Deleted member 101966
The developed world was wiped clean in a one-day missile war, leaving Canada's survival up to a disparate gang of remote northern cities. A few adjustments have been made to the new dominion - rocky Yellowknife hosts the national capital, ice-free ports are found on all three oceans, the Cree language has national status, and the largest buyer of Canadian oil is Peru. Welcome to
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Tomorrow Country
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About
T.C. has grown out of a long-time fascination with the North, that expansive and loosely-populated region which Canadians have been spending hundreds of years expecting to bring them a great future. What if it really did? Ever since high school, the idea has been stuck in my head. What happens when the country so famously defined by its southern frontier has no southern frontier left?
The war isn't important - started in hubris and carried out with no great feeling, none of its architects survive even in infamy. But the world left behind has a radically different shape. The United Nations sits in Lagos, overseeing the peaceful repopulation of the three major Authority Areas. A certain Pacific weather pattern has been knocked loose by all the burning plastic, lavishing moisture over a newly green Australia at the expense of bringing a super-drought down onto the North American plains. Above all this global upheaval, roughneck little Grande Prairie, Alberta is well on its way to becoming the world’s largest city north of Mexico.
Always one for a good apocalypse, the cast of Tomorrow Country is rounded out by Baptist radio firebrand and onetime Alberta premier William Aberhart, roused from his Vancouver grave as an immortal revenant. Although initially a bit surprised at this resurrection, he quickly realizes that God’s plan is unfolding exactly as expected, and sets out over the mountains to cause a little tribulation of his own. The second woe may indeed be past, but the third cometh quickly...
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Structure
For a long while (i.e. four years), Tomorrow Country has existed mostly as a disparate series of perpetually-changing maps and graphics, scattered in various places around the internet and slowly being replaced and rounded out as the setting matures. Believe it or not, though, my lifetime goal is actually to be a purveyor of indie comics, not geography. So the time has come to start developing more of an actual canon, which I hope this thread will provide a decent enough home for.
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--------------------
Tomorrow Country
--------------------
About
T.C. has grown out of a long-time fascination with the North, that expansive and loosely-populated region which Canadians have been spending hundreds of years expecting to bring them a great future. What if it really did? Ever since high school, the idea has been stuck in my head. What happens when the country so famously defined by its southern frontier has no southern frontier left?
The war isn't important - started in hubris and carried out with no great feeling, none of its architects survive even in infamy. But the world left behind has a radically different shape. The United Nations sits in Lagos, overseeing the peaceful repopulation of the three major Authority Areas. A certain Pacific weather pattern has been knocked loose by all the burning plastic, lavishing moisture over a newly green Australia at the expense of bringing a super-drought down onto the North American plains. Above all this global upheaval, roughneck little Grande Prairie, Alberta is well on its way to becoming the world’s largest city north of Mexico.
Always one for a good apocalypse, the cast of Tomorrow Country is rounded out by Baptist radio firebrand and onetime Alberta premier William Aberhart, roused from his Vancouver grave as an immortal revenant. Although initially a bit surprised at this resurrection, he quickly realizes that God’s plan is unfolding exactly as expected, and sets out over the mountains to cause a little tribulation of his own. The second woe may indeed be past, but the third cometh quickly...
--------------------
Structure
For a long while (i.e. four years), Tomorrow Country has existed mostly as a disparate series of perpetually-changing maps and graphics, scattered in various places around the internet and slowly being replaced and rounded out as the setting matures. Believe it or not, though, my lifetime goal is actually to be a purveyor of indie comics, not geography. So the time has come to start developing more of an actual canon, which I hope this thread will provide a decent enough home for.
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