Massively Multiplayer: Gaming In The New Millennium

Status
Not open for further replies.
Fall 2004 (Part 5) - More Xbox Exclusives
Deep Black 3

Deep Black 3 is the third game in the Xbox's exclusive FPS franchise, published by Microsoft. This is the first game in the series to be developed by an outside studio, but it maintains the familiar gameplay of the first two titles, with a heavy focus on stealth and the requirement that the player get a weapon off an enemy, keeping them sparsely armed otherwise. The graphics have seen a slight improvement from the previous two titles, but the gameplay has seen a big upgrade, with improved AI and the ability to talk to civilians in order to get them to do favors for your characters, such as killing or distracting enemies or stealing items needed to progress through the level. Civilians can be sweet talked or they can be threatened, depending on their temperament and what exactly your character wants to get out of them. The game features a new protagonist, a special forces soldier named Kenneth Vargo, who is tasked with going into an Eastern European country currently in the throes of civil war. Vargo's job isn't to favor any one side, he's tasked with evacuating an American diplomat safely from the country. The diplomat has been taken hostage by the rebels, and Vargo and a small squad of soldiers must find and extract the diplomat by any means necessary. There are also a number of students and tourists in the country that Vargo's team must help extract, and they must do this while causing a minimal amount of casualties, in order to avoid causing an international incident. There are friends and foes on all three sides: the rebels, the ruling government, and the Americans being evacuated all have people who will help or hinder Vargo's quest, and it's the player's job to figure out who they can trust. The game features a somewhat open-ended level system, where fulfilling certain objectives in different ways may cause the player's mission to take a different path. The game's approach to level progression is significantly more open-ended than other games of its day, and it's seen as somewhat of a breath of fresh air. The game features the most loaded voice cast of any game in the series to date, with Carlos Bernard starring as the voice of Vargo, Carmine Giovinazzo and Fred Savage playing two of Vargo's squadmates, and a few talented career voice actors such as John DiMaggio, Cat Taber, and Kevin Michael Richardson playing other minor characters like civilians or rebels.

Deep Black 3 is released exclusively for the Xbox on October 12, 2004. Though developed over a fairly short time, it's still considered an excellent game by many reviewers, with even better reviews than the second game of the series (which was itself lauded significantly more than the first). The civilian dialogue system is particularly highly praised, with some calling it an "RPG-like" system. One reviewer praises the game as "the best installment yet in what has come to be known as the thinking man's FPS". It sees stronger sales than the previous game in the series, and though many would call for Deep Black 4 to be released as soon as 2005, Microsoft decides to put the series on hold for now, making Deep Black 3 the final installment on the original Xbox. They would save the next game for the Xbox 2.

-

Fallout: Van Buren

Fallout: Van Buren is the third mainline game in the Fallout series. Developed by Black Isle Studios, the game is quite similar to what was planned for OTL's original Fallout 3 (before the series was given to Bethesda). While Van Buren, like IOTL, was intended to just be a code name for the game, a number of Black Isle staffers including a high-level producer thought that the title sounded "cool", and ultimately, the game would be called Van Buren rather than Fallout 3, named after the "state" of Van Buren which was created out of the southern half of Colorado and the northern parts of Arizona and New Mexico after the nuclear devastation of the world in the late 21st Century. Fallout: Van Buren is a turn-based, tactical RPG, and has a lot of similarities with OTL's Knights Of The Old Republic (despite being developed by Black Isle and not by Bioware), with fully 3-D combat and cutscenes, but not in real time like OTL's Fallout 3. The player still has a great deal of freedom to roam about the wastelands of Van Buren, visiting towns, talking to people, and fighting mutated creatures, Super Mutants, and other denizens of the wastes. The game, like previous Fallout titles, utilizes the S.P.E.C.I.A.L. system for character stats. Presper, from the OTL Van Buren concept, returns as the main villain of the game, but instead of being primarily a mad scientist, he's a preacher (but still also a mad scientist), who seeks to use his virus to "cleanse" the world of "inhuman filth". Presper is voiced by Christopher Lloyd, while the protagonist, known as the Prisoner (for being trapped in a prison cell at the start of the game) is unvoiced and can be either male or female. Ron Perlman, as always, serves as the game's narrator. The main quest is a rather short one, though there are lots of sidequests the player can do, with over 50 different settlements of various sizes scattered across Van Buren, each with their own NPCs and missions. The main quest follows the Prisoner as they evade capture by Presper's robots long enough to talk to Presper himself. The player can choose to join Presper's church and help him carry out his mission, or refuse and lead a rebellion. Ultimately, the player can choose whether or not to defy Presper and take over Van Buren (which can have various results depending on the Prisoner's moral alignment) or can choose to carry out Presper's mission, killing all non-humans in Van Buren. There are also variants of this path, including killing Presper but carrying out his mission anyway, or going even farther than Presper and killing most humans as well.

The game is released on both the Xbox and the PC on October 19, 2004. Because Microsoft kicked in some of the funding for the game, it (and the port of the Wasteland Simulator spinoff, which came to the PC in 2003 but won't make it to Xbox until 2006) is released exclusively on the Xbox as far as consoles are concerned. The game is considered to be quite good, with the transition to fully 3-D graphics getting a decent reception from critics and fans (the graphics are considered fairly mediocre on both platforms, though given the size of the game's world, that's to be expected, and it certainly looks better than the first two games). The PC version is considered superior, achieving mostly high 8/low 9 ratings, while the Xbox version averages in the mid to high 7s due to the lesser graphics. While Van Buren is the best selling Fallout title to date on consoles, it's still largely overshadowed by other titles coming out around the same time, such as Grand Theft Auto: San Andreas, and so it's only considered a mediocre seller on the system. It's a hit on PC, though it doesn't quite reach the "classic" status in its genre that the previous two games did. Van Buren leaves Black Isle Studios at somewhat of a crossroads with the series. They're being pushed to take the series in a more "modern" direction, but want to keep to the original style of the games, with turn-based combat and tactical gameplay. They would ultimately take a third option: keep the original series true to its roots, with a Fallout 3 that plays like the original games, and create a spinoff series to try more experimental styles of gameplay, such as they did with Fallout Tactics and Fallout: Wasteland Simulator. Ultimately, that new spinoff series would begin with 2008's Fallout: The Boneyard, which is the first Fallout game that could be properly compared to OTL's Fallout 3.

-

Eternal Warriors

Eternal Warriors is a game developed and published by Acclaim, based on the Valiant-created and Acclaim-owned comic Eternal Warrior. The game is a beat-em-up that allows players to choose between three characters: the main character, Gilad Anni-Padda, his brother Armstrong, and the futuristic warrior Magnus, Robot Fighter. The three are masters of battle tactics and of all kinds of weapons, skills honed over thousands of years of fighting. The game can be considered to play somewhat like OTL's God Of War, but unfortunately it's not as polished and somewhat more repetitive: fights are brutal and fierce, and conducted against lots of enemies, but the three characters don't have a huge repertoire of moves. They somewhat make up for this by being able to fight with a large selection of melee weapons (and a few ranged weapons later on). It continues the Turok tradition of giving players a lot of weapons to choose from, but the strategies with most weapons are the same: just keep swinging as much and as hard as you can. Typically, the fastest and longest weapons will give players the easiest time in combat, allowing them to hit many enemies at once. Bosses usually take the form of large, hulked-up generals for players to fight. The game features seventeen different levels, fought across eight time periods: Ancient Egypt, Ancient Rome, the Three Kingdoms Era, The Crusades, the Napoleonic Era, World War II, the present day, and the future, with the final stage actually taking place in the present day (after Gilad stops a robot apocalypse in the future, he finds a time machine that takes him back to the present). The game's main villain is Nergal, an evil death god who infects the minds of various people during the eras that Gilad and his allies go to. Nergal seeks to wipe out humanity, and the heroes have to stop him. It's a fairly basic plot, and while the game tries to explore some of the deeper parts of Gilad's story, the plot is mostly just window dressing for the fighting, of which there's a lot of it. The game does have some fairly cool moments, including a scene where Gilad helps to protect the evacuation of Dunkirk by fighting thousands of Nazis with his bare hands and a scene where Gilad and Magnus are fighting a gigantic mech with laser swords, but these are mostly set pieces and don't add much to the main plot of the game.

Eternal Warriors is released on November 23, 2004, two weeks after The Covenant 2. Despite being somewhat overshadowed by the much, MUCH bigger game, this one still gets a lot of hype and manages to quite easily be the second biggest new Xbox game of the month, falling far short of #1 but performing about on par with its own high expectations. Critics are rather lukewarm toward the game. Its graphics and weapon selection get a lot of praise, but many elements of the game leave a lot to be desired, and review scores settle in the mid 7s. It's one of those games that's a bigger hit with players than critics, and it ends up being one of the year's most popular new Xbox games, pleasing Acclaim and leading it to consider its second Valiant spinoff game after Turok to be a resounding success. The success of Eternal Warriors puts Microsoft back in the lead in the negotiations to acquire the company, but ongoing developments in the comic book world are currently boosting Valiant at the expense of Marvel, potentially making Acclaim too rich for either Microsoft or Apple's blood...
 
Just out of curiosity will Kate Upton be discovered ITTL? I know she was born in '92 but I figure butterflies wouldn't be flapping that hard by that point.
 
Just out of curiosity will Kate Upton be discovered ITTL? I know she was born in '92 but I figure butterflies wouldn't be flapping that hard by that point.
IIRC, the P2S/MM butterflies are not released out of their cage until December 4, 1992, yet those are small butterflies.
 
Fall 2004 (Part 6) - Metal Gear Solid II: Children Of The Patriots
Metal Gear Solid II: Children Of The Patriots

Metal Gear Solid II: Children Of The Patriots is the sequel to 2002's Metal Gear War for the Ultra Nintendo, and is the sixth game overall in the Metal Gear series. It serves as both a prequel and a sequel to the previous games, incorporating the events of OTL's Metal Gear Solid 3: Snake Eater with events in the present day, tying both the past and present narratives together to bring many of the series' current plotlines together, including the origins of Solid Snake and Liquid Snake, the story of the legendary soldier Big Boss, the true identities of the mysterious Patriots, the schemes of Revolver Ocelot, and the fate and parentage of Vapor Snake/Lyra Marin. As OTL's equivalent to Metal Gear Solid 3: Snake Eater, the game incorporates many of the systems that game introduced, including the Close Quarters Combat system, the camouflage/stealth system, and the new health system, in which both Naked Snake and Solid Snake must tend to individual wounded body parts. Not only is the game divided between past/present segments, but the gameplay has some differences in both as well: past segments rely more heavily on the camouflage aspects of stealth, feature a sonar-related system for enemy detection, and incorporate the stamina system. Conversely, in the present day, enemies are somewhat smarter and more heavily armed to compensate for Solid Snake's better technology/weapons and his greater stamina that doesn't require him to forage for food. Metal Gear Solid II incorporates many of the systems that Hideo Kojima wanted to incorporate in Metal Gear War but couldn't due to the Ultra Nintendo's last-generation technology. It features the series' most advanced AI to date, with plenty of enemies appearing during certain scenes (where they had to be limited before). Because there are certain segments that take place in the past and some that take place in the present, it's possible to perform certain actions during the Naked Snake segments that have an impact on the Solid Snake segments for missions taking place in that same area. For example, after Naked Snake fights a certain boss in the past, parts of the arena that are destroyed during the fight are still destroyed when Solid Snake visits it later on, making his mission either harder or easier depending on what areas were destroyed. Naked Snake can also kill certain people in the past (ones that won't create a time paradox, anyway) and they'll be dead during Solid Snake's segments, which also somewhat changes the flow of his missions or certain aspects of the lore. Metal Gear Solid II is a major graphical improvement over Metal Gear War, with quite possibly the best graphics of any console game in 2004 (only the character animations during certain Thrillseekers cutscenes exceed the quality of the cutscenes in this game). The familiar voice cast from previous games returns for this one, with David Hayter doing double duty as Solid Snake and Naked Snake, Mari Devon returning as Lyra/Vapor Snake, Patric Zimmerman as Ocelot, etc. Among the new voice actors for the game include members of the Cobra Unit, with Lori Alan as The Boss and Gregg Berger as The Pain reprising their roles from OTL's Metal Gear Solid 3, though others, including EVA, have different voice actors ITTL, with EVA voiced by Susan Egan. The five "Patriots" (introduced in Metal Gear Vaporized) all play major roles in the game and are all voice acted for the first time, with Jim Ward as Landers, Steve Blum as Leonel, Crispin Freeman as Lindeman, M. C. Gainey as Logan, and J. D. Roth as Lucas.

As stated before, the game switches between multiple perspectives. In addition to the two main characters, Solid Snake and Naked Snake, there's also Vapor Snake, who the player occasionally takes control of for certain parts in the "present" segments. From time to time, Vapor Snake is shown either in cutscenes or controlled by the player. While Solid Snake searches for her and for the Patriots, Vapor Snake, while doing missions for the Patriots, is also shown slowly piecing together her own past, with the player privy to both what she and Solid Snake learn throughout the game. The mystery of Vapor Snake's past forms a major part of the game's core narrative, with everything only coming together toward the very end of the game. Interestingly, while the "past" segment of the game involves worldwide stakes (the prevention of World War III and nuclear armageddon), the "present" segment of the game is entirely personal and is a mission of discovery and a treatise on the nature of free will, particularly for its protagonists, Solid Snake and Vapor Snake, but also, to some extent, that of Revolver Ocelot, who serves as the game's primary antagonist.

The game begins with a "prologue" segment in the present day, an extended raid on a facility where Solid Snake has traced activity that may lead back to the Patriots. The facility is fairly large, and while this does serve as somewhat of a tutorial, it's a serious mission in its own right, and serves to jump players right into the main action of the game. At the end of the facility is the game's first boss: Metal Gear Phantom, a large mech being piloted by a renegade soldier. Metal Gear Phantom is a difficult boss fight and a somewhat spectacular one for a first boss. After defeating it, there's some exposition that reveals that the soldier was exposed to an advanced form of Demon drug and was being manipulated, likely by Revolver Ocelot. Snake also discovers a trail of evidence that continues him on his journey to track down the Patriots, but also implores him to learn more about his past by revealing to him a hidden series of files about the activities of a previous operative: Naked Snake. As Solid Snake sits down to study the files, the game segues into the first chapter and its first "flashback" segment.

Chapter 1: To The Pain

This chapter starts out much like OTL Metal Gear Solid 3, explaining the circumstances surrounding the Cobra Unit and Big Boss' defection. The totality of the "past" segments in this game are about 2/3rds the length of OTL Metal Gear Solid 3: there's some material excised from what was depicted OTL, though when added to the "present" segments, the game itself is about 50% longer than OTL MGS3. The "past" segment of this chapter largely retraces the events of the beginning of OTL Snake Eater, including Naked Snake's first meeting with EVA and his battle with The Pain (who, like IOTL's game, uses killer hornets against Snake). After Naked Snake defeats The Pain and a few more cutscenes play out, events return to the present, where Solid Snake is getting a distress call from Otacon. Snake traces the distress call to a server farm that belongs to a large computer company ostensibly owned by young tech mogul Graham Lucas, a member of the Patriots (Lucas, and all the other members of the Patriots, are actually an AI system manipulation, but Snake and the players don't know that yet). Though Lucas himself never appears as a person, he ultimately does "battle" with Snake after Snake is able to infiltrate his corporate HQ and rescue Otacon. Lucas triggers a massive amount of AI security systems to take out Snake, including a large security robot, but Snake defeats them all, and Lucas "dies" in a massive explosion that takes out most of the building. As Snake is making his exit, Vapor Snake attempts to kill him, and the player must ultimately survive by dealing enough damage to her that he's able to flee. Vapor Snake finds a disc in the destruction and accesses data from it as the chapter ends.

Chapter 2: The Sound And The Fury

After a brief segment where Solid Snake goes over the data gleaned from Lucas' archives, there's another flashback to the continuation of Naked Snake's mission. Naked Snake learns of the Philosopher's Legacy, a massive hidden stash of money stored away by the Philosophers, the precursors to the Patriots. He eventually battles The Fury, who takes the place of The Fear from the OTL game (IOTL, Snake battled The Fury somewhat later on). The fight is rather similar to OTL's battle, as The Fury utilizes a flamethrower to try and kill Snake (this battle has implications for the later boss fight in this chapter, as depending on how much of the arena gets burned, the battlefield for Solid Snake's later battle will be changed). Soon afterwards, Snake and EVA are both captured by Colonel Volgin (who also serves a similar role in this game and OTL's game) and the flashback ends. In the present, Solid Snake discovers information about an army general, General Andrew Logan, who may have ties to the Patriots, while in another segment, after a brief action sequence, Vapor Snake stumbles upon an old archive that contains information about EVA. Solid Snake must raid an army encampment to find General Logan, who is in a giant tank that fires at Snake as he battles his way through Logan's most elite soldiers. Eventually, Snake gets to the tank itself, and manages to destroy it and Logan by gradually planting explosive charges around it.

Chapter 3: Tidal Wave

Naked Snake must survive Volgin's torture (which includes the segment where Naked Snake has his eye shot by Ocelot) and break himself and EVA out of prison. After he does so, the two of them reach the Black Sea and must raid an underwater facility, a segment that didn't exist in OTL's Snake Eater. The facility is being controlled by one of Volgin's top lieutenants, who is being guarded by another member of Cobra Unit and the only one original to TTL's game: a soldier known as The Wave, whose skin has been replaced with an artificial membrane allowing him to control the water. This eventually leads to a battle out on the sea, where The Wave tries to crush and drown Naked Snake using his manipulation over the water. Naked Snake has to use a motorboat to get out to him and then rig the boat to explode just as The Wave is cresting, killing him and blowing Snake back out over the water, where he is rescued by EVA as this flashback segment ends. The present segment has Solid Snake tracking the oil magnate James Landers to a large Black Sea oil operation, where Snake must raid the facility and assassinate Landers. However, Landers, who repeatedly talks to Snake over the facility's video screens, has a surprise for Snake: a number of dangerous, exotic animals that stalk Snake through the facility. There's also Vapor Snake, who once again tries to kill Snake and who Snake must ultimately fight and then flee from. This all culminates in a boss fight in a very large room against Landers himself, shooting at Snake with a high powered rifle as Snake runs across narrow platforms, dodging oil explosions and more pets from Landers' menagerie. It's actually a very epic boss fight that has the feel of a really major battle (considering that it marks the halfway point of the game, it really should), and once Snake is able to take down Landers himself and end the fight, it's very satisfying. After a number of plot revelations, including the revelation that Liquid Snake is somehow still alive (which is explained during the next chapter during Vapor Snake's segment) and a conversation between Ocelot and Vapor Snake in which Ocelot reveals to her his motives for serving the Patriots and Lyra's real personality surfaces for a few brief seconds, the chapter ends and segues into the next flashback segment.

Chapter 4: A Man Of Constant Sorrow

The flashback segment largely involves a short battle between Naked Snake and Ocelot (supported by his Ocelot Unit) and then Snake's flight through the sewers, where he eventually comes across The Sorrow and is treated to the same "river of souls" segment from OTL's game, in which Naked Snake is confronted by the souls of everyone he's killed thus far (and thus this can be an easy segment or a very difficult one depending on how many people Snake has killed). Snake reunites with EVA and finds the hangar of Volgin's doomsday weapon, the Shagohod, and rigs the hangar to blow it up. The two must now find the Philosopher's Legacy before The Boss can get to it. In order to do so, however, they have to pass across a dangerous field where The End is in sniper position. Snake sends EVA away before heading to the field to confront The End, though the flashback ends before that confrontation can occur. Back in the present, Solid Snake is being pursued by the soldier Leonel, another member of the Patriots and considered a "soldier's soldier". The two eventually end up in an abandoned town and engage in a sort of cat and mouse game that's somewhat similar to the Krauser fight from OTL Resident Evil 4, with Snake having to sneak up on Leonel and knife him, but Leonel being able to do the same to Snake. Eventually, Snake is able to kill Leonel, who is revealed to have been injected with massive amounts of Demon serum and might not be who he appears to be. Before Snake can unravel the mystery any further, he is contacted by Otacon, who tells Snake that he's being pursued by the United States government. Snake evades his pursues and discovers that someone within the CIA is calling the shots against him. Meanwhile, Vapor Snake is personally called to the CIA by her contact Lindeman, who has a special mission for her. This is just after Vapor Snake discovers that Liquid Snake is a clone, though it's not clear whether the Liquid Snake currently alive is the clone or if it's the original and the one who died during the events of Metal Gear Solid is the clone. Either way, the presence of Liquid Snake jolts further memories in Vapor Snake, and brings her Lyra personality even more to the surface, making her begin to wonder what in her mind is real and what isn't.

Chapter 5: The End Of All Things

Chapter 5 begins immediately with Naked Snake's sniper battle with The End. After defeating The End, Snake then works his way to where the Philosopher's Legacy is being kept, though he's soon parted from it by The Boss, who has also captured EVA. After some more cutscenes and dialogues, Snake's battle with Colonel Volgin and Shagohod takes place, which is fairly similar to what it was in the original game. After Volgin is defeated, Snake and EVA hunt down The Boss, and this segment ends with Snake getting ready to confront her. The "present" segment of the chapter involves Solid Snake's daring raid on the CIA Headquarters, which involves confrontations with both Liquid Snake and Vapor Snake. Liquid Snake is revealed to indeed be a clone, kept by the Patriots as a "failsafe" (as it turns out, this failsafe activated because Ocelot was at risk of going rogue, and he was actually intended to kill Ocelot, but we don't find that out until later on). The two have a discussion about how they've both been manipulated by the Patriots and that they should work together to stop them, but before the two can either come to an agreement or come to blows, they're both set upon by a military special forces squadron and Solid Snake has to make a daring escape. This is soon followed by a brief confrontation with Vapor Snake, though Snake is once again able to get away from her. He can't, however, get away from Lindeman, and this begins one of the most unique boss fights in video game history. Lindeman, who deals heavily in knowledge and information, knows EVERYTHING about Solid Snake. This fight, in how it manipulates the player, is like the Psycho Mantis fight from Metal Gear Solid, but on steroids. The game quietly keeps a record of the player's style of play, and then Lindeman deploys challenges for the player based on what they have the most difficulty with. In addition, Lindeman makes comments on things such as the content of the player's Wave hard drive (including their other games played) and their history on the Wave's internet browser if they've chosen to go online. Lindeman also makes references to common real life conspiracy theories, and depending on dialogue choices made by the player throughout the game and actions taken during the Naked Snake segments, offers up a concise understanding of the history of the Metal Gear Solid world during the fight. If the player has played Metal Gear Vaporized, Lindeman comments on the player's behavior during THAT game. The battle ends with Solid Snake standing over a trenchcoated figure who speaks in Lindeman's voice. Lindeman tells Solid Snake that the Patriots die with him and asks him if that's what he really wants. When Snake asks Lindeman about Lyra, that's when things really get interesting, as a MASSIVE info dump is given here: Lyra is Big Boss' biological daughter, making her Solid Snake's sister. When Snake says that's impossible, as he discovered earlier that Big Boss was rendered sterile due to radiation, Lindeman says that Lyra's very existence is a miracle, something even the Patriots could never have accounted for. He too mentions that Lyra is the "child of war and peace", but when Snake asks what that means, Lindeman claims not to know the phrase's exact meaning, only that Ocelot kept saying it to them. However, says Lindeman, he does know who Solid and Liquid Snake's mother is. This ends chapter 5 and begins chapter 6.

Chapter 6: Children Of The Patriots

The boss battle between Naked Snake and The Boss kicks off this chapter, and despite a few butterfly induced differences, it's largely the same as OTL's boss fight, with emotional revelations framing a truly epic boss battle that ends with the iconic shot of The Boss' body on blood-stained flowers. Many of the plot revelations from the ending of OTL's Snake Eater are given here, before the game finally returns back to the present, leaving Solid Snake stunned but also furious at all the manipulations and lies. Big Boss, The Boss, both of them twisted by events beyond their control but set into motion by people like Lindeman. Snake, after a furious monologue, shoots Lindeman in the head just as Vapor Snake enters the room. She flies into a rage, as she saw Lindeman as the closest thing she has to a father, and attacks Solid Snake. Solid Snake valiantly tries to defend himself, but is defeated. As Vapor Snake gets ready to kill him, Ocelot arrives and tells her to wait. Solid Snake is taken back to a prison facility and is tortured by Ocelot in a callback to Metal Gear Solid. Once again, Snake resists the torture, and once Ocelot leaves, Snake breaks free. He fights his way out of the building he's in and enters an extended jungle/stealth segment that plays out like one of Naked Snake's stealth missions, before finally arriving at the building where Ocelot is holed up. Once arriving here, Snake learns that the Patriots he "fought" were all fakes: Lucas, Logan, and Landers were all AI programs, while Leonel was an ordinary special forces soldier drugged up and implanted with false memories, and Lindeman was an old CIA contact of Ocelot's with a computer chip in his brain. It would seem that Ocelot himself is the man behind the Patriots, and once he's defeated, the Patriots will truly be destroyed and Lyra freed from their control. Solid Snake eventually makes his way to a large room where he once again encounters Vapor Snake, and the two have one final climactic battle. This time, Solid Snake finally overpowers her, but despite everything she's learned and despite Solid Snake's pleas, she refuses to be anything but Vapor Snake. Realizing that Lyra may be more than brainwashed, Solid Snake prepares to kill her, but before he can, Liquid Snake shows up and attacks him. Solid Snake seems to have the upper hand, only for Vapor Snake to strike as well. The two overpower Solid Snake, and confront one another. Vapor Snake, who is now fully in control of her faculties, learns everything: the Les Enfants Terribles project, the fate of The Boss... but she doesn't seem to care about any of it. She takes off her mask and tosses it to the floor, and tells Solid Snake the reason why she doesn't want to go back: her entire life was a lie. All of it. Her life as Lyra was just as big a lie as her life as Vapor Snake, but as Vapor Snake she has power. Everything she did in her life as Lyra, one way or the other, Ocelot was manipulating it. Her search for the truth was orchestrated by him to bring her under the Patriots' thrall so they could make her into a living weapon. She blames both Solid Snake and Liquid Snake for everything that's happened to her, and says that the only way she'll ever find peace is if both of them are dead. This begins a massive, epic three-way battle between Solid, Liquid, and Vapor Snake: the Children of the Patriots. This battle is entirely done in CGI, the player doesn't get involved with it at all, which many players were disappointed by. Ultimately, this battle is made playable in future versions of the game, but Kojima explained that if the battle was playable, most players would just sit back and watch Liquid and Vapor Snake kill each other, and that would take away from his intentions. The battle itself is shown for more than five minutes before finally ending in a stalemate with all three bloodied and broken but unable to gain any kind of advantage over the others. Solid Snake reluctantly decides to team up with Liquid Snake to knock out Vapor Snake, whose speed makes her the bigger threat. This leads to a boss fight against Liquid Snake. After the player prevails, the two brothers share one final dialogue before Snake gives him a fatal nanite injection, finally finishing him off for good. After this, Lyra awakens, and she and Solid Snake stand poised to kill one another before she collapses to her knees, asking Snake to finish her off. Snake refuses, causing Lyra to scream at him and put a gun to her own head as he's leaving. Snake hears a single shot, then bows his head, going to confront Ocelot. The two have an intense dialogue before entering into an epic, multi-stage boss fight in which Ocelot uses a variety of tactics as the battle shifts through numerous phases. Eventually, even though Snake "wins", Ocelot is able to get the upper hand on him, but just as he's about to kill Snake, he's shot through the head....by Vapor Snake. Rather than kill herself, Lyra fired a bullet into the ceiling instead, and then sat there for some length of time, trying desperately to process everything that's happened to her. She eventually decided that helping Solid Snake would be her best course of action. The two have a long dialogue about everything that's happened, and Lyra concludes that she can't go back to her old life, but can't give up on her new one either. She doesn't know what she'll do with what's been done to her, but both she and Solid Snake understand that there are mysteries about themselves and about the world yet to be uncovered and that they can't stop until they've found the truth. Snake offers to go with her, but Lyra decides that she has to go on her own.

The ending of the game is somewhat bittersweet. The Patriots are seemingly destroyed, but Solid Snake has to live with the knowledge of what he is and what the FOX-DIE virus will eventually do to him, as he's already undergoing some of the advanced aging process. He takes comfort in the fact that Lyra won't have to deal with any of that and that she's slowly coming to terms with everything that's happened to her. Meanwhile, Lyra tracks down EVA, who she believes to be her biological mother, and asks her why she betrayed Big Boss. EVA explains her motives and expresses her regrets, and that she truly did love him, but that she never had a child and that she isn't Lyra's biological mother. Lyra is left with the cryptic phrase she's been given: "the child of war and peace". Since Big Boss clearly represents "war", she realizes that her mother, whoever she is, represents "peace", and leaves with the understanding that she too will need to find her own peace in order to move on. Solid Snake returns to Ocelot's body, and kneels down beside it. It's a clone, made utilizing the same process that birthed the Liquid Snake clone. The real Ocelot is still alive out there somewhere, and that means that the Patriots are still around as well. Indeed, in the end credits scene, Ocelot is seen once again, but this time he's not working with the Patriots: in fact, this whole time, he was trying to learn what had truly happened to the real Patriots, and he's succeeded. The "La-Li-Lu-Le-Lo" faction, it turns out, was essentially "Patriots 1.0". The "real" Patriots are elsewhere (as we'll eventually come to discover, "Patriots 2.0" are much closer in nature to the AI programs from the OTL games). Ocelot hasn't been working with the Patriots: he's been trying to take them down, but his true motivations and whether he's friend or foe remain a mystery.

Metal Gear Solid II: Children Of The Patriots is widely acclaimed as one of the best games of the year after its release in North America and Japan on October 19, 2004. It receives praise for both its technical prowess and its complex storyline, though the large amounts of CGI cutscenes (which come in at nearly 9 total hours) lead some fans to call it "the best game I ever watched" or "the best movie I ever played". These cutscenes are skippable, but can't be replayed, forcing fans to either sit through them or miss out on important storyline details. Despite these quibbles, the game is an enormous commercial and critical success. The release of Grand Theft Auto: San Andreas the week after does hurt its sales somewhat, but after a stiff second week drop, the game maintains fairly steady sales that even tick up during the holiday shopping season.
 
Fall 2004 (Part 7) - Resident Evil 4
Resident Evil 4

Resident Evil 4 is the latest game in Capcom's Resident Evil series. It's a survival horror title but like OTL's game, it features a much more action-oriented style of gameplay, with an over the shoulder perspective for the main character Leon. Unlike OTL's game, Leon is able to move while shooting and firing his gun. The game also introduces the context sensitive controls from OTL's Resident Evil 4, which includes quick-time events. The game also introduces the merchant from OTL's game, who buys and sells items and weapons. While the game has many similarities to OTL's title, its plot and secondary protagonist differ quite a bit: instead of having the president's daughter Ashley appear as Leon's partner in the game, Leon is instead accompanied by a 10 year old girl named Sophie who has become a victim of Umbrella's experimentation. For reasons explained near the beginning of the game, Leon must carefully watch Sophie's temperament and circumstances, lest she transform into an uncontrollable beast that will tear him to ribbons. Sophie can barely control her strange powers, though she is fully lucid most of the time and is extremely intelligent for her age, if still obviously scared about what's happened to her. In the beginning of the game, Sophie is very vulnerable to outside attacks and can be killed fairly easily (moreso than Ashley in OTL's game). She can also be influenced by Umbrella agents who know how to turn her and command her to attack Leon. However, later in the game, Sophie gains much more control, and can be just as big a threat to the Umbrella agents and other enemies as Leon is. Even then, Leon must carefully balance between maintaining Sophie's emotional state and letting her go off on her own, if he lets her get too frightened or angry she can still go out of control (Sophie's emotional state is measured by a comprehensive meter at the bottom of the screen). The game's graphics are outstanding and seen by many critics as the best part of the game, it's easily up there with Metal Gear Solid II, Hero Eternal, and Thrillseekers as the Wave's best looking game of the year, with graphics surpassing OTL's Wii version of the game. The voice acting, while a bit cheesy at times (similar to OTL), is still considered good and a clear step up from the first few games of the series. Paul Mercier is cast as Leon, same as OTL, while Lara Jill Miller voices Sophie. Salli Saffioti (who voiced Ingrid in OTL's game) voices Marie Lemure, a reporter who gets caught up in the situation and plays a somewhat similar role to OTL's Luis Sera while also serving as the closest thing to a "love interest" for Leon in the game. Other characters include a corrupt Umbrella mercenary named Stanford, voiced by Paul Eiding. Stanford serves as the game's primary antagonist, though Albert Wesker is also lurking in the shadows, making numerous appearances of his own. Other villains include a creepy shadowed figure named Antares who repeatedly tries to trigger Sophie's powers by traumatizing her (he bears a striking resemblance to the OTL Slenderman character, though the two have nothing to do with one another), and a woman named Calora who may or may not be Sophie's biological mother, Sophie calls her the Wicked Queen and she's voiced by Susanne Blakeslee.

The game begins quite similarly to OTL's Resident Evil 4. Leon is being dropped off near a small village, in this case a French village rather than a Spanish village like OTL. He is sent in to investigate a hidden Umbrella facility, but quickly comes across hostile brainwashed villagers instead. After fighting off the villagers and running from them for a while, Leon finds an abandoned, scared little girl named Sophie, and quickly discovers that there's much more to her than meets the eye when she eviscerates a villager with a gigantic mutated claw arm. Sophie, it turns out, has been injected with a new form of the T-Virus... a virus that mutates one's body, but at will. Sophie has gained limited control over the virus, and has used it to escape the facility where she was being held. She tells Leon that she's being chased by a wicked man who haunts her dreams, who turns out to be Antares. After exploring the village some more, and saving a woman named Marie from being guillotined by some more psychotic villagers, the three flee deep into the woods, where Antares is said to lurk. When Antares nears, Sophie's powers manifest in strange and horrifying ways, and eventually, one of Sophie's mutations causes her, Leon, and Marie to all get separated from one another. Antares captures Leon and tries to torture him, but Leon escapes and eventually reunites with Sophie, only for Antares to pursue them both through the woods. In a terrifying but unique boss fight, Leon is able to severely wound Antares, and then in a brutal cutscene, Sophie finishes him off, conquering her recurring nightmares in the process. The next part of the game sees Umbrella mercenaries descend on the area, forcing the two to flee to a laboratory, where Leon learns of the experiments that created Sophie. The player gets their first glimpses of both Stanford and Calor here, Stanford is the Umbrella mercenary who runs the village, while Calor is a wicked scientist who volunteered her own child for experimentation (Stanford can somewhat be compared to Hoyt from OTL Far Cry 3, whereas Calor is like the evil love child of Maleficent and Josef Mengele). Leon manages to find Marie being held prisoner in the laboratory, but Sophie is captured by Calor after a bunch of heavily armed Umbrella agents attack. Leon and Marie head to Calor's chateau to try and find Sophie (it's an environment somewhat reminiscent of Salazar's castle from OTL Resident Evil 4, but more creepy than crazy, and smaller as well). Calor is having trouble keeping Sophie contained, as we see in a cutscene where Sophie rips through eight armored Umbrella guards, and so tries other methods to keep her under control. Leon, escorting Marie, fights his way to Calor, but by the time he gets to her, Sophie's already been transferred to another place. Calor, in typical video game mad scientist fashion, injects herself with a modified version of the T-Virus, but instead of being able to control it, it mutates her into a hideous beast that Leon has to fight and kill. She does manage to gain some lucidity toward the end of the fight, but, as is typical of a Disney villain, plunges from the top of the chateau to her death after Leon dodges a kill strike from her.

Leon resolves to go and rescue Sophie, and tells Marie to find the nearest way to contact his superiors and send in an airstrike, just in case. The two almost kiss, but Leon decides he doesn't want to get attached to her and leaves. He then makes his way toward where Sophie's been taken. After a harrowing trek through an underground facility, Sophie breaks free and has her most frightening mutation yet, but Leon is able to calm her down and Sophie breaks down in tears in his arms, telling him she doesn't want to hurt anyone anymore. Leon, who found a clue about a possible antidote in Calor's chateau, promises he'll cure Sophie. Unfortunately, the cure is in the hands of Stanford, who is looking to mass-produce Sophie's T-Virus to create a race of super soldiers to make Umbrella unstoppable. As Leon and Sophie progress through the area, they come across more twisted and mutated soldiers, and eventually the soldiers are so strong that only Sophie using her powers can defeat them. Eventually, Stanford himself attacks, and manages to separate Sophie and Leon. Leon is captured, while Sophie ends up alone. She is about to freak out (and mutate out of control) when she runs into Marie, who decided to come back to warn Leon about the incoming airstrike. For this next segment, the player controls Sophie, and can use her powers freely to battle an advancing horde of mutated soldiers in order to get to Leon and save him. After Sophie makes it through (and defeats a huge "boss" soldier), she once again breaks down. Marie is able to calm her, and despite only having known each other for a very short time, the two seem to be forming a kind of mother-daughter bond with each other. They find and free Leon from captivity, and after a brief escape sequence, Leon and Marie finally kiss deeply. As they are kissing, Marie out of the corner of her eye sees Stanford about to snipe Leon. She turns him around and takes a bullet to the back, and after a short scene in which Marie realizes she's dying and Leon tries to help her, she dies in Leon's arms. Sophie goes berserk, losing control completely and attacking Stanford, who turns a rocket launcher on her, only for her to run right through the explosions. Sophie and Stanford both disappear and Leon has to go after them. He realizes that only the antidote can save Sophie now, and pursues Stanford into an old World War II era bunker for a final confrontation with him. The boss fight has two parts: a chase sequence in which Stanford and Leon occasionally fight each other but in which Stanford also sends mercs and mutants after Leon, and a final brutal knock down drag out sequence that mixes gunfighting and fisticuffs, with both quicktime events and realtime fighting. The boss fight ends with a cutscene in which Leon is about to take the antidote from Stanford, only for Stanford to smash it. He laughs, telling Leon that Umbrella will rise when the world is in chaos. Before Leon can kill Stanford, Sophie, in a humanoid but still terrifying mutated form, shows up and rips Stanford to pieces. Leon tells Sophie that he couldn't get the antidote but if she calms down he can try to help her. Sophie screams at Leon: "YOU PROMISED!" over and over again, while mutating rapidly between humanoid form and other forms, and the game's true final boss battle begins. Leon can only damage Sophie in certain weak spots, and hitting a weak spot causes her to transform. She goes from humanoid to other mutated forms, and Leon needs eight hits to win the fight. Each time Leon hits a weak spot, a dialogue cutscene plays out. Finally, after the eighth hit, Sophie collapses, badly injured and in her normal human form, breathing hard and sobbing. Sophie tells Leon she wants to die, but Leon refuses to kill her and promises her again that he'll find a way to save her. Sophie tells him something that she remembers Marie doing, and this causes Leon to remember that Marie was injected with something while Calor had her in captivity (this isn't a sudden plot point, it's referred to several times during the game that Marie was given a T-Virus injection but was immune to it). Leon picks up Sophie in his arms and takes her to where he buried Marie. While Marie has been dead for several hours, there are still some live cells in Marie's heart that can serve as an antidote to Sophie's T-Virus. He takes the cells from Marie and gives them to Sophie. Sophie gasps, and Leon can see that she's cured of the virus. He picks up the injured Sophie and begins to run out of range of the airstrike set to destroy the facility. After they make their escape, a helicopter lands, and Leon tells the pilots to take Sophie to the nearest hospital to treat her injuries. The ending shows Leon visiting Sophie in the hospital. She's feeling better now and the doctor says that while Sophie will make a full recovery, he found a strange mutation laying dormant in her cells. Leon returns to Sophie but decides not to tell her about the mutation, hoping that whatever it is, it won't bring any more pain or suffering to Sophie.

Resident Evil 4 gets an excellent critical reception, with praise toward the game's new action-oriented style, its multitude of scares, and its surprisingly heartwarming plot. IOTL, Resident Evil 4 was seen as a spectacularly influential game and one of the best games of all time. While TTL's Resident Evil 4 retains much of the OTL game's quality (though the game's pacing isn't quite as good as OTL's, there are more downtime moments and protecting Sophie is actually a bit more frustrating than protecting Ashley, leading to some difficult moments for the player), it's not seen as being quite so innovative and influential. This is due in large part to the success of The Covenant, a third person shooter that in some ways made many of the innovations that OTL's Resident Evil 4 did. Other games such as the Blackheart series also beat Resident Evil 4 to some of the innovations it was known for OTL. While it's still seen as an outstanding video game, probably the best in the series since either Resident Evil 2 or the original, it's not considered to be one of the best games of all time, and in most circles not even a contender for Game of the Year (though this is due in large part to TTL's 2004 being far more crowded with outstanding games than OTL's 2005, which saw God Of War as the game's only real competition). The game is released on November 16, 2004 for the Wave and the Katana (but not the Xbox, whose fans would have to wait several years before an HD rerelease of the game for the Xbox 2). Sales on both consoles are quite strong, with Wave sales outpacing the Katana's by about a 2 to 1 margin. The Katana version obviously doesn't look as good as the Wave version, but the graphics are still quite good for the time, a smidge better than the graphics of OTL's Gamecube version of Resident Evil 4.
 
I have the feeling that sophie's gonna show up in a Capcom vs. Fighting game as the lethal joke character who's difficult to learn, difficult to master.
How about Capcom vs. Mortal Kombat? If you can figure out (and properly execute) the combo to trigger her mutation, it's a one-hit FATALITY (even if your opponent has full health). :p
 
Last edited:
BONUS - The Valiant Renaissance
Marvel’s fall from grace with its fans opened up an opportunity for many of the smaller comic book companies to gnaw away at the giant’s market share. This included Image and its imprints, who had launched a superhero universe of its own with a relatively-unknown Robert Kirkman making a splash with Invincible. However, Acclaim Entertainment had seen an opportunity to revitalize its dormant comic book franchises. With Quantum and Woody, Harbinger, and Shadowman in various stages of development at Sony Pictures and Eternal Warriors heading to the X-Box, there was some clamouring for Valiant to make its return to its native medium.

The rare early Valiant Comics issues like Solar, Man of the Atom and Magnus: Robot Fighter began to spike in price. Shortly after Eternal Warriors’ release, Acclaim announce the return of the Valiant brand with the crossover Unity 2.0 written by company co-founder and former Marvel editor-in-chief, Jim Shooter and art by Steve McNiven. In what proved to be a major coup in the comics world, Acclaim lured Mark Waid away from DC to serve as editor-in-chief of the reborn imprint.

Though most critics gave Unity 2.0 a tepid reception as a strictly “by the book” crossover (albeit with impressive visuals) with somewhat stilted dialogue, it received a warmer reception from burned by Marvel: Disassembled. The book established the pre-1994 Valiant Comics and the post-1994 Acclaim Comics as separate universes with the latter being an “experiment” of Doctor Solar’s opposite number, Doctor Eclipse. Now that his experiment had concluded his experiment, Doctor Eclipse sought to clean the slate and destroy both universes. Naturally, this brought him into conflict with Solar and the heroes of both world in a war that span from ancient times (Eternal Warrior, Armstrong, and X-O Manowar) to the Lost Land to Magnus’ future era.

Tying it to original event was the entry of Mothergod into the conflict, who the heroes free from her wormhole to pit against Doctor Eclipse. Their plan ultimately backfires as while Mothergod destroys the villain, their battle also obliterate both universes thought Solar talks her back to sanity. Horrified by her actions, she takes the fragments of both universes and use them to create a “unified” universe with Solar. This effectively left the new Valiant universe with a clean slate to work with going forward.

The Valiant Reborn initiative launched the week after Bryan Singer’s Harbinger released in theatres with a special zero issue handed out to moviegoers during its opening weekend. The relaunch started with five titles : Solar: Man of the Atom, Magnus: Robot Fighter, Shadowman, Harbinger, and (of course) Quantum and Woody, which had gained a cult following with the film. The company subsequently released more titles in waves to year’s end with a conservative fifteen titles in all compared to Ultimate Marvel’s fifty-six.

While Valiant couldn’t match the initial sales of Ultimate Marvel, it had better reader retention and critical reception. A key part of this was the carefully-crafted online community that boasted moderated forums where fans could engage with creators in civil conversation (Valiant’s community guidelines were notoriously strict back in the day.) As such, the drop in sales was not as drastic some of Marvel’s titles. Moreover, the company captured some of the camaraderie of the halcyon Marvel days under Stan Lee with playful banter and bombastic showmanship. Something that was lacking in Quesada’s Marvel, which many fans complained was increasingly insular and elitist.

The company also followed Image’s lead by focusing on trade paperbacks and getting into bookstores like Barnes and Noble. The company had also reprinted the hard-to-find early Solar and Magnus series, which few off shelves faster than Valiant could supply them and became two of the highest selling trades of 2005. Little by little Valiant rose in the sales charts, with Priest’s Quantum and Woody becoming a mainstay in the Top 25 for couple years, and Samuel L. Jackson’s highly publicized six-issue run on Shadowman (with the titular character taking the likeness of the actor, who played him in the 2006 film) breaching the coveted Top 10.

No doubt Valiant’s newfound success in the comic book medium had ripple effects on Acclaim, who had once been a struggling video game company. The hat trick of Quantum and Woody, Harbinger, and Shadowman in the theatres convinced the company to establish a presence in Hollywood with Valiant Productions. With the Valiant Cinematic Universe gaining a foothold in the burgeoning superhero genre in theatres with the possibility of making the jump to television, the company’s fortunes seemed to have recovered from the speculator market in the 90s.

- "The Valiant Renaissance" from the blog "The Musing Platypus" by B. Ronning, April 21, 2014
 
The 2004 United States Presidential Election
After the first presidential debate, John Kasich found himself still in a dead heat with incumbent president Al Gore in the polls. Most analysts had awarded him with a narrow win in the first debate, as voters seemed to find some of Gore's answers and responses to Kasich somewhat ineffectual, punctuated by Gore's repeated utterances of "That's not true!" that had become somewhat of an internet meme. The second debate took on a town hall format, where ordinary voters would ask questions of both candidates. Questions were asked on a number of topics, most notably the economy, but also on things such as the environment and military action in Iraq, which Gore was strongly opposed to and to which Kasich was opposed, but only tenuously. While Kasich seemed to be asked somewhat tougher questions than Gore, including from one parent who had two sons in high school and was worried about a potential draft should Kasich be elected and the United States invade Iraq, but Kasich handled the questions and the St. Louis crowd quite well. He was experienced with talking to Midwestern voters, and he parlayed that experience into yet another debate win, this one by a more significant margin. The debate performance put Kasich up on Gore in most polls, with his lead ranging from 1-4 points overall. Gore seemed to be reeling: while the country was doing fairly well under his leadership, average Americans had a multitude of concerns and problems that they didn't believe Gore was doing enough to solve. In addition, 12 years of Democratic control of the White House was starting to seem like too long for many Americans, who believed that a changing of the guard would cause enough of a shake-up in Washington to improve their lives. Gore needed an excellent performance in the final debate, which was held on October 14, 2004. While Kasich stuck to his "man of the people" approach that had served him so well in the first two debates, Gore chose to go on the offensive, making passionate cases for the issues he held dear. He took on a confrontational approach with Kasich, but instead of repeatedly saying "that's not true" like he did in the first debate, he took advantage of better preparation to articulate why he believed what Kasich was saying wasn't true. The third debate of the 2004 election was arguably the best debate for both candidates, but especially for Gore. Neither man made any major gaffes, and both laid out their cases for the American presidency in an effective manner: Gore claimed that America had been thriving over the past 12 years, and while there was definitely still work to be done, he was determined to finish the job and raise the standard of living for all Americans while ensuring a peaceful and green 21st Century. Kasich claimed that Gore hadn't done nearly enough for middle and working class America and that he would bring jobs and prosperity back to all working Americans, while also promising to keep the peace and prevent another deadly 9/11-style attack from ever happening again. Pundits declared Gore the winner of the final debate, and Gore pulled even in the polls. Going into the election on November 2nd, it really was anybody's race.

The three closest swing states going into Election Day were Iowa, Tennessee, and Florida. Ohio, John Kasich's home state, had been fairly close before the debates, but Kasich had pulled nearly six points ahead prior to Election Day, and most pundits agreed that he wasn't going to cough it up. Florida had been the big battleground state of 2000, which Gore had won by just a few hundred votes over John McCain. Kasich had a very narrow lead but it was widely agreed that Florida would be extremely close yet again. Al Gore's home state of Tennessee seemed like it should probably go Kasich's way from a demographic standpoint, but Gore had won the state narrowly in 2000 and he was only a point or two behind going into the election, with a loyal cadre of Gore supporters ready to vote for him yet again. Iowa was a bellwether state and was too close to call going into Election Night: the state famous for its caucus could also be the state that would decide the presidency.

-

Tom Brokaw: It's Election Night 2004, and polls have closed in more than 20 states at this time. We can already bring you some of the results from the presidential race, though there's not much suspense early on as these are the states that we can call quite easily and that we've been expecting to go one way or the other for quite some time. In perhaps the least surprising news of the night, we can call Massachusetts and its 12 electoral votes for president Al Gore, he wins Massachusetts and we're expecting him to win in that state by a wide margin. And we can call Illinois and its 21 electoral votes for Al Gore as well. We do have a race that's too close to call right now and that's Tennessee. Things have been shifting in Tennessee for some time now, many have been believing it may have gotten much redder just in the past four years, but right now it's too close to call with less than 20 percent of the votes in. Ohio, Pennsylvania, New Hampshire, North Carolina, and Florida are also too close to call right now, and some of those states we don't expect to be calling for quite some time. But we can give both Alabama and Mississippi to John Kasich, he wins both of those states, no real surprise there. Also, Oklahoma going for Kasich as well, NBC projects that the state of Oklahoma will go to John Kasich.

-from NBC's Election Night 2004 coverage on November 2, 2004, at 9:10 PM

-

Dan Rather: And right now, Pennsylvania is leaning toward Al Gore, but we still cannot make a projection at this time. Gore leads by five points in Pennsylvania with just over half the vote in, but we will not make a projection just yet. We can, however, make a call in the Illinois Senate race, and this is a big one: Barack Obama, the young state senator from Chicago, we can project, has beaten Jack Ryan, the Republican candidate for United States senate. Obama, who was trailing in the polls as late as September, surged ahead of his rival in recent weeks and now we can make the call, and it looks like Obama is going to win by a wider margin than the polls indicated, he is winning right now by about five points in Illinois and much of the Chicago vote is still being counted. And that is a really big gain for the Democrats, who were poised to lose a couple of seats in the Senate tonight and perhaps their majority, but this win by Barack Obama will keep them at least in what looks to be a 50-50 tie and possibly with a narrow 51-49 majority depending on the results in the New York race, the one that everyone is watching, between John F. Kennedy, Jr. and former New York City mayor Rudy Giuliani.

-from CBS' Election Night 2004 coverage on November 2, 2004 at 9:37 PM

-

Tim Russert: And Al Gore has gone back to Tennessee over and over again during this campaign, trying to keep that state in his column.

Tom Brokaw: And you know, it is part of that "New South", people are talking about, upper middle class people going down there, moving to those Southern states and turning them redder.

Russert: They vote on the economy, which is Kasich's big wheelhouse. So you'd think that'd be advantage Kasich, but they really like Al Gore in Tennessee, he has made a real effort to reach out to the people down there and connect with them. Remember the visit to Graceland back in September? *laughing* Doing his Elvis impression, trying to win people over.

Brokaw: It wasn't, I don't think, a very good Elvis impression...

Russert: No, but Gore is hoping it made an impression on the voters down there. If it puts him back in the White House, does it really matter that he can't sing "Love Me Tender"?

Brokaw: It is 10:00 on the East Coast, polls closing on the West Coast, and we can now call the state of California and its 55 Electoral votes for Al Gore. We can also call the states of Washington and Oregon for Al Gore, but again, those are all states that were almost certain to go for Gore based on polls and now we can tell you with certainty that those states can be added to the Gore column.

Russert: So now we're sitting at 212 electoral votes for John Kasich and 211 electoral votes for President Gore. The entire Upper Midwest, this swath of states down here in the Southwest, and of course New Hampshire, Tennessee and Florida, all of which are very close right now, still too close to call at this point.

-from NBC's Election Night 2004 coverage on November 2, 2004, at 10:00 PM

-

Dan Rather: And so now we have another state in John Kasich's column, that would be Colorado. The Southwest is now filling out for John Kasich, and that would put John Kasich at 241 electoral votes to President Gore's 221.

-from CBS' Election Night 2004 coverage on November 2, 2004 at 10:27 PM

-

Tim Russert: And that's why things I think are looking so dicey for Al Gore right now, because if he loses Florida, that would put John Kasich right at 268, and Gore would have to run the table in every other at large state to hold onto his presidency.

Tom Brokaw: Kasich has pulled ahead in Florida now, the latest update shows him two percentage points ahead of Al Gore with most of the vote counted. We're not going to call Florida just yet, but it appears that John Kasich may have taken a decisive advantage in that state.

Russert: Now, the one good thing that Gore can lean on is that every other state except for Tennessee is going his way right now. Wisconsin, he's up by four points. Michigan, he's up by five. Iowa, he's up by three. And Tennessee... Tennessee is really, really close, and I don't think Kasich actually expected that Tennessee might go for Al Gore again. Al Gore has worked so hard in Tennessee to get the votes he needs there, but maybe at the expense of Florida, which Kasich has been lighting up these past few weeks. Now, maybe Gore's done his homework, because if he can get there in Tennessee he might not need Florida. But he is in such shaky ground right now-

Brokaw: I have to interrupt you because JFK Jr., who just won the New York Senate election over Rudy Giuliani, is making his victory speech right now and we're going to listen in.

-

John F. Kennedy Jr.: *speaking in front of a massive crowd in New York City* And I just want to say that I love this country, because America is a country of dreamers and of doers. *the crowd cheers* People in this country aren't afraid to dream and they aren't afraid to work hard to achieve those dreams. I don't remember a lot that my father told me because I lost him when I was so young, but one thing he said to me sticks out in my mind and it's been with me my entire life: "When people work together, they can accomplish the impossible." There are so many things that people say are impossible. They say that ensuring health care for all Americans is impossible. They say that protecting our planet from environmental destruction is impossible. They say that bringing back good middle class jobs for all American workers is impossible. But the one thing about the American people is that they have always been willing to come together and work to make anything possible. *the crowd cheers loudly* A few years ago, I didn't think I would go to Washington. It wasn't that I didn't think I could, it's that I believed the people who were already there were ready to make change happen. But when I saw that there weren't enough dreamers, that there weren't enough doers, I answered the call. I answered it on behalf of every American, not just the ones who voted for me. The ones who didn't vote for me, I want to give them a reason to believe. I am going to go to Washington and I am going to work for the American people, and with your support I know that together, we CAN make the impossible happen! And we will! *the crowd roars with approval*

-

Brokaw: And by winning that election, no matter what happens in those other three very close races, it appears almost certain that the Democrats will have at least a 51-seat majority in the Senate. The Republicans are winning all three of those very close races, but unless they can take another seat, which doesn't look to be possible for them at the moment, the Democrats will control the Senate come January and that is important no matter who is in the White House.

Russert: Right, we're talking about the Supreme Court potentially, we're talking about legislation, and now even if Kasich wins he's going to have to come across the aisle and work with some of those Democrats. And meanwhile, look at the House. Democrats have done well tonight in quite a few of these races, and it appears, though again, we can't call anything at the moment, that they may have a chance to take back the House as well.

-from NBC's Election Night 2004 coverage on November 2, 2004, at 10:46 PM

-

Dan Rather: And now, just past midnight on the East Coast, CBS can call Florida for John Kasich. This is an enormous win for John Kasich because it keeps his presidential hopes alive, because Gore has indeed won those Upper Midwest states including Iowa, which we called just ten minutes ago, and now, it is down to only one state. John Kasich has 268 electoral votes, Al Gore has 259 electoral votes, and it's Al Gore's home state of Tennessee, where John Kasich leads by just 3,500 votes with 93 percent of the vote in, that will decide the presidency. Tennessee and its all important 11 electoral votes and the United States presidency both hang in the balance.

-from CBS' Election Night 2004 coverage on November 3, 2004 at 12:21 AM

-

Tim Russert: Would you have imagined that Tennessee would be the state to decide this election? Demographically, it's a state that Kasich should've won by several points, even with Al Gore's home state advantage. I think what really hurt Kasich here is that he didn't push those social issues as much, he chose to really focus hard on the economy. I think the fact that Rick Santorum still has a Senate seat and that he did so well in the primaries shows that there are segments of America, especially down here in the Bible Belt, that are responsive to social conservatism. In the polls leading up to the election, a large segment of voters did list "morality" as one of their leading issues going into the election.

Tom Brokaw: And of course Al Gore still fairly conservative on those social issues compared to I think a growing segment of his party. He did come out in support of civil unions but also is against gay marriage itself, which, with the increasing number of states legalizing gay marriage has become an issue among an increasing number of evangelical voters, who are starting to come back out of the shadows again and vote in larger numbers.

Russert: With 97 percent of the vote in, Al Gore clinging to less than a thousand vote lead in Tennessee, and...you have to imagine that there's probably going to be another recount even after this state is called. So we have, for the second straight election probably, a recount situation that could drag on for weeks.

Brokaw: And not that it matters, but as you can see from our updated count, we have in fact called the national popular vote for Al Gore, it looks like Gore will indeed win the national popular vote, he's up by just under a million votes right now. So he could potentially lose the presidency but win the popular vote.

Russert: And believe it or not he could get a majority of the popular vote, which hasn't been done since George Bush beat Michael Dukakis in 1988. He could end up with a hair over 50% of the overall popular vote and still lose the presidency.

-from NBC's Election Night 2004 coverage on November 3, 2004, at 1:37 AM

-

Dan Rather: So once again, CBS News can confirm that the Democrats have retaken control of the House, 219 to 216, and the Senate, 51 to 49. We still cannot make any call on the state of Tennessee, though Al Gore's lead in that state has been widening as the last of the votes continue to be counted. We now- *stops and listens to something in his earpiece* ....we're now getting an updated count from the state of Tennessee, and... we believe... *keeps listening* All right, right now we still don't have any more updated counts from that state.

-from CBS' Election Night 2004 coverage on November 3, 2004 at 2:35 AM

-

Katie Couric: It's Wednesday, 6:00 AM, the night after the presidential election, and the race is still too close to call. It's all come down to Tennessee, and with votes still left to be counted in that state, Al Gore holds a lead of just 9,500 votes over John Kasich.

Matt Lauer: Last night's presidential election was every bit as suspenseful as the election of 2000, which wasn't settled for weeks after John McCain pushed for a recount in Florida. Will Kasich do the same in Tennessee?

-from NBC's Today broadcast on November 3, 2004 at 6:00 AM

-

Charles Gibson: And Thomas Ravenel's surprising victory over longtime Democratic senator Fritz Hollings was one of the biggest surprises of the night. Republicans actually did quite well in the night's Senate races, though they couldn't prevail in what was probably the night's most high profile Senate race, the race between John F. Kennedy Jr. and former New York City mayor Rudy Giuliani.

Diane Sawyer: Despite polls being fairly close throughout the election cycle, in the end, Kennedy pulled away and he'll be joining his uncle Ted Kennedy in the United States Senate.

Gibson: Before we continue, I am getting an update from our producers... and... it appears that ABC News may actually be ready to make a call in the presidential race.

Sawyer: That's right, we're going to go to Peter Jennings who's been working all night in the newsroom, he may have a call to make for us...Peter?

Peter Jennings: Thank you Diane, and yes indeed, ABC News does indeed have a call to make in the presidential election. At 6:37 AM on the East Coast, we can indeed call the state of Tennessee and the presidency for Al Gore.

*A graphic of Al Gore along with "RE-ELECTED PRESIDENT" in big letters is shown on the screen.*

Jennings: ABC News feels confident enough to make that call due to the fact that Gore's lead in the state continues to increase and there are very few votes left outstanding. We do not believe John Kasich will concede at this time but we can in fact call the election, one of the closest in modern American history, for Al Gore.

-from ABC's broadcast of Good Morning America on November 3, 2004 at 7:44 AM

-

"While I am deeply disappointed in the results of this election, I will not be requesting a recount of any of the states at this time. It is my understanding that at least one of the states is close enough that there will be an automatic recount of the votes, but I do not believe that the recount will produce a different result. Let it be known that this election is not a mandate for President Gore's policies. Americans have spoken, and nearly half of them desire a change in this country. It is my hope and my desire that President Gore reach far across the aisle to include Republicans in legislation and policymaking over the next four years, so that the voices of the Americans I so proudly represented and will continue to represent in the years to come will not be silenced. Americans will continue to hold their elected officials accountable every step of the way, and our deeply divided government must be a bipartisan one in order to continue to move this country forward."
-excerpted from John Kasich's concession speech on November 3, 2004 at 6:55 PM

-

"The votes are counted, and the American people have spoken. I am grateful for the opportunity to continue to work for the American people, to create better jobs, to push forward new technology, to provide better health care and services for the American people, and to protect our planet from the scourge of global warming and environmental destruction. And yet, at the same time, I realize how close this election was and that many of my fellow Americans don't see eye-to-eye with those who did vote for me. For those who are disappointed with the results of this election, let me reassure you that I will reach across the aisle to Republicans in Congress and in state governorships and legislatures to do right by the American people. I understand that in this great country, where our founding fathers saw the wisdom in ensuring that government would not be controlled by one man or even by one party, but by a cross-section of people from all walks of life in order to ensure compromise in all things, that my fellow Democrats and I must be open to ideas and suggestions from Republicans, and that any legislation that reaches my desk will need to have input from both parties. I encourage the American people, no matter what their political affiliations, to be active participants in our democracy. Call your Congressmen, call your Senators, let them know what they need to do to make America a better place to live and work for all Americans. And let me know as well. I took this job to represent all Americans, and I will continue to do that every day as I serve in the White House for four more years as your president. Let us work together, let us cross these bridges together, and let us fight these battles together!"
-excerpted from Al Gore's victory speech on November 3, 2004 at 7:47 PM

-

Al Gore had won a second term, and with Democratic control in both chambers of Congress, he now had the ability to move his agenda forward like never before. He would begin his second term by pushing hard for the minimum wage to be increased to $9.00/hr., and would also renew his commitment to improving health care for all Americans, though with Democrats holding only the slimmest of leads in Congress, pushing forward anything resembling a single payer system would be next to impossible. He would also continue his commitment to environmental issues, and with climate change becoming an increasing threat in the minds of many, environmental legislation would remain the centerpiece of Gore's agenda. With Gore winning a second term, it would ensure Democratic control of the White House for at least 16 consecutive years... a very long time, especially in the divided modern political age. While Gore would hope for the best, there was always the threat of the second term curse rearing its head... and with trouble still brewing at home and abroad, Gore's second term would almost certainly be more difficult than his first.

-

U.S. HOUSE OF REPRESENTATIVES ELECTION RESULTS

Democrats - 219 (+4)
Republicans - 216 (-4)

-

U.S. SENATE ELECTION RESULTS

Democrats - 50 (-1)
Republicans - 49 (+1)
Independents - 1 (Bernie Sanders, caucuses with Democrats)

-

FINAL PRESIDENTIAL POPULAR VOTE TALLY

Al Gore - 60,312,667
John Kasich - 59,280,354

-

KioesvU.jpg


(Source: Created on 270towin.com)
 
Last edited:
Status
Not open for further replies.
Top