Reds fanfic

I went back and forth as to whether to do this, given I've rewritten this once before, but I figure this would be a more comprehensive look into the actual positions of the parties, and the opportunity to create more parties. These are just national parties, as listing local parties would probably take a while.

Indian National Congress

Leader: Narendra Modi
Founded: 1885
Ideology: Hindu nationalism, economic liberalism, social conservatism
Political Position: Right (GIC, International)
International Affiliation: International Union of Democrats
Official Color: Light Brown
Youth Wing: Indian Youth Congress (official), Akhil Bharatiya Vidyarthi Parishad (de facto)
Party Newspaper: Congress Sandesh
Party Of Government?: Yes, leading party of the "Coalition for Democracy"
Animal Symbol: Tiger

Capital Punishment: Status Quo for death penalty, for major crimes and treason
Civil Defense: Encourages the creation of local "citizens defense leagues" to help prepare citizens against terrorist attacks and "communist insurrection"
Cultural Stance: Socially conservative, encourages the expression of "Dharmic culture" (i.e. Hindu, Buddhist, Jain, or Sikh cultures), while officially embracing "diverse traditions and culture", lukewarm to hostile on ethnic nationalism (believing in the Hindutva idea of an India unified by its shared Hindu heritage), and is officially opposed to "secularism; while vocally supportive of Dalit rights, has a spotty enforcement record when it comes to the issue, and most Dalits remain oppressed across the country
Defense: Architect of the extensive military-industrial complex to dominate the Indian Ocean region, and fight Communist activity in the region, including V-Bombers, ICBMs, nuclear submarines, and a massive military force.
Drug Policy: Maximum sentences for drug-related offences
Economy: Free-market capitalism, though monitored by the government. Heavily encourages industrialization and foreign investment into the economy, especially for the aging infrastructure
Education: Mix of public and private schools. Pursues a policy of rewriting Indian history curriculums, heavily criticized by historians
Environment: Lukewarm on environmental issue, seeing it as detrimental to business; though increasingly supportive of alternative energy industries and some regulation, especially in the face of the nation-wide pollution problem
Foreign Aid: Supports aid to its allies, and to developing nations, as well as right-wing groups in communist nations around the Indian Ocean
Foreign Alliances: Leading force behind SEATO as the guardian of capitalism in South-East Asia; strongly favors India remaining in the Alliance of Free States; currently part of the spherewide detente with Comintern, despite the opposition of the INC's right wing
Immigration: Allows immigrants from AFS nations (mainly wealthy investors), and SEATO allies (mainly workers from Thailand and Indonesia); and communist refugees
Independence: Against outright independence from the Franco-British Commonwealth, instead for increased autonomy and self-determination within the sphere
Language use: Supports English and Hindi as the common languages to unify the nation; local government use their own languages alongside those two
Law Enforcement: Increased support for law enforcement; under heavy criticism for de facto "police militarization to combat the growing terrorism threat
Nuclear Armament: Supports both domestically made and FBU stationed ICBM's to cement its domination of the region
Monarchy: Indifference towards British monarch as "representative of the Commonwealth", supports the retention of the Princely States and the Nepalese monarchy
Social Welfare: Supportive of Universal Basic Income and moderate welfare, though enforcement is spotty
Taxation: Negative Income taxation, though with various loopholes
Trade: Free trade

Indian Liberal Congress

Leader: Sharad Anantrao Joshi
Founded: 1995
Ideology: Centrist, classical liberalism, Patelian liberalism
Political Position: Center-right(GIC, International)
International Affiliation: World Center
Official Color: Purple
Youth Wing: Liberal Youth Congress
Party Newspaper: Liberal Sandesh
Party Of Government?: No, part of the right opposition
Animal Symbol: Peacock

Description: With the INC's shift towards Hindutva and strong nationalism, in 1987, a small faction of INC old guard split off. Feeling that the INC had lost its way, this new party wanted to bring India "back to the secular, liberal tradition of Vallabhbhai Patel, JRD Tata, and C. Rajagopalachari, which made India the power it is today." Essentially, it is largely a reflection of the INC's positions before the Emergency, though much more centrist in regards to the economy. It holds the support of upper classes and peoples of non-Dharmic faiths disillusioned with the INC's turn towards religious politics

Capital Punishment: Status quo
Civil Defense: Supports the idea of citizen defense league, but opposes the current oppressive incarnation
Cultural Stance: Socially liberal, supports LGBT+, women's, and cultural nationalism movements, opposes Hindutva policies, and supports Dalit rights
Defense: While supporting the need for a strong military, they criticize the growing excesses of it, and advocate some degree of reduction
Drug Policy: Reduced sentences for hard and soft drugs
Economy: More government regulations to the economy; accountability from corporations and the government; still strongly backs capitalism
Education: Mix of government backed and private schools, though with more standards from private schools; opposes the "rewriting of history"
Environment: More regulations on private businesses with regards to the environment, though still largely supports them as "job creators"
Foreign Aid: Aid for developing nations and allies
Foreign Alliances: Supports India's participation in the Alliance of Free States and SEATO, though advocates lowering involvement in both, and advocates detente with Comintern
Immigration: Accepting of immigrants from around, though beginning to express concern of tax haven immigrants
Independence: Supports autonomy and self-determination within the Franco-British Commonwealth, leading eventually to independence
Language: Supports English as the main language of the government, with local languages used as needed
Law Enforcement: Opposes the increasing militarization of the police force and advocates the reduction of forces.
Nuclear Armament: Supports reduction of current forces
Monarchy: Status quo on British monarch, Princely States, and Nepal
Social Welfare: Largely supports UBI, though wants to reform it to help favor small businesses
Taxation: Wants lower taxes on corporations and industries, that contribute
Trade: Free trade


Liberty Party of India

Leader: Barun Mitra
Founded: 1987
Ideology: Free Market Capitalism, Objectivism, Anarcho-Capitalism
Political Position: Far-Right (GIC, International)
International Affiliation: International Alliance of Rational Parties
Official Color: Blue
Youth Wing: Liberal Youth Association
Party Newspaper: Rationalist India
Party Of Government?: No, right opposition
Animal Symbol: Sloth Bear

Description: Whilst popular in the Franco-British metropole and Australia, the Liberty movement has overall had little success in the rest of the Commonwealth. The Liberty Party of India is no exception. Founded by a group of Rand enthusiasts in India, it has failed to gain much traction, remaining one of the smallest national parties, despite Rand's cult status in India. This is largely due to their aggressive push for extreme capitalism, and their anti-religion stance. Still, some wealthy college students and businessmen keep the party afloat

Capital Punishment
: Status Quo
Civil Defense: Supports the creation of "Liberty militias" to help break up industrial strikes and government protests
Cultural Stance: Socially liberal; opposes religious politics, like Hindutva and Islamic nationalism, as well as cultural nationalism, but believes Dalits should not get special treatment, despite the historical record (instead lifting themselves through their own genius, than "mooching" off government supplements)
Defense: Supports the high defense and military spending to safeguard Indian interests
Drug Policy: Legalization
Economy: No government regulation or intervention in the economy; laissez-faire economics
Education: Entirely private schooling. Opposes the attempts to revise the history curriculum
Environment: Opposes environmentalism as "bad for business"; opposes all pollution or carbon regulations
Foreign Aid: No foreign aid
Foreign Alliances: Supports India's participation in the Alliance of Free States and SEATO; strongly opposes detente
Immigration: Accepting of Immigrants, especially rich ones
Independence: Status Quo
Language: English for all government institutions to the state level
Law Enforcement: Privatize the police, and sell them as contractors for industries
Nuclear Armament: Status quo
Monarchy: Status quo on both British monarch, the Princely States, and Nepal
Social Welfare: Opposes all forms of welfare
Taxation: Little to no taxation, especially on large "job creating" corporations
Trade: Free Trade

All-India Muslim League
Leader: Nawaz Sharif
Founded: 1906
Ideology: Islamic nationalism, Neoconservatism
Political Position: Center-right (GIC), Right (International)
International Affiliation: Muslim Brotherhood
Official Color: Green
Youth Wing: Muslim Student Federation
Party Newspaper: Dawn
Party Of Government?: No, right opposition
Animal Symbol: None

Capital Punishment: Status quo
Civil Defense: Supports citizen defense leagues, though would like to create versions specific to Muslim communities for self defense
Cultural Stance: Advocates Muslim nationalism and civil rights; constantly tries to ensure that Muslims remain unmolested in the face of an increasing Hindu dominated society and their interests are served; socially conservative otherwise
Defense: Supports India's defense architecture
Drug Policy: Maximum sentences for hard drug users; not-as-harsh sentences for soft drug user
Economy: Supports a mixed economy of public and private industries, with an inclination towards private industries; backs the INC's economic position
Education: Supports a mix of public and private schools; want some funding for Mandrasas
Environment: Originally backburner issue; now, with Bengal suffering the brunt of global warming, increasingly a priority, supporting regulations and alternative energy industries
Foreign Aid: Status quo
Foreign Alliances: Supports India's participation in the Alliance of Free States and SEATO, opposes detente
Immigration: Accepting of Immigrants, though, as leading Muslim rights party, is critical of the government's treatment of low-wage immigrant workers from Indonesia and the Middle East
Independence: Supports remaining a dominion
Language: English and Hindi, used alongside local languages
Law Enforcement: Opposes the increasing militarization of the police, and their harassment of Muslim and Christian communities
Nuclear Armament: Status quo
Monarchy: Status quo on British monarch; Supports the Princely States and Nepal
Social Welfare: Supports UBI, and advocates a stronger welfare system and social safety net
Taxation: Supports Negative income tax
Trade: Free Trade


Islamic Democrats of India
Leader: Aamir Khan
Founded: 1976
Ideology: Big tent Islamic leftist (Islamic Democrat, Islamic socialism, Social Democracy)
Political Position: Left(GIC), Center Left(International)
International Affiliation: None (associated with the Islamic Democrats of Palestine)
Official Color: Light Green
Youth Wing: Young Islamic Democrats
Party Newspaper: Dusk
Party Of Government?: No, left opposition
Animal Symbol: None

Description: The Islamic Democrats of India formed from the left wing of the Muslim League. Irreconcilable differences as to economics forced their split. Inspired by the example of the Islamic Democrats of Palestine, they merged socialistic economics with liberal Islamic traditions. It has the support of Muslims disillusioned with the Muslim League's conservatism, as well as Indian Christians.They also have the support of some Hindus.
Capital Punishment: Universally opposed
Civil Defense: Universally Opposed
Cultural Stance: Socially liberal; supportive of feminism, LGBTQ+, and cultural nationalist movements; strong advocate of secularism
Defense: Advocates lower defense and military spending, and scaled down military involvement
Drug Policy: Rehabilitation for hard drug users, legalization for soft drug
Economy: Left leaning to socialist; advocates more public involvement in the economy and the break-up of large corporations
Education: Free Public education and tuition for University; backs the secular curriculum consensus
Environment: Strongly advocates regulations to deter the pollution problem and climate change
Foreign Aid: Aid to developing nations, capitalist or communist, though opposes aid to dictatorships, especially Rhodesia.
Foreign Alliances: Opposes continued participation in AFS; advocates lowered involvement in SEATO; advocates good relations with Comintern
Immigration: Open borders; similarly critical of the government's treatment of low-wage immigrant workers from Indonesia and the Middle East
Language: English and Hindi for the main government, local vernacular for state government
Independence: Supports an eventual move towards independence
Law Enforcement: Opposes the increasing militarization of the police
Nuclear Armament: Nuclear disarmament
Monarchy: Supports an eventual move away from the British Monarch; proposes a negotiated democratic transition for the Princely States and Nepal
Social Welfare: Supports a womb-to-tomb welfare system and a strong social safety net
Taxation: High taxes on corporations, negative income taxes
Trade: Fair trade


Indian Socialist Congress
Leader: Salman Rushdie
Founded: 1947
Ideology: Fabian/Nehruist Socialism, Democratic Socialism, Social Democracy, Democratic Marxism
Political Position: Far-Left(GIC), Left(International)
International Affiliation: Socialist International
Official Color: Pink
Youth Wing: Socialist Youth Congress
Party Newspaper: Justice Sandesh
Party Of Government?: No, left opposition
Animal Symbol: Elephant

Capital Punishment: Universally opposed
Civil Defense: Universally Opposed, advocates a more " community building" civil defense program
Cultural Stance: Socially liberal; one of the major political forces for the Indian feminist, LGBTQ+, and cultural nationalism, one of the main advocates for secularism, embracing the term against criticisms from the right for "pseudo-secularism"; has the second largest number of Dalit supporters, due to their strong stance for the issue
Defense: Strongly opposes the "defense state" that has formed, and consistently attempts to defund any expansion of it; scale down the current military preparation
Drug Policy: Legalization; rehabilitation and health programs available for addict with government roles
Economy: Socialist economy, where the workers own the means of production, brought about by reform rather than revolution; break up and collectivize the large industries in the nation
Education: Free Public education and tuition for University; backs the secular curriculum consensus
Environment: One of the main two participants in the "Green Revolution"; advocates an overhaul in India's energy industry, reducing fossil fuel dependency, promoting alternative energy, actively fighting pollution and climate change through policy
Foreign Aid: Aid to developing nations, capitalist or communist
Foreign Alliances: Opposes continued participation in AFS and advocates the dissolution of SEATO; negotiated integration into Comintern
Immigration: Open borders; recruits among new immigrants to expand its base
Independence: Supports immediate independence, through democratic means
Language: English and Hindi for main government; local languages for states
Law Enforcement: Opposes the increasing militarization of the police; advocates more localized community policing, with police having close connections with the community
Nuclear Armament: Nuclear disarmament
Monarchy: Supports replacing the Queen with an Indian head of state; dissolve the Princely States and Nepal Monarchy, and either create republics from them or integrate them into existing states
Social Welfare: Robust welfare state, ensuring each and every person lives well and has enough to survive.
Taxation: High taxation on industry and corporations
Trade: Fair trade, with a focus on workers conditions in participating nations


Worker's Communist Party of India
Leader: Sitram Yechury
Founded: 1920 (as the Communist Party of India
Ideology: Marxist-Deleonism, Libertarian Socialism, Left Communism
Political Position: Far-Left(GIC, International)
International Affiliation: Communist International
Official Color: Red
Youth Wing: All India Youth Federation
Party Newspaper: Mukti Sangharsh
Party Of Government?: No, left opposition
Animal Symbol: Rhesus Monkey

Capital Punishment: Universally opposed
Civil Defense: Universally Opposed, advocates a civil militia system similar to the UASR
Cultural Stance: Socially libertarian; one of the major political forces for the radical Indian feminist, LGBTQ+, and cultural nationalist movements (advocating autonomous ethnic republics in a more decentralized Indian , amongst other proposals), one of the main advocates for secularism; strong advocate of dismantling the caste system throughout all aspects of Indian society.
Defense: Strongly opposes the "defense state", and strongly favors its complete dismantling and the withdrawal of India as major player in the Indian ocean
Drug Policy: Legalization and regulation as business; rehabilitation and health programs available for addict with government funding
Economy: More collaborative style economy, with large companies broken up, and the workers given control of them, as well as other aspects of the economy; heavy syndicalist and DeLeonist streak
Education: Free Public Education and University; Opposes private schools; backs the secular curriculum consensus
Environment: One of the main two participants in the "Green Revolution"; advocates an overhaul in India's energy industry, reducing fossil fuel dependency, promoting alternative energy, actively fighting pollution and climate change through policy and the former two; advocates encouraging greener living among Indians and less industry
Foreign Aid: Aid to developing nations, capitalist or communist, though in the formers case, stipulate it helps the workers; opposes funds to dictatorships
Foreign Alliances: Advocates the dissolution of the AFS and SEATO; integration into Comintern
Immigration: Open borders;helps unionize new immigrants
Independence: Supports immediate independence via strikes and protests, as well as democratic means
Language: Hindi for main government; local language for the states
Law Enforcement: Opposes the increasing militarization of the police; advocates a UASR style self-policing system
Nuclear Armament: Bilateral nuclear disarmament (to deter critics who state they want to leave India weak)
Monarchy: Create an Indian Premier to replace the Queen as the head of state; turn the Princely States and Nepal into autonomous socialist republics
Social Welfare: Very strong welfare system, paired with basic income, ensuring people live well.
Taxation: High taxation on industry and corporations, until the revolution, where it is transferred more towards coops to help maintain the government
Trade: Fair trade, with a focus on workers conditions in participating nations, and higher trade with Comintern nations

Indian Worker's Party
Leader:
Muppalla Lakshmana Rao
Founded: 1978
Ideology: Anarcho-communism, Zapatismo, Eco-Communism, Libertarian Marxism, Anarcho-syndicalist, Gandhian socialism
Political Position: Ultra-Left(GIC, International)
International Affiliation: None
Official Color: Black
Youth Wing: Student Libertarians
Party Newspaper: Revolt!
Party Of Government?: No, left opposition
Animal Symbol: Crow

Capital Punishment: Universally opposed
Civil Defense: Universally Opposed, advocates a civil militia system similar to the UASR, only with local self autonomous militias
Cultural Stance: Strongly supports completely upending Indian society, overturning traditional norms, such as Hinduism, the caste system, and nationalism, to try to form a more liberated society
Defense: Sees the Indian military as one of the most dangerous forces on Earth, and wants it dismantled, replaced with local militas
Drug Policy: Legalization
Economy: More decentralized economy, with a focus on local, autonomous cooperative economies, and their interactions as the basis. Currently use food cooperatives to help funding (bringing restaurants to Comintern nations, among other objectives)
Education: Free education, with a focus on social engineering and public participation
Environment: Strongly favors completely eliminating the fossil fuel industries in India, and promoting alternative energies, as well as mandating green living
Foreign Aid: Aid to developing, democratic nations, capitalist or communist;
Foreign Alliances: Advocates the dissolution of the AFS and SEATO;
Immigration: Open borders;
Independence: Supports immediate independence via strikes, protests, and "strong opposition to the current government"
Language: Each community uses its own language for its affairs
Law Enforcement: Opposes the increasing militarization of the police; advocates a UASR style self-policing system
Nuclear Armament: Complete nuclear disarmament
Monarchy: As part of the slow decentralization of the Indian government, completely eliminate the British monarch, and dismantle the monarchies of Nepal and the Princely States
Social Welfare: Welfare handled by local communities
Taxation: Taxation handled by local communities
Trade: Less trade, for the purposes of self-sufficiency


Sons of Ashoka

Leader: Ranil Wickremesinghe
Founded: 1952
Ideology: Buddhist Socialism, Hindu Socialism
Political Position: Left (GIC), Center-Left (International)
International Affiliation: Religious Socialist International
Official Color: Gold
Youth Wing: The Ambedkhar Student Society
Party Newspaper: The Edict
Party Of Government?: No, left opposition
Animal Symbol: Lion

Description: The Sons of Ashoka was the brainchild of BR Ambedkhar, who rejected Hinduism due to his own experiences as a Dalit, in favor of Buddhism. Seeing the rise of a crash industrialization and rampant corruption during its early days of dominionization, Ambedkhar formed a party which used Buddhist ideals to educate the people and attempt to combat this. It gained an audience among the Buddhist majority states, such as Ceylon, Bhutan, and Sikkim. Whilst small for several decades, the rise of Hindu nationalism has pushed many, particularly Dalits, to embrace the party, and it has grown, though still concentrated primarily in its Buddhist majority strongholds.
Capital Punishment: Universally opposed
Civil Defense: Universally Opposed
Cultural Stance: Socially liberal; while espousing Hindu and Buddhist values, opposes Hindutva and backs secular politics; very supportive of Dalit rights, having the largest Dalit base of any party
Defense: Sees the current defense levels as increasingly unsustainable, and supports its scale down
Drug Policy: Decriminalize hard drugs, and focus on rehabilitation, legalize soft drugs
Economy: More humanistic economy, with more regulations to ensure people live spiritually as well as physically fulfilling lives.
Education: Free public education; support the secularization of the history curriculum
Environment: Supports environmental legislation, and encourages green living
Foreign Aid: Aid to developing, democratic nations, capitalist or communist;
Foreign Alliances: Advocates scaling down to leaving the AFS and SEATO; supports Detente
Immigration: Open borders; criticizes the treatment of low-wage immigrant workers
Independence: Supports a gradual reformation towards independence
Language: Supports Hindi and English as the overall languages for the country, and local languages for the states
Law Enforcement: Opposes the increasing militarization of the police; advocates a more local approach to law enforcement
Nuclear Armament: Complete nuclear disarmament
Monarchy: Status Quo
Social Welfare: Welfare and UBI to keep people from suffering
Taxation: Taxation not too high on individuals (though very high on corporations
Trade: Fair trade

Futurist Society of India
Leader: Anna Gupta
Founded: 2007
Ideology: Marxist-Transhumanist,
Political Position: Ultra-Left (GIC, International)
International Affiliation: Futurist International
Official Color: Blue
Youth Wing: Youth for the Future
Party Newspaper: The Path Forward
Party Of Government?: No, left opposition
Animal Symbol: Ant

Description: The Futurist Society of India was inspired by the philosophy of the Futurist Party, and began on college campuses as an offshoot of the Indian Worker's Party. They were helped by participating in the 2011 formation of Futurist International. Its optimistic, science oriented view of the world has gained it followers amongst college student, scientists, and technology workers.

Capital Punishment: Universally opposed
Civil Defense: Advocates the use of an automated computerized defense system in place of a civil defense system
Cultural Stance: Advocates the use of genetic modification and augmentation (prosthetics, metal, etc.) to eliminate disease and improve public health; give rights to sentient beings (apes, dolphins, corvids, etc); increase the use of computers; advocate social radical attitudes, remaking society to eliminate "outdated norms" (in India's case, the caste system), and promote a truly humanistic society
Defense: Improve the army, but reduce its size using robotic drones and suit, and equip it with new technology
Drug Policy: Use genetic modification and neurotherapy to resist the effects of hard drugs and addiction, in effect allowing legalization
Economy: Supports an increasingly automated economy, with the use of robots and computers, as well as the use of a "democratic Cybersyn" system for central planning
Education: Free public education, particular focus on science and technology; history backburner issue
Environment: Strongly supports the use of technology in the fight against climate change and pollution; in particular, adopting alternative energy sources, such as microwave or solar power satellites and nuclear energy in this fight
Foreign Aid: Aid to help bring countries together
Foreign Alliances: Supports the Futurist "World State" consensus, sublimating India into a "Nation of Earth
Immigration: Open borders
Independence: Supports being a series of autonomous regions in the World State
Language: Esperanto as the lingua franca (separate from English and Hindi), state veneculars for the states
Law Enforcement: Police forces replace with well-trained militias armed with the best possible technology; strongly opposes its militarization
Nuclear Armament: Status quo; to be dismantled later when
Monarchy: Supports the dissolution of the British monarch and all native monarchies
Social Welfare: Welfare to help all persons gain augmentations, ensure public health, and "help people enjoy the benefits of an automated economy"
Taxation: Taxes on computer and robotic industries, with a focus on shifting it towards a socialist system
Trade: Trade to acquire new technologies at the earliest possible convenience


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Once again, these are national parties, and not the many likely regional parties, with their own policies.
 
So I had an idea for a Fallout game.... one that I wish would happen, at least. Obviously, this is "Commied up" to fit the timeline.

Fallout: Paradise Isles

Fallout: Paradise Isles is an American Post-Apocalyptic adventure game, a spin-off of the popular "Fallout" video game franchise. It was developed by Obsidian Productions, and released on November 8th, 2017. It is set in an Atompunk, Raygun Gothic version of the future circa 2322, 245 years after a massive nuclear war between the Union of American Socialist Republics and the Greater Indian Commonwealth killed billions and destroyed civilization as we know it. While previous iterations of the series took place on the American Mainland, this particular Fallout makes a large divergence in the series as it moves from the American mainland to the Hawaiian Islands, which remain untouched compared to the rest of the world.

It is revealed that in the final decade of contemporary American civilization, American WFRN Admiral Andrew Kuznetsov ,military genius and former mathematician, successfully predicted through robust mathematical equations that the world would end within the next 10 years. Kuznetsov, a man who grew up in Oahu during his youth, wished to prevent such a terrible fate from happening to the islands. Over the span of 10 years, the Admiral and his staff began building massive turreted laser arrays designed to destroy high yield nuclear warheads from thousands of miles out, effectively rendering the islands shielded from nuclear attack. As well as creating said weapons, the Admiral funded the construction of several large, militarily constructed fallout shelters for the civilian populace, albeit not as high quality as the massive Vault 37 located in the mountains of Oahu. While technically illegal, the American Government in Deleon-Debs was preoccupied with the defense of Alaska and the invasion of India, and turned a blind eye to Kuznetsov's activities. Thus, on October 23rd, 2077, the day of the Great War, the relatively few Nuclear warheads thrown at Hawaii by the Indians were all destroyed, thus saving the island chain from atomic annihilation.

However, despite avoiding death by atomic fire, civilization in Hawaii would still be dealt a death blow by the resulting war. As the black rain fell and radiation advanced towards the islands, most were driven underground into the shelters, with those too stubborn to go dying or turning into ghouls. Some 80-90 years passed before the islands were once again habitable. Even then, it was clear that Hawaii would never go back to it's former glory as a state in the UASR. The military government in Oahu (created after the re-inhabiting of the surface by a cryogenically frozen Admiral Kuznetsov) was thrown in civil war, with the autocratic, totalitarian "Enclave" and the more democratic "Council" pitted against each other. Despite a bloody civil war, the Councilists eventually were victorious, driving the Enclave from Oahu. However, the war was not without cost. Admiral Kuznetsov, the leader of the Councilist faction, was killed in the final battle on the North Shore, leaving the Councilists without a military leader. To make matters worse, the Enclave, in their retreat from Oahu, scavenged much of the military equipment from Marine Corps Base Hawaii and the Schofield Barracks, two major military bases on the island. However, they simply could not scavenge everything from Pearl Harbor, so instead of looting the installation, they activated the base's defenses and registered anyone without the Enclave-created password as hostile, preventing the Council from taking the vast amount of equipment and weaponry there. As a result, the Council was left victorious yet battered on Oahu, while the Enclave Forces abandoned the Eastern Islands for Kaua'i, where they created a massive military stronghold and R&D facility known as "the Revolution Gate".

In the 150 years passed since the Civil War, the islands have remained a beautiful yet dangerous place. Despite the environment remaining as lush as ever, raiders, mutated creatures, and feral ghouls stalk the islands. Outside of the Honolulu Commune (protected by the democratic yet militarily weak Council government) the islands remain largely the realm of settlers and raiders, who strive to make a living through honest or sinister means.

This is where the player comes in. The player, known as "the seeker" is a resident of Vault 37 on Oahu, and is sent to explore the outside world by the Overseer, citing the fact that the vault is low on resources and wishes to set up trade with any outside settlements. From there, the seeker influences the world around them as the story progresses, while traveling to the Honolulu Commune, the Vsult starts to thrive.

However, a much larger world exists, and despite being a bastion of paradise in a broken world, Hawaii is not going to be spared. The Brotherhood of Steel, their quest to hoard the riches of the past never ending, arrive in their massive airship Camelot* sent by thier brothers in the Capital Wasteland to seek any pre-war treasures they may find. At the same time, the New California Socialist Republic, driven by expansion and greed, rebuild a fleet of cargo ships, ever searching for areas that will grow thier borders and throw vast amounts of wealth back into their stagnating socialist economy. These two groups, Ideologically opposed from the start, threaten to throw Hawaii once again into war. However, it is possible that these two groups are not the least of the Seeker's problems.

In Kaua'i, the Enclave once again stir after a century and a half of silence, and they threaten not only to enslave the islands, but destroy the NCSR and the Brotherhood of Steel. For inside the Revolution Gate, they began to build two massive nuclear warheads, both aimed at Shady Sands in the NCSR and the Citadel in Deleon-Debs. For they intend to retake the wasteland, and none will stand in their way....

The factions of Fallout: Paradise are as such

The Honolulu Commune: the government that controls Honolulu, it is controlled by the democratically elected council. While easily the best functional government in the so called "Paradise Isles", it is the militarily weakest, with its most powerful units being a small platoon of soldiers wearing dated T-45 power armor. Is the player's only permanent ally through the story, and can be influenced to side with the three more powerful groups. Neutral to all factions but the Enclave. Refers to the wasteland as "Hawaii" or the "Hawaiian islands"

The New California Socialist Republic: The NCSR is a nation state based in the former ruins of California, a former state within the now-dissolved UASR. Due to stagnation, the NCSR becomes more expansionist, desperate to revitalize it's fluctuating economy. In the process, the NCSR discovers a small fleet of cargo ships during its expansion of San Angeles. realizing the potential amounts of power to be gained from a blue water navy, the NCR rebuilds these ships and sends out an expeditionary force to the fabled "Paradise Isles" a land relatively untouched by the bombs. Landing on the island of Hawaii, they set up a large military base in what was once known as Hilo, a city in Hawaii. Most numerous army in the game, but poorly trained and lacking power armor save the crippled "heavy trooper units" lacking the powered exoskeleton. Have the best choice of ships, however, due to its Navy. Hostile to the Brotherhood and Enclave, neutral to the Commune. Refers to the wasteland as "Paradise" or the "Paradise Isles".

The Brotherhood of Steel: the brotherhood is a quasi-religious, autocratic socialist organization, based in the ruins of Deleon-Debs, D.C. Under the leadership of an aged Arthur Maxson, the Brotherhood was sent to the islands after hearing rumors of a large amount of technological relics located at the Navy base. Arriving in their massive airship known as Camelot, they set up camp in Lanai, establishing a base of operations just above the Lode Pineapple plantation. Well trained soldiers, but equipped with dated power armor. Neutral to the Commune, hostile to the NCSR and Enclave. Refers to the islands as "Paradise" or the "paradise isles"

The Enclave: descendants of the pre-war American government, the Enclave is a malevolent force in the wasteland, with thier base of operations being "The Revolution Gate" a massive fortress in Kaua'i. Despite once having a large presence on the mainland, the Enclave have been hunted down to near extinction, with thier bases at Raven Rock and the Poseidon Energy oil rig being overrun. Now, the Enclave Forces at the Revolution Gate are the last remaining large Enclave force in America, having been defeated on all other fronts. Easily the most well trained and well equipped faction in the isles, they have a very low amount of soldiers, and are always hostile to the wastelanders, who they see as "reverting to bourgeois liberalism" extremely tyrannical, hardening back to the days of Joseph Stalin. Hostile to every faction. Are the Seekers only permanent enemy within the game.



*
prydwen 2.0

Next up, a list of all the shit you can do in Fallout: Paradise, and the game mechanics.


So I wrote this a really fucking long time ago and I promised everyone that more would be talked about, because It's about time that I delivering on promises. But since I'm a lazy fucker, guess what? You're getting an AH.com thread, because I love you fuckers and your fucking creativity. Here you go, fuckers.

the 4th Official Video Games Thread: How many Sequels again?

Hey guys, the peeps over at Obsidian Productions just released some new info on Paradise Isles. Here's what we can look forward to this November, at least the real big features.

- The return of the original voiceless character complete with varied and upgradable dialogue and conversation choices, missing from F4. Dont know why Bethesda ditched that, but glad it's returning.
- return of Karma, traits, and a less streamlined RPG system.
- return of base and settlement building.
- return of weapon cuztomization and base crafting, introduced in 4, complete with new weaponry, and unlocks and customization choices like underbarrel mini nukes on your laser rifle.
- return of the vehicular, customizable take on power armor introduced with 4, complete with custom paint jobs, emblems, and more, You can also put new upgrades for your power armor on, like teleportation devices, or new weapons like a shoulder mounted missile launcher or a coaxial plasma rifle.
- New animals, like a giant mutated turtle replacing deathclaws and giant mutated boars replacing Yao Gai bears.
- Sea monsters, like irradiated squids and sharks, alongside giant eels, are the new stars of the show in terms of fauna. they are extremely dangerous to fight, yet hold rich rewards.
- Dynamic weather. Storms abound.
- you can command your own personal ship, a new introduction to the Fallout series. This ship is upgradable, as you will need it to sail between the various islands, as well as fight seafaring raider pirates or rival factions.
- you can command your own personal fleet of ships, as well as your own vessel.
- you can negotiate a truce between the BOS and NCSR to take down the Enclave.
- Once the Enclave is destroyed, you can choose which side to take in the new Cold War between the two post nuclear great powers, and choose to set off the war for the isles yet again.

Also, we seem to be getting two Expansions, one titled Invasion! where a cryogenically frozen Indian Army detachment on board a vessel wakes up to try and invade the islands, and Stranger Tides, an expansion that has to do with Hawaiian and other Pacific mythology. The former adds new Indian weaponry and enhanced vessel armor and armament, while the latter hints at mystical powers coming into play.

Stay tuned, there may be more coming.

Yeah... anybody wants to add anything, go for it.
 
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Islamic Democrats of India
Cultural Stance: Socially liberal; supportive of feminism, LGBTQ+, and cultural nationalist movements; strong advocate of secularism
Drug Policy: Rehabilitation for hard drug users, legalization for soft drug
This is .... original.
By the way the question is - how does India relate to drugs?
 
the 4th Official Video Games Thread: How many Sequels again?

AVeryTrueDemocrat said:
Hopefully, they do the "Indian weapons" better in this. That was my least favorite part of Nova Havana back in 3. They weren't very functional and I got eaten by mutant alligators one too many times because they ran out of ammo quickly, or they had an absurd scheme to fire.

I do like the idea of getting a ship, and sailing the high seas, Polynesian style. Maybe visit other Pacific islands.
 
the 4th Official Video Games Thread: How many Sequels again?

IIRC the Indian weapons in Nova Havana were Cuban imports which were themselves kept in squalid condition by the corrupt Cuban Army. The new shit the new Indian soldiers carry will be a lot better.

What's probably best about this new info is the fact that the Indian Navy gets a chance to shine. Remember, the lore states that the Indian Army was inferior to the WFRA in terms of everything but reserves and stealth. I mean, the WFRA had plasma rifles and Power Armor. Not much can top that.

The Indian Navy, by contrast, could bring much more firepower to bear than the WFRN. The Indian Navy was all about big guns and ships while the American Navy followed the doctrine of "death by a thousand cuts" and had much smaller and numerous ships. Cant wait to put some Indian Naval guns on our new vessels!
 
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the 4th Official Video Games Thread: How many Sequels again?

AVeryTrueDemocrat said:
Those guns would be useful on the high seas.

It might have good story opportunities as well. I enjoyed that brief episode in 4, which had an Indian sub marooned near a New England town, and the paranoia of the citizens against, what turned out to be a long disarmed sub, manned by ghouls. (A great homage to one of my favorite Cold War comedies The British are Coming, The British are Coming)
 
the 4th Official Video Games Thread: How many Sequels again?

I loved that mission too, TruDem. Really managed to humanize the Indians.

I think the story elements will be good in this next fallout. The NCSR/Brotherhood Cold War could be very interesting to see. The new expansions will be interesting story wise, at least the Hawaiian Mythology one. The one about the Indian Army Invasion force should be rather interesting as well, though I doubt the Indians will be anything more then strawman Capitalist villains.
 
Hey guys, sorry it's been a while. Here's a sneak peek of what I've been working on...


*bongo fill*

El Camino Productions, in association with the People’s Broadcasting Service, proudly presents…


Havana Vice!

Havana Vice!

Havana Vice!


The smell of rum and old cigars ain’t too nice!

Havana Vice! Comes out at night!

They’ll always love you as long as you pay your price

Havana Vice! So, what’s your price?


You’ll meet the bums and the high rollers

The fancy showgirls and their mob controllers

You’ll meet all kinds of crazy gals and guys

Including a couple of spies!


Havana Vice! Havana Vice!

Havana sure ain’t niiiiiiiiiiiiiiiice!

------------------------------

for reference:
 
It's time I got this story back on the road:

****

"So wait," said Ian as we left the classroom, "she's letting you skip Wednesday?"

"Not really," I muttered.. "If I don't come to class on Wednesday, I have to use my free time to go to one museum a week." I held up a list Mrs. Baines gave me. "One of these museums, all of them relating to history after 1933. After I go to them, and write a two page report about what I learned about in those museums."

"Interesting," Ian said, nodding his head.

I never took the assignment seriously, because museums in New Brunswick were never very educational places. They were glorified tourist traps. Every time I went to a museum, I would be bored out of mind by exhibits, which looked like stuff you see on the roadside attractions, and I'd hear a bunch of bratty kids scream and beg their parents for presents from the gift shop. (I stopped doing that after my dad gave me the taste of his belt). But I didn't like history class very much, and I was glad to get out of it for at least a day, even if it meant writing about some tacky exhibits.

"You want to ask Mrs. Baines for that," I inquired.

"Nah," he said,"I think I'm better off in a classroom-,"he paused as someone ran into him in the hallway.

"Watch it, capitalist cyka," said the Russian girl, Svetlana, who walked away from us. Ian just glared at the girl as she marched away, rubbing his shoulder somewhat.

"Man," I said, shaking my head in anger,"these Russians are fuckin' crazy. Why?"

"I don't know," said Ian exasperated,"maybe its the vodka in their water."

"I don't know about that Canadian comrades," an accented voice behind us said. "When my uncle drinks, he becomes a one-man circus." We turned around, and saw I tough looking, but jovial kid approaching us.

He was wearing only shorts and sandals, revealing a lanky but muscular physique. He had thick black hair on his body, and a thin beard and mustache on his face. I could tell he was about our age, and we realized he was one of our history friends.

"Um," Ian said, a bit abashed by this stranger dropping in on our conversation. "Hi, there?"

"My name is Georgy Peters," he said happily.

"You're Russian," I asked.

"Half," Georgy said. He suddenly gave a big hug to Ian. "What's your name comrade?"

"Ian McGoldrick," my friend croaked, looking like he was being squeezed by a python. Getting the name got Georgy to release my friend from his deadly grasp.

"What's your name," Georgy said, turning to me with his arms outstretched.

"Harry McDevon," I said. "Please don't touch me," I said, holding my hand up. He gave me an amused snort.

"I'm sorry if Svetlana gave you a bad impression about Russians," he said somewhat apologetically.

"No, she's not the only one," I muttered.

"What happened," Georgy asked concerned.

"He got beat up on his job by Beria's Warriors," Ian said. I nearly called out Ian for telling some stranger that, until I saw a half-sympathetic, half-angry look growing in Georgy's eyes.

"Beria's Warriors," Georgy said scornfully. "I've dealt with those assholes much of my life."

"Really," my chagrin at Ian's big mouth replaced with confusion. "Why?"

"Because they think Americans are socialist-deviationists," he complained mockingly,"who waver in the revolutionary struggle."

I gave a soft laugh at such a statement. Calling Americans, of all people, "deviationists" could only come from the mind of a lunatic.

"I always thought Russians and Americans were like, best friends," uttered Ian. "Being from the best of both worlds, you would be popular." Georgy laughed bitterly at that.

"Go to my family reunions, and you'll see how well the guardians of communism get along," he said mockingly. Then he gave me a very serious look. "Despite what propaganda tells you, we're not exactly 'best buds'. When we don't fight the capitalist overlords, we often fight each other over many things related to socialism."

"Why," I asked.

"Most Russians are very insecure. We were the first state found by workers', yet America shines above the rest," he said sadly. "Our devotion is making up for a national insecurity."

"You seem...mildly tolerable," I replied.

"Thanks," Georgy sneered, albeit with jest. "I'd say it is my part American heritage. But back in Leningrad, I have plenty of friends who don't need to push revolution all the time to make up for their small penises." Ian and I chuckled hard at that. "But yes, I have been bullied by a bunch of fuckers who think being part American is 'deviationist'." His face became somewhat somber "But you also have to understand how much Rossiya gave during the anti-fascist struggle. After giving so much, Rossiyans feel like America treats them like a dumb little brother."

"So that Svetlana girl was just an extremist, and when I opened my mouth, she felt the need to defend socialism from a former capitalist," Ian asked, stunned.

"Partly that," Georgy said. "Sveta is a friend, so I know she has deeper reasons. Reasons which you must find on your own, since I can't break her trust."

"Well what do I do until I can get those reasons," Ian asked. "Svetlana won't leave me alone. Should I just agree with her?"

"No," Georgy said firmly."You've established yourself in Sveta's eyes as a capitalist stooge." He paused, as if the phrase had finality. "You try flip-flopping, she'll see you as even worse than a Nazi collaborator." Ian looked stunned at the hyperbole. "For now, just ignore her outbursts. People like that get off on attention, and not giving in to her will eventually drive her away." That was a lesson I understood well from working with very obnoxious customers. Just ignore them, and they'll stop bugging you. I gave Georgy a proud smile.

"Okay," Ian said, happy about the advice. An opportunistic smirk appeared on his face. "Or maybe I can get this girl to want me instead." Georgy and I smiled at Ian's libido. I couldn't blame him. That girl put Carmen to shame, physically at least, and her disdain made her more attractive to my horny friend.

"Well, I wish you luck, comrade," Georgy said,"as you attempt a daring conquest. But be warned, every rose has a thorn." Ian gave him a high five. I did to. This guy demolished my apprehension toward Russians. He seemed like guy I would definitely love to share drinks with. Hell, he'd probably make a great 'fifth' friend.

"So tell us about yourself, Georgy," Ian said in a friendly tone.

"Well, my mother was a Russian commander, and my father was a visiting army soldier," he paused. "When Russians and Americans come together in a place full of vodka, a lot happens, and many babies were made on many bar counters," Ian smiled exuberantly at that story. "Including me. My parents divorced and I ended up living with mom...",

"My parents were divorced too," Ian interrupted. "I ended up living with my mom as well." Ian's tone went from jovial to somewhat somber, as sad memories of being a child of divorcees in rural Canada began bubbling up to the surface.

*****

8 year-old Ian sat alone in the corner table of the cafeteria, picking at his sandwich. He almost didn't notice the two jerks approaching him.

"Hey Ian," said one of the boys in a fake-nice tone."What are you doing over here."

"Leave me alone Gary," Ian muttered, without looking at his food.

"What," Gary replied in mock-outrage, "I'm just making polite conversation. And how's your whore of a mom."

"Shut up," Ian said, tears emerging from his eyes.

"Don't cry," Gary said pouting his lips,"being a little bastard is not the end of the world. I'm mean, your dad thought you were completely worthless, and my mom thinks your worthless, but I don't. I think your fun." He paused, and smiled malevolently. "In fact, since I think you're so much fun, let's sing my favorite song, 'Bastard, Bastard.' " Gary and his minion started singing the world 'bastard' over and over again. Eventually, Ian began weeping bitterly, ignoring the fact that Gary knocked his sandwich off the table, and walked away laughing. Ian barely noticed someone else coming to the table.

"Go away," Ian uttered in a broken voice.

"I saw that jerk Gary take away your food," said the kind voice. "My parents have a diner. They give me tons of leftovers, which still taste pretty good." Ian looked up, a saw a kid with a warm smile, holding up a large, greasy paper bag. "You want some?"

"Sure," Ian said. The boy took a seat next to him, and spilled some of the leftover meats, which did look good. "My name's Ian," Ian said, somewhat happy about this kid's generosity.

"Harry," the boy said simply.
****

Georgy look concerned as Ian began relieving some bittersweet memories from his parents' divorce. I decided to bring the mood back to its previous joyful position.


"So, uh, Georgy," I said, "you were saying?"

"Oh, um," Georgy said, trying to regain his thoughts. "I spend most of the year with my mother. I get to live with my dad during the summer."

'"Really," Ian said. "That's interesting."

"Yes," Georgy said. "So are you guys from Toronto?" We both sighed in minor frustration at that.

"Why does everybody in this country say Toronto," Ian uttered in annoyance. "Canada's like, a big place!"

"Sorry," I interrupted. "I gotta go pee. I'll see you guys in the entrance." I turned and went to the bathroom.

After emptying the tank, I walked out of the hallway, where I saw Anne in the hallway, struggling to open her backpack. I shook my head in pity, and turned to walk away, when I saw a girl posse of three march down the hall, their eyes bearing down on Anne.

My mom would have charitably called these girls "three dollar tramps". Their sleeveless blouses barely covered up their breasts, and their skirts were high above the knee. They looked like supermodels that were walking off the runway. And the look they were giving Anne seemed predatory.

'No,' I thought to myself, 'I'm not going to have another Marsha on my hands'. I jumped up to Anne, who shook at my sudden appearance.

"Hey Harry,", she said timidly, "what's-,"

"Anne," I said loudly enough that those girls could hear. "Come on, you were supposed to be at our study group tonight! Hustle!"

"What?" Anne asked, even more confused.

"Come on," I said, "the guys all want to see you!" I grabbed Anne by the wrist, who was too timid to resist. We rushed out of the hallway, and I gave a glance toward those three bombshells, who gave me a look of confusion.

'That's right queen bitches,' I thought to myself,'I'm not going to let you prey emotionally on another girl.' We stormed out, and caught up the entrance, where we saw Ian and Georgy having another philosophical discussion, which I loudly interrupted so Anne couldn't hear.

"Anne this is Ian and Georgy," I said happily, "Ian and Georgy, this is Anne."

Ian and Georgy, who I could tell didn't think well of the shrinking violet, just gave small grunts of acknowledgement. In return, Anne offered a timid little wave of her hand.

"Harry," Ian said, somewhat annoyed, "I left a book in the classroom. Let's go look for it." That was our code word for ,'Let's talk privately." We ran off, leaving Georgy to make awkward small talk with Anne.

"Harry," Ian said, his annoyance now visible on his face. "What the hell are you doing."

"I'm trying to make-,"

"Harry," Ian said, his mirth replaced by seriousness. "When are you going to forget about Marsha? That was not-,"

"Yes it was," I said. "I may not have hurt Marsha, but I knew what was going on and I let those other girls do it."

"But Harry-,"

"Look. Anne was in the hallway, and these girls from our class looked like they were going to hurt her." Ian paused, absorbing the information.

"Harry, in any other situation, I would commend you." He paused, his face becoming serious. "But remember what we're here for. To get some American pussy dammit. Trying to befriend this girl is only going to create problems with that single, holy goal."

"Like what," I asked him. I don't see what problem he had with me doing the right thing. He paused, his face full of disgust.

"You know what Harry," he said with contempt, "figure that out for yourself. I hope you do it before your skull get's bruised." His tone became more neutral. "Now let's get back before that girl bores Georgy to death."

I mulled over Ian's words, and didn't know what his deal was. This was summer for me to grow, as well as to have fun. I saw no reason why I couldn't do two at once. What could go wrong befriending this girl?


Part 15: New Friends, New Complications, Memoirs of the Red Turn (2006), Harold MacDevon



PROLOGUE

Part 2

Part 3

Part 4

Part 5


Part 6

Part 7

Part 8


Part 9

Part 10

Part 11

Part 12

Part 13

Part 14











 
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Bookmark1995
For the future - we only mention the full name in an official conversation. In an informal conversation we mention the diminutive-caressing form of the name. You're shortening Benjamin to Ben. A friend would probably call her "Sveta." Otherwise, he gives the familiarity and "crunch of a French roll".
 
Bookmark1995
For the future - we only mention the full name in an official conversation. In an informal conversation we mention the diminutive-caressing form of the name. You're shortening Benjamin to Ben. A friend would probably call her "Sveta." Otherwise, he gives the familiarity and "crunch of a French roll".

Okay. Thanks for the advice.
 
Aristotle Island

Aristotle Island is an American animated television series, produced by the Hanna-Barbera Animation Collective, which aired between 1967-1970.

Meant to be both a work of education as well as entertainment, it is set on an island in the not-too-distant future, which is used as a "research commune" by the government, for "scientists, innovators, and inventors" to live and work, using the confluence of these major minds to create larger innovations. The island, named for the classical scientist, has become the center of technological advances. The show primarily focuses on the "Youth Research Institute", a place for young people from around the world who have shown extensive propensity and talent for the sciences, and where they can harness their intelligence and use it efficiently. The show primarily focuses on educating on a variety of topics, primarily from the natural sciences and engineering. It's plots revolved around either the inventions of the institute going wrong and wreaking havoc, or villains trying to steal inventions from the island. Occasionally, it would involve off-planet excursions (using the rocket "Archimedes"), and encounters and team-ups with a race of beings called "Thermans", who have reached a post-scarcity society.

Whilst its formulaic plots were criticized during its initial run, it gained a cult following among fans due to its design, which took influence from Soviet futurism (particularly works like Aelita); its scientific accuracy, which was part of the educational aspect but was integrated into the plot; and the creativity of the inventions and especially the villains. It was adapted into comic form by Dell Comic Adaptation from 1969-1972, and a long life in syndication, but the setting and characters would not be revisited (aside from a large HB crossover event called "Space Quest" in 1982), until...

--------------

Return to Aristotle Island

Return to Aristotle Island is an American television series that aired between 1997-2003.

The genesis of the idea was a short lived 1994 animated satire show on the United Artists Network called "Rewind", which took scenes from old television animated series, and added new dialogue, often satirizing the show in question. Episodes of Aristotle Island was satirized, in particular poking fun at the often convoluted resolutions, and especially the very utopian optimism of the original series.

Taking off those ideas, Return uses new animation to critically examine and deconstruct the original. Despite its goals and hopes, Aristotle Island gradually spiraled out of control in the years following the original show, and, abandoned by the government due to the increased danger of their inventions, it devolved into a state of civil war, primarily between the Restorationists, who seek to restore relations with the outside world, and the Autakarists, who want to remain isolated, use the remaining tech to restore it, transform it into an independent commune, and potentially use it as an example by which the world could follow. Heroes from the original lead the two sides, and the villains join either for potential immunity, or, in the case of the Autarkists, are often "reformed" to do so.

The series ultimately ended, with an armistice, where Aristotle Island is established as an independent socialist republic, but it has associations and trades with the outside world. The series was praised for its serious tone, and themes relating to the fall of revolutionary utopianism that the original embodied.

----------------

Inspired by the series Sealab 2020 and Sealab 2021
 
Aristotle goes in and out of fashion. Given the choice between him and Plato, I prefer Aristotle as more similar to modern ideas of scientific thinking. But neither one is really satisfactory of course. There is and was more value in the Sophist point of view, that both these giants of OTL Hellenistic philosophy were determined to discredit and bury, than we realize, I would think.

While Aristotelean thinking leads to rather humorous results applied to basic physics, it turns out not to be a bad analogy to the kind of thinking and concepts important to modern information theory and thus, by applying this to biology (seeing DNA and other genetic codes as a kind of transmission of information through time) to life sciences as well. The wit Bill Cuppy, writing in the 1930s and '40s, loved to poke fun at Aristotle; an example he chooses is to mock his pronouncement about why snakes have no limbs for instance--because the snake's body is too long for 4 legs, 2 sets of 2, to support its body. Well gosh, says Cuppy, Aristotle just pulled the rule that a certain category of land creatures can only have 4 limbs out of thin air. But far from being gibberish, it is in fact the case that vertebrates descended from the lobe-finned fish that founded the whole lineage are stuck with 4 primary limbs. Aristotle may have stated the relationship backwards, implying that the snakes lost their limbs as a cost of developing long bodies, rather than the more likely sequence that the atrophy of their limbs, due to adopting a mole-like underground life, make long body more attractive in compensation, especially given the subterranean niche these reptiles developed in. Aristotelian thinking is closer to being workable with Darwinian natural selection than Platonism. (Meanwhile in physics, the Copenhagen interpretation of quantum mechanics o opened doors toward a Platonist mentality of sorts, with various "eigenstates" of QM systems appearing somewhat like Platonic ideal forms. Indeed if one casts a physical system into a state where energy is very well determined, the Dirac commutator of energy is time, meaning one must arrange to lose all information about time; one can then portray motion in time as the mutual interference of various energy-defined base states with a certain probability distribution between them. All very Classic Greek stuff!
 
This film is not directly related to this ATL, but it can also be created in it.

Are we alone in the universe?
Soviet science fiction film of 1981. The director is Pavel Klushantsev. Combines the elements of science fiction movies and a popular science film. It is the last work in the filmography of the director.

The film is divided into two parts. The first tells about Life on Earth and Humanity. Briefly talks abouton the evolution of living organisms, achievements and prospects of human civilization. Various concepts of the STR paths are considered. Mention the concept of "Demographic" and "Information" explosion. It is told about the prospects of the World Ocean and Space Space Development. In general, the filmmakers express great hopes about the future of mankind.
The second part of the film is devoted to the problem of contact with extraterrestrial intelligence. Various hypothetical forms of sending messages to space (from geometric figures on the Earth's surface, to Radio Waves and Probes) are described. There are various hypotheses of modern scientists about the possibility of the existence of the mind outside the Earth. Particular attention is paid to the possible appearance and behavior of hypothetical aliens. The creators conclude that the aliens will be like us. They will necessarily have labor, language, and work in the teams. One of the memorable scenes is the meeting of two star travelers from different planets shaking hands. The film ends with a mologic where the phrase sounds - "We, the earthlings, looking at the starry sky, are like an animal, with a curious gaze
To a distant city.

From a technical point of view, the film is rich in innovative special effects. Many publications emphasize that the film is optimistic and has a positive mood. At the same time, its main goal is the popularization of science.
 
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