More ideas:
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Fatherland of France
France is a nation hungry for one thing and one thing only: Revenge. After losing their African colonies, including Algeria which they'd always intended to integrate no matter how many natives objected, in the Great War, the French were humiliated, forced to pay ruinous war debts, and generally looked down upon by the ascendant Germany. But with the German economy in the toilet and France forcibly reunited under the aegis of visionary dictator Charles Maurras, the French patrimony will be restored and the Boche driven back to Berlin! All who claim rightful French soil--be it the Germans, their Moroccan lackeys, the Americans' Liberian puppets, or even the Italians or British should their colonial or European claims ever overlap with those of France--will be driven into the sea! Hail to the Fatherland! Hail to France! Hail to Maurras!
By 1936, Maurras has largely solidified his control over France. His primary concerns are now the burgeoning Viet Minh insurgency in French Indochina (which Maurras can quietly cut loose once war with Germany has begun), and building up for revenge against Germany. His choices are relatively limited--should he take a Sorelian (Strasserist) or Darwinist (insane corporate fascism more like OTL's Nazis) approach to the economy, what should he focus on in the war department, and is Russia or Britain a better good-buddy in the coming war? Gameplay is primarily centered around winning the war, after which Maurras will be assassinated by German resistance fighters on a visit to conquered Berlin. His replacement is decided in the following power struggle; Marcel Bucard is a pretty standard fascist who will expand Maurras's personality cult and create a Byzantine bureaucracy liable to collapse under its own weight, Jacques Doirot wants a weird socialist-fascist mashup (think Strasserism), and a royalist clique wants to restore the French monarchy. Obviously, none of these options are really competent, and France is, um, not gonna be a pleasant place to live for a while.
Confederate States of America
The CSA, whatever Featherston claims, is a third-world country, and will be lucky to last more than, like, a year against the raw industrial power of the United States. Sure, the alliance network known as the Hammer of Liberty only contains the Union and Liberia at game start, but let's be realistic here--the South is a wreck. It was never all that rich, its economic system is laughably out of date (too agrarian, cash-crop focused, not many factories), a third of the population are angry black people with socialist sympathies, and Featherston's genocide plan is, relatively speaking, significantly more ambitious and difficult to accomplish even in a vacuum than OTL Generalplan Ost.
If by some miracle/player intervention the CSA stands victorious, there's not even that much to do. Featherston is an evil racist dictator. There's no free speech and no real elections. Instability is obscene what with the CSA having to police way more people than it has any capability of doing. Revolts are probably going to break out even before and definitely soon after a total victory.
I guess it could be a challenge to un-screw this evil mess, but why bother? Just freedomize 'em as the good ol' US of A.