It brought up some interesting points at leastWow, didn't expect my post to end up here, what's your opinion on that?
It brought up some interesting points at leastWow, didn't expect my post to end up here, what's your opinion on that?
That is great! Having democracy be an end to everything sound is rather western centric in my eyes, this move will be a great thing.A dev in discord wrote this:
they all are just different interpretations of what ''fascism'' is.Also devs confirmed that all four contenders for Duce position will be fascist ideology wise, there will be no hidden natsoc/ultranat path as I originally suspected.
I have mixed feelings, but overall lean in favor of removing canon. The proposed TNO2/3 dev canon was certainly interesting and brought up some interesting questions about the ramifications of an (alternate) cold war and some metacommentary on the narratives that surround "winning" such a conflict.I'm so happy canon is gone.
That actually is a good idea. I haven’t seen anyone think of a Japanese-American Cold War start date in the 90’s.This means we could potentially once the 70s era get content see some really cursed outcomes like post-Bormann recovery+cold war victory for the Nazis, as well as maybe L-NPP dominance ending, albeit one that leaves the US in a really crippled state and cut off from the rest of the world(still think NPP-Y will be a massive WW3 failstate)
Regarding Canon: This also means TNO3 is cancelled, I expect the endless wave of KRG and KN style 21st century sequel mods being made but never realized in 5....4.....3....2.....1.
No real joke, just a reference to the specific sub-faction. Would you prefer "Revisionist Post-Fascist Russian Nationalism with Corporatist Characteristics and Baldness"?What's the joke in "Makatogadan"?
I have mixed feelings, but overall lean in favor of removing canon. The proposed TNO2/3 dev canon was certainly interesting and brought up some interesting questions about the ramifications of an (alternate) cold war and some metacommentary on the narratives that surround "winning" such a conflict.
On the other hand, delineating a canon winner/unifier/leader/path/result was absolutely detrimental to my enjoyment of the mod, delegitimizing emotional and intellectual investment in all other options. This was tougher in some cases than others. For example, I remember thinking the canon for Germany 1963 was creative (the canon appointment is an ideologically motivated process, but the actual winning successor is a different, more practical victor who implements realpolitik and builds a broad coalition of established but conflicting interests), and yet I still felt I couldn't invest as much into the other successors. Alternatively, I remember greatly disliking the canon for Russia and America. Zhukov is a very interesting route, but the limitation of his post-unification actions and the semi-reversion to "classic USSR-ness" feels just the slightest bit "safe" in contrast to the set-ups and ideological variation that makes Russia 1962 so interesting (also, personal bias: I don't like CyberNovosibirsk 2077 and Matakogadan as canon regional unifiers, but that's just my preference). In America, this was summarily flawed in execution. They went through the whole route of designing the NPP as this wacky Frankenstein product of strange historical confluences and then...they never win? Never get any office? Never influence a major political development? A major wasted opportunity, in my opinion.
This new canon-free route is perhaps more conducive to invested exploration in the breadth and depth of all the various routes available in TNO. [Insert falsetto utopian voice] When nothing is canon, everything is canon!
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That doesn’t make sense at all. I largely agree the canon was a mistake, but now the deluge of sequel mod ideas is going to be interesting.What's particuarly jarring about 2WRW canon is that the person that forces Germany and Russia to the table is not MacNamara as people previously thought but McGovern. Now while this is IC for McGovern, it makes the US/OFN out to be uber-idealistic fools than some antagionistic force that will impose a not-so-good world order on it's own right.
Indeed. De-canonization can neatly do away with such paradoxes, perhaps matching responses to events like the 2WRW to the specific identities involved to some extent, or otherwise leave it to the (now freed) imaginations of the players.What's particuarly jarring about 2WRW canon is that the person that forces Germany and Russia to the table is not MacNamara as people previously thought but McGovern. Now while this is IC for McGovern, it makes the US/OFN out to be uber-idealistic fools than some antagionistic force that will impose a not-so-good world order on it's own right.
I've long thought TNO could employ Kaiserreich's model of a in-depth foundation with a very open-ended spectrum of options that creative worldbuilders can craft into their own submod takes on possible results of the original scenario. And then, never, ever release them .That doesn’t make sense at all. I largely agree the canon was a mistake, but now the deluge of sequel mod ideas is going to be interesting.
Given how this statement coincides with todays leak, I assume that means most, or even all, of the Quadrumvirate paths will not be fail states and can very well forge their own visions for Italy which will endure for the (foreseeable at least) future.A dev in discord wrote this:
I wouldn't really call freedom of expression and basic human rights "Western centric", but whatever.That is great! Having democracy be an end to everything sound is rather western centric in my eyes, this move will be a great thing.
I think Vyatka's easier, but if you made West Alaska your screensaver you got do your first game there! You owe it to Snake, I mean Big Boss, I mean Werbell.Should I start my first TNO game as LibDem Vyatka or as WerBell, and which is the easier playthrough?
Another message from the dev:
The dev confirmed to me what I thought: TNO2 will be a massive update all the way from 1962 rather than a new start date