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#21
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Some think that the Christian States didn't really exist, and the US either became fundie or that certain groups promoted it but never really got anywhere, or perhaps it's down right historical revisionism.
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#22
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"As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last loose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master." God I love the quotes. Though anyone else find it odd how the quotes paint Miriam as a reasonable and thoughtful theologian with some well founded doubts on some of the more "godless" technologies, while in gameplay, she's an insane luddite nutcase who's impossible to please and who hates science?
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Last edited by xchen08; February 8th, 2010 at 06:37 PM.. |
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#23
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But even that isnt necessary. The thing where the AI sucks most is simply not creating enough bases. That alone is quite sufficient to doom it. Oh, and those hilarious artillery stacks, and only using infantery, of course. There are really only three kinds of units in SMAC: Mobile units, air units - and targets ![]() Quote:
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#24
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In my opinion, there probably is some remaining "rump" state of the US. If we follow classical lines, the Christian States of America - with all likelihood, cover the area of approximately the Bible Belt, and the rump US probably covering the rest - or at the very least only the northeast (Svensgaard is from Massachusetts, after all).
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#25
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My point was that we know the USA went despotic, and that there are quite a few hints that that despotism was in the form of Christian fundamentalism. This means that if/when said despotism lead to balkanization, it is exceedingly unlikely that there would exist both a Christian States of America and an USA since the Christian theocrats would have been in control of the legitimate U.S. government at the time of the collapse. The most likely scenario would be the most basic one, ie the USA became a Christian theocracy, there is no balkanization, and the more fervant of the theocrats refer to their nation as the CSA.
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Last edited by xchen08; February 8th, 2010 at 07:20 PM.. |
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#26
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#27
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I'm another big fan of this game, both the plot and the gameplay. I love the little touches in the ongoing plot like naming a captured base after the lost leader of your first mind worm boil. And the 'distant finale' that comes with the Transcendence victory is just wicked cool.
I also have the Alien Crossfire expansion pack, which increases the replayability by increasing the number of factions. The two alien factions in particular add a lot to the game by allowing you to get away with more naughtiness than usual when you're controlling or attacking them - in particular, I tend to make gratuitous use of nerve gas-equipped air units to just obliterate bases with repeated attacks (you don't get much use out of them anyway when they reduce down to size 1 on capture). This can remove the need to invade an entire continent at times. Gameplay notes on things already mentioned: -Oh yes, the AI's useless legions of artillery and infantry that fall like wheat before the scythe once 'copters are invented. 'Copters are a bit broken in SMAC, to be honest, though they can sometimes be suppressed in usefulness if the enemy has lots of interceptors. -With Alien Crossfire, the satellite supply problem is alleviated because you can get a new Secret Project much earlier than the Space Elevator that gives you an Aerospace Complex in every base. -Crawlers are indeed great for massively boosting resources (especially from one-use squares like mines), but they are vulnerable to mindworms. In fact, playing with abundant native lifeforms is a good way to make the game more challenging. |
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#28
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You can expect a well set up Worm bait base to net over 500 energy credits a turn in planet pearls. Better yet, if you set it up early, thanks to that wierd bug relating number of clean minerals to the sum total of fungal blooms, it greatly reduces the chances of global warming.
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#29
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I loved the quotes. I like how some are linked, such as the "God does not play dice", followed later by "...Not only does God play dice, the dice are loaded!"
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#30
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The best quote in the game, after self-aware machines are discovered:
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I really wish they had kept terrain levels and the unit workshop in Civilization 4, but it probably would have screwed up the game balance they were looking for. They really need to develop a true sequel to this game. |
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#31
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Oh, and the AI was also a bit weak in the use of Copters. But all in all one of the best in the genre (and very friendly concerning system requirements)
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#33
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Arty was good for destroying improvements, and also prevented the units in the city from repairing that turn, which can be usefull.
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#34
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- well, if one can reach that level, those are the best games. Long-drawn and fun. Of course, most of the time you utterly dominate everybody else before already, and simply moving around units in the world is no fun, so Ill usually have myself be elected Great Top Honcho, or whatever the title is ![]() Of course, the assistant storyline and the Centauri technologies/transcendence storyline are also the only plotlines in the Book of Planet... Quote:
The new landmarks are fun, though. However, the main use of the SMACX CD to me was the update to SMAC 4.0 before the time I had internet, heh. Quote:
But yes, once you have copters and droppod units the game is essentially over. However, it doesnt even take copters - rovers are quite sufficient to have quite an advantage over the lame enemy infantery. Thus the only real enemy is Santiago, because shes the only one to also use rovers. (Well, Miriam sometimes does, too, but it are then nearly always the ridicously expensive armoured rovers...)Quote:
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And primarily it makes the game easier because the AI has no clue how to properly deal with fungus...Quote:
That would be... around 16 worm units generated every turn? That would mean the entire base has to be re-terraformed every 3 turns or so!Quote:
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-Chairman Sheng-ji Yang "Looking God in the Eye"
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#35
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#36
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I'll have to try that trick with the mindworm-farming base sometime. Recruiting native units for fun and profit is definitely a good strategy, which is why I always go for Green economics as soon as possible (and/or play Gaians, Planet Cult or Caretakers). With an army of mindworms and Isles of the Deep, you can save resources from building military units, and run rapidly all over the map investigating those lovely Unity Pods. Alien Artifacts are your friends.
What are people's favourite/least favourite factions? The ones I use most are probably University, Gaians, and Caretakers; I think the only faction I've never actually won the game (or even played very far) with are the Believers, partly because they repel me ideologically (even more than, say, the Hive) and partly because they just seem weak. There's definitely not a perfect power balance among the factions; you can see this in the way certain ones do better than others under AI control. On the Ascent to Transcendence being anti-individualistic: I didn't get the impression that was entirely the case. People who wanted to spend some or all their time as individuals could incarnate in a body or exist as a semi-independent persona within the hive-mind. |
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#37
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I also dislike the Spartans, because of their poor industry, which I find much harder to counter than the Hive's poor economy, or the Believers' crappy research if I want to be a warmonger.And I would argue that all the factions are balanced, just not for singleplayer. The Morganites for example are always weak under AI control because of their crappy military, and low population, which a human knows to counter with armored crawlers, armored infantry probes, and worms sitting on fungus for the former, and extra crawlers and beelining for hab complex/domes for the latter. The same applies to the Believers, who are crazy powerful if they beeline to probes and find someone to attack. Once you steal enough tech to reach parity, it's easy to enslave one of the tech factions for free technology, then go for a Paradigm economy so you can abandon research alltogether and end up richer than Morgan. I find that the trick is to use fundamentalist for superprobes to get your technology on par, then go Democracy/Green for a paradigm economy, allowing you to switch off research entirely for more cash, and using that cash and your still above par probes to get more tech. You can build and rush buy a ton of troops under Wealth ignoring all those research facilities and Secret Projects that you have no use for, then switch to Power, and kill everything you see with high morale units with +25% attack. And the real fun part is once you get a tech slave and probe teams up, you can build punishment spheres in every base, eliminating all drone problems permanently. No need for police meaning more troops up front, and no need for drone control facilities, meaning more industry to devote to troops and more cash for probe teams and rush buying troops. This is huge, since unless you go all specialist, drones are the primary factor limiting growth for all the other factions, and half of all the facilities you build would be for controlling them, which is all unnecessary for the Believers.
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Last edited by xchen08; February 9th, 2010 at 12:08 AM.. |
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#38
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Ah SMAC, and its lovely expansion Alien Crossfire. I really do enjoy the game, especially playing as the Free Drones, simply because they are a extremely powerful faction late-game when played properly - essentially having a isolationist policy, running Free Market, rush building 'Build' related secret projects, facilities and terrain enhancements.
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#39
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I prefer the Spartons or University. No matter who I play, I generaly neglect the military untill my first war, at which point I can crank out units a dime a dozen.
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#40
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I like SMAC, but I don't play optimized. At all. I suppose that makes it more fun, because late-game the other AI factions can actually sometimes be a slight threat (not if I play on the default large map, though, I just dominate my continent). Of course I don't play multiplayer, never have in any game. Maybe I never will.
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