(Here are the rest of the notable games from July 2010 to September 2010!)
(Authors' Note: Pyro sent us some ideas for two spinoff games based on his Reynard character from the latest Commander Keen. While those games are released in this time frame, I'm feeling a bit under the weather today and I'm not quite able to give those games the coverage they deserve in this update. So, I'm going to cover them in a separate update hopefully sometime this weekend.)
-
Nintendo Sapphire:
Ballistic Limit: No Escape
A hybrid shooter for the Nintendo Sapphire, Ballistic Limit: No Escape takes the series in a somewhat different direction from previous titles in the series. Rather than being a big, epic shooter, the game is more of a closed-quarters title with horror elements, hearkening back to the original game. Its protagonist isn't Ash Beckland, but instead is a prisoner trapped in a mysterious intergalactic prison inhabited by terrifying monsters, brutal inmates, and governed by a powerful and sadistic warden. The game plays much like previous titles in that it allows the player to switch between a first person and third person perspective at will, with the first person perspective enhancing attack power, enabling special attacks, and using a special Ballistic meter that can be charged by dealing damage in third person mode. The game requires that players fight more conservatively, with enemies capable of dealing a great deal of damage and attacking in groups, requiring the use of stealth in certain parts of the game. The plot, at least for the first half, doesn't tie in with the rest of the series. Instead, it features a soldier being held in a mysterious space prison. After attempting to escape, the warden begins experimenting on him, and we learn that these experiments are designed to create ghost soldiers that can fight in other dimensions. These soldiers are then sold to the highest bidding space armies and used to fight by slipping through dimensions to be able to attack undetected. The soldier, whose name is Marcus Breed, is able to escape from his confinement, and now possesses these ghost powers, which enable him to fight the beasts that come through a dimensional wormhole created after the experimentation overloads the machine and floods the prison with antimatter energy. Breed must fight his way through the various horrors, until he is contacted by a mysterious ghost presence: Sara, Ash Beckland's love interest from previous games in the series. Sara is able to unlock more of Breed's latent powers, and eventually, Breed is able to liberate the prison and shatter the energy barrier that the warden has created around it. However, the warden himself has accessed a godlike power of his own, and attacks Breed and the surviving prisoners as they try to escape. After a timely intervention from a squad of space marines led by Ash Beckland, Breed is able to fight the warden one on one, and manages to defeat him, ending the experiments and the threat to the galaxy. Breed conveys a message from Sara to Ash, telling him of a mysterious being that threatens the ghost dimension, and Ash asks Breed to assist him on his next mission.
Quite positively received upon its release, Ballistic Limit: No Escape is praised for its terrifying atmosphere and its compelling pacing. The rather linear game structure does turn off some players, but it IS a throwback to the old game's format, and thus most fans don't mind. The game's graphics and sound, while not quite cutting edge, are also well received, and the game ultimately sells well, even if it's not quite the blockbuster franchise it once was. Sony seems content to release one Ballistic Limit per generation at this point, and fans eagerly await the next installment, which will likely be for the Sapphire's successor.
Fire Emblem: The Myststone War
The latest in Nintendo's popular tactical RPG series, The Myststone War features all the familiar Fire Emblem gameplay elements and tropes, with a beautiful new graphical interface and fully animated CG cutscenes with full voice acting from Los Angeles-area pros for the English dub and popular seiyuu for the Japanese version. A fully HD game, it's Nintendo's biggest budget Fire Emblem yet, though it is somewhat light on things to do outside of combat in terms of character relationships and side quests. The game's biggest new element in terms of gameplay is the presence of Myststones, which hover over certain parts of the battlefield and provide combat buffs and debuffs for those standing in presence of them. These stones can be altered or destroyed or enhanced, and there are many different effects they can have, from simple stat boosts to enabling new combat skills, to preventing a certain number of permadeaths in combat (with no Casual option, huddling around these Resurrection Myststones is a major tactic in the game, though they are few and far between). The game's plot involves a sorceress queen named Melodia who is trying to conquer the continent by taking advantage of the power of these stones. She doesn't just sit on her throne either, she's a full combatant who isn't averse to getting her hands dirty in combat. The player character can be either male or female, and though they're named by the player, their official name is Ashley. Ashley must unite numerous warring territories in battle against Melodia's army before she conquers all, usually by defeating the leaders of these territories in combat. The Myststone War is a fairly well reviewed game, and, like most titles in the series, it's more popular in Japan than it is in North America. The main criticism is that it's a bit on the short side and that there's not a lot to do besides the main quest, while some critics also believe the Myststones make combat a bit too random (if a favorable Myststone spawns too close to the enemy side, you can lose a character or two due to no fault of your own). It's seen as a successful game, but would end up being overshadowed by the next Fire Emblem title, which would be released in the last days of the Game Boy Supernova's lifespan.
Dark Explorer
A sort of Metroidvania title, Dark Explorer features a mysterious cloaked character named Nomu exploring numerous dungeons full of scary creatures. Nomu can use melee combat or magic to battle enemies, and he can also hunt for various treasures and equipment to enhance his abilities. He's in search of a mysterious relic to resurrect his father, the king of a vast dying realm, but on his journey, Nomu himself learns what it means to be a king. The game can be compared in its gameplay style somewhat to OTL's Metroid: Other M, with 3-D and 2-D segments, but doesn't come with that other game's baggage and reviews are quite good, even if sales don't quite match up.
Apple iTwin:
Corona And Rouge
A 2-D platformer with fully 3-D graphics, Corona and Rouge stars the two badass ladies of the Sonic universe, teaming up to battle a dangerous dark mage who seeks to take over the world. The game controls much like Sonic Duo, but nixes the 3-D gameplay segments in favor of fully 2-D gameplay like the old Sonic platformers. The game allows for one person to control both characters with the two iTwin controllers or for two people to play at once, and rather than speed focused gameplay, this game is focused more on combat and puzzle solving. Corona can use her energy lasers, Rouge can slip into tight places, and both of them can fly, enabling levels to feature plenty of vertical elements. For all the game's style and flash, it's a fairly standard platformer, and though fans of the two main characters will definitely be pleased, it's not nearly as innovative as many other recent Sonic titles, and definitely not the best game to jump into the series on. Sales generally meet expectations, with review scores being decent but not great.
No More Heroes 2
The sequel to the surprise iTwin hit from 2008, No More Heroes 2, like OTL's game, features Travis Touchdown returning to battle his way through dozens of powerful assassins to rise up the ranks in his profession, with plenty of humor along the way. The gameplay is fairly similar to the original, with optional motion controls once again returning. The game's structure is non-linear, allowing the player to battle assassins in the same tier in any order they choose, though they have to kill a certain number in that tier before moving on to the next one. The game features enemies and bosses who can attempt to the player's style and learn to counter certain moves that are used more frequently, even commenting on them both in and out of battle. This forces the player to change things up and learn new combos to be successful. Like OTL's game, No More Heroes 2 scores excellent reviews from critics, while sales are significantly better than OTL's sequel in both North America and Japan, keeping the game one of Apple's most successful franchises. Despite the game's success, Suda51 decides to take a break from the series and move on to a new project, one that will be a multiplatformer rather than an iTwin exclusive.
Ecumenopolis
A dark-themed, modern RPG with the most similarity to OTL's Resonance Of Fate, Ecumenopolis was developed by many of the same people who worked on that game, including Yoshiharu Gotanda, who is most notable for the Tale series of titles. Ecumenopolis, as the name implies, takes place in a massive, world-spanning city that is heavily stratified by class and social status. Members of the upper class battle it out with one another by hiring mercenaries to kill off their rivals, with successful mercenaries from the lower ranks ultimately able to rise to the upper classes. Battles themselves look quite visually similar to those in OTL's Resonance Of Fate, with fast-paced gun combat involving acrobatic moves, and the ability to cause parts to fly off of foes in combat. However, unlike that game, Ecumenopolis is a full action RPG with the player only able to control one character at a time. The scratch/direct damage system also remains, though the element of bezels from that game is not present in Ecumenopolis. Guns are highly customizable and characters can customize themselves through the use of various combat accessories. The three main characters are Gash, Jinna, and Lukas, three young mercenaries working for a mysterious young lord named Asheron. Asheron has a vast amount of money from an ancient family fortune, and hopes to eliminate his rivals to provide his part of the city with more food and water, giving the mercenaries a somewhat noble purpose to assist him. However, as they find out later, Asheron is actually a vampire who wants to convert the lifeforce of his rivals into energy to gain access to an ancient buried god that was once destroyed but is now trying to exert influence on the world's denizens to return and rule. The mercenaries must find others who can assist them in stopping Asheron, ultimately retracing the paths of three heroes who stopped the ancient god before the vast city was built over his tomb. Ecumenopolis is released to high praise for its fun combat system and excellent graphics and sound, and becomes one of the most critically successful RPGs of the year. It's a major success in Japan, and while it doesn't become a blockbuster in the States, it still manages to become one of the system's more popular JRPGs, achieving most of its North American sales on budget pricing later in its lifespan.
Game Boy Supernova:
Ridge Racer Mini
A Ridge Racer spinoff title for the Game Boy Supernova, Ridge Racer Mini is a modern 3-D racing title not all that different from the console games, with some of the best graphics available on the Supernova. Featuring hybrid arcade/simulation gameplay and a wide variety of cars and tracks, it's arguably one of the best titles in the series, and stands up decently against the Supernova Gran Turismo. It's not a major hit but it's certainly a sales success.
Return To Yoshi's Island
Intended as a direct sequel to the original Yoshi's Island for the Super Nintendo, Return To Yoshi's Island has a similar graphical style and gameplay to OTL's Yoshi's New Island on the 3DS, but features more upbeat music in tune with the original game, rather than the sort of babyish music included on OTL's New Island. Yoshi and friends must rescue Baby Mario from Kamek and Bowser, traversing 48 levels in order to do so. The levels are packed with secrets and collectables, and the game features some truly huge and epic bosses, including a giant Mechakoopa, a ferocious dragon, and an RPG inspired battle with Kamek himself. The game gets excellent reviews and sales and is considered a worthy follow-up to Yoshi's Island and one of the best Supernova games of the year.
Lyric: Whisper In The Wind
A music-based platforming/puzzle game that attempts to capture some of the appeal of Mixolydia, but rather than utilizing sounds from the outside world, it utilizes 140 original built-in songs (most of them with full Japanese lyrics) that are gathered throughout the story. While praised for its unique gameplay and not being a Mixolydia ripoff, it's still not nearly as successful commercially.
Neptune's Call 3
Another title in the popular Neptune's Call series, this one features two playable heroes, Pogan and Rochelle, and continues the fully 3-D swimming gameplay of the first two titles as the heroes team up to retrieve a powerful magical shell in order to restore their respective homes. They must battle a new villain, the dark mermaid Bryssenia, whose backstory is incredibly tragic and who ultimately becomes one of the most sympathetic gaming villains in recent memory. The game's plot is probably the best in the series, and though the gameplay isn't all that much changed from the last two titles, its production values make it both a critical and commercial success on par with the previous two games.
Multiplatform:
Dead Or Alive
A full reboot sequel that completely throws out the plot from every previous game in the series, Dead Or Alive brings the familiar combat of previous series games to the HD consoles for the first time, introducing nine new characters and bringing back nine fan favorites. Though the franchise's familiar fanservice does make an appearance, Dead Or Alive cuts down on it compared to previous games in the series and attempts to establish a new, more serious plot. While longtime fans are frustrated with the sudden reboot, they do have to admit that the gameplay and graphics are excellent, and many of the new characters are both quite well thought out and quite attractive. One of the stronger fighting games of the year, Dead Or Alive does reasonably well on both the Sapphire and iTwin, becoming a tournament staple for the next few years.
Star Trek Online: The Next Generation
The “sequel” of sorts to the original Star Trek Online, this game takes more locations and characters from The Next Generation, and features a vastly updated control interface and graphics. The game is much like its predecessor, allowing players to captain their own starship or explore on foot, either certain planets or the interiors of starships. Primarily known as a PC game, the game is also ported to the Sapphire and Xbox 2, but doesn't sell nearly as well on either of the two consoles, due to the game being easier to play on PC, looking better, and also having a larger community. Known as one of the year's best new MMOs, the console versions get only decent reviews, but the game's community on PC remains fairly strong for years to come.
Teenage Mutant Ninja Turtles
A fully 3-D brawler for the Sapphire and iTwin that also gets 2-D versions for the Supernova and iPhone, Teenage Mutant Ninja Turtles is a beat 'em up that features all the classic heroes and villains of the series, in a series of levels with various weapons and power-ups. Designed to be the seventh gen's definitive TMNT game, it largely succeeds, with fun gameplay and the ability for four players to play either locally or online on both the console and handheld versions. Sales aren't too great, but they are enough for the game to make a healthy profit, and fans are extremely pleased by this enjoyable beat 'em up.
Tron Virtuality
A somewhat disappointing 3-D adventure title for the Sapphire and iTwin, Tron Virtuality is an original adventure set in the world of Tron and featuring an entirely new set of heroes and villains. Though its release is somewhat timed to coincide with Tron Legacy, the film coming out later in the year, it's not actually tied in with that game, and instead features a new hero named Zex who comes to the virtual world to locate a piece of computer code in the service of a rich programmer, only to learn that the code is the key to defeating a powerful rogue AI. Though the game features nice graphics and all the familiar series elements, it's a bit too open, devoid of a lot of things to do and with repetitive combat and missions. It's not a bad game, but it's not really a good one either, and sales are underwhelming.
Ace Attorney: Bar None
A brand new title in the Ace Attorney series for the Supernova and iPod Play, the game features a new character, a young hopeful attorney named Roy Eager who is hoping to pass the bar. Phoenix Wright takes him under his wing through a series of cases tied into a mystery surrounding the murder of another young legal hopeful, Jema Crow. Jema was a smart, beautiful young woman who wanted to be a prosecuting attorney, but was murdered by a mysterious person, the hunt for whom stretches across several cases. As Phoenix and Roy get closer to learning what happened to Jema, a shocking revelation happens: Jema is actually alive, having faked her own death to cover up an accidental death she committed. When Phoenix is incapacitated before the final case, Roy must solve the case with Phoenix's guidance to expose Jema and establish himself as a proper lawyer. In the end, Jema is found guilty, but is given a light sentence due to her sincere repentance, while Roy becomes a proper lawyer and leaves to establish himself in a different city. Phoenix recovers from his injury, satisfied that he helped a young lawyer much like himself. The game is a bit of a critical disappointment compared to other recent games in the series, and becomes notable for being the last game in the series to appear on the Supernova.
Bloody Train 2
The sequel to Bloody Train is somewhat quickly put together, due to the last game's success. Like its predecessor, it's a horror/shooter title, though this one features a group of campers investigating an abandoned train wreck in the woods that teleports them to a mysterious dimension in which the same train is now a ghost train running on infinite tracks to nowhere, full of vengeful ghosts. Featuring much of the same horror and action as the original, it's not the most innovative shooter of the year but it's full of lots of horror and does manage to be much more challenging than the last, winning accolades amongst hardcore gamers even as sales and review scores lag behind the first.
Vandal Hearts: Arisen To Power
A tactical role playing game by Konami for the Sapphire and iTwin, this game is a bit of an effort to capitalize on the success of Valkyria Chronicles, playing in similar fashion to that one but with elements from the original Vandal Hearts game. Revolving around a young prince's quest to become a great king, running parallel with the rise of a would be usurper to his throne, this game is largely based on character relationships, and ends up standing somewhat in contrast to Fire Emblem: The Myststone War, which has a bigger focus on battles. That said, it's a bit of a vanilla game with rather dry gameplay, and the production values aren't quite on par with those of Fire Emblem. It's for tactical RPG fanatics only, with poor sales on both sides of the Pacific.
Tom Clancy's Splinter Cell: Alteration
The latest game in the Splinter Cell series sees release on the Sapphire, iTwin, iPhone, and Supernova, but curiously, not on the Xbox 2. It's a somewhat smaller scale game, with Sam Fisher investigating a theft of government records that seems to be an inside job, traveling all over America and later, the world in search of the culprit. Like previous games in the series, Alteration features heavy elements of stealth, with an emphasis on finding certain clues that the culprit has left behind. The Supernova and iPhone versions of the games are somewhat downscaled graphically, but feature all the same gameplay and missions of their console counterparts, making them some of the best looking games on those consoles respectively (with the iPhone version looking especially good for a handheld title of its day). Reviews mostly average in the mid to high 7s, with Ubisoft clearly not devoting as much resources to this game as previous Splinter Cell titles, almost as if the game is intended to set up something bigger down the road. Sales lag noticeably behind other Splinter Cell games, but with lower production costs, it's still able to turn a healthy profit.
-
Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):
July 2010:
1. The Covenant 4 (Microsoft Xbox 2)
2. Encounter: Last Stand (Nintendo Sapphire)
3. Ballistic Limit: No Escape (Nintendo Sapphire)
4. Encounter: Last Stand (Apple iTwin)
5. Alpha Protocol (Apple iTwin)
August 2010:
1. Madden NFL 2011 (Nintendo Sapphire)
2. Madden NFL 2011 (Microsoft Xbox 2)
3. Madden NFL 2011 (Apple iTwin)
4. Blackheart: Contract (Nintendo Sapphire)
5. Blackheart: Contract (Apple iTwin)
September 2010:
1. Memory Hole 2 (Microsoft Xbox 2)
2. The Life And Death Of A Mother (Apple iTwin)
3. Quake 5 (Nintendo Sapphire)
4. Reynard (Apple iTwin)
5. Quake 5 (Microsoft Xbox 2)