Reds fanfic

Ok guys, I know that we aren't supposed to be talking so much about our personal life, but I just gotta tell you the news.

I just got engaged, and I'm getting married in June!
 

Bulldoggus

Banned
Ok guys, I know that we aren't supposed to be talking so much about our personal life, but I just gotta tell you the news.

I just got engaged, and I'm getting married in June!
brian-wilson-champagne-world-series-celebration.gif
 
Political Parties of the Mongolian People's Republic.
Democratic Party of Mongolia (Ардчилсан нам)
Founded:1984
Ideology: Liberal Socialism
Political position: Center(MPR), Center-Left
International Affiliation: International Democratic Union
Official Color: Sky blue
Youth Wing: Democratic Youth Union (Ардчилсан Залуучуудын Холбоо)
Party Newspaper:цаг шинэчлэл

Capital Punishment: Universally opposed
Civil Defense: Universally Opposed
Cultural Stance: Strongly supports "Cultural Revolution" values, and very liberal social policies
Defense: Decreased financial support for Defense; status quo on standing army
Drug Policy: Legalization
Economy: More emphasis on decentralized economic control to workers cooperatives, with some government institution
Education: Government education, with some allowance of worker's council run schools
Environment: Status quo; backburner issue
Foreign Aid: Supports foreign aid to developing nations of all political stripes
Foreign Alliances: Generally supports continued support for Comintern.
Immigration: Open borders
Social Welfare: Supports Mongolian welfare state
Taxation: Supports sales tax and tariff, oppose income taxes
Trade: Free Trade.

Unified Party of Tradition (Уламжлалыг нэгдсэн намын)

Founded:1980
Ideology:Buddhist socialism, Neoconservatism, humanism
Political position: Center-Left
International Affiliation: Religious Socialist International
Official Color: yellow
Youth Wing: Buddhist Youth League (Буддын шашны Залуучуудын лигийн)
Party Newspaper: шар Итгэл


Capital Punishment: universally opposed
Civil Defense: Generally support some civil defense.
Cultural Stance: Ethnic and sexual minorities support, but they are very conservative towards women.
Defense: Generally supports the defense force, but opposes a standing army
Drug Policy: Absolutely against.
Economy: Economic policies should first and foremost focus on alleviating the suffering of the citizens.
Education: Education focused on teaching humanistic values and the importance of helping one another and democracy
Environment: Strongly supports efforts to combat climate change and pollution.
Foreign Aid: Strongly supports foreign aid to developing nations
Foreign Alliances: Pacifist
Immigration: Open borders, especially refugees
Social Welfare: Supports Mongolian welfare state
Taxation: Generally supports taxes on goods, but opposes income taxes
Trade: humanistic trade

Mongolian People's Revolutionary Party (Монгол Ардын Хувьсгалт Нам)
Founded:1921
Ideology: Council Communism
Political position: Left
International Affiliation: Comintern
Official Color: Red and Blue
Youth Wing: Mongolian Youth Union (Монголын Залуучуудын холбоо)
Party Newspaper: Mongoliin Ünen
Political stances

Capital Punishment: Generally opposed, except for the most severe crimes
Civil Defense: Supports localized defense training, opposed to minors
Cultural Stance: Generally supports "Cultural Revolution" values
Defense: Supports the defense forces, but opposes a standing army
Drug Policy: Supports decriminalization and rehabilitation programs
Economy: Largely controlled by local Soviets and workers cooperatives
Education: Education run by the worker's council
Environment: Generally supports efforts to combat climate change and pollution, supports the creation of clean energy
Foreign Aid: Supports foreign aid to developing communist nations
Foreign Alliances: Supports both a relationship with Comintern nations, and a detente policy with the AFS
Immigration: Open borders
Social Welfare: Social welfare delegated to the worker's Soviets.
Taxation: Opposed to income taxes, supports government taxes from renting out buildings for coop meetings
Trade: Supports trade with both capitalist and communist nations.

Civil Will–Green Party (Иргэний Зориг–Ногоон Нам)
Founded: 1990
Ideology: Social ecology, ecolibertarianism
Political position: Left (MPR) Far Left
International Affiliation: Green International
Official Color: Green, White
Youth Wing: Mongolian Environmental League (Монгол улсын Байгаль орчны лигийн)
Party Newspaper: Тал хээрийн сүнснүүд
Political stances

Capital Punishment: universally opposed
Civil Defense: universally opposed
Cultural Stance: Supports policies that contribute to healthier living and lower environmental impacts, including a higher use of bikes, and the preservation of nature
Defense: Universally opposed
Drug Policy: Supports decriminalization and rehabilitation programs for.
Economy: Economic policies focused on balancing worker's needs with environmental protection. Strongly supports limiting heavy industry.
Education: Education focused on greener living and healthy life tips.
Environment: Strongly supports efforts to combat climate change and pollution. Tries to focus its efforts to get most parts of Japanese life to help in this cause
Foreign Aid: Supports foreign aid to developing communist nations, and support green policies in those nations
Foreign Alliances: Supports diplomatic relations based on environmental policies, and what a nation is doing to protect the environment
Immigration: Open borders
Social Welfare: Supports Mongolian Welfare state
Taxation: Supports taxes on carbon emitting industries and more industrial parts of life
Trade: Environmental based trade
 
Goodbye-Capitalism
I think the OTL movie was mostly a satire of what they call "Ostalgie", nostalgia for the old East Germany.
ITTL, I bet there would be people who are still nostalgic for FBU-aligned Canada.
I saw this movie with my father. He was surprised - he said, the GDR was actually one of the popular places of work and vacations. It was easy to get a scarce commodity (except for Bananas, in the USSR it was not too much of a problem to buy them (although they were not sufficiently ripe (although making them "yellow" does not work very hard), and we also had Pepsi-Cola.) I heard that "Volga" bought more often in the GDR.
A few quotes from the Internet:

"M @ ri @ nn @ - # wrote a comment May 22, 2015, 15:02
German at school was taught by a German, so the interest in the GDR was great. I remember buying even magazines that had information about it.
Being still a girl. Also adored goods from the GDR. I still remember the smell and healthy feeling of long hair after using Karmazin ...

Irene Antares # responded to the commentary M @ ri @ nn @ - May 22, 2015, 3:34 pm
The smell was preserved in memory for life ...)))) bought packages.

M @ ri @ nn @ - # replied to the comment Irene Antares 22 May 2015, 16:06
The smell seemed so aesthetic. The hair was somewhat heavy after "Karmazin", quickly then zhilnilis and demanded washing, but after rubbing this lotion felt like Lorelei.))
About other things. German forced us to learn many poems of German poets - strange, but still remember everything by heart ... And the GDR (not all of Germany) for some reason was associated with these luminaries - maybe because the FRG was looked through the curtain and as if it was not included in the Common achievements ..."

"Even in the GDR there were no toys at all! In the GDR it was only in bulk, we brought to the Union in the 70s a lot from there, the ZIL refrigerator bought there still regularly works at the dacha, and the dishes and crystal look like new and I can not believe that all this is almost 40 years old! "

"Dream - the railway from the GDR)))"

"I had friend in school, her dad was a military man, and they lived in the GDR for 2 years, so she had things that we Soviet children could not even dream of .Quality, beautiful things, bright colors. Now I remember she had a gorgeous backpack school colored, on unknown for shovels children clasps - plastic carabiners.And what a doll she was! While we were playing with hard plastic dolls, she had a soft puppet with handles and legs from Soft plastic.This navel had soft, pleasant to the touch hair. There was a plate that could be put in the mechanism on the back, and depending on which side of the plate you put it, he either cried or laughed. For me, this puppet was the childhood impression that became a dream that never came true. Because, for no reason, and in no way we could not get such a miracle, and in the GDR it was, and in free sale.
Even before I saw the toy of my dreams, my grandmother went to the GDR. And I brought back all sorts of things from there. I, for example, have a light green jacket. Light green! At us such colors basically was not in clothes, in general, and in the new thing I och. Stood out from the crowd. For us, even such a thing as Velcro (soft accessories, which they sew on sneakers and sneakers) was a curiosity. I remember how everyone was interested in children's shoes, which my grandmother brought to her grandmother, who instead of lightning had Velcro."

By the way - will there be a wedding for the Sandman and Masha (Puppenhochzeit) in this world?

I just got engaged, and I'm getting married in June!
Oh, how great! I wish you mutual respect, warm and open relationships, as well as healthy kids:angel:!
 
Vampire: The Masquerade
Clans -

  1. Deva - sensual, sexy, deeply emotional vampires who embody the archetype of the "passionate predator." Artists, hedonists and seducers, dominant in their society, consolidated the reputation of Deva ambitious creatures who quickly achieve their goals, and along with high social position - which greatly contributes to their clan Discipline. Many members of this clan had an attractive appearance, impulsive nature and a tendency to manipulate others long before his conversion. Despite the well-known attraction to emotion, passion and inspiration, most Dev simply unable to feel sincere feelings - which, however, only stronger pushes them to the most vicious hedonistic practices.
  2. Gangrel - unsociable predators that embody the archetype of the vampire as "animal-like monster." Most Gangrel different strong-willed, fierce character and extraordinary physical abilities. As a rule, Gangrel recognize their predatory nature instead of fighting it. Even staying within the society of the Damned and mortal, they quickly lose touch with his past life, rarely in contact with any whatsoever team and most of them have little interest in politics. However, these qualities may vary from individual to individual, and many Gangrel are making significant progress on the social ladder, using the strengths of his character.
  3. Mekhet - secretive, insightful and, as a rule, widely knowledgeable vampires embody the archetype of the "creatures of the night." Perhaps Mehetia - the most diverse and cosmopolitan clan of the Damned, as it brings together representatives of a greedy thirst for knowledge, and the dark mysteries. Manifestations of their innate closeness to metaphorical or physical darkness is extremely diverse. While the mystic hermit or clan Mehetia can literally hide in the darkest corners of the world, a skilled manipulator will lead the night life of the city from behind its nominal rulers, and the artist will try to bring darkness on a more personal level. Clan ability of these vampires have earned them a reputation as seers, though not everyone Mehetia interested in mysticism and the occult.
  4. Nosferatu - a powerful but relatively closed vampire family, one whose presence causes in the surrounding shock, regardless of whether this is due to the ugliness, stench or intimidating aura emanating from Nosferatu. Nosferatu - a pariah among the Damned, embody the archetype of the vampire as a "hideous monster." None of the Nosferatu is not like the other, but all of them seem the epitome of the most terrible nightmares. However, not all physically deformed Nosferatu. Grabs and those who look quite normal, but it causes untold discomfort to anyone who was looking at him, or those who spread around themselves an unbearable smell. Many of them live in remote places far away from the eyes of mortals and even other vampires using a complex system of underground utilities and even erecting their own underground city

  5. Ventrue - royal, aristocratic and majestic Kindred personifying the image of the vampire as the "Lord of the Damned." Ventrue - born leader, and the rulers, most of which tend to control anytime, anywhere, and above all. Abilities Ventrue tend to help them to reach the highest positions of power at a rate that seems unthinkable to the representatives of other clans (with the possible exception of Deva). However, this obsession with power, coupled with the need to constantly keep the things under control is detrimental to the sanity of the vampires. Ventrue faster than other vampires become mental disorders, and the majority of the most ancient authorities and representatives of their dynasty - insane in a very clinical sense of the word.
Covens -
Sabbath - most players vampires belong to this faction. The organization evolved from vampires to revolt against the Patriarchs and proclaimed the equality of vampires and humans. Officially, it directs the Supreme Council, in fact, this fraction is decentralized and often the voices of local leaders are more important than voting members of the council. This faction includes the following sect (the party):
  • Carthian Movement — Relatively young association of vampires seeking to build an ideal society where vampires and humans can live in peace, and where there will not be rich and poor. The main political force in the coven, which directs the Sabbath.
  • Circle of the Crone — combining a plurality of pagan cults worshiping the mysterious female image combines countless dark goddesses of pre-Christian mythological systems. While some cults may specify the image (Tiamat, Hecate, Moriggan), others are inclined to see in the archetype Foremothers multifaceted nature, have left their mark in all the mythologies of the world. They can also be called a kind of "environmental" movement in the ranks of the Kindred.
  • Seekers - an ancient Judeo-Christian cult, considering formation of a curse, and seeking a way to atone for their sins before God. Also, try to return humanity to a state of primordial Edem.
Camarilla - vampire-elitist organization loyal mysterious Patriarchs. A sophisticated hierarchy and strict discipline. The highest ruling body - the regency council, which appoints princes controlling a lower vampires. However, within this coven, there are sects:
  • Invictus - grand neo-feudal organization, positioning itself as a major political faction of the Damned. In most domains Invictus members occupy the highest positions of power or control the city alone. An important role of the representatives of covenant compliance withdrawn ancient aristocratic traditions and strict organization of its activities. It is not surprising that most vampires word "Invictus" is associated with the clan Ventrue.
  • Lancea Sanctum - Damned deeply religious organization that promotes the existence, in accordance with the precepts of Longinus - the mysterious vampire, according to legend, he became one of the Damned by the blood of Christ. Despite the fact that the teachings of the Lancea Sanctum are based on biblical texts (and in some cases - and the scriptures of other monotheistic religions), a key place in their philosophy occupy Longin commandments, allowing to speak about the religion of the Lancea Sanctum as a separate religion, separate from the Christian or other mortal religions. In particular, members of the Lancea Sanctum believe that their appeal could not happen without the knowledge of the Lord, because from them it would be wrong to pretend people and on. It is not surprising that the latter turns them into formidable, ruthless predators that live among mortals.
  • Ordo Dracul - vampires esoteric groups are placed on secret knowledge, supposedly related to the legendary Dracula. It is a closed and small sect.
Vampire: The Masquerade - Bloodlines - a computer game in the genre Action / RPG with elements of survival horror and stealth action, developed by Troika Games and released by Activision in 2004. The game "Vampire: The Masquerade - Bloodlines" is based on the desktop role-playing game "Vampire: The Masquerade", produced by White Wolf Publishing, and its action takes place in the same universe - the World of Darkness, where simultaneously with people there are vampires, werewolves and other fantastic Creatures.
During the game, the player's character, a converted vampire, investigates the appearance in Heywood City of an ancient artifact - the "sarcophagus" - and becomes entangled in the intrigues of several secret organizations wishing to obtain a sarcophagus. The game provides the player with the opportunity to join one of several vampire clans and perform tasks in various areas of Heywood City - both during combat operations and peaceful communication.

The game is played on behalf of a vampire. At the very beginning of the game, the player will be offered a clan, and the choice of clan can significantly affect the style of the game and the whole game, as each clan has a set of features and disciplines (supernatural abilities).
During the game, the hero receives a variety of tasks, according to which the player gets experience, depending on the complexity of the job. In addition to the mandatory storyline, the player can take the quest for almost all important and minor characters in the game. Experience can be spent on the distribution of skills, both physical and mental, as well as disciplines (their selection depends on the choice of the clan). In addition to using experience points, you can raise the skill by using the appropriate book (you can buy it in the store or find it) or with the help of some game characters.
In the game there is the concept of Masquerade - you can not eat and show your supernatural abilities in front of mortals. Breaking the Masquerade, the player attracts the attention of vampire hunters. Consecutive fivefold violation of the Masquerade ceases the game.
In the game there is one more concept - humanity, that is, humanity. According to the setting, every vampire is a monster, and the level of humanity determines how much he is an animal. The lower this parameter, the easier it is to fall into Madness, and the more rigid and brash the dialogues become. With high humanity, on the contrary, the dialogues are very pleasant, respectful, there are no insults in them, and it's quite difficult to fall into the Madness. Humanity can be enhanced by using experience points, or by doing a good deed - to save someone's life. You can lower humanity by killing people or by doing a very bad thing (for example, doom people to a very cruel death).
In turn, Madness is a state in which the inner Beast takes possession of a vampire, and he can not control his actions in any way. Madness can be caused by hunger (prolonged lack of blood) or attack. But the state of Madness also has a positive side - all physical parameters (Strength, Dexterity and Endurance) are raised to the maximum.
Along with force, you can achieve your goals in a word. For this purpose, special options are used in the conversation:

  • Seduction - flattering, seductive phrases. Are highlighted in pink.
  • Intimidation - a variety of threats, blackmail. Highlighted in green font.
  • Persuasion is a well-reasoned, business-like conviction. It is highlighted in blue font.
  • Domination and Dementation are the application in the dialogue of the supernatural abilities of the Tremere clans (with the patch), Ventrue and Malkavian respectively. The availability of these options does not depend on the development of skills, but on the development of disciplines. For their use it is necessary to "pay" with blood, the volume is indicated next to the phrase.
2004 year. The protagonist spends the night in a passionate embrace with a certain personality. In the middle of this action, she utters an indistinct "Let me show you something." The hero loses consciousness, then wakes up pale, like a corpse. People burst into the room, paralyze both and are led away.
Prince Sebastian LaCroix gathers an emergency meeting in the theater hall and turns to the present phrase "my dear Kindred." It turns out that the Hero was subjected to the procedure of turning into a vampire without agreement with the Camarilla (the faction of vampires, for which the Hero stands during the narrative), and now they, together with the sir (the person with whom Hero spent the night) under the laws of the faction must be subject to final death. The Sire of the Hero is immediately beheaded by the Sheriff (Prince's personal bodyguard), the same fate must be grasped by the Hero himself.
However, it turns out that a hundred sire was a member of the Camarilla, but the Sabbat. Haywood's High Commissioner, Nines Rodriguez, breaks into the theater, and demands the abolition of the execution, and also accuses the Prince of violating the Treaty. However, the ritual of treatment took place on the territory of the Camarilla. The character is saved lives, but he must some time work for the prince.
The game is characterized by a multivariate passage and a well-developed plot.

Some Characters
LaCroix - Sebastian Lacroix was born in the late 18th century in France, in Calais, served in the army of Napoleon and was converted to a vampire shortly after the Battle of Waterloo. For some time he traveled to Europe, and then to Africa, in the thirties of the 20th century he arrived in America, where he quickly began to make a career. Shortly before the events of the game, he became the prince of Heywood City. You can ask about almost any vampire in the game about Lacroix - and you will not hear a single good word about him; However, where are the bosses?
Nines Rodriguez - Local leader of the Sabbath, twice saving the protagonist from certain death. Arrived in the city in the 30s, during the Great Depression, participated in the struggle for the rights of the weak and oppressed, a veteran of the Second Civil War. After contacting a vampire, he continues to do the same. The views are a mixture of anarchism and American neoconservatism.
Maximillian Strauss - Rabbi of seekers living in an interesting mansion "under the mystical sun", which due to the established teleports impossible to go back to where the owner does not want to see you.About him - he himself does not apply to himself, and other relatives know nothing about him. But apparently, he is old enough - not less than 2-3 centuries - since the style of his speech is rather archaic.
Andrei - No less mysterious person. Capellan Lancea Sanctum. Cruel and very ancient nosferatu. In his own words - I saw and communicated with the patriarchs.
Pisha is a short, frail girl with insane eyes. The local witch from the Circle. Is an outcast (in the city full of Mormons).
 
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Satta Turns Twenty Five
Groundbreaking Series on politics, feminism still has impact
By Charlene Butler, Fierce! March 2004


When growing in a joint family in a crowded city one is used to the noise and chaos of day to day life from both inside the house and in the colony. However, for one hour on Sunday the entire house and the entire colony would go silent as crores (millions) of people tuned in to watch Satta (English: Power) on New India Television (NIT) which ran from 1979 to 1993. Similar to The Central Committee Staff in the UASR or Number 10 in the FBU Satta is the story of a young woman named Anuradha Sehgal who moves to Mumbai, finds employment, meets and weds the son of one of the major political families of the state. She soon finds out that Vivek is a womanizer and alcoholic with connections to organized crime. She then faces physical abuse from both her husband and in-laws. Vivek is arrested for murder and is jailed. Her husband's family persuade her to stand for elections in her husband's place as a member of the legislative assembly, which she does and wins easily. She then witnesses the nexus between the underworld, businessmen, corrupt policemen and politicians.

Believing she can be 'managed' she is placed under the tutoring of a political consultant and soon leaves her husband's house after he divorces her from jail. She quickly learns how to work the crowds and becomes a champion of women's issues such as equality under the law, better treatment of the elderly, widows and education for children. Opposing her are the 'traditionalists' ranging from organized criminals to businessmen, corrupt police and government figures, members of her own party to religious figures. She remains undeterred and begins to wage a campaign against corruption and hypocrisy by removing abusive party members, stopping the transfer of honest police officers and using the media to highlight serious issues. By the fourth season both her ex-husband and teacher have been killed after her affair with the consultant is revealed in the newspapers. She now has become popular for her stances and is selected by party High Command to run as Chief Minister in the next election. By the end of the series in 1991 she has become a Minister of Woman and Child Development in a national government and has become an inspiration for a new generation of women leaders and reformers.

Controversy, Criticism and Praise
Political themes in popular culture is not anything new and there are many films and stories dealing with politics. What made Satta so groundbreaking was the main character was a well-educated, independent woman. While initially she tries to be a 'good wife' with no opinions and loyal to her husband's family she refuses to be dismissed or permit a double standard for her husband's and father-in-laws affairs. For the women of my mother's and grandmother's generation such themes on national television provided a platform for women to speak out and become involved in the political process. Speaking to Dana Suniti Siddall, who played Anuradha Sehgal, "For every hate letter or criticism we received we had ten or twenty letters from men and women praising us for speaking up. People who believed that they were alone suddenly realized they were not the only ones and that these problems were not isolated to any one party or part of the country. We had reports and stories of people requesting the reopening of police cases due to something they watched on Satta were told by a family member."

When launched New India was a two year old television network at the time and the launch of a program that was so controversial was called 'obscene' and 'slanderous' by politicians, religious figures and concerned citizens. Attempts to sue the program several times failed due to a well run legal team put together by New India founder and owner Kiaran Berginer, who passed away in 1999. Speaking to Dana Siddall, "Kiaran believed that there was no such thing as bad publicity. Every challenge he would respond, sometimes with jokes, sometimes with facts but always with a strong defense. Soon everyone knew to challenge the program would bring the media spotlight on you. It was like touching a live wire."

When asked about a possible new serial based on Satta involving Dana she dismisses the rumors. "Maybe I would be the traditional elder or grandmother but any new serial needs to be based on the younger women and men of the country. They are the agents of change."

Notes:
This is a blend of the film 'Satta' https://en.wikipedia.org/wiki/Satta_(film) and the TV show 'Dallas'. I recommend Satta if you want a good drama.
 
Ba- found a single fantasy artist from the United States and you know - his paintings could be written in the USSR! Maybe in the preserved Union they paint something similar?
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What do you think war games or strategic level games are like? Not computer based first person or role-playing ones but games ranging from squad-level to small units to country and continental level. I figure Napoleonic Era, First American Civil War (1861-1865) and Victorian Era will be the usual fare at but what about 20th Century conflicts?

First World War? Second American Civil War and Revolution? Second World War? Future Wars from the near future to science fiction? Would the Comintern and FBU encourage such games for members in the military academies?
 
The Gladiators, also known as The Peace Game (1969)

Directed by Michael Vincent
Written by Michael Vincent, Simon Ragnar
Duration 92 Minutes

Synopsis
‘The Gladiators’ is a bleak satire set in the near future, in which the major powers of the world recognize the possibility of a major world war within our lifetime, and try to forestall it by channeling man’s aggressive instincts in a more controllable manner. They do this by forming an International Commission along the lines of the United Nations, dedicated to fighting a series of contests between teams of selected soldiers from each country. These competitions, which can be fought to the death, are called ‘Peace Games’, and are broadcast on global television via satellite - complete with sponsors and commercials. The film follows Game 256, which is being ‘played’ in the International Peace Game Centre near Stockholm, under the controlling eye of a highly sophisticated computer, hired out to the International Commission by the (neutral) International Gaming Commission. The international group of officers watching Game 256 decide to eliminate a man and a woman from opposing teams who reach out to each other, because they decide that such forms of communication would be the gravest threat of all to the stability of the existing world-system.

Style
The ‘Gladiators’ was filmed during the summer and autumn of 1968 in a deserted brick factory in the countryside at Kårsta, outside of Stockholm, and in a empty ‘slott’ (minor castle) at Mälsåker on the shores of Lake Mälar. The international cast was a mix of professional and nonprofessional actors. Unlike his previous films The War Game (1965) and Privilege (1967) the cameras remained in fixed positions due to the size the equipment. Of his intent Michael Vincent said: "Many of us grew up playing 'soldier' and by the 50's and 60's were used to military maneuvers and simulated conflicts and wars. This was also the beginning of mass commercial television and computerization in the popular culture so Simon and I asked a question "What if war could be used as a form or entertainment similar to the Gladiators of Rome?" Instead of a massive war, a war we were all convinced could lead to the end of all life on the planet, what if small units of commandos were used? Would both sides accept this as a form of limiting war? Would the public agree to war if it was conducted at the same level as a football match?


The Nasty Cinema Guide, Hexagon Publishing, 2001

http://pwatkins.mnsi.net/gladiators.htm
 
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