Given all the interest people have had in fleshing this out, and in the hopes of getting people interested in a TL, would people want to work on a composite TL on this topic ?
Might I recommend having this in the Collaborative Projects subforum of Shared Worlds? I can move the thread for you if you'd like.
Sounds intersting to me, of course
But its true. Wed need to agree first how the CP won. There are several ways, cetrainly, but of course if this ius to be a TL, it needs to have only one.
Given all the interest people have had in fleshing this out, and in the hopes of getting people interested in a TL, would people want to work on a composite TL on this topic ?
That's a good idea. The trouble is, based on what I remember of previous discussions, there's quite a breadth of opinion on the subject. We might have to vote on, or perhaps wargame, important decisions.
I vote we put Glen in charge, if he's willing, as he's shown aptitude with managing these grand projects before.
'Gaming almost anything large scale in WWI is an utter nightmare. Jutland is probably the easiest thing (and that's just naval), and I doubt I could manage that in a week - and bear in mind my lack of job. The largest land game I've seen had battalions as the smallest units. Given that there are a dozen of them for each division . . . *shudder*
I didn't mean wargaming to your exacting standards, P, I was more thinking along the lines of "Does the HSF manage to break out of the North Sea if America doesn't enter the war (rolls dice) Nope"
Most generals manage without knowing the exact disposition and capabilities of the enemy - or indeed their own - forces, so isn't it a little unrealistic to try and infer their tactical decisions from a God's eye view?Bah! I denigrate your inexact wargaming!
Most generals manage without knowing the exact disposition and capabilities of the enemy - or indeed their own - forces, so isn't it a little unrealistic to try and infer their tactical decisions from a God's eye view?
Don't make me denigrate your understanding of 'gaming further. It's got a lot of permutations, and the best ones involve hidden movement and umpires. My favourite Napoleonic game, Shako, doesn't even allow orders any more precise than "1st Division, take that hill!" then leaves the precise movement (there are minimum conditions to fulfil in re movement and formation) up to the commander.
More germanely, 'gaming the break out of the HSF is so complex that I would be loathe to rely on a single die-roll to calculate it. Seriously, WWI is a pain to game on a grand scale.