History:
During the time of Neanderthals
in Europe, the newcomers to Europe have begun to cause problems.
Homo sapiens, as we will know them, have begun to push the Neanderthals
out of the best land. This will continue year after year, with the
forces of time turning against the Neanderthals. But there is hope,
in a way.
As the Neanderthals are
pushed into the poorer lands, such as the high mountains and valleys, they
fall prone to the danger of being isolated during Ice Ages. This
is what happens, as a series of Neanderthal tribes are cut off from the
outside world in the mountains of Europe. Evolution takes control,
evolving a new species of Neanderthals. The shortages in food mean
that the great size of the Neanderthals drops greatly, smaller than the
Homo sapiens they compete with. Cold forces them to evolve smaller
arms and legs, so there is less surface area for heat to escape.
The new Neanderthals are short and stocky, and rather hairy.
History continues to
go forward, with Homo diminuensis inhabiting the mountain ranges of Europe.
When civilization comes to the Homo sapiens, trade will bring such ideas
to the Dwarves. Like interactions between Human groups, the relationship
between Humans and Dwarves is different on a tribe by tribe basis.
Sometimes there is war, sometimes there is trade. The mountains remain
a homeland for the Dwarves, with large fortresses and keeps being built
to protect them when Humans decide in favor of war.
This all changes with
the rise of Rome. A new group of Humans, they are strong enough to
conquer a majority of the Humans in Europe, and also have a desire for
metals like gold and silver. The Dwarves have the luck, or misfortune,
of living not only in the areas of the mines, but having a small size that
is desired for miners. Roman Legions are let loose on the Dwarven
Keeps, and after a series of conquests the Dwarves are put to the mines.
Some places, like Dacia,
turn into large scale Dwarven Camps with mines for Gold and Silver.
Dwarves are treated as slaves, some being forced to fight in the Gladiatorial
games. Some are forced away from their native homelands and settled
in Britain, to work the tin mines there. This is the time of the
Dwarven Diaspora, with the groups being spread across Europe. Dwarves
develop their reputation as miners and fighters, and soon their larger
body to brain ratio and better hand-eye coordination means they are used
in detailed tasks such as blacksmiths.
The Dwarf religion is
a monotheistic view that would be difficult to explain. It is heavily
influenced by the Romans during the Diaspora, but focuses on the multiple
rites of passage during the life of a Dwarf. Life is like a stairway
to heaven, each step brings you closer. It is often fatalistic during
life, with the promise of a better afterlife.
With the introduction
of Christianity and the Fall of Rome, the Dwarves are put into a bad situation.
Like the Jews, they are often viewed as evil during the Middle Ages.
Only their skill as fighters and ability to craft metal allows them to
survive, and that only when on the good side of the local lord. In
some regions, the Dwarves simply retreat higher into the Mountains when
the Roman Empire falls. By the year 1000, they have gained a place
in European society as crafters of metal, and of miners, similar to the
banking position of the Jews.
Physiology:
Dwarves are closely associated
with the earth, mining, metalworking, and the hoarding of treasure.
They are generally around 3 feet tall, with a stocky, badly proportioned
body shape. This is because evolution of the Dwarves took place in
the cold regions of the Mountains, forcing a smaller surface area with
less chance for heat to escape. They generally are hairy, another
adaptation. The Dwarf population is low because of the long gestation
period of the females, which allows for the Dwarven child to be better
developed at birth compared to the Humans. Stories of Dwarven children
being abandoned in the wilderness at birth and surviving to adulthood are
common.
The homeland of the Dwarves
is Central Europe. Three types of Dwarves inhabit Europe, the divisions
probably due to isolated of the Dwarven Population early in time.
Black dwarves and Brown dwarves, named because of the most dominate color
of hair, are rare and usually are native to regions that were not completely
conquered by the Romans. Native to areas like Scandinavia, they rarely
interact with Humans and were not spread across Europe by the Roman slave
traders.
White dwarves are the
type most widely known about, being the ones that were spread by the Roman
slave traders. They are more comfortable in non-Mountainous areas
and often have a higher level of civilization compared to the other two
races. As experts in metal working and the entire process of mining
the ore to smelting, to smithing, they are often a prized possession for
the feudal lord, although seen as evil by the common peasants.
Regional names for dwarves
include: ludki in Slavic, lutki in Hungarian, duergar in England, and dvergar
in Norse. Dwarven life focuses on the rites of passage during life,
which start with the first forging of their weapon, going onward to finishing
their greatest creation, after which they are expected to no longer forge
and to retire. Weapons are usually passed down from father to son,
and with each Dwarf adding to the collection. Because of this, Dwarves
will often have large hordes of finely crafted weapons. This contributes
to the idea of being great horders of countless treasures.
Religion:
It is difficult to describe
the Dwarven religion without setting aside a specific area for it.
Experts on Jewish religion will find many similarities between the Dwarven
religion and that of the Jewish people. Some may claim this is because
of the similar development of the people, outcasts of society. Fanatics
claim that the similarity is because both groups of people serve the Devil,
but that is the view of a few extremists.
Dwarven religion dates
back to man being created out of clay, which the Creator thought would
make a good creature. The clay was easy to form into a shape, so
many were made. But when the Creator took them out of the kiln, he
say that they were too easy to be broken. And so he turned to stone,
which took much longer to form into a shape, but wasn't as easy to break,
and made the first Dwarves. This is why humans are so large in number
compared to Dwarves.
Seven Dwarves and their
mates were originally made, and told to inhabit the lands of the birth,
the lands of stone. Dwarven religion is heavy in stories about creation,
with a tale very similar to the Jewish story of the Golem. The large
amount of legends and myths in the Dwarven religion makes many believe
that it is a very developed religion, that has been changing and evolving
with the Dwarves from the beginning of their civilization. This is
similar to the ideas of the origin of Hinduism and Judaism, a religion
that has been evolving with the culture from its birth.
Rites of Passage are
a key part of the Dwarven religion. The life span of Dwarves is usually
around one hundred years, with the important Rites of Passage every ten
years, minor ones spaced in between. Many of the major Rites involve
creation of something, weapons, jewelry, or other items. As mentioned
above, the last Rite of Passage (other than death) is the creation of the
ultimate item of a Dwarf's life, after which they retire from their craft.
This is usually on the 100th year of their life, although it can change
based on how full a Dwarf believes his life has been.
Future:
Past the year 1000 AD,
the Dwarves have a multitude of possibilities. Perhaps they will
create the Industrial Revolution during the Renaissance. Does Leonardo
da Vinci make friends with a Dwarf and invent things he failed to in our
history? Will we see a rise of Anti-Dwarfism on the scale of Anti-Semitism?
Could the year 2000 hold the possibility of a Dwarven homeland? These
are all ideas that could play a part in history past 1000 AD.
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