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...

...

...I feel really stupid right now.

It happens to everyone, you’ve more than made up for it with quality dialogue and great storytelling. Keep up the good work, I’m loving the “Evil Genius” Eisner storyline, it keeps getting better and better.
 
"We've decided to split the company in two. One half will be for filmmaking, and the other half hotels and casinos. I'm not proud of it, but it has to happen or we'll die before Fox does," David Begelman complained.
Who was this one? MGM?
 
And so into the 80's we go.

I don't know why but for some reason when I read that last update I have the strange notion that Walt is going to encounter Flying Scotsman again. I don't know why I'm thinking of that other than perhaps having that damn locomotive on the mind, hehe! :coldsweat:

Maybe if the Disneyland in Sydney opens in say, 1988 or '89, that was when Scotty was there as part of Aus Steam '88. Would be a funny encounter to imagine, but I'm going off into the realms of fantasy...

Anyway, I'm curious as what the animated pipeline will be like for the '80's for Disney as rivals start to pop up. Looking forward to seeing how the '80's shape up. :)
 
Eisner clapped him on the shoulder. "That's great, Eric. Really great. Tell me, did you all manage to work out your issues with Transamerica? I heard rumors about you and a couple other guys leaving UA to found a new studio."

"Yes, we patched things up. It certainly helped that they agreed to say no to Heaven's Gate. I mean, I love Gordon and Alan, but I just don't understand what they see in that over budget mess. It's going to be their downfall, I can see it now."

I thought you said Orion was still founded? Cuz it kinda sounds to me that they stayed with UA.
 
Magic Kingdom Park, Disney World, Orlando, FL
December 31, 1979

The extended Disney family was having a day at the races on New Year's Eve. Walt's wife, Lilly, and daughters, Diane and Sharon, had taken the latter's three young children to ride the Western River Expedition and it's a small world until they got sick of it. Knowing them, they'd be in there all night. Roy's son and daughter-in-law were off with their own kids somewhere in the depths of Adventureland. And Walt was pretty sure George and Maria Lucas were off in Fantasyland, to get their minds off Star Wars and science-fiction.

That left two men on a bench.

Walt and Roy sat next to each other in a spot halfway between Space Port and Seabase Atlantic. The streets were crowded with park guests and families rushing to get from one ride or land to the next, all while keeping in mind they needed to find the perfect spots to see the midnight fireworks. It was Disney World's usual brand of controlled chaos, the type that frustrates in the moment but disappears from memory when looking back on the trip.

Walt stared into the crowd. Weary adults pushed strollers and dragged along children. Some massaged their sore feet, argued over where to eat dinner, and pushed, shoved, and barreled their way through the sea of people. But unlike other places where one might see a similar scene, it was different at Disney. Here, everyone had a permanent, goofy, childlike grin plastered onto their faces, even with all the annoyances.

"What are you thinking about?" asked Roy.

"Oh, just... people. The future, I suppose," replied Walt.

"Always the futurist, eh?"

Walt chuckled. "You know me too well."

"What were you really thinking about, Walt?"

"The future. I wasn't lying."

"Well, what about the future?"

"Just... well, we're in a new decade now. Or at least, we will be in a little while. And, for once, I don't know what's going to happen. Universal's on our heels, Roy. I hope Woody Woodpecker was a fluke, but I don't think it will be. Did you see they've got Walter Lantz and Tex Avery in there training their animators?"

"Yeah," agreed Roy. "But we've got Don and you. I'd say we're evenly matched."

"...I guess."

The two brothers looked up at the stars for a little while. With Central Florida not exactly known for being a metropolitan center, the constellations were clearly visible in the night sky. Orion's Belt and the Big Dipper gleamed and twinkled. A shooting star streaked by, blinking in and out of view as fast as lightning.

"Halley's Comet will be here in just a few short years, you know," commented Roy.

Walt nodded. "And to think I first set Tomorrowland in 1986... we're practically there, and I don't see any spaceships taking us to the Moon and back on a day's trip yet!"

"You know, I've been meaning to ask you something," said Roy. "With the EPCOT Center open now and an entire theme park dedicated to envisioning the future, what are you going to do about Tomorrowland in the parks?"

"Well... here, in the Magic Kingdom, I mean, I think we're going to start shifting towards a 'science-fiction' interpretation of the future, not a realistic one, since EPCOT is right there. But in Anaheim and Tokyo, I don't think we'll make any changes. They'll still be time capsules from the future."

"I wonder what this place will look like the next time Halley's Comet comes," mused Roy, reclining in his seat, his face awash in the neon glow of Tomorrowland's bright lights.

"That's assuming people will be even interested in Disney then."

"I assume they will be."

Walt sighed. "I guess I hope they'll have made good decisions in my absence. Kept the spirit alive. Didn't give into corporate greed. Saw new ideas--good ideas--and pounced on them."

"...I think that'll happen. The people at the studio are crazy about you, Walt. Your legacy won't be going anywhere anytime soon."

"Thanks, Roy. Don't sell yourself short, though--I couldn't have made it this far without you and your love of number-crunching."

The two men sat there in silence, appreciating their surroundings, until Walt's watch started to buzz.

"Enough with the mushiness, Roy. That was my timer for thirty minutes to midnight--we'd better go find our wives, they'll have our heads if we're not with them for New Year's."

Walt and Roy stood, and strolled off into the depths of the Magic Kingdom.

--------------------------------
Michael Eisner's House, Los Angeles, CA
December 31, 1979

Michael Eisner took another sip of his martini, milling about the large living room of his Los Angeles home. His abode was not humble, but fit for a king--or, rather, the head of America's second-largest entertainment company. The company party he was hosting was almost a who's who of Disney's arch rivals. Universal, Paramount, Warner, MGM, United Artists, even Fox, the black sheep of the Hollywood herd these days--it didn't matter. Everyone had the same goal in mind:

Beat the mouse, and take his house.

"Michael Eisner! I haven't seen you in a million years! How're things at Universal suiting you?"

Eisner almost spit up his drink. It was Jeffrey Katzenberg, a fellow 'Killer Diller' and one of his least favorite people in the movie business. But hey, he could afford to be polite for at least a little while. It was the holidays, after all.

"Hey, Jeff. Universal's going good, we're pretty hot stuff right now with Woody Woodpecker doing so well," Eisner replied, wiping his mouth.

"I know, I went to see it with my friend and his family and we all loved it. It was some good work."

"What's up at Paramount? Barry still treating you right?" asked Eisner.

Katzenberg shrugged. "We've been working nonstop on PTS and Star Trek. The movie about lived up to expectations, but with Phase II on the way we're shifting into overdrive."

"Still haven't come up with a better name than 'Phase II', huh?"

"Trust me, that's the least of our priorities right now," quipped Katzenberg.

"Well, to a happy, more relaxed new year, I suppose," said Eisner, raising his glass.

"Hear, hear!"

Michael Eisner and Jeffrey Katzenberg bid farewell and parted ways, being absorbed into the crowd once more. The president of Universal bounced from conversation to conversation, getting the feel of Hollywood's climate upon entry into the 1980s.

"I frankly don't know what's going to happen if Heaven's Gate doesn't rock the box office," lamented Gordon Stulberg. "Fox is already in the red. One more flop, and we're sunk."

"CNN's coming along just fine. Only a few more months, and Warner will be launching the world's first twenty-four-hour cable news channel," said Ted Turner, grinning broadly.

"We've decided to split the company in two. One half will be for filmmaking, and the other half hotels and casinos. I'm not proud of it, but it has to happen or we'll die before Fox does," David Begelman complained.

"Sylvester Stallone is a huge powerhouse these days. We're lucky to have him," boasted United Artists' Eric Pleskow.

Eisner clapped him on the shoulder. "That's great, Eric. Really great. Tell me, did you all manage to work out your issues with Transamerica? I heard rumors about you and a couple other guys leaving UA to found a new studio."

"Yes, we patched things up. It certainly helped that they agreed to say no to Heaven's Gate. I mean, I love Gordon and Alan, but I just don't understand what they see in that over budget mess. It's going to be their downfall, I can see it now."

"Honestly, I couldn't agree with you more. Fox is just--"

"Everyone! The ball's about to drop!" yelled a woman from MGM.

The whole party rushed around, trying to find their loved ones and get a good view of the TV. Michael Eisner eventually found his wife near the front of the room.

"10... 9... 8... 7... 6... 5... 4... 3... 2... 1... Happy New Year!" roared the party.

Eisner leaned down and kissed his wife, hoping that this decade would be the one he would be remembered for, as the man who made Universal king.
Like this, nice to see a quick short of Walt and Eisner in none bushiness scenarios, one of the best things about this TL in my opinion. Also BRING ON THE DINSY UNI COLD WARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.
 
I thought you said Orion was still founded? Cuz it kinda sounds to me that they stayed with UA.
Yeah, I thought better of that and decided that if UA was to avoid its OTL failings, it'd need the leadership of the guys who left to found Orion.
 
Yeah, I thought better of that and decided that if UA was to avoid its OTL failings, it'd need the leadership of the guys who left to found Orion.
So Orion was basically retconned. Well atleast UA will do better here. Speaking of that, should films like Terminator, RoboCop, and some of Woody Allen's films got to UA instead of Orion? Unless of course atleast some of them are distributed by other companies like Universal.
 
So Orion was basically retconned. Well atleast UA will do better here. Speaking of that, should films like Terminator, RoboCop, and some of Woody Allen's films got to UA instead of Orion? Unless of course atleast some of them are distributed by other companies like Universal.
Technically, things are only solidly 'canon' to this TL if I put it in a post. Anything I say OOC is subject to being reimagined and thought over again. So when I answer a question from one of you guys, take it with a grain of salt, because I might change that later in the actual TL.

A lot of Orion's stuff will go to UA, though naturally some things will go to other studios or be butterflied altogether.
 
What the Puck?
Namco Headquarters, Minato, Tokyo, Japan
January 12, 1980

"Galaxian's doing amazingly well, Mister Nakamura. Sales figures are saying it's about pulling even with Asteroids, and critics are just as kind--they think it's better than Space Invaders."

Walt Disney and Masaya Nakamura walked through the halls of Namco's headquarters, discussing the future of their video game partnership.

"Are you still content in Disney distributing your games overseas?" asked Walt.

Nakamura nodded. "Yes, we are. You've handled Galaxian quite nicely, given it a good spread in the latest Walt Disney Fun Club News, and from what I hear it's front and center at all the arcades in Disneytropolis."

"Not just there, but in Disneyland and Disney World, too. The Atari games are tucked away in the back, or not there at all."

Nakamura stopped suddenly, and opened a door. "This is our latest project. I have a lot of faith in its being the next Pong or Breakdown."

The room was dark. Granted, it was about midnight Tokyo time, so most of the workers in the building were gone. In one corner, the familiar glow of an arcade cabinet beckoned Walt forwards.

"A new game?" he asked.

"Yes. We're hoping for a May release in Japan, and maybe a June release in North America."

Walt took a glance at the name, and frowned. "Uh, that's not gonna fly in the US," he said, pointing at the logo. "Any teenager with a Sharpie could write an 'F' over that 'P' and make this game seem... not very family-friendly."

Nakamura looked himself, and blushed. "Oh, no! You're right! That's... that would be bad. I'll get the designers to come up with a different name for when it comes overseas, howabout?"

"That'd be great."

Walt pressed a button, and the game began. He guided the yellow disc around the blue maze, as the avatar happily munched down pellet after pellet. Four colorful ghosts chased after him, and almost always besting him. After a little trial-and-error, though, Walt managed to find the key to winning: the power pellets, big spheres that, when snagged, turned all the ghosts blue and made them edible.

"I'm loving this! Your guys really know their stuff!" exclaimed Walt with childlike glee as he nabbed a strawberry from the center of the map.

Nakamura laughed. "Toru Iwatani--he's the brain behind PUCKMAN--is very proud of his creation. He said he wanted to entice women to play more video games, so that's why this one is so colorful and bright, unlike Asteroids or Space Invaders. Plus, everyone likes to eat, so the little guy is relatable to just about anybody."

"PUCKMAN or whatever you call it is going to make more money in quarters than I make in a year."

"Really? The game we saw before, Rally-X, is the one the company is predicting to do the best this year," said Nakamura, surprised.

Walt dodged the wrong way and hit Blinky square in the nose, ending his game. "I'll tell you what--I'll bet you... thirty-five hundred yen that by this time next year, PUCKMAN will have made a quarter of a billion dollars in coins."

Nakamura shook his head. " I'm not usually a betting man, and this is one bet I hope to lose... but you're on, Walt."

The two men shook hands.

--------------------------------
"While Galaxian was the hottest game this issue, it should be noted that Walt Disney Imagineering and LucasArts are hard at work on the very first video game to be based upon the highest-grossing movie of all time, Star Wars! The game is to be titled 'Star Wars: Trench Run', and is set during the Death Star battle that ended the 1977 film with a bang. That's all we can share for now, though, but keep on the lookout for more Star Wars and gaming coming your way from Walt Disney Studios!"
--excerpt from the 'Gaming Watch' segment of the November/December 1979 issue of The Walt Disney Fun Club News
 
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Walt dodged the wrong way and hit Blinky square in the nose, ending his game. "I'll tell you what--I'll bet you... thirty-five hundred yen that by this time next year, PUCKMAN will have made a quarter of a billion dollars in coins."
Woah that is a nice game to bring as exclusive exporter...seems they will win the bet easily.
 
Hey Hex, is there any possibility of this variation of Back To The Future: The Ride being made?
Theme Park History said:
I would take the original ride plans of a roller coaster and blend it with what Escape from Gringotts is like. Imagine speeding up to 88 MPH and time traveling to the next scene. I think that would be an awesome ride experience.
 
Hey Hex, is there any possibility of this variation of Back To The Future: The Ride being made?
Depends on what happens to Back to the Future in the first place. Speaking as a theme park enthusiast, that idea sounds really cool. But speaking as the architect of this timeline, a ride like that being made in roughly the same era as the actual movie is unlikely at best. It's just too technologically advanced, and I'd say for the time, the ride we got IOTL when Universal Studios Florida opened was about as advanced as things could get. Though, honestly, I would have preferred the ride to be fully enclosed like Star Tours, considering the immersion is broken very easily in the actual ride (well, the Simpsons ride these days) if guests so much as look to the left or right... because they can see a million other ride vehicles sitting right there.

Anyways, TL;DR: that variation is unlikely if the ride still gets built around the time it was IOTL (assuming the ride is made at all), though it's not off the table for a future redesign.
 
Depends on what happens to Back to the Future in the first place. Speaking as a theme park enthusiast, that idea sounds really cool. But speaking as the architect of this timeline, a ride like that being made in roughly the same era as the actual movie is unlikely at best. It's just too technologically advanced, and I'd say for the time, the ride we got IOTL when Universal Studios Florida opened was about as advanced as things could get. Though, honestly, I would have preferred the ride to be fully enclosed like Star Tours, considering the immersion is broken very easily in the actual ride (well, the Simpsons ride these days) if guests so much as look to the left or right... because they can see a million other ride vehicles sitting right there.

Anyways, TL;DR: that variation is unlikely if the ride still gets built around the time it was IOTL (assuming the ride is made at all), though it's not off the table for a future redesign.
keep it universal, a much needed hit and that work wonder for their park too
 
keep it universal, a much needed hit and that work wonder for their park too
I mean, you'll just have to wait and see what becomes of Back to the Future. The rights to the idea were held by Columbia for a much longer time while the film was in development than Universal held them, and plus the script was only picked up by Universal because its president, Frank Price, liked the idea--and since Michael Eisner will at least be around for the duration of the 80s, it's unlikely Back to the Future will go to Universal ITTL. Keep in mind, though, that the people behind it also offered the idea to literally every major film studio--including Disney, Paramount, Warner, etc.--so it's a hard guess as to who will get it.

At least, on you guys' part it is. I've already got it all planned out.
 
hat the people behind it also offered the idea to literally every major film studio--including Disney, Paramount, Warner, etc.--so it's a hard guess as to who will get it.
Yeah and IIRC, was not as raunchy comedy as Porky or Animal House they wanted(or disney didn't like it at all for example too), still depends, BTTF could easily be butterfly away too.
 
Namco Headquarters, Minato, Tokyo, Japan
January 12, 1980

"Galaxian's doing amazingly well, Mister Nakamura. Sales figures are saying it's about pulling even with Asteroids, and critics are just as kind--they think it's better than Space Invaders."

Walt Disney and Masaya Nakamura walked through the halls of Namco's headquarters, discussing the future of their video game partnership.

"Are you still content in Disney distributing your games overseas?" asked Walt.

Nakamura nodded. "Yes, we are. You've handled Galaxian quite nicely, given it a good spread in the latest Walt Disney Fun Club News, and from what I hear it's front and center at all the arcades in Disneytropolis."

"Not just there, but in Disneyland and Disney World, too. The Atari games are tucked away in the back, or not there at all."

Nakamura stopped suddenly, and opened a door. "This is our latest project. I have a lot of faith in its being the next Pong or Breakdown."

The room was dark. Granted, it was about midnight Tokyo time, so most of the workers in the building were gone. In one corner, the familiar glow of an arcade cabinet beckoned Walt forwards.

"A new game?" he asked.

"Yes. We're hoping for a May release in Japan, and maybe a June release in North America."

Walt took a glance at the name, and frowned. "Uh, that's not gonna fly in the US," he said, pointing at the logo. "Any teenager with a Sharpie could write an 'F' over that 'P' and make this game seem... not very family-friendly."

Nakamura looked himself, and blushed. "Oh, no! You're right! That's... that would be bad. I'll get the designers to come up with a different name for when it comes overseas, howabout?"

"That'd be great."

Walt pressed a button, and the game began. He guided the yellow disc around the blue maze, as the avatar happily munched down pellet after pellet. Four colorful ghosts chased after him, and almost always besting him. After a little trial-and-error, though, Walt managed to find the key to winning: the power pellets, big spheres that, when snagged, turned all the ghosts blue and made them edible.

"I'm loving this! Your guys really know their stuff!" exclaimed Walt with childlike glee as he nabbed a strawberry from the center of the map.

Nakamura laughed. "Toru Iwatani--he's the brain behind PUCKMAN--is very proud of his creation. He said he wanted to entice women to play more video games, so that's why this one is so colorful and bright, unlike Asteroids or Space Invaders. Plus, everyone likes to eat, so the little guy is relatable to just about anybody."

"PUCKMAN or whatever you call it is going to make more money in quarters than I make in a year."

"Really? The game we saw before, Rally-X, is the one the company is predicting to do the best this year," said Nakamura, surprised.

Walt dodged the wrong way and hit Blinky square in the nose, ending his game. "I'll tell you what--I'll bet you... thirty-five hundred yen that by this time next year, PUCKMAN will have made a quarter of a billion dollars in coins."

Nakamura shook his head. " I'm not usually a betting man, and this is one bet I hope to lose... but you're on, Walt."

The two men shook hands.

--------------------------------
"While Galaxian was the hottest game this issue, it should be noted that Walt Disney Imagineering and LucasArts are hard at work on the very first video game to be based upon the highest-grossing movie of all time, Star Wars! The game is to be titled 'Star Wars: Trench Run', and is set during the Death Star battle that ended the 1977 film with a bang. That's all we can share for now, though, but keep on the lookout for more Star Wars and gaming coming your way from Walt Disney Studios!"
--excerpt from the 'Gaming Watch' segment of the November/December 1979 issue of The Walt Disney Fun Club News

With namco dealing with disney things looks bleak for midway. There best hope is either an game oringal to ttl or having them limp untill 1981 and release frogger for komina in america
 
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