E3 2009 - Apple Keynote
Apple's keynote speech was the first of E3 2009, and there seemed to be a celebratory atmosphere as Steve Jobs took the stage following an exciting intro highlighting some of the iTwin's most successful recent games, such as Sonic Duo, Panzer Dragoon Zeta, and Commander Keen: Billy's Brave Odyssey. Jobs was quick to tout the iTwin's outstanding sales, stating that it was the best selling console of its generation, and that during the 14 months since the Sapphire's release, the iTwin has outsold Nintendo's console during that period, making it the console with the highest market share in its current generation. He also touted the sales successes of both the iPod Play and the iPhone, and spent a lot of time discussing the iPhone and the future of mobile gaming, which he plans to address later in the presentation. After some discussion of the iPhone, Jobs introduced Reggie Fils-Aime. Reggie returned to discussing the iTwin and reiterated the console's success, along with those of its games. He showed how Sonic Duo has sold twice as many copies as Super Mario Flip worldwide, and that it's sold more than ten million units so far. Then, Reggie segued into another segment.
Reggie Fils-Aime: And so, as you can see, people just can't get enough of Sonic the Hedgehog. He's the most popular video game character of today, and you can only find his games on Apple. Sonic Duo has proven to be one of the most popular games of the decade, and that's why we're about to give you even more of the blue hedgehog and all his friends, in a brand new game coming out later this year for the Apple iTwin. We've already shown you some of this new Sonic game at MacWorld and at the MTV Video Game Awards, but now, here's your biggest look yet at the brand new Sonic adventure coming just two months from now. Here is the final preview for Sonic: Elemental Friends.
Reggie then showed a brief trailer that combined gameplay and story, and along with Steve Jobs, played the game live for the assembled crowd. Sonic: Elemental Friends is a brand new, fully 3-D Sonic adventure in the style of 2002's Sonic Neon. While it doesn't feature 2-D/3-D hybrid gameplay like Sonic Duo, it does allow two people to play at a time, with one controlling Sonic and the other controlling one of up to twelve different companion characters, including Tails, Knuckles, Amy, Corona, Rouge, Vector, Flare, Sting, and even a few brand new friends, each with the ability to use special elemental powers. These powers, such as fire, ice, lightning, wind, and earth, can not only be used by that individual character, but can augment Sonic's own skills as well. This game has more of a combat element to it than previous Sonic titles, with a huge variety of enemies to fight and entire gameplay segments devoted to fighting enemies and bosses. This doesn't mean that Sonic's familiar quick gameplay won't return: we saw plenty of Sonic and friends running across massive landscapes at rocket-fast speed. There are a huge variety of environments as well, from mountains and forests to cities and towns, each focused on a different element. The game's plot centers around Sonic and friends defending their homeland from a gang of evil villains who have summoned an enormous monster to aid them in conquering the various zones and worlds. Eggman is nowhere to be seen (perhaps he really is gone for good after his defeat in Sonic Duo?), though he may show up in a future title. The very end of the preview showed off Sally Acorn as a playable companion, indicating that yes, her revival in The Time Emeralds was for real and that she's back for good, commanding the element of light. Sonic: Elemental Friends looked like one of the most exciting Sonic games in quite some time, and will no doubt be fun to play with a friend utilizing the dual controllers of the iTwin. Sonic: Elemental Friends is coming out VERY soon, just two months from now in August, and we can't wait to play it.
After the Sonic segment, Steve Jobs left the stage, while Reggie segued into the next segment. After re-iterating that Sonic was a hero you can only play on Apple, he then said that another legendary game hero was also exclusive to Apple: the Blue Bomber, Mega Man. We got to see a final preview for Mega Man Next 3. The game is nearly out, and while we've seen lots of preview footage already, Capcom saved some impressive stuff for the game's final showing at E3. Mega Man Next 3 sees Mega Man taking to the skies, allowing levels to be even more vertical with his new flight ability. The preview also showed off more of the new melee combat moves for Mega Man, adding some beat 'em up elements to this game. We saw more of the game's villain, the evil CEO of the company Ultimo, which designs robot weapons based on designs stolen from Dr. Light. Mega Man will find himself up against a powerful army of Ultimo robots as he fights to prevent the corporation from eradicating the peaceful and free robots of his world. While some longtime players might worry that Mega Man's new flight abilities might ruin classic platforming, that doesn't seem to be the case: these flight abilities have limits, and there are some areas where Mega Man will be weighted to the ground, forcing him to jump normally and bringing traditional platforming back into play. No matter what form this adventure takes, the Mega Man Next games have been quite good, and this third game looks like a winner for the iTwin when it's released in just two weeks. We next got a brief Commander Keen-centered segment, in which Reggie announced some Reynard-centric DLC for Billy's Brave Odyssey that would be released in the fall. The DLC will give the player six extra levels, four of which star the rogueish Reynard in some fun heist missions, one of which features Keen as the antagonist. Then, Reggie briefly teased a Reynard spinoff that would be released on the iPod Play and iPhone next year, followed by an announcement of a new Reynard iTwin game also targeting a 2010 release date. The Reynard announcements got the crowd really excited, along with the announcement of a Commander Keen: Billy's Brave Odyssey: Game Of The Year Edition that would include all of the Reynard DLC and would be both sold on its own and packaged with an upcoming Reynard-themed iTwin. We then got a big preview for Bayonetta, set to be released by the end of the year. Hideki Kamiya's hack and slash, featuring an Umbra Witch with a killer body and even more killer moves, looked incredible in the preview, which mostly focused on the gameplay. Bayonetta can attack with her fists, her feet, and a variety of weapons including swords, guns, scythes, axes, and even a lance. She can also wield a limited amount of magic to use on enemies, and can even conjure up torture devices to punish her foes after racking up enough damage. Bayonetta's enemies mostly consist of angelic foes, sent down from heaven to slaughter Bayonetta and her allies (this and Final Fantasy XII seem to be sharing a theme, though Bayonetta is much, MUCH less serious about her crusade than Lilith is). Despite her brutal nature, Bayonetta seems to be quite a fun-loving person, enjoying fighting angels and always having a sassy one-liner to direct at her friends or her foes. What's notable about the game is its sheer speed: it plays much faster than Devil May Cry does, and the player is rewarded for dodging enemy attacks with a temporary slowing of time that Bayonetta can take advantage of to attack prone foes. Bayonetta's foes range from monstrous, mostly brainless angelic mooks all the way up to assassins sent from heaven to take Bayonetta out with fierce magical attacks of their own. This game looks incredibly fun and VERY over-the-top, and though it'll no doubt be controversial, it could also be one of the best games of the year. The line to play Bayonetta at Apple's booth was even longer than the line for the new Sonic game, showing just how enthusiastic people are about this title. A release window for Bayonetta has been announced as fall of this year. Following the Bayonetta preview, Reggie briefly discussed the handheld Apple devices. He promised that Apple will continue to support the iPod Play, and showed off games such as the upcoming Sega vs. Capcom fighting game crossover, along with the new FPS The Raid 4 and even a couple of RPGs: Elpharia 2 and a new one from Atlus, Shin Megami Tensei: Psychic Angels, which features a group of angels disguised as humans fighting to save Japan from a demonic incursion. The most intriguing game announced for the Apple handheld ecosystem, however, was Vectorman 3, a new Vectorman game in the classic platformer style of the first two games. While it looks like a modern 3-D game, its gameplay is extremely reminiscent of the original two. It's a welcome retro throwback, and looks awesome on both the iPod Play and the iPhone. Speaking of the iPhone, Reggie announced that more games, including Panzer Dragoon Zeta and Dasho: A Young Man's Story, would become playable using the iPhone's streaming functionality. Reggie also announced some exclusive iPhone titles, and gave us the release date for Shining Force VI on the iPhone: September 8.
Following the iPod Play/iPhone segment, we got a brief sizzle reel for some other games headed to the iTwin, including third party multiplatform games. We got to see some footage of the new Call Of Duty game, Call Of Duty: Hostiles, running on the iTwin, and also got glimpses of first-party games like Ecco's New World. Some new Dead Rising 3 footage appeared in this reel, and there was a big focus on a new rhythm game called Just Dance, which features the Apple Dance Ball accessory. This accessory, which lights up like a disco ball and works in tandem with the motion controls to turn the player's living room into a dance hall, looked really neat on the video, and Apple was showing it off on the convention floor with a special "nightclub" set up where players could try out the accessory. The sizzle reel mostly emphasized the diversity of the Apple iTwin lineup, revealing that most of the year's big multiplats would be showing up on the system, and that the iTwin, while not as physically impressive as its competition, still boasts a diverse and fun lineup of games. Right after the sizzle reel, a special preview for an exclusive RPG was shown. The game, which takes place in the near future, centers around a special agent caught up in a conspiracy, and unlike other games in the genre, which are basic third-person shooters, this game allows much more decision making on the part of the player, and has a highly intuitive combat system as well, much like that of an action RPG rather than a shooter. The game seems reminiscent of the Deus Ex series, but with a modern pastiche and style reminiscent of the Bourne films. After an action packed two minute trailer showing off both gameplay and storyline, the game's title, Alpha Protocol, was revealed, and the release window was given as 2010. Reggie Fils-Aime then came back on stage and discussed the iTwin's RPG lineup, touting the recent success of Phantasy Star VIII before discussing another beloved series, Panzer Dragoon. He discussed the positive sales and reviews for the iPod Play's Panzer Dragoon Metamoria, before introducing a new title in the series. This isn't an RPG or a rail-shooter, it's a battling game where players raise a dragon and then enter into arena combat, either against the computer in a series of stages or against human opponents either locally or online. The dragon vs. dragon combat looks quite fun and the game seemed to stay true to the series' style of combat. The game's title was shown as Panzer Dragoon Arena, and it too will be released in 2010. We then saw a preview for another RPG, stated as being made by "the creator of the Tale series". This RPG, helmed by Yoshiharu Gotanda, takes place in a world completely covered by one giant city. Rather than being a paradise, this world is somewhat in disrepair, and inhabited by mercenaries who must scrounge out a living in the hopes of being able to move to the rich districts. Players must navigate the streets of this worldwide city, engaging in spectacular gun battles with robots and soldiers. The one thing that stands out from this preview are those gun battles: characters dive every which way, racking up damage and knocking parts off robots or shooting guns out of enemies' hands. It looks visually impressive and quite a bit of fun. The game's title is Ecumenopolis, and it's another thing to look forward to on the iTwin in 2010. After the Ecumenopolis preview, Reggie welcomed Steve Jobs back to the stage, and also a pair of people from Apple's online service, to discuss what to look forward to on the iTwin's online ecosystem over the next year. We also got some new Pixelworld reveals, including new Commander Keen-related skins as well as some official licensed skins from Marvel Comics and Capcom, allowing plays to stage their own Marvel vs. Capcom battles in their worlds. iTunes was touted as being the number one retro digital gaming store, and a slew of new games were announced to be added to the service, with most of the reveals coming from the Genesis and Saturn back catalogues, but also a few coming from the Katana. Jobs also announced that for the first time, non-Sega games would be added to the iTunes service, including games from the TurboGrafx-16, Neo Geo, and Atari family of systems such as the Atari 2600 and the Lynx. Jobs announced a movie and TV streaming service for the iTwin and iPhone, which would launch early next year.
Following this segment, Jobs once again left the stage, and we got another quick, Alpha Protocol-esque preview for a new third person shooter called Guardian. In this game, you take the role of a special agent tasked with protecting a series of civilians, each of whom plays an important role in keeping peace in the world. Guardian is a game that seems like it will focus on escort missions, but takes steps to eliminate the frustration that they cause, making the task of protecting someone fun and giving each person you're protecting a major role in the story. The preview also showed off the motion controls, which look to change the game's feel and gameplay quite significantly, from being a traditional shooter to something a lot more immersive. Guardian looks to be one of the iTwin's most important tentpole games of next year, and another game intended for the system's more mature fanbase, which Apple has done an increasingly good job of cultivating as of late. Speaking of mature games, Reggie next took the opportunity to invite a special person onto the stage... and when Hideo Kojima walked out to join Reggie, the crowd went nuts. Kojima was there to announce Metal Gear Solid: Outer Heaven, the first game in the Solid series that won't be exclusive to a Nintendo console. It takes place a few years before the events of the original Metal Gear Solid, and chronicles one of Snake's first attempts to take down Big Boss before he threatens the world. The game looks to play much like Metal Gear Peace, but with a more simplistic, stealthy feel, and looks quite impressive on the iTwin. Kojima even exhibited the game's motion controls, which the player can use to simulate choking out an enemy. The announcement of a Metal Gear game coming to the iTwin is a major get for the system, and though Konami did clarify quietly later on in the show that the game would also be coming to the Sapphire, it's still a sign that more developers are starting to come around to the console. It would be hard for Apple to follow up the Metal Gear Solid teaser, but they did so with arguably their best game of the show: Duality, coming to the iTwin later in the year. Reggie brought up some of the game's developers to spend about six minutes showing off the game. It's a third person shooter, but rather than being a serious game like Guardian, it's more of a light-hearted, fun title featuring a pair of young heroes battling an evil empire. The gameplay is quite reminiscent of the Squad Four games, but with a more arcade-like feel, almost giving the game a pick up and play sort of look. The game is built around two people playing at once, but allows one person to control both heroes with the two controllers, Sonic Duo style, and also features a method of play with one human and one CPU player. The gameplay also revolves heavily around the two players coordinating their attacks to combine their spread fire on enemies. It's a really fast moving, almost airy kind of game. Enemies made exaggerated grunts as they're shot and knocked over, the two heroes frequently exchange witty quips with one another (and before anybody starts shipping them, they're brother and sister and both already have their own separate love interests). While the gameplay trailer did a great job of showing off a really fun game, the presentation didn't completely do it justice: it takes playing Duality to realize how fully addictive and fun it is. While the line for Duality didn't start off quite as long as the Bayonetta line, it soon became longer as word of mouth spread that this could be one of the best game's of the show. Apple is pushing Duality quite hard to be one of its big hits of the year, and the preview, which concluded with a minute long trailer detailing some of the game's plot, was a great way for Apple to close out its show.
Except... that wasn't how Apple closed out its show. After the end of the Duality presentation, Reggie started to leave, only to stop and dim the lights. He had one last thing to show us, and this took the form of a 2 1/2 minute preview that combined a gameplay trailer with a storyline trailer. It featured a group of five teenagers huddled around some kind of glowing crater, and seemed to take place in the late 40s or early 50s. After the crater began to glow, the teenagers seemed to acquire a variety of superpowers that they couldn't entirely control. Then, they were set upon by government agents, and the gameplay segments were shown. The game looks to be an action/adventure title, where superpowers play heavily into it. The teenagers used their new superpowers to fight off the government agents, but something happened, there was a flash, and the teenagers disappeared. They reappeared and looked out into the distance, where they could see a modern looking city. One of the boys said "where the hell are we?" and then one of the girls, looking more distressed, asked "WHEN the hell are we?" The game's logo and title were then shown: Land Of Enchantment. Though we didn't get much, the teaser said quite a lot: Roswell, teenagers, superpowers, time travel... the brief snippets of gameplay looked incredibly impressive, like Mystic meets Psychonauts, and this was definitely one of the more intriguing games we've seen at an E3, with the crowd applauding quite vigorously afterward. That concluded the Apple keynote, and it proved to be one of the more impressive E3 shows Apple's yet given. While a couple of the big rumors (Final Fantasy to the iTwin and the iPod Play successor reveal) didn't happen, a lot of exciting stuff did, and Apple showed off a lot of high quality games and also showed why the Apple ecosystem might just be the strongest in all of entertainment. Not only is the iTwin currently the most successful console on the market, but the iPhone is looking more and more like a worthwhile gaming device, and the iPod Play still has some good games coming out over the next year. Apple had what most considered a successful E3, and definitely something to build on going forward as the company looks to stay ahead of Nintendo in the console wars.
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Chloe Maritzen: And now it's time for more G4 coverage from the floor of E3 2009, and right now we're here at the Enix booth, checking out some of the new games that'll be coming soon from these RPG masters. And this is Full Metal Alchemist 2, coming next month to Japan and coming here to the States later this year. 2005 saw the release of Full Metal Alchemist, one of the best action RPGs of all time. I'm here with Stephanie Crowell of Enix's North American division to tell me some things about this brand new game, coming soon to the Sapphire and the iTwin.
Stephanie Crowell: Full Metal Alchemist 2 will tell a brand new story, but set in a world much like that of the original game, a sort of steampunk, early 1900s type of feel. This one's actually set in a world a bit more advanced that that of the last game, more World War II than World War I.
*Chloe is now controlling the game's primary protagonist, a young man in a trenchcoat who is running through one of the streets of a large city.*
Stephanie: So right now you're controlling Vane, he's the hero of this game, and he's working as a detective, a detective who specializes in murders committed using alchemy.
Chloe: That sounds pretty dark, of course I remember the original game being quite dark! Remember when the little girl got combined with her dog and you had to put them down?
Stephanie: There's some pretty messed up stuff happening in this game too. You'll see right there, if you turn the corner...
*Vane enters an alleyway and sees a man with a red blade stabbing another man. The blade seems to be conjured out of thin air.*
Vane: That's him... that's the killer...
*Vane gives pursuit, but as the murderer enters a bad part of town, Vane is ambushed and attacked and must fight back with a combination of melee blows and alchemy.*
Stephanie: Alchemy is a lot like it is in the last game, you'll use the resources you have on hand to conjure up formulas to be unleashed on your foes.
Chloe: It moves a lot faster, I'm having trouble keeping up! I'm taking a beating! *tries to use an alchemy formula but gets killed by the onslaught of enemies* Oh no!
Stephanie: It's pretty tricky at first!
Chloe: I'm rusty.
(...)
Chloe: So this is Dragon Quest IX, and this already came out in Japan! It's coming out next month for the Sapphire and the iTwin, and this game... this game is really pretty. These graphics look beautiful on the Sapphire.
Stephanie: That's right, Akira Toriyama is back and he did all the character designs for this game as well, so it definitely looks much like the anime shows you'd see on TV.
Chloe: And I thought Dragon Quest VIII looked really nice on the Wave, but it really pops on the Sapphire!
*Chloe plays for a bit, getting herself into a fight. It's typical Dragon Quest fare, turn based and featuring much of the same motifs and quirks of previous titles in the series.*
Chloe: This moves along a lot slower than Full Metal Alchemist, but it's definitely easier too. I'm not getting my butt kicked so badly.
Stephanie: You'd be surprised, it gets harder later on!
*Chloe quickly dispatches the enemies and soon makes it to a town.*
Chloe: So can you tell me about this game's story at all?
Stephanie: The full title of the game is Dragon Quest IX: Inheritors Of The Forgotten Legend. This game features a group of four heroes, each of whom is descended from a hero of legend and must each accomplish that hero's legacy in their own way. It's about living up to the heroes and legends of the past, and it'll really focus heavily on each of these characters as they undergo their individual journeys and fight against an overwhelming evil.
Chloe: That sounds like it could be a really emotional game, focusing on characters is something this series isn't known for! I can't wait to play the full version when it comes out here next month.
Stephanie: I think you're going to love it.
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Adam Sessler: So now me and Ted are checking out some of the hottest mobile games of the show, the games you'll be able to play on your phone when you're out and about.
Ted Crosley: And here we've got one of the biggest new mobile games of the show, coming to iPhone and Android, this is Metal Gear Mobile.
*Footage from the game is shown, it looks much like the original Metal Gear Solid both graphically and gameplay wise, featuring similar stealth action. Solid Snake is shown sneaking through a facility, even whipping out his box to take cover under.*
Ted: This is really incredible, it actually does play just like Metal Gear Solid, but with controls optimized for phones.
Adam: But it's also got a traditional control scheme, so if you want to use a controller attachment, you can. There's over 50 missions, divided amongst five "episodes" which each tell part of Solid Snake's early story, but one of these episodes is actually set fairly recently in the series, right before the events of Metal Gear Peace.
Ted: These episodes are all going to be sold separately at five bucks a pop but you can also buy the whole shebang at once for 20 and save a few dollars. These missions are a lot like the ones on Metal Gear Vaporized, maybe a bit longer.... this one's actually taken us a few minutes to get through.
Adam: It's also got full voice acting, with David Hayter, the awesome voice of Solid Snake, returning to reprise his role. So yeah, this is an authentic Metal Gear Solid experience and you can play it right on your phone.
(...)
Ted: This is the Motorola Elite XG, and we reviewed it last year, and it's still, in my opinion, the best mobile phone for gaming on the market. It's an Android phone, so it plays all the games that you can play on Android, including the new Metal Gear Mobile game coming up.
*Ted is shown holding the phone and its built in controller as he plays the FPS title Energy Core.*
Ted: As you can see, my fingers feel really comfortable on this thing. You remember the original Elite, where the finger positioning was pretty awkward, well this thing feels great in my hands, and when you're done playing, it folds up real easily and fits in your pocket like a normal phone.
*Ted is shown continuing to play the game on the device, getting quite into it for a bit but also showing off just how good the phone is for gaming.*
Ted: We're seeing a lot more of these gaming phones cropping up lately. None of them have been as good as the Elite XG, but there's more and more of them and some of them are starting to come out quite a bit cheaper than you'd expect. So far, my opinion has been you get what you pay for, but who knows, maybe we'll see a really cheap gaming phone in the future that can play some of these really good new mobile games that are coming out. There's also a rumor that Sony is going to develop its own gaming phone, which, of course begs the question, what kind of games are going to be on it? Might there be Nintendo games? Is it going to be a Nintendo phone or just a Sony phone? Bottom line is, these gaming phones are here to stay, and some of them, like the Elite XG, are just as good for gaming as your Supernovas and your iPod Plays. So, if you're in the market for a smartphone and you're a gamer, you might want to seriously consider getting a phone specifically designed around gaming. As long as it can make phone calls, it's a phone, it might as well be able to play some good video games too, right?
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Morgan Webb: The THQ booth is one of the hottest booths here at E3 2009, and over the last few years this company has surged in the kinds of games it's been putting out. Most importantly, we have Rise A Knight! And not only is there some new DLC for Rise A Knight III, but we also just got the word that there's a brand new game in development coming out next year. So Rise A Knight fans, you guys have a lot to look forward to, but first things first, let's check out this DLC.
*Morgan is shown guiding Justis through a Viking-esque camp*
Morgan: This DLC takes King Justis to Frolandir, where he has been tasked with recruiting some really fearsome warriors to his kingdom. This is kind of cool, Justis is in a spot he's never really found himself in before, these guys aren't afraid of me at all and I have a feeling they'll kick my butt if I spend too much time messing around here so I'd better be careful!
*She continues to explore this Viking camp a bit, eventually challenging a potential new companion to a dual.*
Morgan: I've also got a couple of new moves to try out, including a kind of slide where I can target the enemy's legs and topple him really easily, but if I don't time it right I can get stabbed right in the neck! *she goes for the move and hits it, staggering her huge foe* All right!
*A bit later, Morgan is trying out another THQ game, one of their more anticipated upcoming games, a fighting game for the iTwin and Sapphire.*
Morgan: This is DC Ultimate Rivals, and as the name implies, it's a fighting game where we're controlling some classic DC characters like Batman and Superman, but there's also a few new heroes and villains showing up for the first time! And one of the most requested villains is showing up in this game for the first time, and that's the genocidal alien warlord Lobo. So I'm about to take Lobo for a spin, and who better to battle against than the man, the myth, the legend himself, Mr. Mark Hamill!
Mark Hamill: *using his Joker voice* Hello there Morgan... *Joker laugh*
Morgan: Oh my god that is awesome! So Mark, are you here to promote the game?
Mark: Actually I'm here to promote another game I'm doing a voice in, but I did decide to drop by the DC Ultimate Rivals booth since I'm voicing the Joker for this game.
Morgan: Awesome, so cool that we'll get to hear you performing as the Joker! So, are you ready to fight?
Mark: I'm ready to probably lose, but let's go!
*Morgan selects Lobo and Mark, of course, selects The Joker. The two begin fighting and Morgan is winning by quite a bit early on, but Mark gets a couple of blows in.*
Mark: How am I doing? I'm getting creamed, aren't I?
Morgan: *laughing as Lobo is about to knock the Joker out*
Mark: *Joker voice* Harley, help!
Morgan: *laughing again as Lobo finishes Joker off* You know, in the comics Lobo is a lot more powerful than the Joker.
Mark: That explains quite a lot. One more round, huh?
Morgan: Yep, best two out of three here.
*The round starts and this time Morgan is totally dominating, she's just too good for Mark, though he tries his best to fight back. Eventually though, Morgan wins.*
Mark: *Joker voice* That's not funny!
Morgan: Well, that was pretty fun, and thanks again for playing with me!
Mark: Always, any time, it was a pleasure. *hugs Morgan*
Morgan: You're enjoying E3, right?
Mark: Oh, absolutely, and I have a lot of fans here so it's nice to get to meet so many of them.
Morgan: I don't doubt that!
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-from G4's live coverage of E3 2009, airing on June 17, 2009