Kaiserreich: Legacy of the Weltkrieg

Well, I happen to like map-painting. Or, more exactly, I usually can't get fired up about going into a game without some idea of what I want to see at the end of it, so just setting up everything to be random tends to be a little discouraging.

I won't lie and say that I don't have ideas on where I want a game to go.

Like, I'm playing a Canada Game right now. I wanted to mind my business for as long as possible. I wanted to wait until Germany was winning the 2WK before I started any kind of war, my hands were full in India and Oceania so my tiny army was already split (54 divisions on the American border, the rest in India holding the Indus River). I was pretty much overextended and I don't even think I was out the 30's yet. Next thing I know, idiot Nat France declared war on the Internationale, Huey Long won the Civil War against Olson and the CSA, and then promptly got couped and executed by Pelley. Pelley then asked for New England and Alaska back, I declined.

Fast forward 3 years, I control all of North America up to Costa Rica, India is completely under the Dominion, I'm island hopping my way through Indonesia on my way to Canberra and almost all of Spain is under the Entente.

The game throws you curve balls sometimes and you have to run with it. I didn't think I'd be playing as the Holy Britannian Empire, but that's how the cards fell. It's a virtue.

Edit:
I didn't plan for any of that, my contigency plan for America was to hunker down behind my forts and hope they didn't kill me too fast. Shit gets crazy sometimes.
 
Fair enough! When I play KR it's more about the story for me.
Well, I shouldn't overstate this; it's more an extension of how sometimes doing what you want to do depends on the AI doing something in particular. For example, in Equestria at War one of the nations, the River Republic, has a game path, under the Harmonic (base game Democratic but renamed) leader River Swirl, centered around forming the River Federation out of a group of neighboring nations. Her default focuses give buffs to the River Republic particularly focusing on its diplomacy with the other possible members of the River Federation, and the Republic itself sits in the middle of its faction and doesn't have any obvious expansion directions before that (on the Harmonic path).

The trouble is, forming the River Federation takes a long time--if you start off taking the relevant focuses just as soon as you get through the first couple of focuses on the Republic's political tree, it can take until late 1011 or early 1012 to actually finish the Federation tree, or about five years in game. Once you do it, the reward is supposed to be that you can annex all the nations around you (plus potentially four more nearby) for free, take control of their armies, navies, and equipment stockpiles, and get cores on their land--but every relevant nation (as many as eleven or so) gets an event asking them whether or not they actually want to be annexed, and a lot of the time the AI will either "activate secession protocols" and charge you a bunch of PP for nothing, or opt against further integration and become your puppet, with no further advantages. So you put in a lot of time and energy in...and you get nothing, or even penalized. And there's some nations that practically speaking never come on board for one reason or another, even if it's theoretically possible. The idea is cool in concept, but it can be frustrating in practice because it depends so heavily on what the AI chooses to do.

That's the kind of thing where I think, "Gee, I'd like some controls so that I could make this or that happen". In this case you actually can't control whether nations will agree to annexation, although I think there are some factors you can use to influence them, but you can make some of the nations around you fall to fascism and have to fight them instead of just sitting around for five years or so basically playing an observer game. (Or you could play as the socialists and be able to just spend PP and annex the other countries if they refuse, no muss no fuss) In point of fact I mostly use the controls in Equestria at War to randomize how things turn out, because the actual game by default has particular outcomes happening rather than randomizing them itself and it can get a little tiresome to see the same things happen every time, but in some cases directing outcomes down a particular path does mean more fun.
 
I actually really like this addition. As someone who has played Kaiserreich multiple times since I first discovered it on Darkest Hour, sometimes I just want to gain a certain result when playing and recreate a couple of head canons. It’s really frustrating that when I try to reform the Reichspakt/Mitteleuropa/colonies into something like an alliance of equals, only to have Flanders-Willonia collapse and be locked into the German sympathisers tree if I annex them. So I’ll probably get a lot of fun out of this until the China update drops.
 
Yeah, it is. I know.
By getting popular I meant the fanbase actively tweaking their games from the start. Something that I think could have some weird consequences down the line if a particular option/scenario becomes so unpopular that the Devs ax it or maybe a particular course of events end up over-represented in the fandom, that kind of thing.

It's not the most likely thing, the biggest issue is just that it rubs me the wrong way.
Maybe, but sometimes you want to play certain narratives. Kind of hard to be the lone light of freedom in a world of totalitarianism when everyone around you went democratic or anarchist y'know?
 
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So the year is 1937 and the Weltkreig is over. Republican France and Germany wiped the Commune suddenly in 1936, marched into Italy and then Lawrence couped the Totalists. Black Monday isnt even over yet and the war is won.

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Aaaand the post war world. The Syndies are gone, but they may be back if the civil war in the US fires (likely given the fact that Alf Landon is in charge) I've never had a game this short before.

UPDATE: Meanwhile, in the "United" States of America McArthur seizes control of government to outrage of millions. To the West the Pacific nations rally behind Hiram Johnson, the man that led them through the Depression when Washington failed. The South meanwhile follows the charismatic leadership of Huey Long, a fiery but well loved senator promising to make every man "a King". Finally, the Rust Belt has raises the red banner in the name of Jack Reed. The weight of history lies heavy on his shoulders; will America be able defend the revolution or the torch of Western Syndicalism be snuffed out?

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I'd use custom country paths mainly to create challenge. I wouldn't change who wins elections, but, say, if I'm Germany I would use the custom paths to make as many countries around me as possible go Syndie so I'd be in a desperate fight for survival.
 
I'm ambivalent about this. On the one hand, that's some great coding! ON the other hand...I'm not sold on custom country paths. More entertaining to have a dynamic game tbh.

Sometimes It just makes the game easier for some paths, like I have tried to play Peru-Bolivia game three times and each time Bolivia didn’t go for it
 
A funny thing about the Moseley path for america, it seems that the war powers comitte got a analogue to real life. In OTL after the 1964 coup the putschists tried at first to take control of the government indirectly and so they created a comitte called "The supreme command of the revolution" (supporters of the coup call it the 1964 revolution), and this led some people to classify the first year of the military dictatorship as the "dictatorship in the clouds", because you got a congress with selected members working and everything, you got a president on suit (imposed) that is Castello Branco, technically the 1946 democratic constitution is working, but all decisions have to pass through the supreme command of the revolution that acts as a absolute institution, on a way very similar to the war powers comitte.
 
Did they remove the option to not go with historical focuses or something?
No, but I don't trust just unchecking the historical focuses mode to properly randomize things.

(Plus, it bothers me a little that Equestria always seems to have a civil war if you turn off historical focuses--I really don't think Luna's on a hair-trigger for turning back into Nightmare Moon--so I use the paths to make sure that they go Harmonic)
 
There are many reasons why one would use paths, but it is a good thing that Default is always an option (for just one thing you might want the normal chaos with everything but that one country. As an example not in the Custom Country Paths mod, and seemingly not yet in KR, there was my earlier complaint about having to hope Germany makes the right choice more than once just to gain the option of playing as Reformgruppe Mittelafrika). The way it was implemented in KR is probably the best after-the-fact, TBH - the main cost of custom country paths is the initial effort in setting them up for paths that already exist without the option (preparing a path for it while in development is easier and quicker), and this way the bulk of that work was done without distracting from developing KR itself since the dev wasn't recruited until KR decided to integrate the mod.
 
I found a incredible guide about Earl Browder, and this quite explains why he is a proponent of control of the worker's over auto gestion:

Basically he was corrupt, Browderism was seen as a corruption of 1930s communism and that is why he was kicked out of the party allowing Foster to return. This makes me wonder, however, what are the bad things of Foster that led him to have the possibility to take such harsh social measures on KR like legalizing suicide?
 
Basically he was corrupt, Browderism was seen as a corruption of 1930s communism and that is why he was kicked out of the party allowing Foster to return. This makes me wonder, however, what are the bad things of Foster that led him to have the possibility to take such harsh social measures on KR like legalizing suicide?

Wait what legalizing suicide, a harsh social measure?
 
In other words, not in its own terms a harsh social measure, but seen in a poor light because of outside context making it appear motivated by something else entirely.
 
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