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Ward
May 10th, 2007, 07:26 PM
here is were you post your nation Economics and military

Ward
May 10th, 2007, 07:29 PM
Straha 7,481

Empire of Straha
size 56 hexs

pop 7,481,000

GNP 7,481,000,000

economics
he has 7,481 x 5 = 37405 points

GNP 7,481 points
Farming 4,000 points food 8000 519 over what he needs
Mineing 2,000 points mining points 4,000 259 over what he needs
industry 3741 points industry points 7482 1 over what he needs
spend on economics 17,481 spent

Airforce
400 one eng aircraft 4,000 points
200 2 eng aircraft 3,000 points
100 4 eng airships 2,500 points
Total spent on airforce 9,500

Army
100 x companys of national police 100 points =20,000 men
300 x companys of reg Army 1,200 = 60,000 men active
300x tanks 6,000 points
312 x Arty guns

Ward
May 10th, 2007, 07:34 PM
Thand
pop 1,050,200

starting points 10502 x5 = 52510

GNP 10,5020,000

Hes’ owned 79 hexs

spent on Economics
10502 to keep GNP up to par.

Research 200 points cost 200

Mineing 5251 points has 10502 mineing points
Farming 5251 points Has 10502 Food points
Industry 5251 points Has 10502 industry points
Total spent on industry 26,455

300 Mershant ships cost 6,000
50 Tankers cost 1250
total spent on his Mershant fleet 7,250

Military
Army
80,000 Active 400 ponts
300 Arty Guns 3,000 points
150 tanks 3,000 points
150 inf Companies with trucks 1,500
Total spent with the Army 7,900

Airforce
200 one eng aircraft 2,000 points

Navy
2 x1914-1918 BB 4,000 points
2x CA over 6,000 tons 1,000 points
5x CL over 6,000 tons 2,000 points
50x DD cost 1,250 points
25x Subs cost 625 points
6x MTB cost 30 points


Total spent 52510

Locke
May 10th, 2007, 08:32 PM
I really don't understand this points sytem that your using. Care to explain?

LightInfa
May 10th, 2007, 08:36 PM
I really don't understand this points sytem that your using. Care to explain?

The point system is fully explained on either page 31 or 32 of the main thread.

EDIT: It is on post 627 of the main thread about this game.

Ward
May 10th, 2007, 09:04 PM
if you want I can help on building a sample nation for you to look at useing your post count just PM me

CaRL
May 10th, 2007, 09:23 PM
Isles of Carllandos

pop. 63,000

Starting Points: 63 x 5 = 315

GNP: 630,000

One Hex.

Economics:63

Industry: 63
Farming: 115 / 52pts. to sell
Mining: 0

3 Merchant Ships: 60pts.

Nat'l Police 800 men: 4pts.
Nat'l Army 1,000 men: 10pts.

Tell me if I missed anything.

Ward
May 11th, 2007, 03:40 AM
Kingdom of Ward

pop 5,866,000

GNP 5,866,000,000

post count 5,866 x5 = 29,330 points

200 for Research =200
5,866 points for GNP = 5866
2934 points for food gives me 5,868 points of food
3,000 points for industry givrs me 6000 points with 134 to sell
1,500 points = 3000 points for mineing
Total spent 13500

Army
20,000 men active men in the military 400 points
60,000 men in the national police force cost 300 points
60 ,000 men in the Army Res .cost 600 points
100 tanks cost 2,000 points
100 Pieces of Arty cost 1,000 points
Total spent 4,300

AirForce
302 one Eng Aircraft 3,020
40 Two Eng Aircraft cost 600 points
total spent 3,620

Navy
1x BC 1914 class cost 2,000 points
2x CA cost 1,000 points
4x CL over 6,000 tons cost 1,600 points
20x Subs cost 500 points
30x DD cost of 750 points
10x TB cost of 150 points
12x MTB cost 60 points
Total spent 6,060

Merchant Marine
60 x merchant ships cost 1,200 points
10x Tankers cost 250 points
1x large Liner cost of 400 points
total spent 1,850

total spent 29,330 points

Aozhouhuaren
May 11th, 2007, 06:41 AM
Ward, I like the economic summary of Luongia, could you post it up?

Ward
May 11th, 2007, 07:23 AM
Ward, I like the economic summary of Luongia, could you post it up?

post count 363 1815 points to spend on nation

Spend 363 on GNP
200 on Research
75 points on industry 150 industry a mo short 213 points
450 points on food prodcing 900 points a mo
250 points on mining producing 500 points a mo needed 75 for sell 175 left to sell

Total spent. 1338
Army
5,000 men active 100 points
10,000 res cost 100 points
1,000 national police cost 5 points
24 arty guns 240 points .


2 x sailing merchant ships

Aozhouhuaren
May 11th, 2007, 10:35 AM
post count 363 1815 points to spend on nation

Spend 363 on GNP
200 on Research
75 points on industry 150 industry a mo short 213 points
450 points on food prodcing 900 points a mo
250 points on mining producing 500 points a mo needed 75 for sell 175 left to sell

Total spent. 1338
Army
5,000 men active 100 points
10,000 res cost 100 points
1,000 national police cost 5 points
24 arty guns 240 points .


2 x sailing merchant ships

Looks great! Thanks Ward.:)

One question, IIRC, 1 economy point costs 10000 points to buy. But over time, you gain economy points from resources you sell, correct? I'm finally getting this system.

So every year, I can about 1200 points= (Mining + Agriculture points) - 213 points from being short with industry.

I can allocate those points to whatever I want?:) And growth occurs if I add points to relevant areas such as agriculture, mining and industry?

Zarth
May 11th, 2007, 02:41 PM
made by Ward

Economic 1028 toward GNP
Reseach 400 points you recive 2x the amount you need
food 602 points you recive 1204 points of food a mo you need 1028 so you have 176 to sell a mo
500 points on industry gives you 1000 industry a mo you are short by 28
mineing 300 points you have 600 a mo and need 500 you have 100 to sell

total cost 2832 points out of 5140

40 merchat ships 800 points can carry 200 points each
5 tankers 125 points carry 20 points

Army
10,000 men active cost 200 points
5,000 men natioal police cost 25 points
30 x Arty guns cost 300 points
Total cost 525 points

Airforce
36 x one eng fighters cost 360 points

Navy
1x Light Cruser over 6000 tons cost 400 points
6 x Light DD cost 90 points
2x MTB cost 10 points


have a small army airforce and navy But you can move a lot of goods over seas . You will be one of the most advanced centers of research is 20 a mo and you make 10 more then you need to advance in tec a mo so for every year you get two years of tec.

Ward
May 11th, 2007, 05:39 PM
Cost of things
you receive 5 economic points for every post you have .

For every 200 men in your army cost 4 points
For every 1 Arty peace cost 10 points
For every tank in your army cost 20 points
To mech. your inf. it cost 10 points for every 200 men
For each 200 men in national Police force cost 1 point
For every 200 men in a national army that is mostly res. cost 2 points

Aircraft
1 Eng. aircraft cost 10 points each
2 Eng. aircraft cost 15 points each
3 Eng. aircraft cost 25 points each
4 Eng. aircraft cost 35 points each .
Airships cost as 1 size small then aircraft
Navy ships
small ship like a MTB cost 5 points
A TB small DD under 1,000 tons cost 15 points
a DD cost 25 points each
a Sub cost 25 points each
a CL under 6,000 tons cost 200 points each
A CL over 6,000 tons cost 400 points each
A CA over 6,000 tons cost 500 points each
a Pre Dreadnout cost 1,200 points each
A pocket Battle ship Cost 1,250 points each
a 1908-1913 BB or BC cost 1700 points each
A 1914-1918 BB or BC cost 2,000 points each
A 1919 or later BB or BC cost 2,250 points each
A CV cost you 1,000 points just to lay it down and cost 30 points more for each aircraft it will carry .


Non military Items
Merchant ships cost 20 points each carries up to 5 points of iteams and makes you 100 Glen for each point it is carring Sailing ships cost 10 points and carry 3 points and make you 100 Glens for each carried .
a tanker cost 25 points each carries 4 mineing points each
A liner like the Queen Mary cost 400 points each can carrie up to 10 research points each . or they can carrie pople around the world and they can make 600 Glens a mo each.

Economics
You most assign 1 point for every post you have to keep your GNP at its normal rate at 10000 Glens each for every 1 point you do not put into this you lose 10,000 Glens and for every 1 point over your starting post count you receive 10,000 Glens .

Cost of other items
Farming cost 0.5 points each to feed your country
So if you have 52 post and 52,000 people to feed them you would need 26 points in Farming
mining to run your economy cost 0.5 points each you most spend to get a point to run your economy .
industry would cost 1 point each for point of industry . you need 1 mining point for each industy point you have . Each industry builds 2 points each mo .
Research cost 1 point each .

Each mo. your mining points you have over what you need can be sold for 2,500 Glens .
for every point in industry you have you get 4,000 Glens each mo. that you sell.
Food for every 1 point over what you need you receive 2,000 Glens each mo.

research points for every 20 points you receive 1 point a mo. towards moving your tech up a mo. and you need 10 points each mo. to move your tech up . These points cost you 7, 000 Glens to buy each .


You can Buy after the game starts one point at 30,000 Glens each .
You most have your post counts in industry and Food each mo to keep your GNP up to strenght . For evey point under you lose 10,000 Glens .



Mineing = Iron and other oars and oil . once the game starts your extra you can call what ever you want and sell to the world .

Your GNP cost inclueds service people , railroads , clean water supplys , eletricity and that type of iteams and schools and houseing for your people at start.

Research covers in higher education and research centers you need to have to make beack thoughs in new products .

When you buy a navy or merchant ship you get the port they are station out of and a ship yard of that size to build a ship . So if my largest ship is a CL under 6,000 tons I could build up to 5,999 tons of ship in that yard and nothing larger .and know how to build that size of ship . now to buy a large ship then you can build its cost will be 75% of starting cost for you are adding the area to handle that ship but you can not build the ship yard to build that new size of ship.

Rember when you buy your iteams at start it is bring all the infratsructure to support the iteam you just bought .

This is a starting point for your nation and how it will look on day one .

after the game starts we will have building times for ships tanks , aircraft and other iteams as well as cost for iteams .

Aozhouhuaren
May 11th, 2007, 06:04 PM
Cost of things
you receive 5 economic points for every post you have .

For every 200 men in your army cost 4 points
For every 1 Arty peace cost 10 points
For every tank in your army cost 20 points
To mech. your inf. it cost 10 points for every 200 men
For each 200 men in national Police force cost 1 point
For every 200 men in a national army that is mostly res. cost 2 points

Aircraft
1 Eng. aircraft cost 10 points each
2 Eng. aircraft cost 15 points each
3 Eng. aircraft cost 25 points each
4 Eng. aircraft cost 35 points each .
Airships cost as 1 size small then aircraft
Navy ships
small ship like a MTB cost 5 points
A TB small DD under 1,000 tons cost 15 points
a DD cost 25 points each
a Sub cost 25 points each
a CL under 6,000 tons cost 200 points each
A CL over 6,000 tons cost 400 points each
A CA over 6,000 tons cost 500 points each
a Pre Dreadnout cost 1,200 points each
A pocket Battle ship Cost 1,250 points each
a 1908-1913 BB or BC cost 1700 points each
A 1914-1918 BB or BC cost 2,000 points each
A 1919 or later BB or BC cost 2,250 points each
A CV cost you 1,000 points just to lay it down and cost 30 points more for each aircraft it will carry .


Non military Items
Merchant ships cost 20 points each carries up to 5 points of iteams and makes you 100 Glen for each point it is carring Sailing ships cost 10 points and carry 3 points and make you 100 Glens for each carried .
a tanker cost 25 points each carries 4 mineing points each
A liner like the Queen Mary cost 400 points each can carrie up to 10 research points each . or they can carrie pople around the world and they can make 600 Glens a mo each.

Economics
You most assign 1 point for every post you have to keep your GNP at its normal rate at 10000 Glens each for every 1 point you do not put into this you lose 10,000 Glens and for every 1 point over your starting post count you receive 10,000 Glens .

Cost of other items
Farming cost 0.5 points each to feed your country
So if you have 52 post and 52,000 people to feed them you would need 26 points in Farming
mining to run your economy cost 0.5 points each you most spend to get a point to run your economy .
industry would cost 1 point each for point of industry . you need 1 mining point for each industy point you have . Each industry builds 2 points each mo .
Research cost 1 point each .

Each mo. your mining points you have over what you need can be sold for 2,500 Glens .
for every point in industry you have you get 4,000 Glens each mo. that you sell.
Food for every 1 point over what you need you receive 2,000 Glens each mo.

research points for every 20 points you receive 1 point a mo. towards moving your tech up a mo. and you need 10 points each mo. to move your tech up . These points cost you 7, 000 Glens to buy each .


You can Buy after the game starts one point at 30,000 Glens each .
You most have your post counts in industry and Food each mo to keep your GNP up to strenght . For evey point under you lose 10,000 Glens .



Mineing = Iron and other oars and oil . once the game starts your extra you can call what ever you want and sell to the world .

Your GNP cost inclueds service people , railroads , clean water supplys , eletricity and that type of iteams and schools and houseing for your people at start.

Research covers in higher education and research centers you need to have to make beack thoughs in new products .

When you buy a navy or merchant ship you get the port they are station out of and a ship yard of that size to build a ship . So if my largest ship is a CL under 6,000 tons I could build up to 5,999 tons of ship in that yard and nothing larger .and know how to build that size of ship . now to buy a large ship then you can build its cost will be 75% of starting cost for you are adding the area to handle that ship but you can not build the ship yard to build that new size of ship.

Rember when you buy your iteams at start it is bring all the infratsructure to support the iteam you just bought .

This is a starting point for your nation and how it will look on day one .

after the game starts we will have building times for ships tanks , aircraft and other iteams as well as cost for iteams .

After we have agreed on time progression of course, as i expect many people including myself to forget some of the prices and points systems.

Ward
May 11th, 2007, 06:17 PM
After we have agreed on time progression of course, as i expect many people including myself to forget some of the prices and points systems.

But we will have this list up for every one to see .

Aozhouhuaren
May 11th, 2007, 06:33 PM
But we will have this list up for every one to see .

Yes I mean when we start the game, this thread itself might drop to page 10 before the game starts, so it should be stickied in the section dedicated to this game for future reference.

Ward
May 11th, 2007, 07:40 PM
for NorbertRepublic of Norbert

post 1,654x5 = 8,270
pop 1,654,000
GNP 1,654,000,000

Reseach 200 points

Food 1,000 points =2,000 leaves 346 for sell
Industry 1,000 points 2,000 leaves 346 for sell
Mineing 1,200 points leave 546 for sell
GNP 1,654
Total spent on economics 5054

Airforce
100 one eng aircraft 1,000 points
4 x 4 eng Airships 100 points
Total cost 1,100
6,154
Army
10,000 men active 200
30,000 men nation police 150
20,000 men in res 200
90 x Arty guns 900 points
Total spent 1,450
7,604

Navy
1x CL cost 400
10 x TB cost 150
4x sups 100
3x MTB 15
Total spent 665
total spent 8,269

LightInfa
May 11th, 2007, 07:59 PM
People's Republic of Glenish Ecuador

7,065 points total

1,413 pts spent on keeping GNP up to strength
725 pts on food- 1450 food pts a month, 37 pts over needs
1,000 pts on industry- 2,000 industry pts per month
500 pts on mining- 1,000 mining pts per month, meets industry needs exactly
1200 pts on 60,000 man regular army
600 pts on 60,000 man reserve army
100 pts on 20,000 police
250 pts on 50 MTBs
500 pts on 50 artillery pieces
500 pts on 50 single engine aircraft
500 pts on 25 tanks
277 pts on research

Landshark
May 11th, 2007, 09:04 PM
I've noticed people giving numbers for men in their armies but does that include the personnel in the air force and navy?

Ward
May 11th, 2007, 09:25 PM
I've noticed people giving numbers for men in their armies but does that include the personnel in the air force and navy?

The men are in the cost of ships and figure that they are 50% more people with every ship to run the bases and work the ship yards.

The Airforce cost includes the airfield and the suport personal for the aircraft think that each aircraft includes about 80 men behind it and every thing to keep that aircraft running from toilet paper to new parts for the aircraft .

Grey Wolf
May 12th, 2007, 09:27 AM
I've still failed to get my head around the economics yet, but what I'vve done is taken the percentage of total points that Ward devoted to economics and deleted that percentage of my total points, assuming this will be used for the economics, then with the remnant built the military !

46.075 % sent by Ward on the economy

So what's this as a % of my points ?

I have 6200 multiplied by 5 = 31000

14283 pts should therefore be allocated to the economy

This would therefore leave me with 16717 for the military

Took me a few hours to do last night, but I think it works out OK !
Will post it in a minute when I've typed it up...

Best Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 09:43 AM
I had wanted to put all three maps in the same thread, but I can't see a way to do that.

The pinkish bits are the cities, the black dots are the forts, I have yet to complete a map of the islands, and I've worked in the empty borderland between Zusodan and Max

Grey Wolf

Grey Wolf
May 12th, 2007, 09:45 AM
This is the second map of the Empire of Zusodan. Again, apologies for posting separate threads, but I think its the only way the board works.

The mainland cities are shown as A to F, the forts as 1 to 6 with their names on a key. I haven't got a name for the cities yet. The control forts should be self-explanatory, the administrative cities are regional capitals. Its a pity the library scanner can't be adjusted as the arterial routes haven't come out, but basically its as you would expect a web joining each city and fort to each other (well, to those its near to). I assumed that instead of funding and detailing all the major railways and autobahns one would just assume they were built in to the equation.

Grey Wolf

Grey Wolf
May 12th, 2007, 09:48 AM
Final map post, so don't panic :)

I kept the hexes in this one so its completely clear where I am. The black lines divide the mainland of the empire into its regional provinces. Each one has a hereditary regional governor, but I'll type up the details of the way the place is run in a bit.

Grey Wolf

Grey Wolf
May 12th, 2007, 09:53 AM
I read somewhere everyone is supposed to be aged 20-30 so its basically a set of siblings and cousins. It makes the heir the brother of the Emperor, though that brother is gay. The Emperor has married into the family of one of the hereditary regional governors so one assumes that once the game starts they can begin to, er, procreate ? UNM means unmarried, and of the Imperial Family, if anyone elsewhere is seeking a bride I've one sister of the emperor and one cousin of his up for grabs. Also my unmarried Prince of the Empire needs a wife, but he's head of the Secret State Police so she better be tough!

Oh, the top 3 guys in the family tree are deceased, I hope that was obvious :)

Best Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 10:07 AM
The Imperial Navy

2 seaplane carriers
at 500pts each = 1000
6 heavy cruisers
at 500pts each = 3000
6 large light cruisers
at 400 pts each = 2400
20 destroyers
at 25 pts each = 500
30 submarines
at 25 pts each = 750
12 torpedo boats
at 15pts each = 180
14 fast attack boats
at 5pts each = 70

Plus a merchant marine of

60 merchant ships
at 20pts each = 1200
10 tankers
at 25pts each = 250
4 liners
at 400pts each = 1600

There is also one fort controlled by the navy - 600 pts
including I hope a 1000 man garrison

Then there is the armoured submarine base - 600 pts

And the Imperial Marine Corps of 2000 men - 40 pts

Best Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 10:21 AM
The Imperial Army

5 border forts at 600 pts each
= 3000
I've assumed a 1000 man garrison is built into the cost of each fort
If not, add another 20pts each at 3100 pts total

10000 Border Rangers
These are cavalry and I assumed the cost to 'upgrade' from infantry
was half of that to mechanise the infantry, so these should cost 200pts base
plus 5pts per 200 at an additional 250 making a total of 450pts
formed into 2 Commands
(1) Northern Command
(2) Western Command

Reserve Army of 10000 men
at 2pts per 200 men = 100pts


The Imperial Guard

This is a separate set-up from the Army

Tank Regiment of 25 tanks
based at the capital
at a cost of 500pts

Elite Guard (the Emperor's Personal Guard)
I've costed these as being at twice the price of normal infantry
so at 8pts per 200 men, this force of 400 men costs 16pts

Secret State Police
of 1000 men in 17 commands
These are paramilitaries and I've costed them as reserve army units
at a cost of 10pts

National Police Force
of 60000 men
I had no idea how many to get, but as Ward's nation is almost the same size of mine
I went with his figure
at a cost of 300pts


Grey Wolf

Grey Wolf
May 12th, 2007, 10:24 AM
The Imperial Airforce

60 single-engined fighters
at a cost of 600pts

60 single-engined seaplanes
at a cost of 600pts
half to be carried by the two seaplane carriers
the others based at naval bases

A civilian airfleet of 30 twin-engined 'bombers'
These have been designed to be upgraded to military use
- ie its built into their design specification
but at present form the civilian airline
at a cost of 450pts


Best Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 10:30 AM
Zusodan Armed Forces

COSTS

Navy
1000
3000
2400
500
750
180
70
1200
250
1600
620
600
40

= 12210

Army
3100
450
100

= 3650

Guard
500
16
10
300

= 826

Airforce
600
600
450

= 1650


This makes a total of
18336

Which is over what I was intending to spend !
Just shows I can't bloody add up...

Bloody took me hours to do last night as well, then the recalculations this morning !

Grey Wolf

Grey Wolf
May 12th, 2007, 10:34 AM
According to my calculations, this leaves me with 12664 for the economy, though I have no idea what this means and whether its enough to get by, or is a serious problem.

This is 40.85% of my points total, so is around 6% less of the total than what Ward devoted to his economy.

However, does any of my existing spending make up for the defecit ? I do after all have 60 merchant ships, 10 tankers and 4 liners which must be doing something for the economy. And maybe those 30 twin-engined passenger/cargo aeroplanes are too ?

Confused Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 10:50 AM
Government, Royalty and Aristocracy

The Imperial Family are also de facto Governors of the central Capital Province. In practice, the Emperor usually defers to his heir the actual rule as Regent Governor

Sons and daughters of an Emperor are Imperial Princes and Imperial Princesses
Children and grandchildren of an Imperial Prince are Princes and Princesses of the Empire

Each of the four other regions has one dominant family, hereditary governors of that province
B Powell
C O'Connor
F Knutson
G Garcia (in the islands)

The reigning hereditary governor may have a numeral (eg Nial IV) but he and all of his brothers and sisters are known as Grand Princes and Grand Princesses. Children of non-reigning Grand Princes become Lords and Ladies in their own right

Lords and Ladies are the final, tertiary tier of the nobility. They have little power other than representation in the Imperial Senate and over their own estates, but they are of rank to marry into the primary or secondary tiers of the nobility.

Thus the provincial regional governors are

A Emperor Lucius II with his brother Imperial Prince Aurelius as Regent Governor
B Grand Prince Aneurin Powell
C Grand Prince Nial IV O'Connor
F Grand Prince Knut Knutson
G Grand Prince Carlos Garcia


Each hereditary governor represents the five ethnic groups of the empire. The dominant ethnic group provides the lingua franca of the empire which is Romano-English. The other, regional ones equating to the other 4 provinces are : Welsh, Irish, Norse and Hispanic. The members of each population are always bi-lingual. Many members of the capital province speak English and the historical language of Latin. For others this is their tertiary language.


The rule of the empire is pretty absolute. The dominant families hold high positions in the Imperial Navy, Imperial Army, Imperial Guard (Elite + Police) and Imperial Airforce. An Imperial Senate consists of 1st to 3rd generation nobility (i.e. to grandchildren of a title-holder) and has budgetary, advisory and consultative powers.

Democracy exists at the very local level - eg village councils, and at the urban level in consultative and advisory city councils. Their powers are local but this is understood and for what they are elected to do Members do a good job.

The Secret State Police (SSP) are a branch of the Imperial Guard (at tertiary level under a Knight Commander, who is a cousin of the Emperor). Though only 1000 in number, these paramilitaries exist in 17 commands and control the cities, forts and military by virtue of their great independence and power.

The National Police Force (NPF) also exists at tertiary level within the Imperial Guard and though numbering 60000 is solely concerned with localised and petty crime. They are however arranged by batallions and in the event of an invasion would form up active units under the local SSP commander.

Homosexuality is not uncommon and is perfectly legal. The next brother of the Emperor (his Heir Apparent) and a Lord who is also an Imperial General are bother openly gay.


Grey Wolf

Grey Wolf
May 12th, 2007, 10:58 AM
The main religion is a kind of state Zoroastrianism, with large temples in the cities and smaller ones in the provinces. It has been 'Catholicised' not in religious doctrine but in terms of the establishment of heirarchy and ritual as important parts of the church.

Among the Welsh and Irish populations to the West and South of the empire, Catharism flourishes as a minority religion. It is tolerated as being a 'version' of Zoroastrianism.

Basically Ahura-Mazda and Ahriman compete on the stage in Zoroastrianism, a battle constantly between Light and Dark, but in Catharism this duality is darker, with the world itself representing evil in being tangible and worldly, whilst the heavens in being unworldy and 'other' is aspired to as the true aim of life.

There are also underground sects of Ahriman, basically an equivalent to Satanism, which the government tries to stamp out from time to time. They have an unfortunate tendency to flourish in the military and the Imperial Guard has officially adopted a policy of turning the other way amongst its own members because its become too much of a problem there.


Apologies for all the threads in one go here, but not being able to post as I write it, and having then to type it up afterwards leaves me with little choice. I also won't be online again until Monday afternoon (if I am then) and wanted to get what I had up so I wasn't behind everyone else.

Best Regards
Grey Wolf

Grey Wolf
May 12th, 2007, 11:09 AM
Corporations within Zusodan

Businesses at local level are registered with either village, city or province. This is a system where the scope of a business' presence defines which level it has to register with - i.e. the village blacksmith would register with the village council, but someone providing food to the city would register with the city council, and a business trading all over the province would register with the Hereditary Governor. If they trade beyond one province, they are considered to be operating at imperial level

At imperial level they register with the Imperial Bureau of Trade (IBT). This costs a lot, brings strict rules, but also many benefits. Trade within the empire has many controls imposed, but trans-national trade has very few.

There exist several large imperial corporations registered with the IBT :-

Inner Sea Trading Corporation (ISTC)
20 merchant ships

Trans-National Economic Corporation (TNEC)
12 merchant ships

International Oils Corporation (IOC)
8 tankers

Global Mining Corporation (GMC)
10 merchant ships

Industrial Export Corporation (IEC)
2 tankers, 12 merchant ships

Smith-Jones Trading Corporation (SJTC)
6 merchant ships

Global Traveller Corporation (GTC)
2 liners
- the Imperial Voyager and the Imperial Serenity

Zusodan Sealanes Corporation (ZSC)
2 liners
- the Emperor Marcus IV and the Emperor Lucius II


Grey Wolf

Grey Wolf
May 12th, 2007, 11:18 AM
Government of the Empire

Under the Emperor are three branches of the Imperial Government

These are

1. The Imperial General Staff
This is then sub-divided into the 4 commands for the
- Imperial Army
- Imperial Navy
- Imperial Guard
- Imperial Airforce

2. The Provinces
The Imperial Senate is the overall body bringing the provinces together
Beyond that, each Hereditary Governor has his Ruling Council for his province
There are thus 5 of these, including the Capital Province and the Islands

3. The Imperial Government
This is sub-divided into four Ministries, each of which is sub-divided further :-

- Home Office
--- This has no control of the Police or SSP as those are within the Imperial Guard
- - - Instead it has sub-Ministries for Health, Education, Employment etc

- Foreign Ministry

- Ministry of Trade
--- which contains the Imperial Bureau of Trade

- Ministry of Governmental Affairs
--- which is a catch-all for the rest


Office holders are almost all of the nobility, whether primary, secondary or tertiary.
The four Great Ministries of State are held as follows :-

Imperial Home Minister
= Lord Eduardo Sanchez
(from Province G, the islands)

Imperial Foreign Minister
= Lord Islwyn Phillipes
(from Province B)

Imperial Minister for Trade
= Lord Harold Rushton
(from Province A)

Imperial Minister for Governmental Affairs
= Lord Arthur Eldritch
(from Province A)


As can be seen, it is 'general' practice to try to spread the positions around people from the different provinces of the empire, though there is no hard and fast rule about this.

Grey Wolf

Grey Wolf
May 14th, 2007, 01:43 PM
Revised Empire of Zusodan

I hope I have this correct - this is the 4th attempt (the 1st and 3rd attempts never got typed up online as when I got there they had become outdated); I'm revising the figures to make this up as I sit here now !

Posts 6200
Population 6,200,000
GDP 6,200,000,000
Economic Points 31000

EXPENDITURE

Economic

6200 GNP
3100 Food (presumably Agriculture AND Fishing)
3100 Industry
3100 Mining
284 Research

This comes to 15700
This is a different percentage than I worked out everyone else's to be, but it is going by the letter of the rules as now posted so I won't try and play around with it. (Its just over 50% when I worked out others' to be at c46%)

I'll now try and revise the Military

Grey Wolf

Grey Wolf
May 14th, 2007, 02:13 PM
Revised Military

Taking a 1000 man fort with 20 artillery pieces to cost 250 pts each, the below is the cost breakdown of the revised military for the Empire of Zusodan. I do really hope it works this time ! I've also included seaplane carriers at 500 pts each, and what I formerly worked out for cavalry as I need them for the borderlands.

NAVY

2 seaplane carriers 1000pts
5 heavy cruisers 2500pts
6 large light cruisers 2400pts
1 small light cruiser 200pts
20 destroyers 500pts
30 submarines 750pts
12 torpedo boats 180pts
14 fast attack boats 70pts

One fort (Fort Containment in the islands) 250pts
2000 Imperial Marines 40pts

ARMY

5 forts (each as above) 1250 pts
10000 Cavalry 450 pts
10000 Reserve Army

GUARD

1000 Secret State Police 10pts
60000 National Police Force 300pts
25 Tanks 500pts
400 Elite Guard 16pts

AIRFORCE

60 1-engined seaplanes (of which 15 each on the seaplane carriers) 600pts
60 1-engined fighters
30 2-engined civilian 'bombers'

MERCHANT MARINE

60 merchant ships
10 tankers
4 liners


I calculate that as costing me 15216 out of a remaining 15300 pts so am happy to dedicate the balance of 84 towards additional Research, tho' it means editing the Economics post preceding this one

Grey Wolf

Douglas
May 17th, 2007, 01:01 AM
Economy:

2,070 x 5 = 10,350 EP

7,000 spent on military, 3,350 remain

1,035 spent on GNP (GNP is half that of "base" GNP)
1,035 spent on Food (self-sufficient)
1,080 spent on Mining (very small export potential)
200 spent on Research (regular technology progression)

Jared
May 17th, 2007, 09:02 AM
A general question on the economics here: do things like population growth rates etc get factored in here, somewhere else, or do we just set an arbitrary value for population growth?

Ran Exilis
May 17th, 2007, 04:43 PM
Economy of the Archanate of Rania

829 x 5 = 4145 Economy Points

Economy

829 spent on keeping the GNP equal.
500 spent on industry points
600 spent on mining points
416 spent on agriculture.
300 spent on research.

total: 2645 points

Militairy

The Army:

150 points for a standing army of 7500 soldiers.
50 point for 1000 mechanized infantry units.
50 points for 5 artillery pieces.
20 points for a national police force of 4000.
80 points for a reserve of 8000 soldiers.

army total: 350 points

Air Force:

50 points for 2 3-engine planes.
30 points for 2 2-engine planes.
20 points for 2 1-engine planes.

air force total: 100 points

The Navy:

450 points for 18 subs.
200 points for 13 MTB's and 9 TB's.
100 points for 4 Destroyers.

navy total: 750 points

militairy total: 1200 points

Merciant Vessels

200 points for 10 merchiant ships
50 points for 2 tankers
50 points for 5 sailing merciant ships

merciant vessels total: 300 points

-------------------------------------------

nation total: 4145 points spent.

0 points left.

Douglas
May 17th, 2007, 06:34 PM
A general question on the economics here: do things like population growth rates etc get factored in here, somewhere else, or do we just set an arbitrary value for population growth?

Growth by the number of posts one makes? As long as no one goes around making useless posts across the forum...

Jared
May 17th, 2007, 07:37 PM
Growth by the number of posts one makes? As long as no one goes around making useless posts across the forum...

Probably doesn't correspond with game time; we'll be having years and years go by, so it would be better to have some formula or something for population growth rate.

Aozhouhuaren
May 17th, 2007, 09:03 PM
Probably doesn't correspond with game time; we'll be having years and years go by, so it would be better to have some formula or something for population growth rate.

Well if anyone is good at maths, maybe just formulate their own nations growth rate to a reasonable point, children per family sort of thing.

For example, I follow global averages sort of, I have 400000 people in my nation. I would say give or take, approx 50-60000 (10-15%) are below child bearing age, then there are around 10-20000 (5-8%) who are above child bearing age.

That leaves a 320000 (70-80%) fertile population with around 51% comprised of females. So thats about 160000 females, and say 10% of women have a child within the year, the natural increase rate is 16000, then you take away the death rate and add immigration.

Its all up to you. Maybe theres more births in your nation, maybe more deaths, maybe less, thats how I would determine population growth.

Jared
May 17th, 2007, 09:09 PM
Well if anyone is good at maths, maybe just formulate their own nations growth rate to a reasonable point, children per family sort of thing.

For example, I follow global averages sort of, I have 400000 people in my nation. I would say give or take, approx 50-60000 (10-15%) are below child bearing age, then there are around 10-20000 (5-8%) who are above child bearing age.

That leaves a 320000 (70-80%) fertile population with around 51% comprised of females. So thats about 160000 females, and say 10% of women have a child within the year, the natural increase rate is 16000, then you take away the death rate and add immigration.

Its all up to you. Maybe theres more births in your nation, maybe more deaths, maybe less, thats how I would determine population growth.

Since in the ASB nation, everyone is aged between 20 and 30, according to the original rules, that means that they're all of prime childbearing age. The population growth rate is likely to be higher than anything else which happened in the real world.

I'm also interested in immigration, though, and especially if the empty territory around the world is actually empty - no people - or just has people transplanted by the ASBs, but whose would-be rulers (from AH.com) haven't joined in the game, and thus the population is floating around.

Aozhouhuaren
May 17th, 2007, 09:18 PM
Since in the ASB nation, everyone is aged between 20 and 30, according to the original rules, that means that they're all of prime childbearing age. The population growth rate is likely to be higher than anything else which happened in the real world.

I'm also interested in immigration, though, and especially if the empty territory around the world is actually empty - no people - or just has people transplanted by the ASBs, but whose would-be rulers (from AH.com) haven't joined in the game, and thus the population is floating around.

So are you saying no pesky kids to take care of at the start.:D No pensioners as well, well at least not until 40-50 years game time.

There will be a population explosion, populations will double every 20 years, probably even faster for the bigger nations.

Just did a calculation, say this worlds population grew by 4% a year ( justa random figure), in 50 years game time, the population will be around 2.2 billion.:eek:

Psychomeltdown
May 17th, 2007, 11:00 PM
Just did a calculation, say this worlds population grew by 4% a year ( justa random figure), in 50 years game time, the population will be around 2.2 billion.:eek:
really? I get 2.7 million... at 4 percent you'll be having roughly 16000 kids born every year.

Well, you gotta realize that not everyone will be having children, or they'll have only one or two, which will barely keep the population afloat. First world countries tend to have declining populations, mainly due to the fact that there's money to be made and having babies kinda gets in the way. Plus all your population will be college grads or skilled workers and most of them will probably not be looking to have kids for a while...

Grey Wolf
May 18th, 2007, 08:52 AM
really? I get 2.7 million... at 4 percent you'll be having roughly 16000 kids born every year.

Well, you gotta realize that not everyone will be having children, or they'll have only one or two, which will barely keep the population afloat. First world countries tend to have declining populations, mainly due to the fact that there's money to be made and having babies kinda gets in the way. Plus all your population will be college grads or skilled workers and most of them will probably not be looking to have kids for a while...

Ah but with all that empty space available, all your nobles will be multiplying like rabbits to create their own dynasties with which to rule all these new territories in future years

Grey Wolf

Jared
May 18th, 2007, 08:56 AM
really? I get 2.7 million... at 4 percent you'll be having roughly 16000 kids born every year.

Well, you gotta realize that not everyone will be having children, or they'll have only one or two, which will barely keep the population afloat. First world countries tend to have declining populations, mainly due to the fact that there's money to be made and having babies kinda gets in the way. Plus all your population will be college grads or skilled workers and most of them will probably not be looking to have kids for a while...

It does depend on your nation's social dynamics, certainly, but this is a circa-1930 social context, not a late twentieth century social context. A small family counts as 3 or 4 children, not one or two.

One big difference which springs to mind is land values. Seriously. The higher property prices rise, the more the birth rate drops. In a world where even the most highly populated nation has a ludicrously low population density, property prices aren't going to be that high.

Overall, I'd figure on an average of 3-4 kids per woman. Sure, some will have less, but some will have more, too.

Grey Wolf
May 18th, 2007, 08:59 AM
I've kind of assumed that the borderlands space is more like 'unorganised territory' rather than empty, in that it may well have tribal or cossack like communities in it, which makes more sense than it simply being empty and unclaimed - if it was empty one of its neighbours would at least have claimed it. Having tribal peoples of some sort there would not impinge on our ability to invade and conquer :)

Grey Wolf

Ward
May 18th, 2007, 04:31 PM
Mike Collins January 19th, 2004 259 December 18th, 2006



POP = 259,000
GNP =2,590,000,000
Hexs 1.9
Post count 259 x 5 =1295 points

GNP =259
industry=130
mining = 130
Food =130

total spent = 649

air force
36 one eng aircraft = 360

Army
6,000 men secret police 30 points
5,800 men in the army 116
7 tanks 140

LightInfa
May 18th, 2007, 08:09 PM
People's Republic of Glenish Ecuador

7,065 points total

1,413 pts spent on keeping GNP up to strength
725 pts on food- 1450 food pts a month, 37 pts over needs
1,000 pts on industry- 2,000 industry pts per month
500 pts on mining- 1,000 mining pts per month, meets industry needs exactly
1200 pts on 60,000 man regular army
600 pts on 60,000 man reserve army
100 pts on 20,000 police
250 pts on 50 MTBs
500 pts on 50 artillery pieces
500 pts on 50 single engine aircraft
500 pts on 25 tanks
277 pts on research

Instead of devoting 250 pts to 50 MTBs, I am changing the 250 points to 10 submarines. I am also taking 75 pts from research and using those points for 3 more subs.

Here is the new economic breakdown:

7,065 points total

1,413 pts spent on keeping GNP up to strength
725 pts on food- 1450 food pts a month, 37 pts over needs
1,000 pts on industry- 2,000 industry pts per month
500 pts on mining- 1,000 mining pts per month, meets industry needs exactly
1200 pts on 60,000 man regular army
600 pts on 60,000 man reserve army
100 pts on 20,000 police
325 pts on 13 submarines
500 pts on 50 artillery pieces
500 pts on 50 single engine aircraft
500 pts on 25 tanks
202 pts on research

Psychomeltdown
May 18th, 2007, 10:30 PM
Ah but with all that empty space available, all your nobles will be multiplying like rabbits to create their own dynasties with which to rule all these new territories in future years

Grey Wolf

Actually my Ministry of Population Growth requires that every woman have a minimum of 1 child every two years, from the age of 20 onward. We'll be spreading into the empty spaces come a few years. :D

Jared
May 19th, 2007, 12:41 AM
Actually my Ministry of Population Growth requires that every woman have a minimum of 1 child every two years, from the age of 20 onward. We'll be spreading into the empty spaces come a few years. :D

Why do I get the feeling that every single nation on the planet is going to be issuing breeding licenses?

Psychomeltdown
May 19th, 2007, 02:11 AM
so what benefits can we hope to get if we pump a lot f points into research?

Does the industry base also affect what we can do when it comes time to build replacements for our loses? If we go to war or some such thing? The whole economy section also kinda confuses me.

Jared
May 19th, 2007, 03:15 AM
This is the economics and military breakdown for the The Neutural Rebupilic.

radical_neutural

The Neutural Rebupilic
size 3.6 hexes

pop 492,000

GNP 492,000,000

Economics

He has 492 x 5 = 2460 points

GNP 492 points to maintain the economy (such as it is)
Farming 246 points - Food equal to what he needs
Mining 246 points - Mining equal to what he needs
Industry 246 points - Industry equal to what he needs
Research 0 points - To maintain their tech? Who do you think you're kidding?

1230 EPs spent on economics, 1230 remaining

Navy

4 TBs - 60 points
11 MTBs - 110 points

Air Force
12 Single-engine aircraft - 120 points
6 Dual-engine aircraft - 90 points

Army

Standing Army of 15,000 men - 300 points
Reserve Army of 30,000 men - 300 points
National Police of 10,000 men (someone needs to maintain order!) - 50 points
5 Tanks - 100 points
5 Artillery - 100 points

Total points spent on military - 1230.

All points spent.

Grey Wolf
May 19th, 2007, 09:34 AM
Actually my Ministry of Population Growth requires that every woman have a minimum of 1 child every two years, from the age of 20 onward. We'll be spreading into the empty spaces come a few years. :D

Is it run by Heinrich Himmler ?

Grey Wolf

Jared
May 19th, 2007, 09:46 PM
Is it run by Heinrich Himmler?

I'm surprised any of them can ever get in the right mood to breed, since Big Brother is always watching...

Psychomeltdown
May 19th, 2007, 11:30 PM
I'm surprised any of them can ever get in the right mood to breed, since Big Brother is always watching...

Well for menfolk it's not about mood, it's more about simply physical attraction. For womenfolk.. well it's their duty to the Nation.

Jared
May 22nd, 2007, 09:18 PM
This is the economics and military breakdown for NomadicSky's NPC nation.

NomadicSky

Nova Vinnlandia
size 15.25 hexes

pop 2,046,000

GNP 2,046,000,000

Economics

He has 2046 x 5 = 10230 points

GNP 2046 points to maintain the economy (such as it is)
Farming 1023 points - Food equal to what he needs
Mining 1023 points - Mining equal to what he needs
Industry 1023 points - Industry equal to what he needs
Research 200 points - Tech maintained at usual level

5315 EPs spent on economics, 4915 remaining

Navy

1 CA - 500 points
2 CL over 6k tons - 800 points
3 CL under 6k tons - 600 points
8 DDs - 200 points
8 Submarines - 200 points
8 TBs - 120 points
15 MTBs - 150 points

Air Force
20 Single-engine aircraft - 200 points
8 Dual-engine aircraft - 120 points

Army

Standing Army of 16,000 men - 320 points
Reserve Army of 15,000 men - 150 points
National Police of 5,000 men (includes secret police) - 25 points
21 Tanks - 420 points
21 Artillery - 210 points
2 Border Forts - 500 points (each of these includes a 1000 man garrison and supporting artillery)

Merchant Marine
10 merchant ships - 200 points
8 tankers - 200 points

Total points spent on military and merchant marine = 4915 points

Total points spent on military - 1230.

All points spent.

TimKeck84
May 23rd, 2007, 04:21 AM
As per um...now. The republic of Sylvania has no standing military. This is mostly due to the republic's small treasury (or my small post count) The Republic will instead strive to achieve a level of economic strength and population size that would make armed forces not just a good idea, but a practical one. Please ignore all of my previous posts as to what size/type of military we had.

I'm trying but it's kinda hard to figure out what to do when I have so few options. So I'm scrapping my military. Come after me and conquer me, it probably wont be worth your time.

Psychomeltdown
May 27th, 2007, 04:47 PM
PSYMERICA – revamped

Total Points: 13150

Economy - 7400
GDP: 2630
Food: 1320
Mining: 1000
Industry: 2000
Research: 450

Military:

Ground Forces: 900
20000 Active Troops: 400
20000 Res Troops: 200
60000 Police: 300

Navy: 3675
1 1919 BB: 2250
1 CA: 500
3 CL under 6kt: 600
20 DD: 500
16 Subs: 400

Non Military: 600
8 Tankers: 200
20 Merchant Ships: 400

Jared
May 28th, 2007, 07:01 PM
This is the economic/military breakdown for my nation, the Unnamed Alliance.

pop 1,854,000

GNP 1,854,000,000

Economics

1854 x 5 = 9270 points

GNP maintenance - 1854 points
Farming - 827 points
Mining - 877 points
Industry - 977 points
Research - 200 points - Tech maintained at usual level

4735 EPs spent on economics, 4535 remaining

Navy

1 Pocket Battleship – 1250 points
1 CA – 500 points
2 CL under 6k tons - 400 points
8 DDs - 200 points
12 Submarines - 300 points
10 TBs - 150 points
15 MTBs - 150 points

Air Force

24 Single-engine aircraft - 240 points
6 Dual-engine aircraft - 90 points

Army

Home Army of 4,000 men - 80 points
Reserve Army of 15,000 men - 150 points
Foreign Legion of 1,000 men (mechanised) – 70 points
Foreign Legion of 4,000 auxiliaries (non-mechanised) – 80 points

Merchant Marine
25 merchant ships - 500 points
15 tankers - 375 points

Total points spent on military and merchant marine = 4535 points

All points spent.

TimKeck84
May 29th, 2007, 06:35 AM
Republic of Sylvania

Economy
I have 500 EP's to use so here goes.
110 towards my GNP (I think this would lead to an increase of the GNP per "turn" but let me know if I'm wrong)
75 points towards Food production (This allows for the development of the Alcohol, tobacco and other specialty food/plant-based product industries.)
75 points towards my industrial base With the overflow dedicated towards building wind & hydroelectric based power as they are permanent.
75 towards "resources"
40 points dedicated towards Research per month


Armed Forces
Army
2,000 man standing army, supplimented by regional militias sponsored by National Guard. (40 pts)
National Guard
4,000 trained soldiers available in case of emergency or invasion. Normally fishermen or farmers, they are required to take 3 weeks of training per year along with periodic training with local units. (40 pts)
Navy/Coast Guard
"A TB (small DD) under 1,000 tons cost 15 EPs each" I have three of these (45 pts)

Total 500 pts spent.

birdy
May 29th, 2007, 08:42 PM
finally got time to do mine,

United Anglo Celtic Monarchy

number of economic points= 8.470

2 airships = 5 EPs
800 men in national police= 3 EPs
Militia = 1/2 EPs

22 Biplanes in airforce = 220 EPs
3 Torpedo boats= 45 EPs
2 Destroyers = 40 EPS
5 Merchant/passenger ships= 250 Eps
mining= 532 eps
industry= 532 eps
food= 532 eps
research= 532 points

total= 2.162

remainder= 6.38

thats probably wrong but i cant be bothered to keep worrying about it.
i might underestimated how much a militia might cost aplogies if i did.

what can the surplus posts be used for?

Aozhouhuaren
May 30th, 2007, 10:43 AM
Luongia

Population: 456000

2280 points to spend

Economics

456 on GNP maintenence
500 on agricultural production, 228 for domestic needs, 25 to partially feed The Protectorate, 247 to sell to overseas markets.
280 on mining, 180 on industry, 100 to sell
180 on industry, 58 short, need to import goods
260 on research, 13 points a month to move tech level up

Non-military items

80 on 4 merchant ships
50 on 2 tankers

1786 points spent, 494 points left

Navy

20 on 4 MTB's
30 on 2 small DD's
25 on 1 DD
25 on 1 Sub

Military

60 points on a 3000 man Standing Army
50 points on 1000 man Mechanised Division
100 points on 10 Artilery Pieces
60 points on 3 MBT's
10 on a 2000 man National Police Force
34 points on 3400 man Reserve Force

Airforce

30 points on 3 one engine aircraft
30 points on 2 two-engine aircraft

The Isles of Carlbandos

Population: 100000

500 points to spend

Economics

100 points on GNP
25 points on agriculture, 25 short
100 on mining, 70 used for industry, 30 to sell
70 on industry, 50 needed, 20 to sell
100 on research, 5 points added to tech level every month

Non military

20 on 1 merchant ship
25 on one tanker

420 points spent, 80 left

Military

10 points on 500 man Army
20 for 2 artilery pieces
8 points on 600 man Reserves
2 points on a 200 man National Police Force
10 points for 200 man Mechanised Division

Navy

10 points for 2 MTB's

Airforce

20 points on 2 one-engine aircraft

ALL POINTS SPENT FOR BOTH NATIONS

Ward, please check if I have made an errors or if you would like to add something.