Ofaloaf, I think you could mod in Kievan Rus` as a Secondary Shogunate, as I have seen that miscmods added factions to the Ottomans.
Ofaloaf, I think you could mod in Kievan Rus` as a Secondary Shogunate, as I have seen that miscmods added factions to the Ottomans.
What's wrong? I got the installation of MEIOU right the first time I tried.Well I have a problem with the move....
Well... I really dont like the fact that I will have to try something new just to keep having updates to this mod.What's wrong? I got the installation of MEIOU right the first time I tried.
I upgraded to the latest beta patch, but MEIOU 5.0 was released on May 8th and says that it needs the March 30th 5.1b beta patch. Base MEIOU seems to have worked fine on the May beta patch and I've have no problems conciliating it with the June patch.
By the way, should I mark the move to MEIOU as the start of the 0.2 series of updates?
Think of it as a meta-update; we've now got updated updated. Plus, all those extra provinces!Well... I really dont like the fact that I will have to try something new just to keep having updates to this mod.
I've already stripped MEIOU down and then put it back together and it hasn't hiccup'd, so I'm not too concerned at the moment.I'm not sure I trust either, but I suppose I'll have to give it a try. Thing is I've read too many accounts of the game, even in vanilla, not working after updating. It makes me a bit... sceptical.
Maybe make the Byzantines HRE? The East has held primacy over the West since Diocletian, and you could use Austria's missions as the base for Rome trying to regain that position.Think of it as a meta-update; we've now got updated updated. Plus, all those extra provinces!
I've already stripped MEIOU down and then put it back together and it hasn't hiccup'd, so I'm not too concerned at the moment.
Changed Lucca (LUC) to Arretrium, Tuscany (Tuscia), edited both their common files, Arretrium's flag is now the black-horse-on-white of the Arezzo commune because why not. My only concern right now is making Rome, with 9 provinces under its control, HREmperor at the beginning of the game, because as it stands an HREmperor starts the game with a 36-unit-strong army. That's maybe a little OP.
I was thinking of reversing that and making just the Western Roman Empire the... Holy Western Roman Empire. Maybe even just Italy and Gaul this time.Maybe make the Byzantines HRE? The East has held primacy over the West since Diocletian, and you could use Austria's missions as the base for Rome trying to regain that position.
I was thinking of reversing that and making just the Western Roman Empire the... Holy Western Roman Empire. Maybe even just Italy and Gaul this time.
Yes to the first bit, sort-of-not-really to the second. Just that covering everything with the comforting blanket of the HRE just kind of took some of the thrill out. The Byzantines themselves are also anemic and weak-- maybe a little bit smaller than Byzantium as it currently stands in the mod, still has some Anatolian territory and such-- but they don't get an HRE.So the Western Empire devolves into a HRE-like organisation and the Eastern Empire stays (relatively) together?
Odd! That must be a recent problem, nobody else mentioned a... wait, Sveitism? Are you using the 0.1.12 download from the front page? That's not the most recent version; AH.com has a one-month edit-a-post limit, so I couldn't update the first post after a month and had to post updates within the thread.I'm getting a bug where it crashes when I try to convert provinces to Sveitism. Might be a bad install or something, though - I dunno.
(That said, this scenario is fascinating.)
Code Error: 51? I'll dig through tech support and see if I can find anything.The mod's looking good, and I would be thrilled with this move if MEIOU didn't always break my EUIII. I constantly have an error 51. I definitely don't want to make you tech support but if you can help that would be great.
Which beta patch are you using (March, May, June)?The only thing I can think of is that I've had to pirate the beta patch, as Paradox refuses to recognize my Steam CD key. Weren't you having this problem as well? How did you get the patch?
Yeah, in-game there's already Rostov, Beloozero, Halych-Volhyna, Yaroslavl, Murom, Smolensk, Tver, Pskov, Briansk, Karachev... although there's no Novgorod-Seversky, Pereslavl or Turov. Since it's 1356, Lithuania even starts out Pagan, which is an interesting extra twist to it all, too.BTW, Ofaloaf, does the changeover to MEIOU mean it's set in 1356 now?
If so, we have to do something with Northern Russia, again (as we basically used OTL 1350 for it, which looked different enough in DW but would have been too familiar for MEIOU).
OTOH, if we decide to stick with 1350 for the north (or some other date with Moscow in it - I just can't see Moscow falling off the game, it just must be there even if as an OPM), we finally know what to do with Rostov - MEIOU's convenient Rostov province is exactly in the correct place for the country to have the correct capital while still keeping Yaroslavl and its bear flag!
BTW, does standard MEIOU have Perm in it? That would've been a good addition, as it is indeed an OTL state somehow missing from all EU3s... probably for the same reason Cahokia is - obscurity. BTW, our Cahokias [aka Mississippians] would've been a good addition to MEIOU - IIRC their standard North America doesn't have anything in it...
So what, how?
January First-of-May
Code Error: 51? I'll dig through tech support and see if I can find anything.
The mod's looking good, and I would be thrilled with this move if MEIOU didn't always break my EUIII. I constantly have an error 51. I definitely don't want to make you tech support but if you can help that would be great.
The only thing I can think of is that I've had to pirate the beta patch, as Paradox refuses to recognize my Steam CD key. Weren't you having this problem as well? How did you get the patch?
Expect a PM very soon.