The Great Thalvetian Starship Redesign Project (Moonstruck/Vendetta)

Thande

Donor
Bit of introduction. Some of you may have read my story series Moonstruck and The Vendetta, which have explored only a small part of the space opera universe of Thalvetia which I created when I was very young and have refined ever since.

Now roughly in the period 1996-2001, I worked intensively on designing starships for the various races involved. I was never entirely satisfied with the results as I was limited to freehand drawing, and the resulting sketches tended to be asymmetric and inconsistent because of that: they were only intended to serve as vague suggestions of what the ships were supposed to look like. However I did cover them in detail.

Now I'm going back to those designs, and I want to update and refine them using computer software. Before I do that, though, for posterity I am scanning, tracing and colouring the original designs and posting them here.

Here is the part where I need your help - I will also post the technical specifications ("Technospec") of each ship and I want the forum's advice on whether you think any of it is unrealistic - unrealistic within the context of a space opera, that is. Things like a ship having a crew complement too large or small for its size in your opinion.

Thank you in advance for your contributions.
 

Thande

Donor
This is the first design I have traced, the B'Stilan Spiral-class Mothership. The Technospec and description will follow in the next post.

B'Stilan Mothership 6.png
 

Thande

Donor
B'Stilan Mothership, Spiral-class - Technospec

This ship occupies a similar niche to an aircraft carrier in a contemporary sea navy, but is a bit different because it typically docks the entire 'carrier battle group' inside, including capital ships, and then deploys them at its destination. Because of this it is much bigger than every other ship of the B'Stilan Confederate Navy, and the BCN only has nine of them. Some more broad information on the B'Stilans - they originate from a planet deep in a large and very hazardous nebula in the Andromeda Galaxy. They spent decades under siege by the powerful Venkali who dominate much of that galaxy, with the Venkali having a vast advantage in numbers and surrounding them but lacking the technology to build ships capable of surviving in the B'Stilan Nebula. Because of this stalemate, their ships are very heavily armoured and shielded against the effects of the Nebula but have very crude and substandard flux drive technology - their physics theories were formulated under the very atypical conditions of the Nebula, they were unable to perform experiments outside it due to the siege, and therefore the engines operate very inefficiently. At least, until... but that would be telling.

B'Stilan combat and fleet doctrine focuses on:

  • Use of fighters. Said fighters emphasise durability rather than maneouvrability, typically mounting turret weapons and having a crew of three or more.#
  • The use of combat groups in units of three or nine.
  • Using docking ports that allow specialised equipment, such as particular heavy weapons or sensor devices, to be swapped out for specific missions.
  • Because their energy weapons ("bolters") can only, as the name suggests, deliver discrete bolts of energy, they use a variety of systems such as mounting two cannons per turret or using a Gatling-style rotation to allow them to keep up a continuous fire against a target (important due to the way deflector shields work under Thalvetian physics).
  • Their ships are powered by fusion-plasma reactors with forced induction by quantronic coils, the latter being a kind of 'battery' derived from some of the exotic matter found in the B'Stilan Nebula. This power system is both a blessing and a curse, very potent but prone to overloading.
  • The use of powerful but one-off monotwist missiles which must be charged up from the quantronic coil, creating a vulnerable period as this consumes all the ship's power. However, once fired the missile is then capable of destroying most capital ships in one hit or taking a fair bite out of a planet.


And now the technospec of the Spiral-class:

Length: ~5,000 metres

Crew: 3,600 - not including crews of ships (I think this is probably too small)

Maximum speed: 80 Mdals (baseline design) (1 Mdal = 1000 times the speed of light)

Armament: 2,547 dual phasebolter turrets (standardised small size found on all B'Stilan ships - too small to see on image above), 666 medium bolters (ditto), 3 heavy phasebolter cannons, 30 hailfire torpedo launchers, 4 high energy monotwist missile launchers.

Ancillary craft: In "empty" conformation (no capital ships with their own fighters docked inside) it carries 112 fighter or bomber craft and 10 'VIP' fighter models used as executive shuttles.
 

MrP

Banned
Aye, I think 3,600 might be a bit small a crew for a ship that size. At three shifts that'd give 1,200 crew on duty, with the rest on downtime of asleep. Assuming they're of approximately human dimensions, I'm not sure they have the numbers to fight, protect and maintain a 3 mile-long ship. Although, of course, you can double or triple that figure during combat. What sort of maintenance requirements do the armaments have? The 3 heavy phasebolter cannons, 30 hailfire torpedo launchers, 4 high energy monotwist missile launchers all sound as though they'd have dedicated crews looking after them, but the phasebolters and medium bolters sound small enough to be slaved to some sort of central control system. Though I'm not sure of maintenance requirements. The fighters and so on held in empty mode seem as though they'd need maintenance crews, too. Just peering at the USS Enterprise on Wiki, as you say carriers have a similar role, she's got about 6,000 crew and slightly fewer fighters (70-90). She's a lot smaller, too (342m), but spaceships will need more space for hydroponics or stores for long missions and what-not.
 

Thande

Donor
Aye, I think 3,600 might be a bit small a crew for a ship that size. At three shifts that'd give 1,200 crew on duty, with the rest on downtime of asleep. Assuming they're of approximately human dimensions, I'm not sure they have the numbers to fight, protect and maintain a 3 mile-long ship. Although, of course, you can double or triple that figure during combat. What sort of maintenance requirements do the armaments have? The 3 heavy phasebolter cannons, 30 hailfire torpedo launchers, 4 high energy monotwist missile launchers all sound as though they'd have dedicated crews looking after them, but the phasebolters and medium bolters sound small enough to be slaved to some sort of central control system. Though I'm not sure of maintenance requirements. The fighters and so on held in empty mode seem as though they'd need maintenance crews, too. Just peering at the USS Enterprise on Wiki, as you say carriers have a similar role, she's got about 6,000 crew and slightly fewer fighters (70-90). She's a lot smaller, too (342m), but spaceships will need more space for hydroponics or stores for long missions and what-not.

Good analysis P. When I was younger I didn't know the crew requirements for real ships so I based it off scaling relative to Star Trek standards (which I think also failed to take night shifts into account).

While I think 3,600 is too small a number, we should bear in mind that this ship is mostly hollow - the 'shark mouth' on the front shows the size of the cavity inside - as it is designed to serve as the home base to a fleet of more than 30 capital ships. So it might not be as big as at first glance, either.

Re the weapons, you're right - the small turrets are automated by default (the B'Stilans being one of the best producers of combat A.I.s in the Thalvetia universe) but the larger weapons have dedicated crews.
 

Thande

Donor
Weird design--looks like a Star Trek warp nacelle pumped up.

Yeah, at that point I was mostly still using ST terminology due to inspiration. I have since revised the design in my head to fit the new version of how flux technology works, but I haven't got it down on paper yet - hence the purpose of this thread.
 

MrP

Banned
Good analysis P. When I was younger I didn't know the crew requirements for real ships so I based it off scaling relative to Star Trek standards (which I think also failed to take night shifts into account).

While I think 3,600 is too small a number, we should bear in mind that this ship is mostly hollow - the 'shark mouth' on the front shows the size of the cavity inside - as it is designed to serve as the home base to a fleet of more than 30 capital ships. So it might not be as big as at first glance, either.

Re the weapons, you're right - the small turrets are automated by default (the B'Stilans being one of the best producers of combat A.I.s in the Thalvetia universe) but the larger weapons have dedicated crews.

Yeah, Star Trek's a bit peculiar. ISTR that The Ent-D usually holds 800 or so, but can fit 5K at a pinch. Speaking of AI, a lot of the maintenance could be done by "skutters", with the B'Stilans merely needing to maintain the maintainers, as it were (pardon me, Juvenal!). I think to get a good idea of crew size you'd be best roughing out an approximate internal volume of the ship (big old gap for a fleet excluded), assigning space to engines, life support, stores and so on, then see what's left for crew quarters. So if the ship's shell is 10m thick, say, and had a metre of shielding internally and externally, there'd be an 8m gap that could be filled with a pair of 3m decks and 2m of service ducts and so on. I'd go on, but I'm basically making up numbers, and I cannot recall how to calculate volume at this hour!
 

Thande

Donor
Yeah, Star Trek's a bit peculiar. ISTR that The Ent-D usually holds 800 or so, but can fit 5K at a pinch. Speaking of AI, a lot of the maintenance could be done by "skutters", with the B'Stilans merely needing to maintain the maintainers, as it were (pardon me, Juvenal!). I think to get a good idea of crew size you'd be best roughing out an approximate internal volume of the ship (big old gap for a fleet excluded), assigning space to engines, life support, stores and so on, then see what's left for crew quarters. So if the ship's shell is 10m thick, say, and had a metre of shielding internally and externally, there'd be an 8m gap that could be filled with a pair of 3m decks and 2m of service ducts and so on. I'd go on, but I'm basically making up numbers, and I cannot recall how to calculate volume at this hour!

Good point P. Will have to think about it. At a rough starting guess I'd say a ten times multiplier would be close (36,000).

Also re 'skutters' - the B'Stilans' mastery of nanotechnology is such that they tend to use clouds of nanotech rather than robot helpers (basically like the stereotypical uber-vision of nanotech) which tends to creep out other races a bit.
 

Glen

Moderator
Nanofog is probably not practical in reality. A swarm of microbots built by and deploying nanotech on the other hand...

Which reminds me, you can build the nanotech into the fabric of the ship, much like macrophages, microglia, white blood cells, etc. in the body.
 

Thande

Donor
Nanofog is probably not practical in reality. A swarm of microbots built by and deploying nanotech on the other hand...

Which reminds me, you can build the nanotech into the fabric of the ship, much like macrophages, microglia, white blood cells, etc. in the body.

That is the idea, yes, I just phrased it confusingly.

Working down the list of B'Stilan ships in order of size, we next come to the Nebulous-class fleet carrier. Info in following post.

B'Stilan Fleet Carrier 6.png
 

Thande

Donor
Nebulous-class Fleet Carrier Technospec

The Nebulous was designed by the B'Stilans for making hit-and-run attacks on the Venkali - a quick flux out of the Nebula, deploy a small flotilla, raid, reassemble and back into the Nebula. The Nebulous is built around carrying the standard-sized B'Stilan flotilla which is 1 Vortex-class cruiser, 3 Tornado-class destroyers and 6 Maelstrom-class assault frigates. Most of the ships are attached to the Nebulous via their swapout docking ports on top, which allows them to dock and undock quickly and easily.

However, one of the destroyers is actually used as the command ship and is integrated into the hull of the Nebulous. In an emergency this command pod can be blasted apart with explosive bolts and the Tornado destroyer can escape - for example in order to outrun an overwhelming enemy force as the Tornadoes are considerably faster than the Nebulous class.

The Nebulous is lightly armed and armoured by B'Stilan standards, with just enough armament to defend it if it is caught away from its accompanying flotilla. However when the ships are all docked they can synchronise their attacks to fire all their main armaments at once, which is one of the few attacks capable of seriously wounding Venkali superdreadnoughts. The disadvantage is that it also makes them one big target.

If you look at the plan of the ship from the front, the ships hanging underneath are: the Vortex cruiser in the centre, then the Tornado destroyers on either side (and on top integrated into the bridge module) and then the six Maelstrom assault frigates towards the edges of the wings. The Maelstroms are so called because they are designed with the dual purpose of acting as frigates in space combat but also as troop carriers for planetary assaults (with some retrofitting and equipment swapout, of course). More on this later.

Technospec:

Length - ~1,400 metres

Crew - 363 intrinsic to ship, plus 213 from command destroyer, plus however many from docked ships. (While it was always intended to be the kind of ship that tends to carry a skeleton crew, that probably needs revising upwards too)

Maximum speed - 100 Mdals

Armament - (Intrinsic to ship, ignoring all docked ships including command destroyer) - 21 dual-phasebolter turrets, 7 heavy phasebolter cannons, 4 hailfire torpedo launchers, 6 monotwist missiles.

Ancillary craft - The ship itself has bays for 12 fighters on the prow. If all its accompanying ships are configured to max out their fighter capacity, the whole force can carry a theoretical maximum of 106 fighters.
 
B'Stilan Mothership, Spiral-class - Technospec

This ship occupies a similar niche to an aircraft carrier in a contemporary sea navy, but is a bit different because it typically docks the entire 'carrier battle group' inside, including capital ships, and then deploys them at its destination.

An interesting way to get past the basic limitations of a space-aircraft carrier, which is that it isn't so useful in the same way a naval ship is. However, by describing it as you have, it seems like a way to consolidate a whole fleet into a single discrete unit, which would make transport simpler (a single mass for flux travel vs. many more engines (have you considered the scale-up/scale-down potential for this engine type?)) and then you have substantial subunits to provide viable surface area for weaponry without devolving into the "bristling gun ports with no way of firing them" syndrome.

Because of this it is much bigger than every other ship of the B'Stilan Confederate Navy, and the BCN only has nine of them.

A very good limitation, after all, how many Carrier Battle Groups does the US maintain?

At least, until... but that would be telling.

You and your damned cliffhangers. ;):D

B'Stilan combat and fleet doctrine focuses on:

  • Use of fighters. Said fighters emphasise durability rather than maneouvrability, typically mounting turret weapons and having a crew of three or more.
More like the Skipray Blastboat out of the EU in SW, which is considered almost (if not a full) capital ship, even though it's only 25 meters, if I remember correctly. A sort of Flying Fortresses or Spectre Gunships - lots of firepower but theoretically vulnerable to more maneuverable craft, or a big blast from a bigger ship.

The use of combat groups in units of three or nine.

Particular reason why?

Using docking ports that allow specialised equipment, such as particular heavy weapons or sensor devices, to be swapped out for specific missions.

Weapon hardpoints, like the points where they attach mission specific armaments?

Because their energy weapons ("bolters") can only, as the name suggests, deliver discrete bolts of energy, they use a variety of systems such as mounting two cannons per turret or using a Gatling-style rotation to allow them to keep up a continuous fire against a target (important due to the way deflector shields work under Thalvetian physics).

Is this to create a near continuous stream of fire, or for cooling reasons?

Their ships are powered by fusion-plasma reactors with forced induction by quantronic coils, the latter being a kind of 'battery' derived from some of the exotic matter found in the B'Stilan Nebula. This power system is both a blessing and a curse, very potent but prone to overloading.

This sounds interesting, how much is based on real science, and how much is whizzing past me because of fanciful terminology?

And now the technospec of the Spiral-class:

Length: ~5,000 metres

What about height and breadth? I know you mention somewhere that she's hollow(ish), but more dimensions would give a better idea of proper volume and thus proper crew complement
Thande said:
Crew: 3,600 - not including crews of ships (I think this is probably too small)

Aye, I think 3,600 might be a bit small a crew for a ship that size. At three shifts that'd give 1,200 crew on duty, with the rest on downtime of asleep. Assuming they're of approximately human dimensions, I'm not sure they have the numbers to fight, protect and maintain a 3 mile-long ship. Although, of course, you can double or triple that figure during combat. What sort of maintenance requirements do the armaments have? The 3 heavy phasebolter cannons, 30 hailfire torpedo launchers, 4 high energy monotwist missile launchers all sound as though they'd have dedicated crews looking after them, but the phasebolters and medium bolters sound small enough to be slaved to some sort of central control system. Though I'm not sure of maintenance requirements. The fighters and so on held in empty mode seem as though they'd need maintenance crews, too. Just peering at the USS Enterprise on Wiki, as you say carriers have a similar role, she's got about 6,000 crew and slightly fewer fighters (70-90). She's a lot smaller, too (342m), but spaceships will need more space for hydroponics or stores for long missions and what-not.

Good point P. Will have to think about it. At a rough starting guess I'd say a ten times multiplier would be close (36,000).

I echo P, although 36000 seems a rather large number, since if they have so much in the way of nanotech and AI, shouldn't they have a good bit of automation?

I think minimum 10000, with a proper range between 15000 and 36000 as you posited. The proper number would be pinned down once you had a more clear idea of what the ship has for space, and necessities.

Maximum speed: 80 Mdals (baseline design) (1 Mdal = 1000 times the speed of light)

That's across the Milky Way in a year, right? That's fast.

Armament: 2,547 dual phasebolter turrets (standardised small size found on all B'Stilan ships - too small to see on image above), 666 medium bolters (ditto), 3 heavy phasebolter cannons, 30 hailfire torpedo launchers, 4 high energy monotwist missile launchers.

The dual phasebolters are presumably Point Defense/CIWS?, where as the medium bolters are a kind of small 5 inch gun, and the heavies seem unbalanced, as what arrangement could they be in to provide useful fire in a maximum zone?

Maybe 4 would be better? But I cannot say specifically, as I can't tell where they might be on your drawings.


Re the weapons, you're right - the small turrets are automated by default (the B'Stilans being one of the best producers of combat A.I.s in the Thalvetia universe) but the larger weapons have dedicated crews.

If the small turrets are best used as a CIWS, do they really need combat AI? I mean, the current Phalanx system on US carriers (to me) seems to just be a gun slaved to a pair of radars.

Perhaps you mean to have AI's acting as a sort of gunnery officer for a specific part of the ship? So that in an instant all the automated fire can be best used and let loose on individual targets instead of perhaps several systems tracking the same incoming object?

Also re 'skutters' - the B'Stilans' mastery of nanotechnology is such that they tend to use clouds of nanotech rather than robot helpers (basically like the stereotypical uber-vision of nanotech) which tends to creep out other races a bit.

What of a sort of circulatory system that carries this nanofog around? It would be released only in the event of damage, and would act like platlets of a sort?
 

Thande

Donor
Thanks for your commentary Az.

More like the Skipray Blastboat out of the EU in SW, which is considered almost (if not a full) capital ship, even though it's only 25 meters, if I remember correctly. A sort of Flying Fortresses or Spectre Gunships - lots of firepower but theoretically vulnerable to more maneuverable craft, or a big blast from a bigger ship.
It'll probably become obvious as we go along but I designed these B'Stilan ships after first being introduced to Star Wars via The Essential Guide to Vehicles and Vessels - in fact I originally got into Star Wars because I felt that my existing designs (mostly for the Doagori) were too derivative of Trek and I wanted to broaden my influences.


Particular reason why?

The B'Stilans are written as a parody/deconstruction of that good old "alien races have this obsession with the number three" trope that crops up all the time.
Weapon hardpoints, like the points where they attach mission specific armaments?
No - it'll be clearer when I show pictures of smaller ships, but the ports are shown on the diagrams above without anything docked, they're the dark rectangles with the two locking clamps at either side. There's a line of them running down the spine of the Spiral mothership and four of them atop the Nebulous fleet carrier.

Is this to create a near continuous stream of fire, or for cooling reasons?
Both but mainly the former - phasebolter weapons are physically incapable of firing a continuous stream, so use multiple barrels to simulate continuous fire.
This sounds interesting, how much is based on real science, and how much is whizzing past me because of fanciful terminology?
This is mostly handwavium. I justify it however by saying that the B'Stilan Nebula is a really weird place - its origins basically lie in some of the Dawntiders saying "...I think I know what I did wrong..." :D





That's across the Milky Way in a year, right? That's fast.
Not by the standards of Thalvetia - I use very fast standards of speed compared to e.g. Trek (closer to Star Wars) but the key limitation for ships is endurance. The real trick is not making a fast engine but making one that doesn't run out of fuel after stranding you fifty light-years from home. Hence the pace of exploration and colonisation is dictated not by travel time concerns but the delays inherent in setting up refuelling stations (as in the plot of The Arm's-Length War).
The dual phasebolters are presumably Point Defense/CIWS?, where as the medium bolters are a kind of small 5 inch gun, and the heavies seem unbalanced, as what arrangement could they be in to provide useful fire in a maximum zone?

Maybe 4 would be better? But I cannot say specifically, as I can't tell where they might be on your drawings.



If the small turrets are best used as a CIWS, do they really need combat AI? I mean, the current Phalanx system on US carriers (to me) seems to just be a gun slaved to a pair of radars.

Perhaps you mean to have AI's acting as a sort of gunnery officer for a specific part of the ship? So that in an instant all the automated fire can be best used and let loose on individual targets instead of perhaps several systems tracking the same incoming object?

Now I've posted the Nebulous it should be easier to see. The dual bolters are the small turrets with two cannons - there's a double line of them on the dorsal side of the Nebulous. There's like three sizes of them but they're basically standardised. On the Spiral they serve mainly as point defence as you say though the A.I.s can focus their fire to use them as broadside armaments, which is what purpose they serve on the smaller ships (think taking the main armament off an 1880s battleship and mounting hundreds of copies of it on the side of an aircraft carrier).

The heavy bolter cannons are the two ones mounted on the tips of the engine nacelles and then there is a third even larger one which is hidden behind the armoured nose cone on the prow - that folds back to reveal it, which is a standard practice on all B'Stilan ships larger than destroyer class (smaller ones leave it exposed).

The heavies are therefore always fixed-focus (except on the destroyer which has some freedom of movement on two of its cannons, but we'll see that later). This is not so much of an inconvenience as it may seem, as B'Stilan ships are relatively very maneouvrable and their Venkali enemies tend to use great lumbering ships. Of course it helps that the Venkali are thirty feet tall and therefore even a Venkali scout ship is a mile long...


What of a sort of circulatory system that carries this nanofog around? It would be released only in the event of damage, and would act like platlets of a sort?
Decent metaphor yes. The nanofix (as the B'Stilan term is) is carried around by a set of conduits that go with the usual plasmolectric power supply and other utilities. They also routinely use them for surgery. Needless to say this seriously creeps out a certain other race, naming no names, who have certain proscriptions about metal and flesh...
 

Thande

Donor
This image shows the Nebulous with all its docked ships demonstrated a linked burst of their main armament (the heavy bolters). Note the destroyers have two extra small cannons on top whose fire is more directable and tends to be slightly elevated from level by default.

B'Stilan fleet carrier cannons extended 3.jpg
 
Thanks for your commentary Az.

You're welcome. I am, after all, something of a sucker for this setting of yours. :D

It'll probably become obvious as we go along but I designed these B'Stilan ships after first being introduced to Star Wars via The Essential Guide to Vehicles and Vessels - in fact I originally got into Star Wars because I felt that my existing designs (mostly for the Doagori) were too derivative of Trek and I wanted to broaden my influences.

Haha! That's a great book, though I must say that the older editions are far better than the newer - they've gone all 3D imagery fancy schematics instead of actually interesting schematics and concept sketches. Ah well, SW has gone down hill for a while now.

The B'Stilans are written as a parody/deconstruction of that good old "alien races have this obsession with the number three" trope that crops up all the time.

I probably should read more, as I've never heard of this trope.

No - it'll be clearer when I show pictures of smaller ships, but the ports are shown on the diagrams above without anything docked, they're the dark rectangles with the two locking clamps at either side. There's a line of them running down the spine of the Spiral mothership and four of them atop the Nebulous fleet carrier.

Aha, hard 'sockets' after a fashion. That likely helps tremendously in terms of industry, as you could have one factory planet/region/whathaveyou producing innumerable phasebolter turrets for shipment and the shipyards could specialize in handling just the ship's hull.

Both but mainly the former - phasebolter weapons are physically incapable of firing a continuous stream, so use multiple barrels to simulate continuous fire.

...

Now I've posted the Nebulous it should be easier to see. The dual bolters are the small turrets with two cannons - there's a double line of them on the dorsal side of the Nebulous. There's like three sizes of them but they're basically standardised. On the Spiral they serve mainly as point defence as you say though the A.I.s can focus their fire to use them as broadside armaments, which is what purpose they serve on the smaller ships (think taking the main armament off an 1880s battleship and mounting hundreds of copies of it on the side of an aircraft carrier).

The heavy bolter cannons are the two ones mounted on the tips of the engine nacelles and then there is a third even larger one which is hidden behind the armoured nose cone on the prow - that folds back to reveal it, which is a standard practice on all B'Stilan ships larger than destroyer class (smaller ones leave it exposed).

The heavies are therefore always fixed-focus (except on the destroyer which has some freedom of movement on two of its cannons, but we'll see that later). This is not so much of an inconvenience as it may seem, as B'Stilan ships are relatively very maneouvrable and their Venkali enemies tend to use great lumbering ships. Of course it helps that the Venkali are thirty feet tall and therefore even a Venkali scout ship is a mile long...

Ah, so in some cases they are point defense, and in others they are a massive Metal Storm-esque offensive weapon.

Something to consider relative to the fixed weapons: you need not concern yourself with the complicated machinery and support systems a rotating turret requires. It would be much easier to armor and fire, and if the ships are as maneuverable as you say, than I think this is actually a very good idea.

30 ft aliens? Holy crap.

This is mostly handwavium. I justify it however by saying that the B'Stilan Nebula is a really weird place - its origins basically lie in some of the Dawntiders saying "...I think I know what I did wrong..." :D

I figured something of this nature, but considering you know enough about hard science I couldn't be sure you hadn't drudged up something exotic that sounds fake but actually is true. :D

Not by the standards of Thalvetia - I use very fast standards of speed compared to e.g. Trek (closer to Star Wars) but the key limitation for ships is endurance. The real trick is not making a fast engine but making one that doesn't run out of fuel after stranding you fifty light-years from home. Hence the pace of exploration and colonisation is dictated not by travel time concerns but the delays inherent in setting up refuelling stations (as in the plot of The Arm's-Length War).

Ah, that makes sense. I appreciate the limitations you put into your machines Thande. Inside well traveled areas with refueling stations innumerous, they'll be blipping along, but going into the unknown, as you said, is a far more methodical process.

Kind of like putting industrial era ships back in the age of exploration. They are much faster, can sail against the wind, etc., but without coaling stations, they'll be naught but hulks soon enough.

Decent metaphor yes. The nanofix (as the B'Stilan term is) is carried around by a set of conduits that go with the usual plasmolectric power supply and other utilities. They also routinely use them for surgery. Needless to say this seriously creeps out a certain other race, naming no names, who have certain proscriptions about metal and flesh...

I can never be quite sure who you reference with the term 'certain other race'.

But considering what I've read thus far, it could be humans or perhaps even Doagori (if the nanobots are iron based ;)).

More likely humans.

Now, to comment upon your flying wing.
 
Nebulous-class Fleet Carrier Technospec

The Nebulous was designed by the B'Stilans for making hit-and-run attacks on the Venkali - a quick flux out of the Nebula, deploy a small flotilla, raid, reassemble and back into the Nebula. The Nebulous is built around carrying the standard-sized B'Stilan flotilla which is 1 Vortex-class cruiser, 3 Tornado-class destroyers and 6 Maelstrom-class assault frigates. Most of the ships are attached to the Nebulous via their swapout docking ports on top, which allows them to dock and undock quickly and easily.

It would appear that the typical mark of this race is these composite craft?

However, one of the destroyers is actually used as the command ship and is integrated into the hull of the Nebulous. In an emergency this command pod can be blasted apart with explosive bolts and the Tornado destroyer can escape - for example in order to outrun an overwhelming enemy force as the Tornadoes are considerably faster than the Nebulous class.

In terms of your picture, it looks like you'd need a lot more than explosive bolts, as that is a big chunk of ship atop it. I presume it might serve some defensive purpose? Perhaps modifying the means of docking could make it so it really would be a quick detaching and escape.

By that I mean really just removing the top plate (if possible) and having it dock through various clamps along the rim and some magnetic/fancy couplings within ventral socket.

The Nebulous is lightly armed and armoured by B'Stilan standards, with just enough armament to defend it if it is caught away from its accompanying flotilla. However when the ships are all docked they can synchronise their attacks to fire all their main armaments at once, which is one of the few attacks capable of seriously wounding Venkali superdreadnoughts. The disadvantage is that it also makes them one big target.

So this is more of a proper aircraft carrier in terms of it's armaments: escort carrier rather than a fleet carrier (battle group)?

Also, wouldn't they be able to synchronize their fire without docking? If they have advanced enough combat AI's and fast enough communications, I would think they could be 'docked' after a fashion and still be almost in a swarm formation.

If you look at the plan of the ship from the front, the ships hanging underneath are: the Vortex cruiser in the centre, then the Tornado destroyers on either side (and on top integrated into the bridge module) and then the six Maelstrom assault frigates towards the edges of the wings. The Maelstroms are so called because they are designed with the dual purpose of acting as frigates in space combat but also as troop carriers for planetary assaults (with some retrofitting and equipment swapout, of course). More on this later.

Do you have redundant systems to compartmentalize the ships? This way, if perhaps the main craft is shot near a docking port it won't affect (necessarily) the attached ship (Or vice versa)?

Technospec:

Length - ~1,400 metres

What's the width? I think you should try to put in at least LxWxH dimensions, as that would give a better picture of it's true size in space.

Crew - 363 intrinsic to ship, plus 213 from command destroyer, plus however many from docked ships. (While it was always intended to be the kind of ship that tends to carry a skeleton crew, that probably needs revising upwards too)

If she's 1.4 km long, she's got to be on the order of at least that wide (I can't quite tell, you're sketches don't seem to be regular relative to one another...or my monitor isn't big enough). She probably has at least 3000 crew, with capacity for up to 10000.



Armament - (Intrinsic to ship, ignoring all docked ships including command destroyer) - 21 dual-phasebolter turrets, 7 heavy phasebolter cannons, 4 hailfire torpedo launchers, 6 monotwist missiles.

Ancillary craft - The ship itself has bays for 12 fighters on the prow. If all its accompanying ships are configured to max out their fighter capacity, the whole force can carry a theoretical maximum of 106 fighters.

If she's that big, couldn't she carry more fighters?
 

Thande

Donor
It would appear that the typical mark of this race is these composite craft?
Yes; I originally conceived the B'Stilans as a more 'alien' race who have only one standardised box-shaped ship design with the docking port on top, which uses different modules to fulfil different roles. However I decided that was a bit boring to actually write about and instead compromised between that and more conventional sets of fleet designs.


In terms of your picture, it looks like you'd need a lot more than explosive bolts, as that is a big chunk of ship atop it. I presume it might serve some defensive purpose? Perhaps modifying the means of docking could make it so it really would be a quick detaching and escape.

By that I mean really just removing the top plate (if possible) and having it dock through various clamps along the rim and some magnetic/fancy couplings within ventral socket.
If you look at the view from port and starboard, that line running through the command pod is supposed to be a separation plane, with the destroyer sandwiched between the two parts and only its main weapons allowed to protrude in docked conformation, so an emergency blast-apart shouldn't be that hard.
Also, wouldn't they be able to synchronize their fire without docking? If they have advanced enough combat AI's and fast enough communications, I would think they could be 'docked' after a fashion and still be almost in a swarm formation.
Yes but it's about focusing all the fire on a single point by this means. Good point though.




What's the width? I think you should try to put in at least LxWxH dimensions, as that would give a better picture of it's true size in space.



If she's 1.4 km long, she's got to be on the order of at least that wide (I can't quite tell, you're sketches don't seem to be regular relative to one another...or my monitor isn't big enough). She probably has at least 3000 crew, with capacity for up to 10000.

If she's that big, couldn't she carry more fighters?
I only recorded length when I made these, I'd have to calculate the other dimensions now (and yes the drawings are inconsistent as I said above - I had to redesign this one slightly as I traced it, because I realised that I had the turrets on top of the command pod in one sketch and beside it in another).

Re the crew and fighter complements, the intention was that the ship has quite a spidery hull and most of what interior space it does have is reserved for fuel and torpedo/missile storage for topping up the fleet craft when they dock: although I think the 300-odd I originally put is too small, I don't think it will be as high as you suggest for that reason (only a small part of the interior of the main hull would be inhabitable).

Ditto for fighters - the fighter docks are the two grids of six grey squares each on the topside front part of the prow.


Will post some more ships later and it should become clearer.
 
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