(Author's Note: Managed to cool down the house enough to have some time to write and post this. Can't promise I'll be resuming my regular update schedule this week, but hopefully I can crank out a couple more updates before the repairman gets our AC fixed this weekend.)
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"Hello. I am Satoru Iwata, and this is Nintendo Direct, where we will be communicating directly to you, Nintendo fans, about the games that we have planned for the future. I would like to start by thanking each and every one of you for playing our games. Here at Nintendo, we love games and being able to bring the joy and excitement and fun of Nintendo to all of you is a great privilege, and one that I am very grateful to be able to provide for you. I would like to begin this Nintendo Direct presentation by discussing our newest handheld game device, the Nintendo Connect. The Nintendo Connect will allow you to enjoy our games like never before, both at home and wherever you are. It will also allow you to connect to a wide array of electronic devices, including our very own Nintendo Sapphire. Please watch this brief video where we will show you just what Nintendo Connect can bring to you."
-Satoru Iwata's introduction to the October 6, 2011 Nintendo Direct presentation
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Nintendo released a 40 minute video to their website and to Videocean, Youtube, and Okuma today, called the Nintendo Direct. Somewhat similar to their E3 presentation, but in a more intimate, "direct to the viewer" sort of fashion, the Direct presentation showed off numerous games, some of which have already been revealed, some of which are new. The Direct was primarily presented by Satoru Iwata, who gave a brief introduction in which he thanked the viewers, and then segued into a brief (about two minute long) Nintendo Connect video. The video didn't show off a lot of new features, but was pretty slickly produced, showing off people using the Connect not just to play games (including Mario and Zelda), but to connect to various music devices, and even showed off someone playing Super Mario Laboratory, the Sapphire Mario planned for next year, on the Connect in the middle of a park, demonstrating the device's connectivity. After this brief video, Iwata returned with Katsuya Eguchi, to show off some of the games planned for the device. We got a nice new look at The Legend Of Zelda: Tower Of Sentinels, planned for release at the Connect's launch. We saw a lot more of the tower, and some truly big rooms were revealed, as big as any in the console Zelda dungeons and proof that this was a serious Zelda title every big as big and complex as the console games even though it takes place in one giant building. We also got some looks at the game's emphasis on vertical movement, revealing that a lot of the items Link would be picking up would help him move vertically through the tower. Iwata discussed Parcels: Special Delivery next, and was somewhat giddy as he showed off a couple of the game's new tricks, including scooter stunts and the ability to recruit different people to deliver packages for you. Footage from Wave Race and Infinitia was also briefly shown, before we got a brand new game reveal: Snap!, a game utilizing the Connect's camera in order to take pictures of real life things and using the Connect's AR capabilities to allow players to manipulate real world objects in a virtual landscape. The game also seems to hearken back to the old Game Boy Camera peripheral, with many of the same wacky functions and mini-games. Iwata then showed off how Snap! could use the Connect's connectivity to allow players to connect to certain models of Sony digital cameras to import those pictures into the game. Iwata gave the Connect's price and release date one last time, then introduced Mark Cerny to talk about Pokemon: Legend Quest.
Cerny's Legend Quest segment, which lasted about five minutes, focused mostly on two things: interactive battles and the game's main story. Battles looked more beautiful than ever, with amazing Pokemon animations only possible on the Nintendo Sapphire. Battles have never looked closer to their appearance in the anime series, and though not every move looks perfect in Legend Quest, no Pokemon game has ever looked this beautiful. Then, we got some story teasers, in which the Collector appeared to be bringing legendary and mythical Pokemon together, and we even saw a glimpse of the brand new Pokemon, which appears to be some kind of humanoid creature with spikes surrounded by floating rings. We only saw the creature in silhouette, but it was a captivating tease as the segment ended and things went back to Iwata. Iwata gave a brief introduction for a brand new Yoshi Sapphire game, which focuses on underwater exploration. The gameplay/story video showed Yoshi swimming underwater and turning into things like a submarine and a shark, and even introducing us to Meryoshis, Yoshis with mermaid tails. The game looks to be a 2-D platforming adventure title, and while it will focus on underwater gameplay, there's plenty of land exploration to be had as well. Yoshi And The Mysterious Lake is currently targeting a Spring 2012 release date. We then segued right into the next Sapphire preview with no introduction from Iwata: Midia And The Gift Of Aqua, Fumito Ueda's upcoming epic adventure game, which we've only been getting snippets of information about (and which was absent from Nintendo's E3 keynote, though it was playable on the floor). This preview showed off Midia using water to solve puzzles and progress downward through the tower, and while the game looks almost as if it could be Zelda: Tower Of Sentinels in reverse, there was plenty to distinguish it, including an emphasis on mystery and stealth, with much less combat than Zelda (in fact, the preview showed off no combat at all). After the Midia segment, we returned to Iwata, who discussed the Game Boy Supernova and its success, thanking the people who've played Supernova games over the years, and then promising more games to come. We then launched into another narrated video segment which showed off three upcoming Supernova games, including Final Fantasy: Dissidia II (showing off no real new information but some neat gameplay scenes), Code Of Princess (a sidescrolling hack and slash title from Atlus in which a princess and her friends battle monsters and zombies), and most intriguingly, a story/gameplay video for Fire Emblem Echoes: Fall Of The Shadow Dragon. The trailer focuses on the two protagonists, Jughart and his sister Claudia, forced to flee after their kingdom falls. The trailer promises a darker, more mature Fire Emblem game than previous titles, with lots of dramatic and tragic scenes shown and an increased level of violence from previous games. The in-battle graphics rival anything yet seen on the Supernova, and the trailer made it clear that this game looks to send the Supernova out in style. It and Code Of Princess will be released in 2012, while Dissidia II comes later this year.
Iwata then briefly introduced a quick "sizzle reel"-type segment for upcoming third party titles, in which brief, narrated video clips of about 30 seconds in length were shown for a succession of games. These included Call Of Duty: Nightfall, Assassin's Creed Revelations, Thrillseekers: Motocross, Max Payne 5, and International Rally. The most intriguing preview was of Diablo III, confirming that Blizzard's latest dungeon crawler will be headed to consoles and that the Sapphire will be among them. The Diablo III segment took the form of a brand new, minute long trailer, and this concluded the sizzle reel, after which we were then shown a slightly fuller trailer for the next Twisted Metal game, Twisted Metal Chaos 3, coming next year to the Sapphire. This trailer gave more details than the E3 trailer, focusing on characters other than Sweet Tooth, and then showing off some gameplay in which cars chased each other through fantastical environments. Twisted Metal Chaos 3 will seemingly feature stages a bit less realistic than those of the previous two games, perhaps introducing some fantasy elements into the series for the first time (though it could just be one of Sweet Tooth's twisted fever dreams). After the Twisted Metal Chaos 3 trailer, Iwata introduced Tetsuya Takahashi, and we cut to a video of Takahashi discussing Final Fantasy XIII, which was said to be entering the final stretch of development in preparation for a 2012 release. We got more footage from the game than ever before, showing off the familiar espers Ifrit and Titan as massive beasts erupting from the Earth to wreck futuristic cities. The protagonists are among the brave soldiers who fight these beasts, riding mechs known as Guardian Skells. Unlike the Guardians featured in Final Fantasy VIII (which themselves were based on classic espers/summons), these Skells must be assembled from parts, much like the mechs in Mechatos, which this game seems to take some inspiration from. Like Final Fantasy XII, Final Fantasy XIII will take place in a massive, open world, with battles fought on the map in real time. Final Fantasy XIII looks even more epic and grand than XII, and will be coming to the Sapphire sometime next year. After this, we went back to Iwata, who once again thanked the player for watching the Nintendo Direct, but then promised one more game to show. We then saw a trailer for a new game that takes place in the depths of space. A ship lands on a desolate world, and as soon as Samus emerged from her ship, we knew this was another Metroid trailer. She radios to Phiria, one of her companions from the previous game, but the call is interrupted as Samus is crushed to the ground by an invisible force. Samus looks to see a massive black hole in the sky. The rest of the trailer intersperses gameplay and cutscenes together, and shows Samus on a planet tormented by the force of gravity, which she herself must utilize to battle the monsters she finds and escape the planet. We see Samus using a gravity gun, and even flying through the air as she flees a dragon-like beast across a shattered moon. The game's title is shown as Metroid Gravity, and the release window of 2012 is given. After this trailer, Iwata once again thanked the audience and told them to expect more Nintendo Direct presentations in the future, with even more games and some interesting surprises as well.
Overall, the inaugural Nintendo Direct was short, sweet, and to the point, giving viewers a nice roadmap of where Nintendo games are headed into the next year. It'll be nice to get these periodic updates about new games and potentially new hardware, and one has to expect that the Sapphire's successor, whenever it's released, may be introduced to the world via a Nintendo Direct presentation.
-from Super Nintendo CD Chalmers' Nintendo blog update on October 6, 2011
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Tokyo Game Show 2011 was surprisingly light on new game announcements, with the two biggest games of the show being ones we've already seen introduced before: Final Fantasy XIII and Metal Gear Solid III: Angels Fall. The two games were both playable at this year's show, and lines stretched past many other booths despite the large number of kiosks set up to demo these two games at Square and Konami's displays. Final Fantasy XIII, which plays much like Final Fantasy XII but in a futuristic setting and with a fresh coat of paint, introduced us to the Guardian Skells, and there were two playable scenarios: a human party and a human party decked out in these new mechs. The human party, consisting of primary protagonist Gash and his two female squadmates, Lune and Ilayna, explored a slum connected to a large city. This slum area was full of vagabonds and small monsters, and the whole time we explored, we could see the glowing towers of the city nearby. We can't emphasize enough how much this game feels like Final Fantasy XII, with Takahashi likely going with the "if it ain't broke, don't fix it" approach. However, magic seems to be replaced mostly with weapon and "ether" techniques, and we found ourselves utilizing firearms more often than swords in battle. The Skell combat scenario, which saw Gash and Lune joining a male character, Hanto, in piloting mech suits through a dense jungle area, showed off the fighting techniques of the Skells, which can be equipped with a wide assortment of weapons, including your standard guns and energy swords, but also a battle orb and a giant chainsaw. Skells and their parts level up from combat, but can be damaged as well, and if the player's Skell is destroyed in combat and not recovered quickly enough, the player will actually have to pay to replace it, which isn't cheap (though it is possible to buy insurance for one's Skell, which is regularly deducted from the in-game bank account). The game is much more free and open than even Final Fantasy XII, with it being possible to visit a large segment of the entire world map quite early into the game, though the powerful enemies found in those parts of the game may well wreck underleveled or underprepared players. Final Fantasy XIII looks and plays awesome, and Metal Gear Solid III was equally fun, and most of the playable segments of the game focused on Vapor Snake, who is still searching for answers about her mother's fate while attempting to stop a nefarious terrorist plot and get to the bottom of a conspiracy led by the remnants of the Patriots. Vapor Snake fights with a close and personal style and much less focus on stealth than Solid Snake. We did get to play some Solid Snake segments as well, and while he's clearly aged from previous games, with gray hair and an equally gray mustache, he's still a highly capable fighter and uses a wide variety of firearms to take out his enemies (or in some cases just incapacitate them). Both Snakes move with a realism and fluidity unlike any previous game in the series, with this game running on a whole new engine from Metal Gear Peace or Outer Heaven. Konami also confirmed at the show that the game would be coming to the Apple iTwin as well as the Nintendo Sapphire, though that was pretty much a foregone conclusion already (Outer Heaven also came to the iTwin). Apart from the two big games, we did see some intriguing smaller titles, including Suda51's crazy Lollipop Chainsaw, the Gemini exclusive Resident Evil title Revelations, and another fun looking Gemini game, Deva Station Icosa, which reboots the series by cutting down on the number of playable Devas and introduces brand new gameplay mechanics and a new city to mix things up. Speaking of Apple exclusives, we also got a good look at the new Genji: An Old Man's Story, the spiritual successor to the beat 'em up adventure title Dasho: A Young Man's Story. Featuring the same mix of character-focused gameplay and open world sandbox exploration, we expect a lot from this game, and the demo available at TGS showed that the protagonist Genji has even more combat moves than his predecessor, proving the adage "beware an old man in a land where men die young". Interestingly, Google had somewhat of a big presence at the show, presenting numerous Android games by Japanese developers, and also showing off its new tech, which will be utilized in the expected Android-based Samsung collaboration console expected to launch sometime in the next two years. Google even partnered with Konami to demo Metal Gear Solid III on the new tech, though no actual announcement of a port was given. While Google was more of a sideshow than a star at TGS 2011, the company's announcement of plenty of third party support for its upcoming console shows its continued commitment to challenging its rivals in the gaming industry and providing plenty of content for prospective players.
-from a Games Over Matter blog post on TGS 2011, posted on October 14, 2011