Kaiserreich: Legacy of the Weltkrieg

Playing as Lianggiang Clique means you're fighting the world.

If you're able to hold on until you make the point of either the Guangdong Federal Government or better yet, the United Provinces of China... It's worth fighting the whole world again.
 
Sure, I used cheats to see what was ahead, and when I made the decision to get back the Legation Cities via the Decisions folder, the motherfuckers at Shanghai decided to kickstart the Pacific Front of the Second Weltkrieg by calling in Germany and Japan and their allies.

And Canada and the US joined in the gangbang. Against me.

All for a few coastal cities.
 

AeroTheZealousOne

Monthly Donor
Playing as Lianggiang Clique means you're fighting the world.

If you're able to hold on until you make the point of either the Guangdong Federal Government or better yet, the United Provinces of China... It's worth fighting the whole world again.

Question for the whole thread: Which path is more wholesome, Federalist Lianggung Clique, or SocDem Left-KMT under Song Qingling, and why?
 
Question for the whole thread: Which path is more wholesome, Federalist Lianggung Clique, or SocDem Left-KMT under Song Qingling, and why?

Haven't played the Left KMT, but as the Federalist China once you survive your civil war and the fall of the Dynarchy you can build tall.

You'll be given decisions on having the other provinces or cliques from Shanxi to Tibet to Yunnan become part of your government peacefully. If they do, great.

Now they're your allies and serve as buffers to other hostile states namely the Qing and Fengtian.

If they don't you have an instant casus belli to annex said province.

And if you now control Beijing at some point, you have a Third Conference as a National Decision and those allied buffer states? They become now a core part of the United Provinces without the pesky occupation and conquer wargoal hoops.
 
Oddly-specific signs you've read too much Kaiserreich lore #8345:

You're academically researching infrastructural policy from the "Nanjing decade" (1927-1937) when you come across a public treatise on the value of reconstruction for reunifying China. You notice the author is one "Wang Ching-wei" and your first thought is "If he wants the Revive China Program, guess he's gonna rush the 1st Repatriated Congress focus" :coldsweat:.
 
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AeroTheZealousOne

Monthly Donor
Liangguang just because you can do things peacefully.

Left-KMT is a Hell of a challenge, but Liangguang is my favorite.

I did unite China under the Left-KMT once, except the world was stuck in a Cold War with an authoritarian Entente versus a Russian bloc led by Savinkov. The world left me alone up until I called it quits in the early '50s, but it was quite the slog, let me say.

And seeing as things can no longer be settled peacefully in the United States, any less blood to be shed for a better world is something to strive for. I guess I know what my next playthrough will be!


Haven't played the Left KMT, but as the Federalist China once you survive your civil war and the fall of the Dynarchy you can build tall.

You'll be given decisions on having the other provinces or cliques from Shanxi to Tibet to Yunnan become part of your government peacefully. If they do, great.

Now they're your allies and serve as buffers to other hostile states namely the Qing and Fengtian.

If they don't you have an instant casus belli to annex said province.

And if you now control Beijing at some point, you have a Third Conference as a National Decision and those allied buffer states? They become now a core part of the United Provinces without the pesky occupation and conquer wargoal hoops.

That sounds incredibly awesome! The ability to align large portions of the Middle Kingdom under an aspiring Republican without firing a shot is, from my view, nothing less than impressive. (It also looks like I missed the Dev Diary on the Lianggung Clique all that time ago, so that's something I'll have to go read.)


Thank you both for your input! :D
 
Honestly, China's basically the only place where I don't want to play one of the socialist paths. Normally the socialist paths range from good to CommieNazi, but all the socialist Republic of China paths are some form of authoritarian cloaked in complicated ideobabble.

Governor Chen's simple, coherent ideology and promotion of local democracy is a breath of fresh air, and my dream is a theoretical socdem RoC/Federalist rapprochement.
 
I did unite China under the Left-KMT once, except the world was stuck in a Cold War with an authoritarian Entente versus a Russian bloc led by Savinkov. The world left me alone up until I called it quits in the early '50s, but it was quite the slog, let me say.

And seeing as things can no longer be settled peacefully in the United States, any less blood to be shed for a better world is something to strive for. I guess I know what my next playthrough will be!




That sounds incredibly awesome! The ability to align large portions of the Middle Kingdom under an aspiring Republican without firing a shot is, from my view, nothing less than impressive. (It also looks like I missed the Dev Diary on the Lianggung Clique all that time ago, so that's something I'll have to go read.)


Thank you both for your input! :D

Fun fact:

When a Peace Treaty happens, try not to immediately liberate the countries you've conquered as Federal China.

I made that mistake with Korea and Vietnam from fighting and surviving the Gangbang War thanks to the fucking Legation Cities.

Why?

Because you'll be given a time-limited decision The Fate of X Country.

I liberated them via that decision and then checked for integrating some provinces.

Lo and behold, I could now ask those liberated countries via decisom to become members of the United Provinces! Hooray!

And that is how Mongolia, Burma, Siam, and Malaya became a core part of Federalist China. Except Korea and Vietnam which I could not go to because I liberated them via the Peace Treaty.
 
and my dream is a theoretical socdem RoC/Federalist rapprochement.

Apparently, this is something that the devs want to implement at some point, along with more post-unification content for more paths and also more people people who can support Qing restoration.
 
So, I asked Drozdovite about Andesia, the soviet union analogue that Justo can create in the Argentinian Commune, and this is what he replied

"It would spend the first decade or two stabilizing, after that it is really up to interpretation whether it'll be too busy melting down, or attempting to reform to avoid a meltdown. Considering how Justo's plan boils down to a centrally planned, centrally ruled continent straight from Buenos Aires, the logistics and the technology of the time don't exactly match up what he wants. It could be a major regional power, but it is still far from projecting as much power as something like the US does. It's also just Andesia, not Andesian union. "
 
Has anyone thought about what a realistic(ish) Kaiserreich could be, while still maintaining most of the original key elements?

I would think :
  • British Revolution either doesn't happen or occurs as a more general pushback against the conservative monarchy, and it establishes a SocDem Republic with Liberals still being a major force.
  • Russia by 1936 is either under a reactionary White figure's control, or Savinkov's faction is about to seize power. This makes Russia into more of France's right-wing mirror.
  • Entente is either fully fascist or highly reactionary. Russia should almost always join the Entente, making the faction into more than the Reichspakt's lapdog.
  • American Civil War is less of a three-way war, but more of a two-way war. In that Long and the Syndicalists realistically should form a kind of United Front at the start of the war to oppose the Federalists, who would in turn gain assistance from Canada and the Entente. With opposition to the current regime centralized under a single banner, a Civil War is in turn more likely. Additionally, it opens up new options for post-civil war content, as either the Longist faction or the Syndicalist faction can gain influence/power over each other.
  • Not only should Germany go through Black Monday, but if it mismanages the crisis too much, Mitteleuropan puppet countries will rise up against the Reich.
  • Mussolini doesn't become a socialist again (he left the socialist movement before the KR POD)
  • Thus, Totalism isn't a major thing on the Left, being replaced more by general authoritarian socialism.
 
American Civil War is less of a three-way war, but more of a two-way war. In that Long and the Syndicalists realistically should form a kind of United Front at the start of the war to oppose the Federalists, who would in turn gain assistance from Canada and the Entente. With opposition to the current regime centralized under a single banner, a Civil War is in turn more likely. Additionally, it opens up new options for post-civil war content, as either the Longist faction or the Syndicalist faction can gain influence/power over each other.

The way I've thought of it is that instead of less factions there should be far more - Long's South really should be a competing mess of groups vying for power with Long himself holding his power base in Louisiana and some outlying areas and from there he can try and unify the chaos in the southern states. The CSA would in my mind not begin as a unified syndicalist entity with entire states declaring for them, but probably start out as urban worker's councils and then expand outward to control the countryside over the course of weeks in the chaos of the civil war (with a lot more entities also playing a role like the strong Klan presence in Indiana and Detroit specifically causing havoc. With a MacArthur coup I think that we might see more localized versions of the PSA in states like Arizona that don't go along with the new government and are simply run by their governors. Basically: far more chaos imo instead of a two faction struggle.
 
Honestly, I like the 2ACW as it is, because it's a good mix of plausible and playable, and the post-war power struggles do make it clear that Long's coalition is indeed a very shaky one.
 
I think the 2ACW isn't as unrealistic as people think. I mean, America in KRTL was in a Great Depression since 1925. Even in OTL, there was plenty of revolutionary potential. But Kaiserreich has the populist and anti-establishment energy forged by the Depression split off into two separate camps, thus making another Civil War rather unlikely. I would think both the Longists and Syndicalists would at least see eye to eye for long enough to take out the Federalists. I definitely don't see Long siding with the KKK (both of them hated each other). And I really don't get why Long would side with the "big money interests", when his entire platform rails against those very interests. While Long certainly disliked communism IOTL, syndicalism in KRTL is generally far milder and more democratic.
 
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