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View Full Version : Taking Wards Challenge: Here are my suggestions, tell me what you think.


Aozhouhuaren
May 27th, 2007, 03:36 AM
Glen or SionEwig edit this if you feel it has mistakes in grammar, is hard to read or is a little incomprehensible

2 days real time= 1 month game time

Currency in Glenish Ecuadorian Dollars

Abitrary GDP per capita value of 1000 GED for each nation subject to change for personal preferences and governing policies. Therefore $1 million GED per post for your nations economy. For example, you have 1000 posts, so your national economy (GNP) is $1 billion GED.

1 doctor and 1 dentist per 1000 population.

PURCHASES LIST (Prices in Glenish Ecuadorian Dollars)

Please feel free to add anything, I know for a fact my military knowledge is shockingly shoddy, in fact my knowledge on many subjects is, so I know there could be many additions to this list.

And forgive me I know this sort of resembles SimCity in a way, I’ve been playing way too much of it. :o

Non-Military Items

Farming, Mining, Industry

1 Farm (includes plantations for logging)- Feeds or provides materials for 500 people and can employ up to 50 people. For example you need 200 farms to feed or provide for 100000 people and those 200 farms can possibly provide employment for 10000 people although some farms really only need 1-2 workers.

$2500 GED

1 Mine (includes oil wells)- 1 mine provides a factory , or you can sell the materials mined. One mine employs 15 workers

$2500 GED

1 Factory- 1 Factory provides products for 500 people and provides employment for up to 100 people. For example, to be self sufficient in industry, a nation of 100000 people, has to have at least 200 factories which can employ up to 20000 workers.

$2500 GED

Refinery (Metals, Oils, etc)-Refines 20 mines worth of minerals, metals, petroleum etc. One refinery can employ up to 50 workers

$20000 GED


Education:

SmallPrimarySchool-can accommodate up to 5 teachers, educates up to 150 students

$15000 GED

Mid-sized Primary School- can accommodate up to 10 teachers, educates up to 300 students

$30000 GED

Large Primary School- can accommodate up to 25 teachers, educates up to 800 students

$60000 GED

Small High School- can accommodate up to 5 teachers, educates up to 150 students

$20000 GED

Mid-sized High School- can accommodate up to 10 teachers, educates up to 300 students

$35000 GED

Large High School- can accommodate up to 25 teachers, educates up to 800 students

$70000 GED


SmallCommunityCollege-canaccommodate up to 25 teachers, educates up to 1000 students

$80000 GED


LargeCommunityCollege-can accommodate up to 40 teachers, educates up to 1600 students.

$150000 GED

SmallUniversity-Up to 6 head professors, 10 Professors, 30 lecturers, 50 faculty, can accommodate up to 5000 students.

$250000 GED


Mid-sizedUniversity-Up to 12 head professors, 20 professors, 60 lecturers, 100 faculty, accommodation of up to 12000 students

$400000 GED

LargeUniversity-Up to 18 head professors, 35 professors, 185 faculty, accommodates up to 25000 students

$1000000 GED

Local Library- 2 librarians, up to 50000 books in collection

$40000 GED

Large Library- 5 librarians, up to 250000 books in collection

$ 90000 GED

National Archives- 20 librarians, up to 4.5 million books in collection

$2000000 GED



Health (Choose very carefully, you got a limited number of doctors and dentists):

Clinic (Medical or dental)- 3 doctors or dentists, 2 nurses, covers community of up to 2000

$35000 GED

Small Hospice (has a dentist section)- 10 doctors, 3 dentists, 10 nurses, covers community of up to 10000

$55000 GED

LargeHospital (has a dentist ward)- 55 doctors, 12 dentists, 60 nurses, covers community of up to 50000

$500000 GED

Research Medical Centre (can treat patients, but mainly for medical research)- 15 doctors, 4 dentists, 20 nurses, 30 researchers (also doctors), covers community of up to 100000

$750000 GED

Utilities

Power cost includes poles and cables, any power source can be used that was available in 1930, be creative, as time progresses, more power sources I assume will be researched.
Sanitation costs includes trucks, bins and land clearance for landfills
Water costs include pumps, reservoirs, piping etc
Roads and Rails costs include construction and maintenence

Small Power Station- Power provided for 250000 people

$800000 GED

Mid-sized Power Station- Power provided for 1000000 people

$3200000 GED


Large Power Station- Power provided for 2500000 people

$5000000 GED

Water Treatment Plant- Treats water for 500000 people

$1500000 GED

Piped fresh water- Piping provided for 100000 people

$80000 GED

Sanitation-Garbage collection and disposal for 100000 people

$75000 GED

Roads- Coverage for 200000 sq km

$1000000 GED

Rails- Coverage for 200000 sq km

$1100000 GED

Trade, Economy, Airports and Seaports

I’m bad with plane terminology, if you want to list some planes both for trade use and military use, it would be good. Also trading costs consider transport of goods within the nation.

Merchant Ships hold foods and finished manufactured products while tankers hold raw materials such as ores and refined materials such as petroleum and steel.

Small Merchant Ship- Can carry up to $250 thousand GED of goods.

$125000 GED

Mid-sized Merchant Ship- Can carry up to $500 thousand GED of goods.

$250000 GED

Large Merchant Ship- Can carry up to $1.5 million GED of goods

$750000 GED

Small Tanker- Can carry up a half a mines worth of raw materials

$350000 GED

Mid-sized Tanker- Can carry a full mines worth of raw materials

$700000 GED

Large Tanker- Can carry 2 mines worth of raw materials

$1200000 GED

Dock- only can accommodate either a small tanker or small merchant ship at one time

$15000 GED

Small Seaport- Accommodates 3 small merchant ships and 2 small tankers at one time

$800000 GED

Mid-sized seaport- Accommodates 4 small merchant ships or 2 mid sized merchant ships and 4 small tankers or 2 mid-sized tankers at one time

$1500000 GED

Large seaport- Accommodates 2 large merchant ships (8 mid, 16 small) and 2 large tankers (8 mid, 16 small) at one time

$2500000 GED

Airstrip- Really only for emergencies or for micro-nations, can only accommodate 2 small civilian planes at one time.

$15000 GED

Domestic airport- 10 small civilian aircraft, 2 passenger jets

$ 500000 GED

International airport- 25 small civilian aircraft, 5 passenger jets

$1200000 GED

Large International airport- 35 small civilian aircraft, 10 passenger jets

$2000000 GED

Research and Development- Non-military and non-medical scientific upgrades for the civilian population. The money applies for anything from Communications to Consumer Good. Amount of money that is invested is all up to you. Research on utilies is included in R&D.

MILITARY

I have no idea about military hardware and classifications. :( So anyone who is knowledgeable in this area, it would be really appreciated, if you want some input here. :) Feel free to add more.

Officers (Navy, Army and Airforce)- These are professionals in the armed forces and are therefore salaried (maybe higher scales for higher ranks)

$2000 GED annual pay

If you have 20000 officers in total in the armed forces, you’ll spend $40 million in total.

Military Bases (Includes naval bases and airforce bases)- Trains up 25% of the total armed forces at one time.

$950000 GED

Military Research- This is the money you invest in weaponry upgrade, new training facilities, production of new hardware, basically all research having to do with upgrading the military. The money you invest is totally up to you only restricted by the money you have available.

Economic Rules Lite for occasional players

This is the system for players who like to participate but have limited time or participation in other AH.com activities or just can’t be stuffed doing the micromanagement.

The post rate count is taken as the standard economic growth rate for the nation unless specified otherwise by the player him/herself. And the purchases will be made annually (24 days, conveniences sake a month), so all the player really has to do is calculate the growth of the economy, i.e.

Your economy is $1 billion GED and your post rate is 4.5 a day, for the sake of the game, 4.5% economic growth a year, which means your economy, grows by $45 million GED for the first year. You now have $45 million to spend on your economy. The next year, your GNP will be $1.045 billion GED.

At the very beginning of the game, you spend your GNP on purchases from the list.
If you can’t be bothered calculating everything and if this systems goes through, maybe you can PM me, your intentions, I’ll do all the calculations for you.

Economic Rules for regular players (Micromanagement)


I assume regular players will have the time to micromanage their national economy on a monthly basis (2 days). Since the real world economy is way too complex to fit in a game, there is a simple formula.

Growth/Profit= Revenue (Exports/Services, Taxes) – Costs (Imports)

Taxes, for example,

Your nation has 100 thousand people, if you chose everyone to be a young adult, that means everyone is up for tax, say the tax rate is 25%. So out of $1000, a person is taxed $250. So multiply $250 by 100 thousand, that’s around $25 million there.

Military and Government Staff don’t pay tax, I know people wouldn’t be stuffed to figure out the taxes there anyway.

Then say you export $30 million GED of goods, add that to $25 million of tax, you have $55 million GED of revenue. Then if you’ve imported say $20 million GED of goods.

Growth= $55 million (Revenue) - $20 million (Cost) = $35 million GED

You can spend this money ($35 million) on purchases made from the list.

As for exports, you customize your prices whether it be food or military hardware, PM your trade partner to see if he/she agrees. Also customize what you want to sell, so if you have plenty food but no industrial hardware, you might want to trade with a nation that produces a lot of hardware.

At the very beginning, you make you purchases from your base GNP.

Please feel free to criticize or even insult, I’d just like some feedback for these rules.

Psychomeltdown
May 27th, 2007, 04:13 AM
Well.. I'm not one for minutia. The economic point system was good because you didn't have to add in the whole infrastructure to things. They were bought along side the product.

This one seems to be a bit too much to handle in the way of keeping track of things...

Aozhouhuaren
May 27th, 2007, 04:28 AM
Well.. I'm not one for minutia. The economic point system was good because you didn't have to add in the whole infrastructure to things. They were bought along side the product.

This one seems to be a bit too much to handle in the way of keeping track of things...

Well I was sort of thinking that would be the reaction, but I was really bored and I had all this stuff in my mind that I wanted to type down.

Anyway, if you'd like you could give me a vague description of what you'd like, I could work it out all for you.:) You won't do one iota of work

SionEwig
May 27th, 2007, 05:19 AM
Don't have a heart attack here:D, but I kind of like it. There are some areas that it needs some work (like most of the schools can be scrapped since the population is between 20 and 30, and airports no one has jets). I'll look over it in more detail tomorrow. And until several people try running it through it's paces we won't be able to see if it holds up.


But as close as it is to start day, I would say stick with Ward's system. Numerous people have already used it, and it does seem to work.:)

But good attempt and hang on to it, you never know what it may be useful for in the future.

Aozhouhuaren
May 27th, 2007, 05:25 AM
Don't have a heart attack here:D, but I kind of like it. There are some areas that it needs some work (like most of the schools can be scrapped since the population is between 20 and 30, and airports no one has jets). I'll look over it in more detail tomorrow. And until several people try running it through it's paces we won't be able to see if it holds up.


But as close as it is to start day, I would say stick with Ward's system. Numerous people have already used it, and it does seem to work.:)

But good attempt and hang on to it, you never know what it may be useful for in the future.

Well thanks, at least I don't feel like an utter failure.:p

I agree we stick with Wards system, as I said, I was bored and just wanted feedback.

Well I hope you do keep this system around for the future, if this game goes well, countries will be around long enough to create planes and definitely long enough for a population of children to be around, and noone wants uneducated juvenile deliquents running around.:D

LightInfa
May 27th, 2007, 10:57 AM
Sorry, but I like Ward's rules much better. I see no reason to have to go in and count up how many community colleges will be in my country. There is no reason for that much detail. The main reason for the point system IMO is to make sure that militaries are not way to large. I don't think there is a reason to spend points on building up civilian infrastructure.

Grey Wolf
May 29th, 2007, 11:04 AM
I don't think I would be able to handle this level of detail. I appreciate the 'Lite' rules but still feel that there should be an automatic PRESUMPTION that the country is paying its way, making its percentages and keeping everything ticking over. Months going by in game-time without any active/overt moves is perfectly normal in real life - a country isn't busily doing things all the time. So, if one doesn't involve oneself in the game for a week, then for those few months of game time it makes sense to me that the country would tick over, and that any extra points accumulated would be put in a pot to be spent when the player has time to focus on what on Earth is going on !

Best Regards
Grey Wolf

Aozhouhuaren
June 5th, 2007, 06:10 PM
I don't think I would be able to handle this level of detail. I appreciate the 'Lite' rules but still feel that there should be an automatic PRESUMPTION that the country is paying its way, making its percentages and keeping everything ticking over. Months going by in game-time without any active/overt moves is perfectly normal in real life - a country isn't busily doing things all the time. So, if one doesn't involve oneself in the game for a week, then for those few months of game time it makes sense to me that the country would tick over, and that any extra points accumulated would be put in a pot to be spent when the player has time to focus on what on Earth is going on !

Best Regards
Grey Wolf

WEll the good thing about "lite" is its good for everyone, its possible to not play for months, just let the money accumulate and when you feel like playing, approximate how many years (months) you have been away from the game, you can get me to do it, if you're too lazy :p. Then you have the money to spend on what you want.