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Ward
December 6th, 2005, 11:42 PM
1) Medical Staff
2) Ranges/scouts
3) Hunters
4) Fisherman
5) woodcutters
6) Farmers
7) Builders
8) Daycare workers/Teachers
9) Cooks and kitchen help
10) Herders
11) General Labor

This list is not in any General Order
All these jobs are importian

Matt
December 6th, 2005, 11:43 PM
Rangerfied.....

Ward
December 6th, 2005, 11:43 PM
Myself I'm sign up as Farmer/Teacher

Flocculencio
December 6th, 2005, 11:44 PM
Well, I'm already on the Ranger detail along with MBarry, Sion and three unspecified others.

Can those of us who have brought clones along sign them up for stuff? If so, Vicky is a primary school teacher and as such might be useful in the daycare/school.

Norbert
December 6th, 2005, 11:44 PM
Lumberjack/Timberwright

Gerard-ABC
December 6th, 2005, 11:45 PM
I think I'll got for Builder, it's something that I've got more experience at than military / animals / plants.


Regards,
Gerard

Forum Lurker
December 6th, 2005, 11:49 PM
I and my SO are both medical trainees.

Soyuz
December 6th, 2005, 11:50 PM
Builder, woodcutter or general labour, whichever needs men most.

SionEwig
December 6th, 2005, 11:52 PM
1) Medical Staff
2) Ranges/scouts
3) Hunters
4) Fisherman
5) woodcutters
6) Farmers
7) Builders
8) Daycare workers/Teachers
9) Cooks and kitchen help
10) Herders
11) General Labor

This list is not in any General Order
All these jobs are importian

I will do what ever is wanted/needed. Competent enough at 1, 2, 3, 5, 6, 7, 8, 9, 11.

Move me around to which ever you want. However, at least early on, you may want me on 7. About 1/3 of what a mining engineer does is building (and about 1/2 of combat engineers but the blowing stuff up is a lot more fun:D ).

My wife is competant at 3, 6, 7, 8, 9.5, 11.

Psychomeltdown
December 7th, 2005, 12:01 AM
Herder, it seems.

Mostly I'll try to handle the cattle and sheep herds. They require a bit more watching and fast moving it they get it into their heads to wander off.

My guess is we'll be toward the edge of the camp, mainly because the animals take up a lot of space and they can graze a bit and get water easier. This may make it a bit difficult if we get into trouble with the locals, for now it's easier.

Plus less chance of anyone getting hurt by mean rams and pissed off bulls.

Later I'm thinking we can split them into Sheep Herds and Cattle Herds.

Othniel
December 7th, 2005, 12:08 AM
Jobs during the 1800s, though I'm not sure we'll be able to use most of these we should be able to glean some stuff from the list I'm copying from, and I'm making sure its just not my view of whats important by posting the whole list;

Apprentice
Barber
Barkeep
Barmaid
blacksmith
bootblack;(sheo polisher)
borer: (salesman, Penn.)
Chandler (candlemaker)
Child labour (unskilled manufacuring jobs..kiddies time for arts and crafts!)
Chimney Sweep
Circuit Rider (a preacher who travels from church to chruch)
Coachman/Hackman (Taxi!)
Cobbler (Boot and Shoe repair)
Constable (an officer of the peace)
Cooper (Repairswooden barrels and tubs, as well as other wooden vessels)
Cordwalner (someone who makes shoes)
drummer (travelling salesman)
expressman (postal service)
farmer
farrier (blacksmith that specializes in shoeing horses)
hawker (someone that calls out their wares on the street to sell them)
hog reeve (one appointed to gather up troublesome piggies)
hostler(a horse groomer for inns)
ice cutter: (One who cut blocks of ice from ponds and lakes in winter and insulate it with layers of saw dust to preserve it for sale in warmer months)
knacker(one who purchases old or dead livestock and sells the meat or hides)
lamplighter (Streetlamps that is)
liveryman (one who boarded and cared for horses for a fee)
matchgirl(a girl who sold matches in the street (1840s-1860s))
midwife
miller
monger
peddler
travelling artists
runner (solcittes business for a hotel or steamships, etc.)
sawyer (sawed trees or wood by hand at a lumber mill or lumbering opperation)
sexton (caretaker of a chruch)
sharpener (one who carries a portable grindestone on their bak or on a wagon and allowed it to be used to sharpen knives, scissors and tools, for a fee)
snow warden: (appointed to flatten and evenly distribute snow over roads to make travel easier by sleighs and sleds in the winter)
street Vendor
tailor/seamstress
teamster(one who drove a horse, ox, or mule drawn freight wagon, basically the equivanlant to a truck driver)
tinker (one who repaired or made tinware)
town crier: one who read or annouced news on the strees, abandon with the advent of newspapers.
Wheelwright: (makes and/or repairs wheels)
Wright: A skilled workman or craftsman.

Othniel
December 7th, 2005, 12:10 AM
Sign me up immeadiatle for cutten and haulen wood, though building I can help with later.

Grimm Reaper
December 7th, 2005, 01:50 AM
I'll go in for fishing in the short run, chandler or soapmaker later.

Dave Howery
December 7th, 2005, 02:47 AM
I'll go along with Psycho and be a herder... it's something I actually did a lot of during my youth, although I'm loooong out of practice.... so, sign up me and Michelle, two herders....

although I didn't bring a horse.. do I need one?

this is only for the move north... once we get there and start working, I'll join the crew working on the fields... once we get them done, I'd much rather run my own farm...

Psychomeltdown
December 7th, 2005, 02:54 AM
I'll go along with Psycho and be a herder... it's something I actually did a lot of during my youth, although I'm loooong out of practice.... so, sign up me and Michelle, two herders....

although I didn't bring a horse.. do I need one?
Cool. We're on the edge of camp, Nizhoni (my wife) is in charge of the camp.

For the cattle herds we'll need horses, they're leggier than the sheep. But the sheep herds can be herded by a couple of people, though we're more worried about wild life coming in for a snack, so pack a gun and keep an eye on tree line or whatever and the other on the herd.

12 hr overlapping shifts.

6am-6pm
2pm-2am
10 pm-10am
hopefully 12 people per watch.

Bulgaroktonos
December 7th, 2005, 02:54 AM
I'll be a hunter/fisher for now. I'm reasonably sure that the fisherment may be able to catch some seals. They should be around at this time of year, and may be using the beach.

Eventually I might try to move into blacksmithing. I brought most of the tools required.

Dave Howery
December 7th, 2005, 02:55 AM
Cool. We're on the edge of camp, Nizhoni (my wife) is in charge of the camp.
But the sheep herds can be herded by a couple of people, though we're more worried about wild life coming in for a snack, so pack a gun and keep an eye on tree line or whatever and the other on the herd.
.
cool... I'll help with the sheep then, since me and Michelle are on foot.

Oh, BTW, in the RPG day 2 thread, I'm looking for you... :)

Psychomeltdown
December 7th, 2005, 03:07 AM
cool... I'll help with the sheep then, since me and Michelle are on foot.

Oh, BTW, in the RPG day 2 thread, I'm looking for you... :)
I've just responded.
:D

For now the sheep/goat/cattle herds are mixed (as mixed as we can get it)

DominusNovus
December 7th, 2005, 03:44 AM
Hey, with regards to the herds, once we get up fencing for the animals (sheep and cattle), it won't be too intensive. We'll have to assume some of the NPCs also brought fencing supplies like I did. The animals will mingle pretty well, and if anyone brought llamas (as much as I loathe the beasts), predators stay
the hell away from them. BTW, don't herd horses in barbed wire fences, they're too easily spooked (cows just back away, horses jump up, get tangles, etc.).

Now, one problem is that we sure as hell don't have enough fencing for the animals at this point. Nor enough food for them. I definately support eating some of the ones that aren't pregnant (preferably no complete males, testosterone fouls the meat). We could start to build fencing at our current location, but thats a bit of a hike from where we want to build our main settlement.

Anyway, I'll stick to building and, if needed, helping with the herds.

Psychomeltdown
December 7th, 2005, 03:50 AM
We can EAT the animals.!!!! :eek: :eek: :eek: :eek:

We need them to survive long term. We don't really need to fence in the animals at this point anyway, only the pigs and the chickens and the like animals. Cattle and sheep/goats can do well without fences, the herd mentality leads them to stick together, and as long as they're watched they won't stray. And watch we'll be doing.

Othniel
December 7th, 2005, 03:51 AM
We can't bother to build much yet, we aren't at the main encampment.

jolo
December 7th, 2005, 03:54 AM
1) Medical Staff
2) Ranges/scouts
3) Hunters
4) Fisherman
5) woodcutters
6) Farmers
7) Builders
8) Daycare workers/Teachers
9) Cooks and kitchen help
10) Herders
11) General Labor


I suppose I'll be a help in anything from 2 to 9. Teacher (mainly for the Amerindians) might be a longterm goal, though, as I believe this will add most to our wellfare.

DominusNovus
December 7th, 2005, 04:09 AM
We can EAT the animals.!!!! :eek: :eek: :eek: :eek:

We need them to survive long term. We don't really need to fence in the animals at this point anyway, only the pigs and the chickens and the like animals. Cattle and sheep/goats can do well without fences, the herd mentality leads them to stick together, and as long as they're watched they won't stray. And watch we'll be doing.
Well, fencing in won't do a damn thing for chickens. They can't fly far, but definately over a fence (even if they just rest on one of the crossbars and then start again). Unless someone brought chicken wire (a distinct possibility). And pigs are intelligent enough that you can herd them a bit.

But still, the point remains: How are we feeding this things?

Dave Howery
December 7th, 2005, 04:14 AM
herd... pigs?! Pigs don't herd. If you try to drive them somewhere, they scatter... or plant their feet and look at you really mean... or run right between your legs, being sure to hit you in the groin on their way through... I've had all these happen to me when I was a kid... :)

jolo
December 7th, 2005, 04:38 AM
Well, fencing in won't do a damn thing for chickens. They can't fly far, but definately over a fence (even if they just rest on one of the crossbars and then start again). Unless someone brought chicken wire (a distinct possibility). And pigs are intelligent enough that you can herd them a bit.

But still, the point remains: How are we feeding this things?

In Thailand, the chicken are put under simple baskets.

We can only afford multiplying the less useful animals a lot once enough food comes from the fields. Even then I'd propose limiting meat intake to a serving per week and a little spice for cheaper foods like soup or noodles. In addition to 2-3 servings of fish, we should have no nutritional problems. If a lot of game can be hunted, that's another matter - than it might even make sense to give a big share of the plant food to the animals.

Psychomeltdown
December 7th, 2005, 05:03 AM
But still, the point remains: How are we feeding this things?Well the Cattle/sheep/goat herds are being grazed on the edge of camp. Figure those who brought chickens and the like brought a bit of grain also. Pigs.. I'm not sure. maybe they can eat whatever's lying about???

Norbert
December 7th, 2005, 05:23 AM
Well the Cattle/sheep/goat herds are being grazed on the edge of camp. Figure those who brought chickens and the like brought a bit of grain also. Pigs.. I'm not sure. maybe they can eat whatever's lying about???

Though it would have only been done in areas cleared of large predators, pigs were often turned loose in the woods during medieval times to forage for themselves. They will eat just about anything organic, if I remember my neighbors pigs right (ie, neighbors during the 60s and 70s, growing up)

Psychomeltdown
December 7th, 2005, 05:38 AM
We can only afford multiplying the less useful animals a lot once enough food comes from the fields. .
Actually we're going to have to be ramping up production on the animals as fast as we can, that means no one eats them for years. We're gonna be needing a lot of leather when the game runs out, and run out it will.

3000 people with at least 45 days of food.

We're gonna be hunting out all the game and fish in the area for the next six months at least. it'll take years for that to be replenished.

But we'll still need hides and that can only come from cattle. We'll need wool for clothing and whatever. therefore we'll be needing more sheep.

jolo
December 7th, 2005, 06:06 AM
Actually we're going to have to be ramping up production on the animals as fast as we can, that means no one eats them for years. We're gonna be needing a lot of leather when the game runs out, and run out it will.

3000 people with at least 45 days of food.

We're gonna be hunting out all the game and fish in the area for the next six months at least. it'll take years for that to be replenished.

But we'll still need hides and that can only come from cattle. We'll need wool for clothing and whatever. therefore we'll be needing more sheep.

I suppose some of the male animals will be redundant once the hardest work is done - which is exactly the time the food gets low.

Also, some animals will have accidents or die of local illnesses or plants. Expect some meat to be available all the time.

50% of the offspring of the animals will be male - no need to raise all of them.

Try to take the wool of a life sheep with a knife - lamb meat will also be plenty, especially with the trainees.

When the food actually gets scarce, better to kill an animal than let a human starve. Especially as we can eat nearly everything that the animals would eat otherwise - the few things we won't eat will be available to the remaining animals.

Fish and other sea food should be plenty, as we can go to fishing grounds the Amerindians can't.

Scarecrow
December 7th, 2005, 06:11 AM
sign me up for lumberjack/timberworker

DominusNovus
December 7th, 2005, 06:44 AM
herd... pigs?! Pigs don't herd. If you try to drive them somewhere, they scatter... or plant their feet and look at you really mean... or run right between your legs, being sure to hit you in the groin on their way through... I've had all these happen to me when I was a kid... :)
You can herd them w/o driving them, you know. :cool: All you gotta do is get them to go through the routine once, and if there's food at the end of it, they'll remember. Plus, if you're holding a piece of plywood in front of you, its not too hard.

pisces74
December 7th, 2005, 08:09 AM
1) Medical Staff
2) Ranges/scouts
3) Hunters
4) Fisherman
5) woodcutters
6) Farmers
7) Builders
8) Daycare workers/Teachers
9) Cooks and kitchen help
10) Herders
11) General Labor

This list is not in any General Order
All these jobs are importian
Things I'm good at ( I think) 2,3,4,8 and 11

Things I'd be a hazard at 1,7 and 9

I'll do what needs to be done however.

Hendryk
December 7th, 2005, 08:15 AM
Pigs.. I'm not sure. maybe they can eat whatever's lying about???
Yeah, pigs are among the most omnivorous animals one can find. They'll eat anything from roots to offal. So feeding them won't be a problem.

I've found occupation as supply manager, I wonder whether that falls under the category of "general labor". You know the saying: those who can, do. Those who can't do, teach. And those who can't teach, go into administration :D

schrammy
December 7th, 2005, 08:34 AM
i could probarly do 1,2,3,4,5,6,7,8,11 with reasonable succes

but if i have to choose i would probarly be 4 Fisherman later on i want to do chemistry/apothecary

but ofourse i will do whatever needs doing at first.

General_Paul
December 7th, 2005, 03:49 PM
I am defiantely going to be a teacher in the new city. As for other jobs, I am planning on founding the shipyards later on when we get enough resources pooled to go for it.

Matt
December 7th, 2005, 11:12 PM
I'm not back at Ian's apartment back, but I've made my intial assetment of how big of the "armed forces" well need to be. There well be two groups, and M well have over all control.

The first group is the milita. Any male(we need more women then men to have a population boom, so they're too valuable) who can shoot should be able to join this force. This force is part time, except in emergencies, and 10 or so full time members who hold a supervisory role. Their primary responsiblity is providing perimeter secruity to the camps, and convoy secruity while we're on the move. The full time members would have law-enforcement duties on a day-to-day basis.

Then there is the the Rangers, about 20-30 full time members. Their responsiblities are:

Providing training to the milita in the areas of firearms use, hand-to-hand combat, use of formations, etc etc

Scouting locations out for settlements/trade routes

Enforcing Law on the "frontier," ie tracking down any escaped criminals or Walker like charcters

Scouting ahead the main convoy once we move to the settlement sight

Providing secruity to trade routes and outlying communites

Augmenting the milita in times of crisis

And if we ever need it for some reason, providing an offensive force

Flocculencio
December 7th, 2005, 11:27 PM
Then there is the the Rangers, about 20-30 full time members. Their responsiblities are:

Providing training to the milita in the areas of firearms use, hand-to-hand combat, use of formations, etc etc

Scouting locations out for settlements/trade routes

Enforcing Law on the "frontier," ie tracking down any escaped criminals or Walker like charcters

Scouting ahead the main convoy once we move to the settlement sight

Providing secruity to trade routes and outlying communites

Augmenting the milita in times of crisis

And if we ever need it for some reason, providing an offensive force

That's a pretty good mission statement.

GBW
December 7th, 2005, 11:29 PM
Okay, I think I'd be willing to join the Rangers. I even have a fedora and a trenchcoat. :)

Matt
December 7th, 2005, 11:31 PM
I think we'll make the fedora mandatory :p

Sorry Sion, that mean's your more valuable as an engineer then, lol

Glen
December 9th, 2005, 09:05 PM
I would suggest that all able bodied adults be trained for the militia, men and women. Just in case...

And if a woman wants to actively participate in the militia, I don't think we should deny her that right to defend the community. Technically the same for the Rangers, but given the small number of Rangers, and the composition of the community, in practical reality it will be male.

Othniel
December 9th, 2005, 09:33 PM
Signing up for Community Baliff.

Matt
December 9th, 2005, 10:34 PM
I need a number for the size of the Ranger force. Ideally I would have enough men to able to cycle them and their horses to rest them. I've settled on 6 officers; the Company Commander(Captain), Executive Officer(1st Lt), Quartermaster(1st Lt), and 3 Plt Commanders(2nd Lt).

The amount of enlisted is the question. We can have them sign up for a fixed term(2 years). The CO and the XO can share an orderly. The Quartermaster would need 2 assistants. The rest of the numbers depend on the size of the squads. 10 men squads would give a Squad Leader(Sgt), 3 Corporals, and 5 Privates. I wanted 13 men, but that's a pipe dream.

There would be 3 squads to a platoon, plus the Plt Cmdr, a Plt Sgt, a Bugler, so 33 men. 3 Plts= 99 men, plus the Company HQ = 105. I can trim this down if it's excessive.

Othniel
December 9th, 2005, 10:39 PM
I need a number for the size of the Ranger force. Ideally I would have enough men to able to cycle them and their horses to rest them. I've settled on 6 officers; the Company Commander(Captain), Executive Officer(1st Lt), Quartermaster(1st Lt), and 3 Plt Commanders(2nd Lt).

The amount of enlisted is the question. We can have them sign up for a fixed term(2 years). The CO and the XO can share an orderly. The Quartermaster would need 2 assistants. The rest of the numbers depend on the size of the squads. 10 men squads would give a Squad Leader(Sgt), 3 Corporals, and 5 Privates. I wanted 13 men, but that's a pipe dream.

There would be 3 squads to a platoon, plus the Plt Cmdr, a Plt Sgt, a Bugler, so 33 men. 3 Plts= 99 men, plus the Company HQ = 105. I can trim this down if it's excessive.I'd say that you need about 60. Thats a tenth of a calavary attachment in a legion.

Matt
December 9th, 2005, 10:48 PM
I'd say that you need about 60. Thats a tenth of a calavary attachment in a legion.

What do ya know! 60 was my original number. 105 would make it more smooth running, but 60 I can do.

jolo
December 9th, 2005, 10:51 PM
Including scouting, police force, advance groups and so on, we can probably afford having 10 % of our people on armed duty - if they help with map making, peaceful contact with the locals, hunting, supplying outposts (like our lumberjacks), and so on.

That would be 300, mostly men.

Flocculencio
December 9th, 2005, 10:57 PM
More to the point though- 300 men would be amazing but we don't have the mounts for most of them.

Yet.

<Wildly Dreams>Compassionate Bodhisattva, we might be able to raise an entire regiment of light cavalry!</Wildly Dreams> :D

Matt
December 9th, 2005, 10:59 PM
More to the point though- 300 men would be amazing but we don't have the mounts for most of them.

Yet.

<Wildly Dreams>Compassionate Bodhisattva, we might be able to raise an entire regiment of light cavalry!</Wildly Dreams> :D


Or more importantly, NCOs for them. Going by the 105 number we would need.... 39 NCOs.... plus the 1Sgt... make that 40 NCOs.

jolo
December 9th, 2005, 11:00 PM
More to the point though- 300 men would be amazing but we don't have the mounts for most of them.

Yet.

<Wildly Dreams>Compassionate Bodhisattva, we might be able to raise an entire regiment of light cavalry!</Wildly Dreams> :D

Not all of them need to be mounted.

Matt
December 9th, 2005, 11:02 PM
How many mounts do we have?

Soyuz
December 9th, 2005, 11:03 PM
Including scouting, police force, advance groups and so on, we can probably afford having 10 % of our people on armed duty - if they help with map making, peaceful contact with the locals, hunting, supplying outposts (like our lumberjacks), and so on.

That would be 300, mostly men.
Keep dreaming, 80% of the families will have to be employed in full-time farming or other food gathering industry. With 10% of the men in army, you only have another 10% for all other administrations and industries. Heck, even during ww2 countries could only employ 5% of their population to the front.

jolo
December 9th, 2005, 11:10 PM
Keep dreaming, 80% of the families will have to be employed in full-time farming or other food gathering industry. With 10% of the men in army, you only have another 10% for all other administrations and industries. Heck, even during ww2 countries could only employ 5% of their population to the front.

In ww2, nations put up to 90% of their ressources in the war effort. Even if not all of them were at the front. Don't forget that for every soldier, there's about 1 non-soldier in military service (which we don't really need). Then there's the police (explicitely included in my 10 %), the diplomats and the likes (also included), and so on.

I also meant only for the time until the trek reaches it's home. Then the armed forces can be reduced, if nothing makes them necessary.

Flocculencio
December 9th, 2005, 11:12 PM
Not all of them need to be mounted.

Then they're not much use frankly.

The mission statement for the Rangers calls for a flexible, relatively fast-moving force able to maintain communications between settlements, escort supply convoys, support communications with surrounding tribes, reinforce allied tribes (where deemed necessary), intercept raiding parties and guard the herds.

Light cavalry can do this far more efficiently than infantrymen (I'm sad to say seeing as I was an infantryman myself). For any other duties, civilian militia on a guard roster can fill the gaps.

Othniel
December 9th, 2005, 11:12 PM
Or more importantly, NCOs for them. Going by the 105 number we would need.... 39 NCOs.... plus the 1Sgt... make that 40 NCOs.
Well I gave you 2% of 3000. Thats twenty out of every 1000 people the modren USA being at 17 out of 1000. Basically working as a Curcuit rider, correct?

jolo
December 9th, 2005, 11:13 PM
Then they're not much use frankly.

The mission statement for the Rangers calls for a flexible, relatively fast-moving force able to maintain communications between settlements, escort supply convoys, support communications with surrounding tribes, reinforce allied tribes (where deemed necessary), intercept raiding parties and guard the herds.

Light cavalry can do this far more efficiently than infantrymen (I'm sad to say seeing as I was an infantryman myself). For any other duties, civilian militia on a guard roster can fill the gaps.

They'll be useful to guard the camp, the animals, the outposts, and so on. And it doesn't matter if they are called militia or whatever.

Flocculencio
December 9th, 2005, 11:15 PM
They'll be useful to guard the camp, the animals, the outposts, and so on. And it doesn't matter if they are called militia or whatever.

Yes it does.

For various purposes such as law enforcement and armed action there is a clear need to distinguish between a militiaman who is on duty, a militiaman who is off duty and a Ranger who is on duty 24/7 in a sense.

jolo
December 9th, 2005, 11:22 PM
Yes it does.

For various purposes such as law enforcement and armed action there is a clear need to distinguish between a militiaman who is on duty, a militiaman who is off duty and a Ranger who is on duty 24/7 in a sense.

True for the people organizing it.

Basically I mean everyone looking out and ready to use his gun at any time (not too much occupied with wood cutting or other things).

Matt
December 9th, 2005, 11:28 PM
The distinction of the militia and the Rangers:

The militia's primary day to day function well be to provide the camp/town guard, ie control access to the community and guard the permeter.

Being in the militia well be, with few exceptions, a part time occupation. Duty rosters well be drawn out, and a member well probably only post for 4 or 6 hours a month.

The militia should muster once a month to be given some variety of training

Augment the Rangers in the(unlikely) event of a pitched battle

SionEwig
December 9th, 2005, 11:28 PM
I need a number for the size of the Ranger force. Ideally I would have enough men to able to cycle them and their horses to rest them. I've settled on 6 officers; the Company Commander(Captain), Executive Officer(1st Lt), Quartermaster(1st Lt), and 3 Plt Commanders(2nd Lt).

The amount of enlisted is the question. We can have them sign up for a fixed term(2 years). The CO and the XO can share an orderly. The Quartermaster would need 2 assistants. The rest of the numbers depend on the size of the squads. 10 men squads would give a Squad Leader(Sgt), 3 Corporals, and 5 Privates. I wanted 13 men, but that's a pipe dream.

There would be 3 squads to a platoon, plus the Plt Cmdr, a Plt Sgt, a Bugler, so 33 men. 3 Plts= 99 men, plus the Company HQ = 105. I can trim this down if it's excessive.

Looks quite good, and becomes an easy way to divide it into the 3 shifts you were talking about.

One thing concerning the 10 man squad though - 1 squad leader plus 3 corporals plus 5 privates equals what?

Can't you infantry types count up to 10:D .

jolo
December 9th, 2005, 11:31 PM
May I propose that my people (me included) get training first? We'll be on our own, once you guys leave...

Matt
December 9th, 2005, 11:33 PM
Looks quite good, and becomes an easy way to divide it into the 3 shifts you were talking about.

One thing concerning the 10 man squad though - 1 squad leader plus 3 corporals plus 5 privates equals what?

Can't you infantry types count up to 10:D .


Do'h!

How do you think we got to be grunts in the first place Mr. Engineer :p

Add 10 to my count since I also forgot the Company 1sgt, so 115

Othniel
December 9th, 2005, 11:35 PM
Do'h!

How do you think we got to be grunts in the first place Mr. Engineer :p

Add 10 to my count since I also forgot the Company 1sgt, so 115
But thats barely two Platoons!:rolleyes: ;) Just use one.:) Or use Sixty as the always on duty members, with reserves up to 115. (That keeps it up and running...in certain advents.)

Matt
December 9th, 2005, 11:37 PM
May I propose that my people (me included) get training first? We'll be on our own, once you guys leave...


Once the Ranger force is established, we'll add your community to the patrol route, but you're right... we'll be 3 days right away if something happens. Thus the militia ;)

We can provide firearm training to your group before we leave.

Norbert
December 9th, 2005, 11:38 PM
Ward, Do you still have your fathers cavalry manual?

Flocculencio
December 9th, 2005, 11:39 PM
Looks quite good, and becomes an easy way to divide it into the 3 shifts you were talking about.

One thing concerning the 10 man squad though - 1 squad leader plus 3 corporals plus 5 privates equals what?

Can't you infantry types count up to 10:D .

To MBarry: Permission to open fire, Captain? :D

Psychomeltdown
December 9th, 2005, 11:40 PM
Well I gave you 2% of 3000. Thats twenty out of every 1000 people the modren USA being at 17 out of 1000. Basically working as a Curcuit rider, correct?
But remember we have only about 1700 adults out of that 3000, most are children or underage to serve.

with 60 people in the field, possibly all male (considering the heavy work they'll be doing) that's about 3.5 percent of our total usable workforce. Not to mention supporting all those men, with food, clothing, etc. We're looking at possibly another 40 people devoted to keeping the Rangers in gear.

That's about 6 percent of our population devoted to military. My thinking is that's about as far as we'll be able to take it.

Matt
December 9th, 2005, 11:40 PM
Granted...

leans back and smokes a cigar

I love the smell of napalm in the morning.

jolo
December 9th, 2005, 11:41 PM
Once the Ranger force is established, we'll add your community to the patrol route, but you're right... we'll be 3 days right away if something happens. Thus the militia ;)

We can provide firearm training to your group before we leave.

Thanks. I'll reserve a day for the training... :)

SionEwig
December 9th, 2005, 11:45 PM
Do'h!

How do you think we got to be grunts in the first place Mr. Engineer :p

Add 10 to my count since I also forgot the Company 1sgt, so 115

No, LOL, you multiplication was fine. You doing beer math again:D ?

Company HQ - CO,XO,QM,1st Sgt,2 qm assts,orderly/rto/bugler/runner = 7


Platoon HQ - CO,Plt Sgt,Bugler = 3
3 squads of 10 each to the platoon = 30
Platoon = 33

So 7 + 33 + 33 + 33 = 106

Still a very doable number considering that they can do other stuff also.

Don't mess with us engineers:D , how drafty do you want your barracks to be? Besides, where else you gonna get you railroad tracks from?

Flocculencio
December 9th, 2005, 11:49 PM
Don't mess with us engineers:D , how drafty do you want your barracks to be?

Ooooh...I sense a challenge! We're infantrymen. We can take drafts :D ;)

Matt
December 9th, 2005, 11:58 PM
No, LOL, you multiplication was fine. You doing beer math again:D ?

Company HQ - CO,XO,QM,1st Sgt,2 qm assts,orderly/rto/bugler/runner = 7


Platoon HQ - CO,Plt Sgt,Bugler = 3
3 squads of 10 each to the platoon = 30
Platoon = 33

So 7 + 33 + 33 + 33 = 106

Still a very doable number considering that they can do other stuff also.

Don't mess with us engineers:D , how drafty do you want your barracks to be? Besides, where else you gonna get you railroad tracks from?

Arghhh! Don't mess with my head! Go clean the head!

Bulgaroktonos
December 10th, 2005, 12:03 AM
Anybody want to help me wrangle up some poisonous snakes? I can probably catch them with little trouble, but trying to find them all by me onesies is a bit harder and nobody really volunteers for this stuff.....except me.

jolo
December 10th, 2005, 12:09 AM
Anybody want to help me wrangle up some poisonous snakes? I can probably catch them with little trouble, but trying to find them all by me onesies is a bit harder and nobody really volunteers for this stuff.....except me.

Do it like me - never admit that no-one volunteers and recruit some of the 3000 people not represented on this board... :)

Soyuz
December 10th, 2005, 12:09 AM
In ww2, nations put up to 90% of their ressources in the war effort. Even if not all of them were at the front. Don't forget that for every soldier, there's about 1 non-soldier in military service (which we don't really need). Then there's the police (explicitely included in my 10 %), the diplomats and the likes (also included), and so on.

I also meant only for the time until the trek reaches it's home. Then the armed forces can be reduced, if nothing makes them necessary.
I'm sorry, I don't have a very thorough knowledge of the military, but if there are people in our currenty army, they are there for a reason. Just quick math

As of 2004 the US has
Citizens ~ 297,700,000
Active ~ 1,400,000
Reserve ~ 860,000
Total ~ 2,260,000

So there are about, oh, 0.76% of the total population in the military. Yes, I know there can be more, but 10%? That can be the size of our unprofessional army, but there is no way there can be that many rangers or policemen. Just how many policemen do we need? 20-30 max.

jolo
December 10th, 2005, 12:14 AM
I'm sorry, I don't have a very thorough knowledge of the military, but if there are people in our currenty army, they are there for a reason. Just quick math

As of 2004 the US has
Citizens ~ 297,700,000
Active ~ 1,400,000
Reserve ~ 860,000
Total ~ 2,260,000

So there are about, oh, 0.76% of the total population in the military. Yes, I know there can be more, but 10%? That can be the size of our unprofessional army, but there is no way there can be that many rangers or policemen. Just how many policemen do we need? 20-30 max.

People have already agreed on half the number it appears to me. And countries in peace time are a bad comparison. Also, it gets more affordable if the people with guns ready partly do some other things, too. For a few days and the duration of the trek I believe it would be affordable. Especially as we need a lot of hunters anyways, and they can easily be integrated in this.

Bety
December 10th, 2005, 12:16 AM
1) Medical Staff - if there no others
i2) Ranges/scouts - no
3) Hunters - no
4) Fisherman -yes, but in case there will be not lots pf others
5) woodcutters - no
6) Farmers - yes if needed
7) Builders / My husband and my son
8) Daycare workers/Teachers - anybody of my family
\9) Cooks and kitchen help - me or anybody of my family
10) Herders me or anybody of my fami
11) General Labor me or anybody of my family

Flocculencio
December 10th, 2005, 12:19 AM
If I may presume to speak on behalf of the Rangers, I'd like to requisition Dr. What, Leo and (if he can be speared from herding) Psycho for diplomatic duties if CPT MBarry agrees?

Soyuz
December 10th, 2005, 12:23 AM
People have already agreed on half the number it appears to me. And countries in peace time are a bad comparison. Also, it gets more affordable if the people with guns ready partly do some other things, too. For a few days and the duration of the trek I believe it would be affordable. Especially as we need a lot of hunters anyways, and they can easily be integrated in this.
Well, I'll agree on 60 rangers, but are we in a state of war? We need workers now, not hungry people pointlessly standing in the rain with a rifle. At least make them hunt or something.

Psychomeltdown
December 10th, 2005, 12:23 AM
If I may presume to speak on behalf of the Rangers, I'd like to requisition Dr. What, Leo and (if he can be speared from herding) Psycho for diplomatic duties if CPT MBarry agrees?
with some serious soul searching and long talks with his wife, who will be going along, Psycho agrees.

Afterall, first contact was made by and Eastern Indian, might as well have an actual indian do the ambassadoring. :rolleyes:

I leave the herds in Dave's seemingly capable hands.

Guess I'll have to write up some quasi orders for him. :D

Psychomeltdown
December 10th, 2005, 12:24 AM
Well, I'll agree on 60 rangers, but are we in a state of war? We need workers now, not hungry people pointlessly standing in the rain with a rifle. At least make them hunt or something.
We're in a potentially hostile territory. We need protection, we need a capable and professional core of soldiers to build upon, Therefore this is a expense that is needed.

Flocculencio
December 10th, 2005, 12:28 AM
Well, I'll agree on 60 rangers, but are we in a state of war? We need workers now, not hungry people pointlessly standing in the rain with a rifle. At least make them hunt or something.

AFAIK 60 is the total final count of rangers who will be on active duty at any one time once we get to the final settlement site. For now we're just starting recruiting. Much less of a company strenght will be needed while we're scouting ahead of the main body of the Board. However, keep in mind that it has been established that the Hill Miwok take their hunting territory rather seriously. Helaku and his gang can be relied upon to spread good news to the rest of the coastal Miwok but expeditions into the hills of the West Bay may be rather dangerous unless and until we can get proper communications with the hill tribes.

Also the Hill Miwok regard us as trespassing on their hunting grounds whereas the Coastal Miwok (being dependent on the more resource-rich sea) are more inclined to be friendly.

Soyuz
December 10th, 2005, 12:32 AM
We're in a potentially hostile territory. We need protection, we need a capable and professional core of soldiers to build upon, Therefore this is a expense that is needed.
And who are the hostile forces supposed to be? The conquistadors won't be back for years. Natives? I thought we agreed to persue peaceful relations with them. The only reason we'll need a large professional army is if we're planning on offensive action. Just make each Saturday "military training day" and make everyone practice with a rifle. Then we can kill 3 birds with one stone - no drain to equip a large professional force, everyone gets military training, everyone will take a break form their rutine at least once a week!

Flocculencio
December 10th, 2005, 12:43 AM
And who are the hostile forces supposed to be? The conquistadors won't be back for years. Natives? I thought we agreed to persue peaceful relations with them. The only reason we'll need a large professional army is if we're planning on offensive action.

I'm not arguing for a large professional army. I think that you and Psycho may be arguing at cross purposes

Look at my previous post. Facts are that we've made friendly contact with one native tribe and accidentally tresspassed on the hunting grouns of another.

60 Rangers is more than enough for now. We may need more later but that's only after we've set up the main settlement and have branched out to logging and hunting camps

Psychomeltdown
December 10th, 2005, 12:50 AM
And who are the hostile forces supposed to be? The conquistadors won't be back for years. Natives? I thought we agreed to persue peaceful relations with them. The only reason we'll need a large professional army is if we're planning on offensive action. Just make each Saturday "military training day" and make everyone practice with a rifle. Then we can kill 3 birds with one stone - no drain to equip a large professional force, everyone gets military training, everyone will take a break form their rutine at least once a week!
But we'll still need a professional force, one that will be able to respond to any threat.

We may be seeking peaceful relations with tribes we meet, but they might not be.

Think about it, we're carrying a crap load of tools and weapons that in the eyes of the locals are treasures to be sought. They may trade for them or they may just simply steal them.

These are small bands of people, who are not tightly governed or under the control of their chiefs. What's to stop a warrior from one tribe from simply declaring "I want an axe, therefore I will take one from the Newcomers!" His chief may try to dissuade him, but he doesn't exactly have the means to enforce it. in the end it's pretty much up to the warrior.

This warrior may then be able to gather up men for a raid, to steal weapons and tools, etc. these tribes are controlled by those that are pretty much popular and then it's a balancing act.

There will be threats, from other tribes and peoples.

Also think of this.

When there's an abundant of food and there's plenty of time to pursue other things, what is it that people mostly do, especially small bands of people?

When the Spanish came to the SW, my people were heading the way of becoming farmers, because that was the best way to get food. But then came the sheep and the horse, then came a lot of food from both animals. What then happened? We moved away from the settled lifestyle and into one that provided us more food. along the way we took up our bows and arrows and began raiding one another and other tribes. We had plenty of food, but there' something in humans that drives them to fight.

The same thing happened to the Plains Indians. Once they managed to get a hold of the horse and begin getting more food, they didn't become traders and thinkers, they became warriors.

The same thing may happen here. There's an abundance of food, there's a possible dense population. A boy child may grow up to become a warrior, to fight, raid, and whatnot and due to the fact that food is plentiful, he can be a part-time hunter or gatherer.

I suspect that a large number of the grown men are to be warriors of some kind.

When they see our tools, well. glory and honor to the man who's brave enough to stand up against the Newcomer's Thunder Weapons and slay one of them...

GBW
December 10th, 2005, 12:56 AM
Not to mention any future 'breakdowns' among our group.

Doctor What
December 10th, 2005, 01:06 AM
If I may presume to speak on behalf of the Rangers, I'd like to requisition Dr. What, Leo and (if he can be speared from herding) Psycho for diplomatic duties if CPT MBarry agrees?

Dr. What euthusiastically accepts diplomatic duties....

Psychomeltdown
December 10th, 2005, 01:51 AM
So what's the Council made up of then?


Chairman of the Community: Ward?

Chief Surgeon: Glen

Chief of Supply and Resources: Hendryk
-Human Resource Coordinator: Bulgar
-Natural Resource Coordinator: Norbert

Chief of Agriculture: Ward
- Master Farmer: Ward
- Exterior Livestock Coordinator: Psychomeltdown
- Interior Livestock Corrdinator: DominusNovus

Chief of Defense: Weapon M
- Captain of the Rangers: MBarry

Foreign Relations Committee: Dr. What. Leo Caesius, Psychomeltdown

Flocculencio
December 10th, 2005, 01:59 AM
Foreign relations Comittee would probably be subsumed under Weapon M for ease of administration

And I'd like to see an election for chariman of the commitee.

Matt
December 10th, 2005, 04:40 AM
Here's the deal with the number 105. Taking out the Company HQ section, you subtract 1/3 of from the total, and that's the number of Rangers in the field at any given time. 66. That 1/3 you took away? Those are the ones "at rest" the Rangers at rest tend to their homesteads(hell most are going to be married), provide training to the militia, and can augment the hunters.

And I aint going to take these 105 bodies off the street right away. First I need to commission my officers, which probably needs consent of the Council. I have 2 of the billets filled(Flocc and myself), and I have a NPC friend who can fill the Quartermasters billet.

Next the Senior enlisted well need to be inducted. This can be done once the Council authorizes my total strength. The Senior enlisted include; The Quartermaster's assistants, the Company 1stSgt, Plt Sgts and the Squad Leaders. These men I would prefer to have military experence. And hopefully we can have this skeleton force in place when we begin the move.

After the Senior enlisted are inducted, I can have the general recruitment to fill up the remander of the enlisted billets. An abbreviated basic training can then be conducted, and I can then reach whatever authorized strength is reached upon.

Matt
December 10th, 2005, 04:42 AM
And who are the hostile forces supposed to be?

The Rangers already well fill a duel law enforcement/military role, so that is killing two birds with one stone.

Besides we don't know whats out there. The ASBs are tricky devils after all.

SionEwig
December 10th, 2005, 04:47 AM
Here's the deal with the number 105.

106:D

(Ducking back into the Engineers Fortress dug into Mount Diablo)

Matt
December 10th, 2005, 04:50 AM
106:D

(Ducking back into the Engineers Fortress dug into Mount Diablo)


I wasn't counting myself... mwhahahaha!

Othniel
December 10th, 2005, 05:01 AM
Matt, I need a favor of the rangers. I'd like to find and survey the site of the main colony. I had brought surveying gear and want to be sure that we are ready to set up as soon as the main group gets there. Will you be willing to send maybe two rangers up with us to map out the site with us? I'd like to bring Norbert or a protege and a few workers as well to detrimine what we'll have on our hands. After finding the first nights camp we'll send a few people back to get them ready by the time we return.

What do you think?

Norbert
December 10th, 2005, 05:11 AM
Matt, I need a favor of the rangers. I'd like to find and survey the site of the main colony. I had brought surveying gear and want to be sure that we are ready to set up as soon as the main group gets there. Will you be willing to send maybe two rangers up with us to map out the site with us? I'd like to bring Norbert or a protege and a few workers as well to detrimine what we'll have on our hands. After finding the first nights camp we'll send a few people back to get them ready by the time we return.

What do you think?

I will go with you, I can entrust the cutting into capable hands, but we should not leave until after the trial. We should also plan at least one or three forts to fall back to for defence, and if we are lucky enough to find a small box canyon that we could use for a livestock holding area, it would save us a lot of fencing. I could try to help scouting for access to stone for building too. Anyone have any info on Limestone in the target area? with that we could get quicklime for mortar and building. Close access to clay for chinking (sealing) between logs would be nice also.

I also have military training as well.

Matt
December 10th, 2005, 05:11 AM
I need the Rangers first:p

Of course I can though. The protection of all movements invovled with Ianpolis is one first priority right now. I know GBW has expressed interest in being a Ranger, so GBW, and Ghost88 can come with.

An NPC I've imported from real life is a civil engineer out of Steven's Tech. He can help you survey everything.

Matt
December 10th, 2005, 05:13 AM
I will go with you, I can entrust the cutting into capable hands, but we should not leave until after the trial. We should also plan at least one or three forts to fall back to for defence, and if we are lucky enough to find a small box canyon that we could use for a livestock holding area, it would save us a lot of fencing. I could try to help scouting for access to stone for building too. Anyone have any info on Limestone in the target area? with that we could get quicklime for mortar and building. Close access to clay for chinking (sealing) between logs would be nice also.


As a Ranger Norbert, or as an expert? B/c the whole point of forming the unit is to keep more important people such as yourself from putting themselves in harms way. If someone else could do it, I would prefer them.

Othniel
December 10th, 2005, 05:16 AM
I will go with you, I can entrust the cutting into capable hands, but we should not leave until after the trial. We should also plan at least one or three forts to fall back to for defence, and if we are lucky enough to find a small box canyon that we could use for a livestock holding area, it would save us a lot of fencing. I could try to help scouting for access to stone for building too. Anyone have any info on Limestone in the target area? with that we could get quicklime for mortar and building. Close access to clay for chinking (sealing) between logs would be nice also.
Have you surveyed before by the way? I brought the goods cause I thought those that would normally bring this stuff would be overpacked with other stuff. I have only hade a minute expirence (three weekends one summer, two the next summer) and would like to have someone to fully train me. However I do know enough that setting it up and getting it done would take a few hours more than someone whom is properly trainer in it. If not, there are always NPCs I guess.

SionEwig
December 10th, 2005, 05:18 AM
Matt, I need a favor of the rangers. I'd like to find and survey the site of the main colony. I had brought surveying gear and want to be sure that we are ready to set up as soon as the main group gets there. Will you be willing to send maybe two rangers up with us to map out the site with us? I'd like to bring Norbert or a protege and a few workers as well to detrimine what we'll have on our hands. After finding the first nights camp we'll send a few people back to get them ready by the time we return.

What do you think?If you will look back, something like that was on the original plan (can't remember what thread it was in though). Good idea, however it needs to be a larger party since that general area is where we ran into the hostiles. I'm not sure it wuld be a good idea to send out a small group, and a larger group is going to take up how many horses that we will need for moving. Just some things to consider.

Othniel
December 10th, 2005, 05:21 AM
I need the Rangers first:p

Of course I can though. The protection of all movements invovled with Ianpolis is one first priority right now. I know GBW has expressed interest in being a Ranger, so GBW, and Ghost88 can come with.

An NPC I've imported from real life is a civil engineer out of Steven's Tech. He can help you survey everything.
Thank you. This is to help aviod choas, in getting there, and once we get there. I want to be able to designate areas for storage, distrution, and a town hall if nothing else. Be Praped as the boy scouts say.

Othniel
December 10th, 2005, 05:22 AM
If you will look back, something like that was on the original plan (can't remember what thread it was in though). Good idea, however it needs to be a larger party since that general area is where we ran into the hostiles. I'm not sure it wuld be a good idea to send out a small group, and a larger group is going to take up how many horses that we will need for moving. Just some things to consider.
Just need protections if nothing else, we can double up when it comes to horses.

Psychomeltdown
December 10th, 2005, 05:25 AM
Matt, I need a favor of the rangers. I'd like to find and survey the site of the main colony. I had brought surveying gear and want to be sure that we are ready to set up as soon as the main group gets there. Will you be willing to send maybe two rangers up with us to map out the site with us? I'd like to bring Norbert or a protege and a few workers as well to detrimine what we'll have on our hands. After finding the first nights camp we'll send a few people back to get them ready by the time we return.

What do you think?
I think this has to be proposed before the council.

Including who you're taking, what resources, supplies, ammo, etc.

We can't just let anyone request for Ranger support and go trekking off 80 miles into wilderness without knowing what's out there. Such a trek would require animal support, pack horses, riding horses, and you'll be damned hard pressed to see if Psycho is willing to release animals on this little adventure.

I suggest you wait until after the Great Hunt and Trial.

We need plans, people.

Norbert
December 10th, 2005, 05:28 AM
Have you surveyed before by the way? I brought the goods cause I thought those that would normally bring this stuff would be overpacked with other stuff. I have only hade a minute expirence (three weekends one summer, two the next summer) and would like to have someone to fully train me. However I do know enough that setting it up and getting it done would take a few hours more than someone whom is properly trainer in it. If not, there are always NPCs I guess.

First, for MBarry, as an 'expert', not as a ranger. Remember, being out in the woods cutting, I am at risk anyway. And I know enough that when things hit the fan to get under cover, and my training was for small burst with an M16, not to rock and roll. So with a Enfield, aim and hit what I am shooting at.

Othniel, I have never run a transit, just used the rod. I have an eye for terrain, and a little experience drawing it out from measurments. I also would be the better person to judge the quality of the wood available, and get an idea of what route we want to haul it, and judge the best sites to bark, and trim the wood for building. I also know a little bit about different types of stone for building (though not as well as Sion), I can recognize the Limestone I would like to see in the area, and judge the size of a clay deposit. Yes, and it pains me to say it, I may be a valuable resource, but I can also cut down by two or three people the number for the Rangers to protect.

SionEwig
December 10th, 2005, 05:29 AM
I will go with you, I can entrust the cutting into capable hands, but we should not leave until after the trial. We should also plan at least one or three forts to fall back to for defence, and if we are lucky enough to find a small box canyon that we could use for a livestock holding area, it would save us a lot of fencing. I could try to help scouting for access to stone for building too. Anyone have any info on Limestone in the target area? with that we could get quicklime for mortar and building. Close access to clay for chinking (sealing) between logs would be nice also.

I also have military training as well.

Yes, there is limestone available in the area (I'm fairly sure) on the north side of Mt. Diablo. Not sure about clay, but I do know where there is an extensive coal deposit nearby.

Othniel
December 10th, 2005, 05:31 AM
Psycho, I'm ask for his support before the council, as I did Norberts. We need to know everything about the campsite that we can, while preparing the people to leave immeadiately. The slower we diddle, the slower we dally, the closer we come to stravation. We need not only find Ianapolis, but we need to prepare best as we can beforehand at the site. Once we've found the site we send back a decent sized group while we prepare the best we can. Anything to ease the intial settlement phase.

Plus I'm kinda feeling the need to prove myself to the group.

pisces74
December 10th, 2005, 05:31 AM
we need movement more then plans. our current postioning around the apartment will become untenable in approx 14 more days due to those untrained in anachronistic sanitation. Theres not going to be a pumptruck to change the blue water in our latrines.

Matt
December 10th, 2005, 05:33 AM
First, for MBarry, as an 'expert', not as a ranger. Remember, being out in the woods cutting, I am at risk anyway. And I know enough that when things hit the fan to get under cover, and my training was for small burst with an M16, not to rock and roll. So with a Enfield, aim and hit what I am shooting at.

Just making sure

Ghost 88
December 10th, 2005, 05:36 AM
Hey, captian you might be able to cut back some on the personel.First off you only need two officers CO,XO the platoon are run by the Platoon Sgts. anyway.Also 1 sgt 1cpl per squad will do (I'm basing this on the old scout plts the 101st had in the 70s remember our fire power is many orders of magnitude above our maybe opponenants) basicly 3sqs of 8 PSG + rto/runner. Co. HQ and support elements are meet by the community. As was mentioned the rangers arn't going on any large scale offensive oper. As to security of the work groups in all practicality they are going to have to provide their own. I'm not saying they will have to in the morning but even if we had the best in modern security apperatetus 100 men would be hard pressed to secure an area the size of the one the community is going to be in. At best I forsee only one plt as a reaction force.

Psychomeltdown
December 10th, 2005, 05:42 AM
Psycho, I'm ask for his support before the council, as I did Norberts. We need to know everything about the campsite that we can, while preparing the people to leave immeadiately. The slower we diddle, the slower we dally, the closer we come to stravation. We need not only find Ianapolis, but we need to prepare best as we can beforehand at the site. Once we've found the site we send back a decent sized group while we prepare the best we can. Anything to ease the intial settlement phase.

Plus I'm kinda feeling the need to prove myself to the group.
But you're asking for a sizable piece of our resources, the horses alone, probably two for a rider and two more for pack animals, is an expense we can't take at the moment.

Especially when we don't even know what the hell is out there. The Miwoks or whatever are only one of the few tribes we've met and we've already suffered an attack upon one of our people.

We need more than a simple, i want to go out there and see what's what and maybe survey a bit.

Plan it out, is all I'm saying. think it through.

Matt
December 10th, 2005, 05:42 AM
Hey, captian you might be able to cut back some on the personel.First off you only need two officers CO,XO the platoon are run by the Platoon Sgts. anyway.Also 1 sgt 1cpl per squad will do (I'm basing this on the old scout plts the 101st had in the 70s remember our fire power is many orders of magnitude above our maybe opponenants) basicly 3sqs of 8 PSG + rto/runner. Co. HQ and support elements are meet by the community. As was mentioned the rangers arn't going on any large scale offensive oper. As to security of the work groups in all practicality they are going to have to provide their own. I'm not saying they will have to in the morning but even if we had the best in modern security apperatetus 100 men would be hard pressed to secure an area the size of the one the community is going to be in. At best I forsee only one plt as a reaction force.

I can drop the two Quartermaster's assistants, but I would like an officer in order to shenagal what he can for our own purposes. Or better yet, we can move the Quartermaster of the Ranger's T/O and onto the Militia's. There we go, haven't thought of that one before.

I'm including the reduncancy of command because of the way I see the Company operating. The Platoons well sometimes work together, but alot of times we'll have small detachments(the fireteams or squads) detailed out to various assignments.

Psychomeltdown
December 10th, 2005, 05:45 AM
we need movement more then plans. our current postioning around the apartment will become untenable in approx 14 more days due to those untrained in anachronistic sanitation. Theres not going to be a pumptruck to change the blue water in our latrines.
Glen and co have taken this up. I put my trust in Glen.

Plus we still have to know what is out there and prepare for it. Not just going willy nilly into the woods and thinking it'll all come out alright.

SionEwig
December 10th, 2005, 05:47 AM
Just need protections if nothing else, we can double up when it comes to horses.

No, you don't want to double up on the horses. Going on foot with a few pack animals is possible though. When Phred and I (well, not Phred he won't be in any shape to) make our report, we can at least give the best route up to where you will cross the Chabot river.

Ghost 88
December 10th, 2005, 05:47 AM
we need movement more then plans. our current postioning around the apartment will become untenable in approx 14 more days due to those untrained in anachronistic sanitation. Theres not going to be a pumptruck to change the blue water in our latrines.

Or we can do what my Great-Gran Papi in Ky did and dig a new hole /cover up the old. Agree we need to move,for the graze nt our crap:D :D :D

SionEwig
December 10th, 2005, 05:52 AM
I can drop the two Quartermaster's assistants, but I would like an officer in order to shenagal what he can for our own purposes. Or better yet, we can move the Quartermaster of the Ranger's T/O and onto the Militia's. There we go, haven't thought of that one before.

I'm including the reduncancy of command because of the way I see the Company operating. The Platoons well sometimes work together, but alot of times we'll have small detachments(the fireteams or squads) detailed out to various assignments.

Stick with what you had originally planned. It has a good balance and feels right.

Ghost 88
December 10th, 2005, 05:53 AM
But you're asking for a sizable piece of our resources, the horses alone, probably two for a rider and two more for pack animals, is an expense we can't take at the moment.

Especially when we don't even know what the hell is out there. The Miwoks or whatever are only one of the few tribes we've met and we've already suffered an attack upon one of our people.

We need more than a simple, i want to go out there and see what's what and maybe survey a bit.

Plan it out, is all I'm saying. think it through.

Psycho,being that I was mentioned as going on this survey,I'm going to recomend we go by Shanks Mare that an a mule or two ought to be more than enough to get us there in back

Ghost 88
December 10th, 2005, 05:57 AM
I can drop the two Quartermaster's assistants, but I would like an officer in order to shenagal what he can for our own purposes. Or better yet, we can move the Quartermaster of the Ranger's T/O and onto the Militia's. There we go, haven't thought of that one before.

I'm including the reduncancy of command because of the way I see the Company operating. The Platoons well sometimes work together, but alot of times we'll have small detachments(the fireteams or squads) detailed out to various assignments.

Its hell not being a typist :o :o its why I didn't go on with this part that follows . We operated in 4 man groups for scouts Plts. for cbt ops

Othniel
December 10th, 2005, 06:00 AM
But you're asking for a sizable piece of our resources, the horses alone, probably two for a rider and two more for pack animals, is an expense we can't take at the moment.

Especially when we don't even know what the hell is out there. The Miwoks or whatever are only one of the few tribes we've met and we've already suffered an attack upon one of our people.

We need more than a simple, i want to go out there and see what's what and maybe survey a bit.

Plan it out, is all I'm saying. think it through.
I have been thinking it through. This is important. We need to know where we are going to settle, natural resources in the area, estimats on land we can spare for housing, where things would best go, the best layout for the city. We need the numbers, we need to know eveything thats out there. My aim is to bar for no distrations and find our settling point, and once we get there, ease the abillitlity to settle..

We can't just wait any longer. We need to be able to evalueate the land which we think we are going to settle. I'll go on foot, and gather food from the landscape if need be, but this is a job that needs to be done right, and needs to be done right. This isn't some kids camping trip, but has a purpose. Find, Evaluate, and Prepare.

You can complain about the risks, but we are going to strave if we run with is known. We can't afford to not find Ianapolis soon.

Matt
December 10th, 2005, 06:03 AM
Its hell not being a typist :o :o its why I didn't go on with this part that follows . We operated in 4 man groups for scouts Plts. for cbt ops


Can you find a T/OE for me online somewhere?

Norbert
December 10th, 2005, 06:05 AM
Psycho,being that I was mentioned as going on this survey,I'm going to recomend we go by Shanks Mare that an a mule or two ought to be more than enough to get us there in back


I tend to agree. First of all, We Must Know Where We Are Going! And once we get there, We Must Have A Plan to Implement! Anyway, a good hike would do me some good, though I am not in as good of shape (Yet!) as you youngsters! If we take pack animals, I should be able to keep up. Also, I realized we may need to cross rivers with the main group, and I can help plan where and how to cross them, and be able to judge the trees if we were to need to make rafts for safe crossing.

Yes, we need to move, but to wander with such a large group would be more detrimental than staying where we are! I also have made paths through the woods to get vehicles through, and I can blaze the trees we may need to cut down just to get where we are going.

As to the trip, itself, MBarry, we should have at least one fire team with each group moving out. They need not be all Rangers, but they should have preliminary training, and you and/or Ward should pass them for firearms training.

Othniel
December 10th, 2005, 06:13 AM
I tend to agree. First of all, We Must Know Where We Are Going! And once we get there, We Must Have A Plan to Implement! Anyway, a good hike would do me some good, though I am not in as good of shape (Yet!) as you youngsters! If we take pack animals, I should be able to keep up. Also, I realized we may need to cross rivers with the main group, and I can help plan where and how to cross them, and be able to judge the trees if we were to need to make rafts for safe crossing.

Yes, we need to move, but to wander with such a large group would be more detrimental than staying where we are! I also have made paths through the woods to get vehicles through, and I can blaze the trees we may need to cut down just to get where we are going.

As to the trip, itself, MBarry, we should have at least one fire team with each group moving out. They need not be all Rangers, but they should have preliminary training, and you and/or Ward should pass them for firearms training.Norbert would you be willing, as a council member, be willing to present this plan to the council. We'll leave after the great hunt of corse, but we need a solid implemation, and I'm simply not built of a leader's cut. I think there are some important things to do at Ianapolis before the main population even gets there, and I believe I can help get them done.

I'll train as part of the Rangers or Millitia as part of the requirements if it is seen as nessacary to going on this trip.

Norbert
December 10th, 2005, 06:29 AM
Norbert would you be willing, as a council member, be willing to present this plan to the council. We'll leave after the great hunt of corse, but we need a solid implemation, and I'm simply not built of a leader's cut. I think there are some important things to do at Ianapolis before the main population even gets there, and I believe I can help get them done.

I'll train as part of the Rangers or Millitia as part of the requirements if it is seen as nessacary to going on this trip.

Yes, I will present this plan to the council, though I hope I don't have to type it all out again!:p

Ghost 88
December 10th, 2005, 06:42 AM
Can you find a T/OE for me online somewhere?
Doubt that I could but it went like this. Plt Ldr O2or O1 Psg E7 RTO Medic/ 3 Squads = 1xE6 1x E5 2xE4 4xE3.As in E6=Sq ldr E5= assit sl E4= Sr Scout E3= Scout. As having pvt pfc sp4 cpl sgt ssgt we don't need all these as untill the 1960s most of those ranks didn't exsist ( a sqldr was a sgt not ssg a ssg was a e5 in a staff pos. no sp4 u were a corparal ,there was sp4-sp8 but they were NOT NCOs apsg was an E6 ect ) as for 2nd Lt u do know what the most dangerous thing on the battlefield is:)
the plt sgts are more than enough to run a plt given the fact they run it anyway:D Hey if we had West Pointers to put in those slots I say go for it as is we have less than 1000 adult males to be rangers if it weren't for some issues with upper body strenght we could add females (come to think on it with as small a population as we have they are more important as mothers) Ladies please dont flame me on this it is not sexism but survivale of the group. We need to make the best use of our population and so I feel our rangers will have to be lean and mean.