going to do in this one and that a main protagonist of the game is tied to someone from the Selene Expanded universe. As he leaves, Trinen announces that not only will the game be playable here at E3 on the show floor, but that a demo of the game has already been uploaded for Sapphire owners to download online, consisting of one of the game's early quests taking place on board an abandoned space station. The Selene 2 presentation got quite a positive reception from the crowd (not quite as big as the Slaughtered Planet presentation but far more than the Hoseki one). The next presentation was a brief one for a game announced late last year that surprised a lot of fans, and that's Earthbound 4 (or MOTHER 4 in Japan). The game, which, like the others, has been conceived by Shigesato Itoi, is an RPG unconnected to the events of the first three games, but will involve the series' familiar quirky humor and strange sci-fi motif. It will take place in a strange, America-inspired land called Summerset, and sees a team of young children working together to battle a mysterious corporation. Earthbound 4 utilizes the Sapphire to great effect to create a strange stop-motion inspired world that gives it a look unlike any RPG we've ever played, and looks to modernize the battle system from previous titles with more action RPG-like techniques. We didn't get a lot of new information about the game, but RPG fans should be quite pleased to play it this fall. Next up, Guerilla Games took the stage to show off two titles. We got a brief presentation for Killzone: Aegis Of Aggression, which features genetically modified soldiers and a Mad Max-like motif, but the bulk of the presentation was devoted to Hazardous, a game created by a different team from the Killzone devs and which is being positioned as a major release for early 2012. A third person shooter taking place in a city decimated by nuclear war, Hazardous sees survivors roaming the streets of the city, battling mutated creatures and hostile enemies. The game has a ton of RPG elements, and could quite possibly be classified as an action-RPG, though it's less like Fallout and more like Ballistic Limit, with even some elements of the Shin Megami Tensei series in terms of pacing. One of the more unique titles of Nintendo's presentation, Hazardous looks like a technical marvel that may well push the Sapphire to its limits, and is expected to be released in February. After the presentation for Guerrilla Games, Naughty Dog took the stage and began showing off more footage from the finished Tales Of The Seven Seas: Horizon, due for release in August. We saw an extended sequence of a quest featuring Erick, Dona, and Victoria, and as they snuck their way through a jungle to raid a beached treasure ship while battling hordes of other treasure seekers, we saw a game nothing like the Tales Of The Seven Seas games of the past. Everything was super cinematic, combat was uber-realistic, and the dialogue between the three young pirates was both informative and hilarious, with the three regularly bouncing quips off one another. After this brief quest, which ended with Dona watching as Erick and Victoria ended up trapped under the water, we next got a brief look at Jack and McKenna investigating some ancient ruins that began spawning living skeleton pirates, forcing the two to flee. Again, the dialogue was on point, the quest gave us a lot of room to wander, and everything looked stunningly beautiful. Naughty Dog's work made us feel like we were playing a pirate movie, but with dialogue that could easily rival the best of Joss Whedon or Quentin Tarantino (maybe not quite as vulgar as Tarantino). We then got a look at another huge title coming later this year, Pokemon: Legend Quest, which is being worked on by Naughty Dog's other studio. The game delivers all the fun and content of the Wave's Master Quest, with a robust single player adventure (not quite as big as the ones on the proper handheld games, but enough to keep players occupied for 20+ hours) combined with a full stadium mode featuring all the Pokemon from five previous generations. The new game will focus on a trainer tasked with hunting down several legendary Pokemon for a mysterious man known as the Collector, who may be friend or foe. The game will also allow for at least one previously unobtainable in the main titles Mythical Pokemon to be acquired and transferred into Pokemon Rise And Fall. Legend Quest comes out in November, and for fans looking for something fun after Rise And Fall, this will definitely be able to keep them satisfied.
After the Naughty Dog segment, Trinen brought several representatives from Squaresoft to the stage to show off several new titles, leading off with the upcoming Kingdom Hearts III, which will be released worldwide in December. Certainly one of the year's most anticipated new titles, the game will continue the adventures of Sora, Kairi, and Riku as they attempt to restore the Hearts of the Pale Knights, which have seemingly been captured by an intimidating new foe. Telos has been revealed to be a major antagonist in the game, blaming the heroes for Gwyneth losing her heart, and of course, the Keyblade Knights will visit a series of brand new Disney-themed worlds, including the world of Rapunzel Unbraided and also Pixar's Seashell. We'll also pay a visit to the world of The Hunchback Of Notre Dame for the first time in the series, and will revisit several previous worlds, including Olympus Coliseum and Hyrule. Nothing was revealed as to whether another Nintendo world will be making the leap into Kingdom Hearts for the first time, but we got to see some amazing combo attacks between Sora, Kairi, and Riku, who will be fighting together while Donald and Goofy join King Mickey for their own separate mission. The Kingdom Hearts III footage was followed by some intriguing (and terrifying) Parasite Eve 4 gameplay footage, and then we got to see a sneak preview of another upcoming Connect game: SaGa Frontier 3, featuring the return of the Regions and ten different protagonists each on their own quest. We then got a quick trailer/preview of a brand new IP set for release on the Sapphire next year: Air Of Mystery, a dungeon crawler-type game with a lot of old school Final Fantasy elements, featuring a young squire in search of some magical crystals. Air Of Mystery doesn't exactly look like a Final Fantasy tentpole game, or even a Fairytale for that matter, but it should be a decent mid-range release for people looking for more great Squaresoft RPG action. Finally, the segment concluded with a brief teaser for the upcoming Final Fantasy XIII. We only saw a few quick video segments and some imagery of giant mechs, but it was enough to make the crowd cheer and get our whistles properly whetted for some amazing RPG action. Tetsuya Takahashi is confirmed to be returning, and the game will see the return of the giant Guardian mechs from Final Fantasy VIII. Takahashi also confirmed that it would be another open world game like Final Fantasy XII, getting fans even more intrigued. The game is still early in development, but at least it seems like we'll be getting it this generation, rather than the next. Squaresoft's presentation then ended, and we were treated to some quick burst previews for upcoming games. A quick trailer featuring an especially sadistic Sweet Tooth was used to hype up Twisted Metal Chaos 3, which will be coming next year, and then we got a full-on third party sizzle reel, showing off some more upcoming games, including Max Payne 5, a new Deus Ex title, the upcoming Call Of Duty: Nightfall, and Prince Of Persia 4. We also saw great looking footage from the upcoming X-Men: Fallen, and then we got the biggest reveal of all: a confirmation that yes, the Cyberwar Trilogy is going to be making its way to Sapphire later this year. With Psygnosis an independent studio again and free to release the Cyberwar games on other consoles, the Sapphire will be seeing the first three games, with full online multiplayer for the third. After the third party reel ended, we got a quick look at some upcoming Supernova games, including some digital indie titles and games like Alien: Awakened (a full FPS game exclusive to the system) and Dissidia Final Fantasy 2. We also got a look at the upcoming Goldeneye remake, coming in just a couple weeks. It's the full original Ultra Nintendo game with online multiplayer and some graphical enhancements, and one of the Supernova's most hyped games this year. It's good to see Nintendo supporting the Supernova, even with the Connect's release just six months away.
The Supernova reel seemed like an anticlimactic way to end Nintendo's E3 presentation, and Bill Trinen agreed, inviting Mark Cerny up on stage for one more reveal from Naughty Dog. The reveal was a teaser trailer for Mystic 2, revealing a world recovering from the apocalypse that wiped out humanity, thanks to the discovery of Oridae magic. While Luma and Lake will return for this game, the trailer revealed a brand new protagonist, with features unlike any Oridae seen before. It's also been revealed that a potential pocket of pure humanity still remains on the planet, but what role these neo-humans will play in the game's story was not revealed in the teaser trailer, which intriguingly cut off just after revealing a giant mech activating. Mystic 2 is scheduled to be released next year, but is still quite early in development, and it's not clear whether it will be released for the Sapphire or possibly its successor. We then got one final introduction from Bill Trinen, who asked Katsuya Eguchi to reveal one final game. The game showed off a mysterious laboratory, before a pipe opened underneath and Mario popped out, drawing cheers from the crowd. We saw Mario doing some science experiments and then emerging into a vast open world wearing a jetpack, which he fired off to fly high into the air, revealing a vast landscape of pipes, hills, and Koopas. After seeing Mario doing more science outside the lab and exploring more worlds, including an autumn world, a volcano world, and even outer space, the game's title, Super Mario Laboratory, and its release year, 2012, was shown. The crowd applauded wildly, sending Nintendo's E3 2011 keynote away on a high note.
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Hands On With The Nintendo Connect
Nintendo finally revealed its new handheld, the Nintendo Connect, here at E3 2011, and of course they had plenty of demo units available to play on the show floor, demonstrating the device's connectivity and its multiplayer capabilities. While we loved getting a nice game of Call Of Duty: Green Beret going at Activision's booth (and yes, the game looks and plays almost exactly like Modern Warfare on home consoles, showing just what the Connect can do), we also loved putting the device's connectivity to the test with our other electronics, including our Sony phones and some wireless speakers. It's possible to actually connect the Connect (looking forward to saying that thousands of times over the next few years) to a ring of speakers positioned around the player, giving them true surround sound on a handheld device not much bigger than the Supernova. And yes, this is the Nintendo Connect, not the Game Boy Connect: Nintendo is finally saying goodbye to the "Game Boy" brand after 22 years, positioning this thing as a console-like experience (and perhaps a Sony entertainment device) rather than "just" a gaming handheld. The price of $249.99, which is 50 bucks cheaper than Apple's Gemini but more expensive than any other Nintendo handheld ever released, also positions this as a "premium" gaming device, and we'll have to wait and see if the Connect's capabilities justify the price tag. It's certainly a powerhouse, with graphics that fall a bit short of the Apple iTwin, but not all that short, and it's easy to see seventh generation console games ported to it with ease. Of course, it can also play Sapphire games using wi-fi, though you've got to have a good connection or you will experience lag. The Connect comes with clicky control sticks, giving it functional L3 and R3 buttons (a first on a handheld device), and it also has the ability to upgrade its on-board memory with MicroSD cards (which you'll probably want to do, since it only comes with 4GB of on-board memory devoted mostly to save space).
How are the games? Well, the games are pretty good, for the most part. We were most impressed with Wave Race, which looks absolutely gorgeous on this thing, with some of the prettiest water effects we've ever seen on a handheld and some amazing white-knuckle racing action. The game has a robust stunt mode clearly inspired by the water-based Thrillseekers titles, though don't be looking for Marina Hirano (or even Shad and Rebecca from Squad Four) to show up: Nintendo's confirmed no guest characters in this game. The Legend Of Zelda: Tower Of Sentinels looks and plays awesome, much like Spirit Of The Woods did, but we're still a bit skeptical how robust this quest will be, considering it essentially takes place in one giant dungeon (albeit a dungeon far, far bigger than any other dungeon in any other game we've ever played). It's just great to have a full Zelda game as a launch title, and from what we played so far, we think it'll live up to the series' great reputation. The other game we absolutely loved was Squaresoft's Infinitia, which gave us a few dungeons and towns to mess around with in the demo, mostly highlighting the game's outstanding battle system. Players will be able to give up turns in exchange for buffs, which can include an attack buff or an additional turn, making strategy crucial in how tough battles play out. The risk/reward system can benefit both players and enemies, who can also give up their turns to launch a brutal counterattack, and players have to watch carefully to see if an enemy will decide to make their big play that turn so they can properly defend. In contrast with Tower Of The Sentinels, Infinitia will take place in an enormous overworld said to be as big as the world in any Final Fantasy game, making it the perfect RPG for Connect players with a lot of time on their hands. So far, we love the Connect: its ability to connect to a wide variety of other devices, its advanced OLED screen, and its early game library all give us reasons to be excited, but the real question will be if it can compete with the seemingly more powerful Gemini, which will feature a bigger game lineup and more powerful hardware than Apple's current home console, all for just 50 dollars more. This holiday will see an epic handheld showdown play out, and it's not likely that most gamers will have enough cash to buy both.
-from a June 7, 2011 article on Games Over Matter
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Nintendo And Sony Confirm Work On Next Generation Console, But No Details At E3
Nintendo's E3 keynote was unexpectedly barren of any news about new home console hardware. We got a reveal for the Nintendo Connect, and Mystic 2 looks like it might just be a next generation game, but no mention was made of a Sapphire successor. Again, this was to be expected: the Sapphire just came out three years ago, it's selling quite well, and it still has plenty of big new games coming out. However, in an interview at the Nintendo booth, Nintendo's Satoru Iwata did confirm that yes, new hardware was in the works, but that it wouldn't be released until the Sapphire had "run its course" as a home gaming system. Iwata said that while some of Nintendo's focus had shifted to next generation development, and that Nintendo was hard at work on the next generation machine, the Sapphire still had plenty of room for more games to fill out its already strong library.
We know that Google is working on a next generation console, and was here at E3 to show off some of that console's technical details, though the company did not make a formal speech or address. Apple is also confirmed to be "quite far along" in development of their next generation console, and even gave a demo at their presentation for technology expected to be a part of that console. However, Nintendo has, as expected, kept its cards mostly close to its chest. We know the next generation is coming, and Iwata's small reveal of Nintendo's progress on the Sapphire's successor is more than we expected to hear. With E3 2011 focused mostly on handhelds and games, E3 2012 is likely to be the Year of the Consoles, and if Nintendo has their next gen tech ready by then, we'll no doubt see it along with everything Apple and Google have been up to these past few years.
-from a June 7, 2011 article on Kotaku