Extended Title
Can the first ARM CPU's along with Cd Rom's be used to skip the 16 bit consoles and jump to 32 bit? And can a company like NEC take advantage of that?
As we all know by 1987 Nintendo was becoming a power house here in the United States to add to the fact that they were forbidding developers to make games on other platforms, in a sense creating a monopoly, Sega is remembered for being the first worthy Challenger to the Nintendo juggernaut, however many people seem to forget the third and that is NEC.
NEC release there competitor to the NES in japan in 1987 the PC engine known here in the US as the Turbografix 16. The problem with the PC Engine was that it wasn’t a true 16 bit console thanks to its cpu. Well my proposal is that starting anywhere in the 1985-87 period instead of making a competitor console to the NES instead make an Arcade cabinet first then bring it over as console later on when the tech becomes cheap enough.
Narc the first arcade 32 bit game came out in 1988, along with the Arcade franchise Midway, NEC could use the opportunity in 85-87 to make an open or semi open arcade 32 bit platform for companies like Namco, Midway, SNK, Capcom, Sega and many others to make games and port games to their arcade platform. This way in 1990-1991 NEC could launch their Super Arcade Engine in Japan, America and Europe and basically have a large collection of Arcade type games at launch.
Well what of the spec of this arcade cabinet/console, well with arm chips big advantages was its price per performance, if you put 2 ARM2 cpu's in the cabinet each clocked as high as they can go witch I believe is 12mhz, now that’s a good amount of power but of course I want it to have more so when the 25mhz become available make that as the Super Arcade Cabinet and prep it up as console.
It sounds like a good idea right? The problem is how much is going to cost I don’t know the exact specifics but once it ready to be sold as a console it cant cost more that 300 dollars and to add to that is the fact that at launch for the console I want it to already have a 2x CD drive, memory card slots and ports for 6 controllers.
Is this reasonable or is it too ambitious. Would NEC have to join forces with Midway and or any other company in order to reduce cost on the system, how much of an open platform should it be and how could they appeal to companies like Sega, Capcom, or Snk to bring games to their system?
Can the first ARM CPU's along with Cd Rom's be used to skip the 16 bit consoles and jump to 32 bit? And can a company like NEC take advantage of that?
As we all know by 1987 Nintendo was becoming a power house here in the United States to add to the fact that they were forbidding developers to make games on other platforms, in a sense creating a monopoly, Sega is remembered for being the first worthy Challenger to the Nintendo juggernaut, however many people seem to forget the third and that is NEC.
NEC release there competitor to the NES in japan in 1987 the PC engine known here in the US as the Turbografix 16. The problem with the PC Engine was that it wasn’t a true 16 bit console thanks to its cpu. Well my proposal is that starting anywhere in the 1985-87 period instead of making a competitor console to the NES instead make an Arcade cabinet first then bring it over as console later on when the tech becomes cheap enough.
Narc the first arcade 32 bit game came out in 1988, along with the Arcade franchise Midway, NEC could use the opportunity in 85-87 to make an open or semi open arcade 32 bit platform for companies like Namco, Midway, SNK, Capcom, Sega and many others to make games and port games to their arcade platform. This way in 1990-1991 NEC could launch their Super Arcade Engine in Japan, America and Europe and basically have a large collection of Arcade type games at launch.
Well what of the spec of this arcade cabinet/console, well with arm chips big advantages was its price per performance, if you put 2 ARM2 cpu's in the cabinet each clocked as high as they can go witch I believe is 12mhz, now that’s a good amount of power but of course I want it to have more so when the 25mhz become available make that as the Super Arcade Cabinet and prep it up as console.
It sounds like a good idea right? The problem is how much is going to cost I don’t know the exact specifics but once it ready to be sold as a console it cant cost more that 300 dollars and to add to that is the fact that at launch for the console I want it to already have a 2x CD drive, memory card slots and ports for 6 controllers.
Is this reasonable or is it too ambitious. Would NEC have to join forces with Midway and or any other company in order to reduce cost on the system, how much of an open platform should it be and how could they appeal to companies like Sega, Capcom, or Snk to bring games to their system?