the other day i finished up the biomes designation on the "world flipped 90 degrees" map that i posted before. it was only ten days ago, but it seems like alot longer to me. anyway, a map key hasn't been included, but i only used colors from
this map and they should, in general, be pretty self-explanatory. the only color on here that isn't from there is the mountains, which should also be pretty self-explanatory as to where they are.
remember, this map was made with the intention of it being used for a fantasy setting. this particular rendition is for the
Dungeons & Dragons sessions that my friends and i will be undertaking, so it has one change separate from the other world it will be used for: the red water near the prime meridian ("Bloodpool"; formerly "Hyrcanian Sea") is a unique geographic feature, (formerly) home to a Perisa-turned-into-Russia people. the water has since been cursed into a toxic, blood-like substance which caused the natives (Hyrcanians) to leave and seek more fertile lands.
some other tidbits of information:
- the temperate zone between the mountains and desert west of Bloodpool is specifically inhabited by gnomes, and in particular is the homeland of a player character gnome sorceress affectionately nicknamed Badger
- the southernmost tundra of *India is inhabited by *Arabs who emigrated there long ago; these *Arabs also supply the honor guard of King Noah's court southeast of there
- deep in the rainforests of *Africa are the ruins of Maranatlan, which will be the setting of a session i will be DM'ing its mostly for an interesting setting and partly for character and setting development
- the east-west band of *African savannah is home to number of European-esque peoples analogous to both barbarian tribes and crusader states; one people are directly analogous to the Spanish
- the arid desert south of Bloodpool is called Kasandora, and will be a partial setting for an overarching Bloodpool campaign as well as the location of its own campaign