For example, the Atomic League timeline is quite long and complex, and I also think that it is relatively plausible. It wouldn’t be hard to make the basics of the timeline understandable to just about anyone, though. The American Revolution is a recognizable point of divergence, as is a “President for Life”. The basics of the timeline’s history could be distilled into a few pages worth for the reader who doesn’t know much history, providing a good basis for understanding why the modern League world is the way it is. For the avid reader one could insert some of the far greater volume of detail that makes up the timeline in its entirety, and highlight many of the “popular” historical events that went differently or didn’t happen. The timeline is developed in sufficient detail that there are as many points of interest in its history as there are in two centuries of major events in real history.
Probability and Plausibility
My criteria for AH is simply an extension of a standard concept in probability, but I suppose that probably isn’t as obvious to most people as I tend to assume. Let me illustrate, using an example, why I criticize a timeline for having lots of implausible events, but regard a single implausible event as relatively unremarkable.
Since many (most?) POD members are quite familiar with RPGs, let me use an example based on dice. We’re going to use one die, with ten sides. This fits in nicely with my criteria that to call something “implausible”, it should be at least an order of magnitude less likely than some other alternative. Our timeline consists of rolling the die, over and over again. When it comes up 1, an implausible event happens. Any other number is a plausible event. It should be fairly obvious that for any specific event, the plausible outcome is much more likely, but the implausible outcome is not unlikely enough to criticize. A 1 in 10 chance is still pretty significant. So, for any single event, we can obviously say that there is a fair chance that the implausible outcome would actually happen.
The issue becomes more complicated, however, when you consider the whole “timeline”. Let’s say, for example, that we have a “timeline” involving ten major events. These events are major in the sense that they have a big and obvious impact on the final outcome. They’re the kind of events that the author of an AH might want to come out a certain way, in order to produce a desired timeline or story setting. It should be fairly obvious that, in this timeline consisting of 10 die rolls, the average timeline will have 1 implausible event. Roll a 10-sided die 10 times and you can have 1 come up anywhere from 1 to 10 times – but the most likely result is that it will come up just once.
Now, how might we apply the concept of plausibility to this timeline as a whole? Well, the information we have is that we have a certain number of events, each of which has outcomes of different likelihood. Namely, there are 10 events and in each event a plausible outcome is 9 times more likely than an implausible outcome. We can define the plausibility of the timeline in terms of how many plausible events are in it – because it is more likely that there will be 1 than 2, more likely that there will be 2 than 3, and so on.
In fact, I’m going to include some numbers to show how dramatically probability (and thus, in this simple example, plausibility) changes as you increase the number of implausible events. It is 35% likely that there will be 0 implausible events. It is 39% likely that there will be 1 implausible event, 19% likely that there will be 2, 6% likely that there will be 3, and 1% likely that there will be 4. These numbers already add up to 100% due to rounding error, thus we can see that the likelihood of anywhere from 5 to 10 implausible events is small, even all together. In fact, the probability of 8 implausible events is 1 in 36 million, and the probability of 10 plausible events is 1 in 10 billion.
Because we have the probabilities of all possible events in this example, the relative probabilities are obvious too. If anywhere from 0 to 3 events out of the 10 have implausible outcomes, the timeline is plausible. With 4 implausible events, you’ve already got a timeline which is an order of magnitude less likely than other outcomes. A few more than that, and you’ve entered the territory of ridiculously implausible timelines. And that is when the “implausible” individual events are in themselves not all that unlikely, and a relatively short sequence of events has been considered.
From this analogy, it should be possible to see how I call some timelines implausible without calling OTL implausible. OTL has plenty of implausible events, but about as many as you’d expect from random selection. To use the example, OTL is a timeline pretty close to the “roll a 1 only about 10% of the time” standard. Many ATLs, on the other hand, have divergent histories where many, or even most, of the major events in the ATL are implausible. The more implausible events you put in, the more the timeline itself slides into implausibility.