Box cover of
Dishonored, a 2017 action-adventure desk combine game.
Set in a semi-fantastical alternate 18th century North America, where the discovery of whale oil-powered engines ushered in a somewhat earlier industrial revolution,
Dishonored follows the story of Jacques Aubertin.
A war not unlike the real Seven Years War has broken out in North America a few months prior to the events of the game's story. However, there are two major differences : The level of technology is already reminescent of that from the War of Secession era and the British Empire has recently undergone a coup d'état, in which the royal family was deposed and replaced with a Cromwellian military dictatorship. Though monarchist loyalists remain in both Britain and the colonies, they are forced underground, forming occasional resistance groups. The new government of British America then launches the aforementioned war against unprepared New France.
Aubertin, an Acadian fisherman and retired mercenary, lives happily on the isle of Miquelon until his town is invaded by the armies of the alternate British North America colonies. His hometown ravaged and torched, family and friends butchered and all hope lost, Aubertin swears revenge... Donning a hand-made metal skull mask and his dark old fisherman coat, he launches a campaign of sabotage and assasinations against the occupiers of Miquelon. Though he is unable to effectively undermine the occupation, in a mere few weeks, he becomes the stuff of legends among the locals, settler and occupier alike. Dubbed "The Avenging Rook of Miquelon" - or, more colloquially, "Corvo" - the mere mention of his possible presence is enough to give many a guard the chillls...
Jacques eventually stoves away on one of the navy ships and reaches the mainland, determined to inflict as much damage as possible on the new regime ruling the British colonies. At first driven purely by the thirst for retribution, he eventually starts caring for the plight of his countrymen, seeing droves of them daily harassed by the horrors of industrial war and ruthless military occupation. Realizing he must upturn the regime's roots where they are deepest - in the capital city of Montreál - he heads to the metropolis, renounces his original identity completely and eventually becomes a valuable ally of both the New French and British Royalist resistance. Here, in the seedy underbelly of a tired, occupied city, ends Jacques Aubertine's life... And starts Corvo's main adventure... One that will earn him his second nom-de-guerre : "The Blade of Montreál".
The game has multiple endings, depending on how the player character influenced Corvo's actions and what means he used to overthrow the occupation of the capital. The best possible ending features the liberation of the city and the beginning of the end of the occupation. It is followed by a brief "sequel hook" for a possible second installment - one that will, according to the developers, feature the overthrow of the invaders' government and the struggle to restore the royal throne both in North America and the British Isles.
Dishonored is broken up into a large number of missions set in a wide variety of locales throughout northeast Northern America. The gameplay places emphasis on stealth, but gives the player plenty of choices when engaging in close and ranged combat as well, or just knocking out and distracting enemies. Though Corvo is more than a decent enough fighter due to his mercenary background, his unwillingness to work in teams of saboteurs, spies or assasins means he is a "lone wolf" in each mission and needs to avoid getting surrounded by too many enemies at once... Armed with his trusty lockpicks, flintlock and whale oil pistols, daggers, cutlasses, grappling hooks and with some knowledge of magic taught to him by an old Métis psychic, Corvo must walk the mean streets, rooftops and sewers of Montreál and fulfill a host of objectives before the resistance fighters can move in and do their thing. The main story writer for the game was Andrew Bliss, son of notable spec-fic writer Greg Bliss.
One of the TV news channels in the US caused a major controversy when its political pundit, Matt Anderson, accussed the game of being "
subliminal anti-American propaganda with a neo-freedomite bend". According to Anderson, Corvo's Cajun connections, stylized skull mask and vaguely southern gentleman-esque casual attire are manifestations of sympathy with the former CSA, its freedomite regime and some of the paramilitaries that assisted it or cropped up after the war. He also commented on the early industrial war between British and French colonies in North America being an allegory of the War of Secession. He even claimed that he had found parallels to the last global war. "
This Crowo whatshisname... If he had lived during the SGW, he'd be literally backstabbing Union citizens and selling us out to the freedomites and their death camps !", procclaimed Anderson loudly. He then went on to further accuse the game for stirring up revisionist discord between the Republic of Quebec and the US, and the US and Mormon communities. One of the fictional religious groups in the setting, he argued, is clearly an analogue of the Mormon church, with "
clearly LDS-like temples that lure the locals inside and... don't interrupt me... lure them inside and train them in what... Train them to be people bombs ! I haven't played it, but I'm sure of it.". One of the developers, frustrated, dropped by as a guest. He argued that "The Chapel of Joe the Prophet" from the setting is only a fictional Protestant church with some minor inspiration from American Mennonite and early LDS history. Anderson, unconvinced, concluded: "
This game is just un-American and uncontinental. It is a trojan horse of neo-freedomites and freedomite anti-US Quebecois, sent to corrupt our youth. Ban this sick filth !"
Luckily, his far-fetched condemnation was largely ignored in favour of the praise the game had received after its release. Ironically enough, Anderson's rants led only to increased sales, with the game becoming one of the bestsellers of 2017. Scriptwriter Andrew Bliss refused to comment on the accusations, but according to apocryphal information, he was overheard saying : "
Mr. Anderson might have been overexperimenting with certain substances..."
(OOC: Combines, a.k.a. computers, are a bit behind in development in TL-191, hence why it comes out later and why it actually has older-looking graphics than OTL's
Dishonored. The TL-191 news channel and its controversy-seeking pundits are kind of an ATL Fox News, Russia Today or other channels of their ilk.
)