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Ward
December 23rd, 2005, 05:45 AM
Day 10

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The beginning of Day 10 --

Weather is 70 degrees F Clear
Wind is 3 miles an hr . from the West .

At the river they will find near a tree a body of a young indian child that has washed down river .

( the child died by accident up stream )

Restart

Hendryk
December 23rd, 2005, 09:10 AM
Back at the camp, Supply Management was turning into a more complex operation by the day. It had started simply enough, when Hendryk and Wendy had taken it upon themselves to oversee the storing and allocation of those miscellaneous items brought along by the AH.comers and their mates, and entrusted by conscious choice or by default to the community. By the end of the second day, a comprehensive list had been drawn up, and its constant updating was a task onto itself; by the third, crude hand-copied forms had begun to be issued to keep track of what was borrowed by whom.
The Council had at that point been petitioned to convert the only solid structure around, Ian's Apartment, into a temporary warehouse, but to no effect, further complicating the operation. Within a week the Frenchman and the Chinese woman had had to hire assistants to keep up with the paperwork and just keep the supplies under a semblance of surveillance.

"We've found out the hard way that some of us are unbalanced enough to commit murder," Hendryk had impressed upon the newbies. "So who can be sure that theft won't happen? Most of this stuff is non-renewable. It gets broken, lost or stolen, it's the last we'll see of it for the rest of our lifetimes, and maybe our children's as well. So your job is to make sure that whatever's taken out does so the regular way, and comes back in as soon as it's no longer needed. It ain't no glamorous job like exploration or defense, you won't get any medals for doing it right. In fact doing it right will more likely than not mean that plenty of people will get mad at you. Don't mind them. Placed in your trust are the instruments of our community's long-term survival. Better be up to the task."

Having delegated part of their workload, Hendryk and Wendy had found themselves able to look ahead for the first time since arriving. The last ten days had gone by in a blur of activity and chronic exhaustion, but now they could actually start formulating plans that went beyond the next hour. The Frenchman was wondering about his prospects as a judge, and his Chinese consort had begun detailing the steps towards getting their paper-making business started. The technical side of things, she had found out thanks to the manual and starter's kit they had brought along, was straightforward enough:

"Making Paper from scratch," she read aloud.

"Harvest green material (leaves from palm, banana, fig and other broad leaved trees, bullrushes, reeds, grasses etc). Store away from sun to dry or use fresh. (don't use 'dead') Cut up one type of material into 4cm lengths. You will need at least half a bucket to make 15 to 30 sheets of A4 paper, depending on how thick you make it. If you wish to mix plant materials it is best to do it after they are cooked or pulped."

"Soak the plant material overnight in enough water to cover."

"In a large stainless steel, enamel or galvanised iron container (DON'T USE ALUMINIUM) cook in caustic soda solution to soften the fibre and wash out unwanted starches etc. (Solution: 1 normal plastic bucket [8 litres] add 4 flat tablespoons caustic soda) NB: Never pour water onto caustic soda - fill bucket with water then add soda. Work outside, wear rubber gloves and protect eyes from splashes. Stir with a wooden stick. Needs to simmer for about 2 hours after it comes to the boil. When ready, material feels slippery and will part easily when rubbed with gloved hands."

"Wash cooked material carefully and thoroughly, washing out soda and plant residue. Wash through a terylene bag or a garden sieve until water is clear. Pour solution onto garden, not in drain."

"Beat material to separate fibres. Use a wooden stick, a baseball bat or a cricket bat - beat one quater of a bucket of cooked fibre to mush - this will take about an hour depending on the plant's toughness. You can do this in a plastic bucket but make sure it has a flat base. Keep material wet by adding water as you beat."

"Blend a fistful of fibre at a time, using plenty of water and 4 bursts of 30 seconds each. Fibre has become pulp when a teaspoon full in a glass of water becomes evenly dispersed when shaken and is slow to settle."

"In your papermaking tub or vat mix up most of the pulp with water until it is like thick soup. To make it easier to write on, you can size it. A simple size can be made by a paste of 2 heaped tablespoons of laundry starch with cold water. Pour 2 litres of boiling water over this until the mixture looks clear. Add this to the pulp, mixing in well."

"For scooping the pulp you will need a mould and deckle to form the sheets of paper, and follow the normal procedure for paper making (with felts and boards etc)."

"The surface of the finished paper can be made more receptive to writing by rubbing with a smooth stone."

"Well, let's give it a try, shall we?"

Flocculencio
December 23rd, 2005, 09:26 AM
"We should see the settlement site just over the next knoll," called SionEwig to the group. A certain thrill of excitement seemed to run through the expedition members, Rangers and surveyors alike. They picked up their pace a bit and halted as they reached the top of the knoll.

The sky was clear- the areas that in their home time would be named Oakland and Berkeley lay before them golden in the sunlight, the long even plain sloping gently down to the sea from the steep hills that protected it.

"Well," said Flocc, "Here we are...that large estuary there with the river running into it must be Lake Merrit's predecessor. Lots of waterfowl and the like, if I recall correctly."

"Looks to be an hour or so away," said Othniel, "but it would make a decent base camp- and a decent location for Ianopolis."

The expedition moved forward.

Ward
December 23rd, 2005, 04:14 PM
Ward meeting with Glen , Matt and WeaponM .
Well the Scouts should be back in a couple days maybe we should start loading what wagons we have . So we can head out with the first group the next day .
Glen Have you thought who is the medic who will be heading out with that Group .
Matt how many of your Ranges are going with the Group . Frank has told me if you need him he is willing to take over traning here for Top .
I move that we send 20% of the herders to the site to watch over the animals we are sending .
I also think we should about 75% of the wood Cutters so the can start clearing land for the farms .
I'm wiling to head out with this group to start planting crop as soon as we can . This way when the main group gets there we can have getting ready to come in .

pisces74
December 23rd, 2005, 04:53 PM
Still healing, Jen's going to try to find any attempt to educate/babysit the youngsters (8 and below) ALong with Mbarry's sister I suppose.




(http://www.alternatehistory.com/discussion/profile.php?do=addlist&userlist=buddy&u=1278)

Norbert
December 24th, 2005, 04:10 AM
The trip was begining to get to Norbert, his leg was sore from his playing with the big kitty cat a few days ago. Though, he thought to himself, it could have been much worse, and he was glad to be on this trip, anyway. He never really liked to travel to new places alone, but traveling with friends made it easier. Always entranced by the majestic beauty of nature, the climax forest was certainly nature at its finest. His one hope was to be able to find an area that was clear of the big trees, though many of them would have to be cut. He was thinking of how to lay out the city as a whole, as well as the corner he would call home. What buildings would be needed, what materials would be needed to build them, how far should the latrines be from the homes, without being to close to risk disease, and smell. So many things. He thought of the things he would like to have been able to have brought to make things work easier and better.
As they neared the area, he began looking for the essentials they would need to build a city:
Clearings sufficient for the camp to set up in.
Drainage
Access to Fresh Water
Clay
Lack of Swamps
Ground suitable to move wagons of logs over
Land close by that might be suitable grazing for the animals for the near future.
Access to stone that might be suitable for building chimneys with
Land that would take a mininum of preperation for planting (ie, clearing it)
Likely areas for wells
Areas that would be able to used as defensible positions

So many things to look for, he really hoped the others had ideas of things he might forget...

NapoleonXIV
December 24th, 2005, 09:10 AM
(OOC as I understand is my ability, my characters will now become NPC's for the time being. They do this by reentering the main encampment, which I understand is the one moving, surrendering their goods for the privilege and agreeing to obey the rules of the encampment and the orders of the superiors. The clone companion agrees to take care of my injuries and my share of the work until I have recovered from my leg injury, which has turned out to be a bad sprain but not a break. As I understand it I can do this and reserve the ability to have both characters reenter the game as playing characters later as long as there is no story conflict. Please let me know if this is problematic.)

Ward
December 24th, 2005, 03:43 PM
(OOC as I understand is my ability, my characters will now become NPC's for the time being. They do this by reentering the main encampment, which I understand is the one moving, surrendering their goods for the privilege and agreeing to obey the rules of the encampment and the orders of the superiors. The clone companion agrees to take care of my injuries and my share of the work until I have recovered from my leg injury, which has turned out to be a bad sprain but not a break. As I understand it I can do this and reserve the ability to have both characters reenter the game as playing characters later as long as there is no story conflict. Please let me know if this is problematic.)

Yes get back to camp and you can become an NPC or Still play as a PC .
And play anytime you want .

jolo
December 29th, 2005, 11:49 PM
Looked all day for information on our supplies. Some where easy - a look on the supplies and I knew which list they had copied. I just needed to ask if they varied anything. The animals also were easy - they were pretty much concentrated in corrals, herds, and other places, except a few horses, and people were usually tendering their own creatures. I also counted the number of windows in Fort Monty, and other things like newly produced goods. I wrote down how much of each good was apparently produced each day, or when things were likely to be finished. The supplies stored in Fort Monty were the easiest - people even marked them with their names. The lists made at the market also included lots of information.

I also made another database for another kind of ownership registration - who the different kinds of goods belonged to which would probably be community goods at least in Ianopolis, and stored together in Fort Monty. This would be useful to find out who had to care for the animals or goods and who could take what out of the community pool later.

Meanwhile, the boat building had started, the fishing camp was pretty much under smoke. Fish was heated on the burning logs by some people. One person didn't want to build stone age boats and started building a small fishing boat all on his own. People quickly figured out how to keep the fire away from places not supposed to burn. Bow and stern needed some manual work, though. Some people build fence-like structures in the creek to try to catch fish in them.

People complained that most of them already didn't have any money anymore. I told them they'd get all they need from the group they are in, and they'd have to save some money to be able to buy good offers on the market over the whole week. But we'd probably have to introduce sth. to allow people to make some money besides their usual work - a reward for additional efforts, maybe a possibility to get the pay for next week earlier whenever the market was full of goods necessary to get rid of.

Psychomeltdown
December 30th, 2005, 05:14 AM
go out with Grimm, scout a few locations for a fishing site, find the dead indian kid, send it down the river (never know what problems it might cause to bury it), inform Glenn and council.

Left Grimm and the Fishermen to find a suitable spot and for them to fish at, while I headed back and did the usual Animal thing, learning, teaching, and caring for the buggers.