@Inquisition @Bhangbhangduc
After playing Hearts of Iron IV some more I thought of the Reds Mod for Hearts of Iron IV again.
Starting factions:
Comintern: Union of American Socialist Republics (Leader), Union of Soviet Socialist Republics, Mongolia, Tannu Tuva, Socialist Republic of Mexico, Nicargua, Guatemala, Panama, Costa Rica, El Salvador, Haiti, Dominican Republic, Honduras, Columbia, Argentina, Chile, Peru, Ecuador. Typical Additional members: Sinkiang, Communist China, Left KMT, Iran, Republican Spain (automatically joins after France falls if still in existence), Shanxi Clique, Lithuania, Latvia, Estonia, Guangxi Clique
Axis: Germany, Italy. Typical Additional members: Japan, Thailand, Hungary, Romania, Croatia, Finland, Sweden, Brazil, Venezuela, Paraguay, Uruguay, Bolivia, Bulgaria, Falangist Spain, National France, Iraq, Turkey, Manchukuo, Menguko, Right KMT, Yunnan Clique, Ma Clique, Afghanistan, Tibet
Allies: Britain, France, Ireland, Canada, Raj, South Africa, Australia, British Malaya, New Zealand, Philippines, Liberia, United States of America . Typical Additional Members: Belgium, Netherlands, Denmark, Norway, Luxembourg, Portugal, Hashemite Arabia, Oman, Nepal, Bhutan, Yemen, Kingdom of Spain, Empire of Brazil.
And now for country profiles:
Country Profile: Integralist Brazil
- Capital: Rio di Janerio
- Government Type: Fascist Dictatorship
- Faction: Neutral/Axis
- Ruler: Plinio Salgado.
National Spirits
- European Investments: European governments and firms, smarting from the transformation of Argentina and Chile into socialist states, have looked to the integralist bloc instead. Civilian Factory Build Speed +20%, Military Factory Build Speed +20% (Lost in event of war with the Allies)
- European Dependency: With War having begun with its former patrons in Europe, the economy of Brazil has begun to flounder. Civilian Factory Build Speed -10%, Military Factory Build Speed -10%.
- The Green Giant: A vast country with the largest population in South America by far, Brazil may be poor but it has numbers aplenty. Research speed -5%, recruitable population 20%.
National Focus Trees (these are just basic ideas):
The Green Tide (Military)
- Empower the Green Guard (Get small bonuses to special green guard divisions, can be trained a bit faster) -> Keep the Green Guard Elite (No further training bonuses but gives a bonus to morale and soft attack/defense). OR Expand the Ranks (increases training speed but decreases morale)
- Focus on the regular military (Minor improvements to most divisions instead) -> Integralize the army (increases morale) OR Give the Officers more leeway (increases planning speed)
Feeding the Jaguar (Industrial)
- Expand Native Industries (+10% Military factory production speed)
- Buy from abroad (Some sort of bonus to getting lend lease and licenses from the axis and allies and a bonus to resources for export)
The Amazonian King (Diplomacy)
Trouble in Rio (Internal Politics)
- Purge the Communists! (Take a hit to national unity but essentially wipes out the Communist party's popularity)
- Keep the Conservatives in line (Gives a penalty to conservative support, boosts Fascist support)
Some events relating to Brazil could include some sales of obsolete warships from the other powers, the restoration (not sure how this should happen though), and a tree of focuses that relate to Brazil's decision to engage in major brutality. These war crimes decisions basically are meant to give you some short term bonuses at the expense of making your enemies hate you even more and be less likely to accept a peace treaty as well as raising the chance of partisan activity substantially and causing some national unity hits as people start to have second thoughts. As Brazil starts to lose the war I'd also propose events that revolve around Salgado's decreasing grip on sanity, the establishment's decreasing faith in him, and events that ultimately lead to his overthrow.
Here's some other quickfire national spirit ideas:
Italy: Keeps the same spirits plus one more
- Libyan Oil Boom: The discovery of oil in Libya has lead to a surge in prosperity and bolstered the support for Fascism in Italy (25% ideological drift defense, +20% national unity)
Soviet Union
- Junior Partner: The rise of America has lead to the rapid displacement of the USSR from the leader of Communism to America's sidekick, however, it does come with developmental aid. (Penalty to political power, but bonus to research and civilian factory production)
- Home of the Revolution: While America is now the leader of Socialism in the world, the Soviet Union was the first, as we are quick to remind our American comrades. (50% ideological drift defense)
- Ideological Divisions: The Rise of America has lead to the left of the CPSU growing increasingly vocal (-10% national unity)
United Kingdom (Keeps the war to end all wars spirit, King George V, and British stoicism, gains a new one):
- The Yank Menace: America's revolution has turned the former colony from a friend to an enemy overnight. Every asset of the Empire must be mobilized lest the Americans sweep us away. (10% Military factory bonus, -10% Doctrine Research Time; applies to all Commonwealth members)
Canada: Remove the great depression, add the Yank menace and add this
- Red Scare: The longest land border in the world is now a border with a Red Giant to dwarf even the Soviet Union, all Canadians must be alert to this menace. (50% ideological drift defense)
Sweden: Remove both original spirits
- Bolshevik Counterweight: With the rise of Red America, the threat posed by the Soviet Union has increased dramatically; leading to a surge of investment by those hoping to keep Sweden as a blocker to the North. (20% factory build speed)
- Fascist Surge: The Fascist movement in Sweden has been growing rapidly in response to the perceived threat of the Communists (Increase to fascist support)