Saphroneth
Banned
This is a bit of a crazy idea, perhaps, so bear with - and it might be in the wrong place.
I ran into a "we should have one of these" - a beginner's guide to logistics.
Here's my kickoff - feel free to contribute and/or critique.
Logistics is kind of a boring subject, at first glance.
If you're like most people, you got into alternate history because of something cool or whizz-bang - whether it was the dark specter of the German-dominated Europe of Robert Harris' Fatherland, or the shocking immediacy of Soviet armies pushing into the US heartland, or the sheer stunning vision of two huge battleship fleets fighting for the fate of the world in WW2... or, alternatively, you wonder whether Napoleon could have maybe conquered the world if he'd just made it to Moscow a little faster.
If you want to know how a given battle would go, then the best thing to do is probably to look at the capabilities of each side - their training, their weapons, their vehicles and their position. It's what happens in a lot of wargames.
If you want to know what battles would happen in the first place, then logistics is often the key. It can offer fascinating results in those battles, as well - for example, one of the reasons the British troops so often won their battles against Napoleon on rate of fire (a well known piece of trivia) is that the British had so much more gunpowder thanks to their global trade links that they could practice every day. French troops often had hardly any practice.
First, a general overview.
Walking is fairly easy for someone moderately fit - I've walked fifteen or so miles in a day while doing other things before, and I'm not the picture of health. At that speed, I could walk from Berlin to Moscow in about two and a half months.
But to move an army isn't just a matter of walking.
Picture, for a moment, that an infantry division of ten thousand people is walking from Berlin to Moscow.
Now, they're going to need food. So everyone needs to carry enough food for them for two and a half months.
That's not really feasible. So they need something to carry the food - the Germans often used horse and cart (yes, in WW2. Surprising, isn't it?).
Okay, that simplifies things, the soldiers just need to carry their weapons.
Except that horses need to eat, too. If you're lucky the horses can just graze, but that slows you down a bit and you have to remember that. (And you have to remember to bring spare horses, by the way, in case one gets hurt. Oh, and you need to remember some veterinarians, and some horseshoes, and... basically you need to remember that you're going to now also be taking several thousand horses about a thousand miles along with your army.)
What's the other option to handle food? Bluntly, steal it. (Or pay for it, if you're rich). That's what the Germans did in WW2 in Russia - they stole food from the locals. This is tempting, but it leads to problems with partisans later on. The British did something similar in Spain in 1812, but they paid for it - in gold, no less - which meant that the locals were at least a bit less unhappy about seeing all their spare food carted off.
So we've got a division of ten thousand men, and we've worked out how they're going to handle food. Are we set?
No.
Because they've also got guns. Now, the soldiers will be expected to carry their rifle, and occasionally the light machine gun, but it takes a whole team of men to move a heavy machine gun around - which is going to slow you down. More to go on the carts.
And there's ammunition. A rifleman who gets into twenty fights on his way to Moscow, each of which involves firing twenty rounds, will have to carry four hundred rifle bullets. (And he'll want half as many again - don't want to run out!) Add a few grenades to that, and there's suddenly an awful lot of munitions per person.
(Machine guns, again, will have to go on the carts - a machine gun can get through hundreds of rounds a minute. So will a lot of that rifle ammunition.)
Are we done?
No. Because of artillery.
Artillery is one of the big logistics requirements. Each artillery piece can weigh several tons, and require a dedicated team of horses. Each really big gun requires a tractor - so you need to bring fuel. And they need shells - lots and lots of shells. And shells are really, really heavy.
(Example - the British standard field gun in WW2 was the 25-lber. Each shell was, as the name suggests, 25 lbs. If one gun team was keeping up a light bombardment, firing a shell every minute for an hour, that's 1500 lbs of shells - two thirds of a ton! For one hour of firing!)
These are some very overworked horses, especially if you have to guess how many fights you're going to get into.
In practice, of course, it starts to become impossible to carry what you need for a whole advance. What usually happens is that a division carries with them what they'd need if they bumped into something, or they got into one nasty fight. Everything else was shipped up as needed to whoever was using it.
How?
Ah. You can't use horse and cart, because that would mean that if you needed new artillery shells they'd take weeks to arrive - so either you keep shipping them up to supply dumps as you go, or you use the railway lines.
From a logistics point of view, a railway is magic. A single railway line with small trains and one track can carry a phenomenal amount of supplies, so long as you have the trains - if you have a few hundred trains, you can force forty-thousand tonnes down that single track line in a day. (One arrival every ten minutes, half the time spent waiting for the track to clear, few hundred tonnes a train.)
Great! Railways solve everything!
They do - if you can pull it off. But that means having to deal with writing your own railway timetables. For the whole of Russia. (And rewriting them at short notice - whoops, you need ten more trains at Orel by Wednesday, so you'll have to work out which ten other train journeys are not needed and how to get the trains from there to here.)
And while railways are great, they don't go everywhere - and remember those partisans I mentioned? Because they love to quietly disconnect your train lines at night so trains running at speed will derail.
Go slower? You can fit less down the train line.
Don't risk running trains at night? You just lost HALF the capacity of the rail line - more in winter.
Kill the partisans? Good luck, they've got all of European Russia to hide in. You can keep them off the train lines, but that's going to take thousands upon thousands of men - men not headed for Moscow.
And what if you're going somewhere there are no railway lines? Or if the railway lines there are go the wrong place?
(This is pretty much why the Germans turned south from their drive on Moscow in the autumn - not only were a lot of the rail lines focused on Kiev, but there were about a million Soviets there and they really didn't want the Soviets cutting their remaining railway lines... so they had to capture them.)
I ran into a "we should have one of these" - a beginner's guide to logistics.
Here's my kickoff - feel free to contribute and/or critique.
Logistics is kind of a boring subject, at first glance.
If you're like most people, you got into alternate history because of something cool or whizz-bang - whether it was the dark specter of the German-dominated Europe of Robert Harris' Fatherland, or the shocking immediacy of Soviet armies pushing into the US heartland, or the sheer stunning vision of two huge battleship fleets fighting for the fate of the world in WW2... or, alternatively, you wonder whether Napoleon could have maybe conquered the world if he'd just made it to Moscow a little faster.
If you want to know how a given battle would go, then the best thing to do is probably to look at the capabilities of each side - their training, their weapons, their vehicles and their position. It's what happens in a lot of wargames.
If you want to know what battles would happen in the first place, then logistics is often the key. It can offer fascinating results in those battles, as well - for example, one of the reasons the British troops so often won their battles against Napoleon on rate of fire (a well known piece of trivia) is that the British had so much more gunpowder thanks to their global trade links that they could practice every day. French troops often had hardly any practice.
First, a general overview.
Walking is fairly easy for someone moderately fit - I've walked fifteen or so miles in a day while doing other things before, and I'm not the picture of health. At that speed, I could walk from Berlin to Moscow in about two and a half months.
But to move an army isn't just a matter of walking.
Picture, for a moment, that an infantry division of ten thousand people is walking from Berlin to Moscow.
Now, they're going to need food. So everyone needs to carry enough food for them for two and a half months.
That's not really feasible. So they need something to carry the food - the Germans often used horse and cart (yes, in WW2. Surprising, isn't it?).
Okay, that simplifies things, the soldiers just need to carry their weapons.
Except that horses need to eat, too. If you're lucky the horses can just graze, but that slows you down a bit and you have to remember that. (And you have to remember to bring spare horses, by the way, in case one gets hurt. Oh, and you need to remember some veterinarians, and some horseshoes, and... basically you need to remember that you're going to now also be taking several thousand horses about a thousand miles along with your army.)
What's the other option to handle food? Bluntly, steal it. (Or pay for it, if you're rich). That's what the Germans did in WW2 in Russia - they stole food from the locals. This is tempting, but it leads to problems with partisans later on. The British did something similar in Spain in 1812, but they paid for it - in gold, no less - which meant that the locals were at least a bit less unhappy about seeing all their spare food carted off.
So we've got a division of ten thousand men, and we've worked out how they're going to handle food. Are we set?
No.
Because they've also got guns. Now, the soldiers will be expected to carry their rifle, and occasionally the light machine gun, but it takes a whole team of men to move a heavy machine gun around - which is going to slow you down. More to go on the carts.
And there's ammunition. A rifleman who gets into twenty fights on his way to Moscow, each of which involves firing twenty rounds, will have to carry four hundred rifle bullets. (And he'll want half as many again - don't want to run out!) Add a few grenades to that, and there's suddenly an awful lot of munitions per person.
(Machine guns, again, will have to go on the carts - a machine gun can get through hundreds of rounds a minute. So will a lot of that rifle ammunition.)
Are we done?
No. Because of artillery.
Artillery is one of the big logistics requirements. Each artillery piece can weigh several tons, and require a dedicated team of horses. Each really big gun requires a tractor - so you need to bring fuel. And they need shells - lots and lots of shells. And shells are really, really heavy.
(Example - the British standard field gun in WW2 was the 25-lber. Each shell was, as the name suggests, 25 lbs. If one gun team was keeping up a light bombardment, firing a shell every minute for an hour, that's 1500 lbs of shells - two thirds of a ton! For one hour of firing!)
These are some very overworked horses, especially if you have to guess how many fights you're going to get into.
In practice, of course, it starts to become impossible to carry what you need for a whole advance. What usually happens is that a division carries with them what they'd need if they bumped into something, or they got into one nasty fight. Everything else was shipped up as needed to whoever was using it.
How?
Ah. You can't use horse and cart, because that would mean that if you needed new artillery shells they'd take weeks to arrive - so either you keep shipping them up to supply dumps as you go, or you use the railway lines.
From a logistics point of view, a railway is magic. A single railway line with small trains and one track can carry a phenomenal amount of supplies, so long as you have the trains - if you have a few hundred trains, you can force forty-thousand tonnes down that single track line in a day. (One arrival every ten minutes, half the time spent waiting for the track to clear, few hundred tonnes a train.)
Great! Railways solve everything!
They do - if you can pull it off. But that means having to deal with writing your own railway timetables. For the whole of Russia. (And rewriting them at short notice - whoops, you need ten more trains at Orel by Wednesday, so you'll have to work out which ten other train journeys are not needed and how to get the trains from there to here.)
And while railways are great, they don't go everywhere - and remember those partisans I mentioned? Because they love to quietly disconnect your train lines at night so trains running at speed will derail.
Go slower? You can fit less down the train line.
Don't risk running trains at night? You just lost HALF the capacity of the rail line - more in winter.
Kill the partisans? Good luck, they've got all of European Russia to hide in. You can keep them off the train lines, but that's going to take thousands upon thousands of men - men not headed for Moscow.
And what if you're going somewhere there are no railway lines? Or if the railway lines there are go the wrong place?
(This is pretty much why the Germans turned south from their drive on Moscow in the autumn - not only were a lot of the rail lines focused on Kiev, but there were about a million Soviets there and they really didn't want the Soviets cutting their remaining railway lines... so they had to capture them.)
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