The sequel to
my previous artwork of various trick arrows used in my RPG fantasy setting. Also the completion of that series. Finally !
I consider this the definitive version. As with the previous illustrated sheet, these are more civilian weapons or even equipment, rather than weapons, but as we don't have another adequate weapons-themed thread for these types of artworks, I'm posting it here.
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Complete overview of what is what:
Grappling bolt - available in crossbow-launched and speargun-launched variants, the special arrowhead is pushed backwards on impact and activates a mechanism that unreals the climbing rope from the spool; the grappling bolt can stick itself or bore itself only into softer materials, such as wood or packed earth, ineffective against very hard surface such as stone, tiles, bricks, or metal
Grappling hook - available in crossbow-launched, speargun-launched and hand-thrown variants; once the anchorhead gets anchored into place (against a static obstacle) in a firm and stable way, it unreels a spool of rope (simpler and cheaper versions only have the rope attached even while shooting, as not all spools come equipped with this sort of mechanism)
Spearbolts - rare and only usable with the equally rare speargun, a special spring-loaded rifle; originally a naval weapon, they are basically short metal javelins (in several typical variations) that can do damage every bit as nasty as a well-shot arrow or bolt, if not moreso (let's just say getting a spearbolt in your gut can ruin your day rather quickly)
Spiked dart - darthead that fulfills the exact same role as the broadhead and bodkin arrowheads fulfill on bow-shot arrows and crossbow-shot bolts; it is particularly similar to a miniature bodkin arrow, with the only difference being it is shot from a dartgun (a rare spring-loaded handgun) or one of the very small (and very rare) types of teeny-tiny mini-crossbows
Blunthead dart - cheapo darthead that's incapable of sticking into targets; can be used to hit switches, daze enemies on impact, drop objects (including small light sources like candles) or deliver scraps of paper with messages (concealed in a hollow darthead)
Ruckus dart - sound-based decoy darthead, but with far simpler inner workings than the ruckus arrows or bolts; it's a very small metallic version of the "whistling arrow" concept, creating a whistling and slightly rattling sound during flight (scooping up air while flying, the air swiftly flowing through its hollow darthead, rattling tiny metal pinheads and causing a whistling sound to occur via the slits on the sides)
Knockout dart - incapacitating darthead (as the name implies); after the button sets off the trigger, knockout gas, or sleeping gas, etc., is pushed out of the gas cylinder inside through small openings
Dousing dart - dousing as in "putting out an open fire"; glass darthead, filled with water or special extinguishing liquid, with multiple possible uses (the main one being enhancing shadows at night)
Bullets - I use this as a collective name, as they're bullets usable not only
in firearms, as pistol balls or musket balls, but also in
early airguns (again, as musket balls) and even as projectiles
for slings and
for pelletbows (bullet-shooting crossbows); lead and stone bullets can be used as musket balls and as projectiles for pelletbows or slings, but clay bullets can only be used for pelletbows or slings (as they are too fragile for any guns)
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I'll note that this is, once again, fairly inspired by the
Thief series and other prominent uses of the concept of the "trick arrow". That said, I wanted to once again make these arrowheads and projectiles as plausible as I could, deemphasizing the need for magic to make them work. Therefore, they weigh heavily on the tech side in terms of design (while in
Thief, one of the inspirations, it was always more 50:50). As the characters who use these arrows and bolts wouldn't have a steady access to magic, I thought it made more sense if the arrowheads and projectiles were mostly grounded in reality, built only with technologies available in an early modern-esque society with emerging industrial era technology. Speaking of similar works,
Thief's spiritual cousin
Dishonored includes the use of specialised darts for a small, pistol-sized crossbow, and though that wasn't really my inspiration in this case, some people might be reminded of that when looking at the darts. I actually planned to have the knockout dart be more like a modern tranquiliser dart, with 19th century metal syringe stylings, but the existing mechanism used for the arrowheads won out. Who knows, I might still tweak it in the future.