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Psychomeltdown
December 4th, 2005, 05:09 PM
Community Property and the Like

There are tools that will be pretty much needed by everyone, such as Mills, plows. Those tools are pretty much Community Property, not owned by an individual. The main reason is that these tools are irreplaceable and pretty much needed for our continual survival. We cannot allow for one individual to have a sole monopoly on these items, this could cause a lot of tensions down the road.

The food and animal stock all go to Community Property, there's no ownership of any food or any animal, but as I said those that supplied animals could have the option of pulling their animal and possibly the animal's offspring out when the Herds were large enough for individual ownership. This will probably be a few years down the road, though.

Every animal and it's byproducts belong to the Community. Based on whoever needs it the most, gets it. Nursing Mothers and Children get the milk from cows and goats, the Farmers get the horses and oxen, same with hunters and loggers. The only things you get to keep and call your own are the tools and the items you brought along.

For the first year or two there will be lands that are cleared and planted by the members of the Community, those lands will always be Community Property, even if Ward and his family are the ones who lead the way in farming and the like. In good conscience we can't just let land that's been cleared by everyone fall into Ward's or any other farmer's hands, unless it's been bought by them or work of equal value has been done for the Community.


The Don't Work, Don't Eat Clause

WORK: exert oneself by doing mental or physical work for a purpose or out of necessity

If you don't work then you don't eat.

There is going to be a hell of a lot of work that needs doing, from cutting down trees, clearing fields, plowing, caring for animals, caring for equipment, etc. So if no one's working or balks at down hard dirty work, then they will not be supported by the Community. The only reasons one should not be working is illness and injury. Mental work is mainly those who are keeping records and helping in the logistics of things.

Children can care for the smaller at base camp animals. The elderly can take care of the children and help keep records straight at the base. Younger men and women can help in the hard labor.

We'll all be fit and free of crippling diseases or injuries so there's no reason that anyone should be lazing about.


Who You Are Bringing

If you are over 18, you can only take yourself and your wife (whoever that may be).

Under 18 you bring your family, siblings and parents only, since you're still a minor.

If you and your siblings are 16 and over, you and they get a spouse.


Dealing with the Indigenous Peoples.

Negotiations with Indigenous Peoples will be one of a peaceful nature. Hopefully we will be able to show them that we are not here to cause them harm or take what they have. Trade will be our main contact and hopefully through that we can create a strong connection with the surrounding tribes.

Anyone trying to be gods or forcing the indigenous people to do their work for them, will be met with resistance. Sure it may be easy to have someone else do your work for you, but then again the rule applies. Don't work, Don't Eat.

We may be the intruders here and we may be in a hostile environment, but enslaving the indigenous peoples is not the smartest way to begin even if it's for 'enlightening'.

We offer them trade. We try to encourage them to join our settlements and learn to farm. But we do not go out there and begin forcing them to settle and forcing them to give up their ways.

As for trading with the Indigenous Peoples, it will be fair and it will be honest. There will be no selling glass beads or plastic beads for items that are highly valued. There must be a fair trade between then and our Community. Otherwise tensions may occur that could cause harm to our Community.

Limitations

1200 lbs on a large animal.

100 lbs per person.

anything you bring, such as wagons, sleds, etc, will be counted toward the 1200 weight-limit.

Ward
December 4th, 2005, 06:12 PM
Rember there is a lot of difrent types of work to do . If you cant do much more than darn socks you are still working .

I see my wife teaching women how to make bread , turn butter , cook from scratch .


Also rember people your goods came by skid to the new lands .you did not have to carry it here . We are going to have to move it to were we want to set up the colony .

SionEwig
December 4th, 2005, 06:46 PM
Community Property and the Like

There are tools that will be pretty much needed by everyone, such as Mills, plows. Those tools are pretty much Community Property, not owned by an individual. The main reason is that these tools are irreplaceable and pretty much needed for our continual survival. We cannot allow for one individual to have a sole monopoly on these items, this could cause a lot of tensions down the road.

The food and animal stock all go to Community Property, there's no ownership of any food or any animal, but as I said those that supplied animals could have the option of pulling their animal and possibly the animal's offspring out when the Herds were large enough for individual ownership. This will probably be a few years down the road, though.

Every animal and it's byproducts belong to the Community. Based on whoever needs it the most, gets it. Nursing Mothers and Children get the milk from cows and goats, the Farmers get the horses and oxen, same with hunters and loggers. The only things you get to keep and call your own are the tools and the items you brought along.

For the first year or two there will be lands that are cleared and planted by the members of the Community, those lands will always be Community Property, even if Ward and his family are the ones who lead the way in farming and the like. In good conscience we can't just let land that's been cleared by everyone fall into Ward's or any other farmer's hands, unless it's been bought by them or work of equal value has been done for the Community.


The Don't Work, Don't Eat Clause

WORK: exert oneself by doing mental or physical work for a purpose or out of necessity

If you don't work then you don't eat.

There is going to be a hell of a lot of work that needs doing, from cutting down trees, clearing fields, plowing, caring for animals, caring for equipment, etc. So if no one's working or balks at down hard dirty work, then they will not be supported by the Community. The only reasons one should not be working is illness and injury. Mental work is mainly those who are keeping records and helping in the logistics of things.

Children can care for the smaller at base camp animals. The elderly can take care of the children and help keep records straight at the base. Younger men and women can help in the hard labor.

We'll all be fit and free of crippling diseases or injuries so there's no reason that anyone should be lazing about.


Who You Are Bringing

If you are over 18, you can only take yourself and your wife (whoever that may be).

Under 18 you bring your family, siblings and parents only, since you're still a minor.

If you and your siblings are 16 and over, you and they get a spouse.


Dealing with the Indigenous Peoples.

Negotiations with Indigenous Peoples will be one of a peaceful nature. Hopefully we will be able to show them that we are not here to cause them harm or take what they have. Trade will be our main contact and hopefully through that we can create a strong connection with the surrounding tribes.

Anyone trying to be gods or forcing the indigenous people to do their work for them, will be met with resistance. Sure it may be easy to have someone else do your work for you, but then again the rule applies. Don't work, Don't Eat.

We may be the intruders here and we may be in a hostile environment, but enslaving the indigenous peoples is not the smartest way to begin even if it's for 'enlightening'.

We offer them trade. We try to encourage them to join our settlements and learn to farm. But we do not go out there and begin forcing them to settle and forcing them to give up their ways.

As for trading with the Indigenous Peoples, it will be fair and it will be honest. There will be no selling glass beads or plastic beads for items that are highly valued. There must be a fair trade between then and our Community. Otherwise tensions may occur that could cause harm to our Community.

Limitations

1200 lbs on a large animal.

100 lbs per person.

anything you bring, such as wagons, sleds, etc, will be counted toward the 1200 weight-limit.

I think this will need to be broken into 2 different threads. First the general rules for the game - those that are for structure such as "Limitations" and "Who you are bringing" (that is allowed to bring). These should be the rules that apply to all who want to play and have nothing to do with personal choice.

On the "Limitations" section you left out the 40 lbs carried by each adult.

All of the others you list are more the type of "this is how we will conduct ourselves" type of rules, which I have a little issue with.

I have no problem with the "Don't work, don't eat" clause.

The "Dealings with the Indigenous Peoples" clause needs a little tweeking and clarification. Just because we may consider glass and plastic beads to be cheap and of little value doesn't necessarily apply to the natives. I would say that we should let free trade be free. As to the clarification, what do you mean about resistance to those that might try the enslaving or god route? Do you mean this to apply to only those staying with the main colony (and it's associated offshoots) or do you mean to try to apply this to everyone including those who have stated an intent to relatively quickly go off on their own and do otherwise? And what form do you intend this "resistance" to take?

The "Community Property " clause need serious clarification.

In my opinion it should apply to ONLY what is brought out of the community weight allowance that I suggested (10 pounds from each family group plus any donated spare weight from individuals). A possible addition to this would be if someone has a very weighty item that would be of great use to the group as a whole and they bring it out of their allowance at the serious expense of other suggested standard equipment (as an example, let's say we get a blacksmith with spouse - 1480 lbs allowance - whos tools and supplies to set up a smithy operation comes to 1200 lbs, the 280 lbs left over is not enough for them to have the food/weapons/shelter/clothing/etc stuff that all would need).

Generally though, if you bring tools, etc. then they should belong to you.

As far as food brought goes, I still have not seen a decision on how many days of food should be brought for each person (note - I put it as days of food). Once that decision is made then people can REALISTICALLY figure out how much that weight would be for their particular family. I do agree with putting that initial amount (however much it is) that each family brings into the Community Pot and putting group produced food into the Pot also. Then everyone in the group can be fed from this supply. However, if a family decides to bring EXTRA food above and beyond the suggested amount then that should belong to them. I plan on trying to bring some extra for my family (dehydrated stuff) if I have the spare weight, as long term emergency rations. BTW, adults doing the heavy labor we will be doing will need around 3000 + calaries per day (and some of that should be protein), cildren about 1/2 to 2/3 of that depending on age.

I suggest 60 days worth for each person (it should really be more like 180 days but then we couldn't take much of anything else).

I think there is still a problem with the community property of animals proposal. While it is a good idea to have them in one large work pool (so to speak), I am really thinking that if someone decides to leave then they should be able to take their animals with them - with no arguments from the group.

Just some thoughts.

Psychomeltdown
December 4th, 2005, 07:13 PM
On the "Limitations" section you left out the 40 lbs carried by each adult.
Actually it's 1200 lbs on the animals and 100 lbs each person is carrying, as stated by Ward. that comes up to 1400 lbs total for a family of two. Each additional person added can only bring another 100 lbs a person.


The "Dealings with the Indigenous Peoples" clause needs a little tweeking and clarification. Just because we may consider glass and plastic beads to be cheap and of little value doesn't necessarily apply to the natives. I would say that we should let free trade be free. Trade can be free, but it has to be honest. No screwing over the trading tribes just so that you can get a little extra. This could cause resentment against our group.

On second thought glass and plastic beads would have a higher value amongst our group anyway, since it'll be years before we can make glass, let alone plastic. Trade away.


As to the clarification, what do you mean about resistance to those that might try the enslaving or god route? Do you mean this to apply to only those staying with the main colony (and it's associated offshoots) or do you mean to try to apply this to everyone including those who have stated an intent to relatively quickly go off on their own and do otherwise? And what form do you intend this "resistance" to take? I it applies to everyone that came with us. As Mbarry and Flocc put it, it's better to lose some people putting these down now than lose a lot more later down the road if they manage to build up thier bases and become a threat to us. Resistance will be doing all we can to make sure they fail, including military actions.


The "Community Property " clause need serious clarification.

In my opinion it should apply to ONLY what is brought out of the community weight allowance that I suggested (10 pounds from each family group plus any donated spare weight from individuals). A possible addition to this would be if someone has a very weighty item that would be of great use to the group as a whole and they bring it out of their allowance at the serious expense of other suggested standard equipment (as an example, let's say we get a blacksmith with spouse - 1480 lbs allowance - whos tools and supplies to set up a smithy operation comes to 1200 lbs, the 280 lbs left over is not enough for them to have the food/weapons/shelter/clothing/etc stuff that all would need) Well, we could say that it goes under Community control, since we can't afford to have one person solely operating the things that are needed for the survival of the community. but after things have settled and copies of the main tools made, it can be reverted back to their sole ownership. If they don't have the supplies that they need, such as tools, etc. Then some can be donated to them, Since they have used their weight capacity to bring something everyone needs, I would gladly donate a few tools and supplies to them.

As far as food brought goes, I still have not seen a decision on how many days of food should be brought for each person (note - I put it as days of food). Once that decision is made then people can REALISTICALLY figure out how much that weight would be for their particular family. I do agree with putting that initial amount (however much it is) that each family brings into the Community Pot and putting group produced food into the Pot also. Then everyone in the group can be fed from this supply. However, if a family decides to bring EXTRA food above and beyond the suggested amount then that should belong to them. I plan on trying to bring some extra for my family (dehydrated stuff) if I have the spare weight, as long term emergency rations. BTW, adults doing the heavy labor we will be doing will need around 3000 + calaries per day (and some of that should be protein), cildren about 1/2 to 2/3 of that depending on age.Food is the most important thing we're going to needed. therefore we can't allow for hoarding, stealing, holding back, etc. It will be need BY ALL and it will go into the Community Storage. You bring extra, it goes into the Storage, but I agree. there should be a standardize amount everyone has to bring.

This is survival and we'll be needing everything we can get our hands upon, for the WHOLE group. Not individuals..

I think there is still a problem with the community property of animals proposal. While it is a good idea to have them in one large work pool (so to speak), I am really thinking that if someone decides to leave then they should be able to take their animals with them - with no arguments from the group. Animals like food are also very important. We need them, for their labor and what they can produce. if you have a horse and decide to leave, well then we'll be less one horse that could have done a lot of work for us. We can't allow this to happen, because it's the GROUP survival that's at stake, not your own. Individuality does not enter the equation, it's about everyone. If you leave, you only take the tools you brought, no food, no animals.

Bulgaroktonos
December 4th, 2005, 07:19 PM
As I suggested, I think the communal phase is only temporarily necessary. Once we can establish a significant number of fields to supply us with the basic cereals and such, we can phase out much of the communal governance. As a move there, I suggested that the resource manager and logisitics coordinator have a leger of donated posessions so that we can return or replace what is owed to every member.

As to the imperialists, we need not worry about them. We will be able to dominate them. In fact, I would posit that we would lose more people trying to quash them initially than in the long run.

Ward
December 4th, 2005, 07:22 PM
Actually it's 1200 lbs on the animals and 100 lbs each person is carrying, as stated by Ward. that comes up to 1400 lbs total for a family of two. Each additional person added can only bring another 100 lbs a person.

Actuly if you read it its 100lb per person and 1200 lbs per large animal arive per skid , and 40 lbs per aduilt on them counting the boots, couthing and other iteams .

Trade can be free, but it has to be honest. No screwing over the trading tribes just so that you can get a little extra. This could cause resentment against our group.

On second thought glass and plastic beads would have a higher value amongst our group anyway, since it'll be years before we can make glass, let alone plastic. Trade away.


I it applies to everyone that came with us. As Mbarry and Flocc put it, it's better to lose some people putting these down now than lose a lot more later down the road if they manage to build up thier bases and become a threat to us. Resistance will be doing all we can to make sure they fail, including military actions.


Well, we could say that it goes under Community control, since we can't afford to have one person solely operating the things that are needed for the survival of the community. but after things have settled and copies of the main tools made, it can be reverted back to their sole ownership. If they don't have the supplies that they need, such as tools, etc. Then some can be donated to them, Since they have used their weight capacity to bring something everyone needs, I would gladly donate a few tools and supplies to them.
I have to agree some iteams go under commity rules, but they are still the person iteams they came with .



Food is the most important thing we're going to needed. therefore we can't allow for hoarding, stealing, holding back, etc. It will be need BY ALL and it will go into the Community Storage. You bring extra, it goes into the Storage, but I agree. there should be a standardize amount everyone has to bring.

This is survival and we'll be needing everything we can get our hands upon, for the WHOLE group. Not individuals..

Animals like food are also very important. We need them, for their labor and what they can produce. if you have a horse and decide to leave, well then we'll be less one horse that could have done a lot of work for us. We can't allow this to happen, because it's the GROUP survival that's at stake, not your own. Individuality does not enter the equation, it's about everyone. If you leave, you only take the tools you brought, no food, no animals.


Now I can see the large animals and the medium one comeing under the groups herd but if you brought a pair of rabbets or chickens they can stay with you.

Psychomeltdown
December 4th, 2005, 07:25 PM
Now I can see the large animals and the medium one comeing under the groups herd but if you brought a pair of rabbets or chickens they can stay with you.
oh, guess i should have clarified that. I was talking mainly about the large and medium animals. if you strapped your chickens and rabbits and added them to the weight you're bringing, then they're yours.

If you want to add them to the communal flock, then go ahead.

NapoleonXIV
December 4th, 2005, 08:12 PM
Limitations

1200 lbs on a large animal.

100 lbs per person.

anything you bring, such as wagons, sleds, etc, will be counted toward the 1200 weight-limit.

I thought we all got a Conestoga wagon to carry all this and the animal pulled it. Jesus H. Christ, I don't know of any pack animal that can carry 1200lbs

Psychomeltdown
December 4th, 2005, 08:28 PM
I thought we all got a Conestoga wagon to carry all this and the animal pulled it. Jesus H. Christ, I don't know of any pack animal that can carry 1200lbs
well technically as Ward said, it doesn't have to be packed on your animal. It's just the weight limit you can bring. Ward's got his on skids.

SionEwig
December 4th, 2005, 10:20 PM
Actually it's 1200 lbs on the animals and 100 lbs each person is carrying, as stated by Ward. that comes up to 1400 lbs total for a family of two. Each additional person added can only bring another 100 lbs a person.

I respectfully request that you look at Post # 1 in the thread "What we are taking with us," also Post #4 which clarifies a question I asked.


Trade can be free, but it has to be honest. No screwing over the trading tribes just so that you can get a little extra. This could cause resentment against our group.

On second thought glass and plastic beads would have a higher value amongst our group anyway, since it'll be years before we can make glass, let alone plastic. Trade away.

Mostly agree with you, as long as both sides are happy then there should be no problem. However, some people are going to be sharper traders than others (and that goes for both sides - us and the natives) so I am sure that there will be the occasional person who feels they didn't get a good deal.


I it applies to everyone that came with us. As Mbarry and Flocc put it, it's better to lose some people putting these down now than lose a lot more later down the road if they manage to build up thier bases and become a threat to us. Resistance will be doing all we can to make sure they fail, including military actions.

Just asking for it to be clear. Though I will strenuously oppose any military action without approval of a supermajority (say 2/3 or 3/4) of the group. Self defense to be excepted of course.


Well, we could say that it goes under Community control, since we can't afford to have one person solely operating the things that are needed for the survival of the community. but after things have settled and copies of the main tools made, it can be reverted back to their sole ownership. If they don't have the supplies that they need, such as tools, etc. Then some can be donated to them, Since they have used their weight capacity to bring something everyone needs, I would gladly donate a few tools and supplies to them.

Mostly agreed here, I also would be willing to donate some extra. However, I have a big problem with confiscating (even temporarily)someones tools/supplies simply because "The Group" thinks that they need them and no one else brought the stuff. Now, I do believe that many people (if not most) would have little problem with the items being available for "The Group" to use/copy. One thing to take into account is that those type of tools/supplies are likely to be items that the particular person has specalized training in and therefore may be of lesser to no use by unskilled persons.

Food is the most important thing we're going to needed. therefore we can't allow for hoarding, stealing, holding back, etc. It will be need BY ALL and it will go into the Community Storage. You bring extra, it goes into the Storage, but I agree. there should be a standardize amount everyone has to bring.

I have been saying that about the food from the beginning, also that I do not think that most have alloted enough weight for their families share (depending on how many days of food is finally decided on). I will still strongly disagree on your pronouncement if people bring extra.

This is survival and we'll be needing everything we can get our hands upon, for the WHOLE group. Not individuals..

You are correct that this is survival and that "The Group" will need every resource possible, however I question that "The Group" has consented to all of this. Some people have been making these pronouncements but I do not believe that a compact has been agreed to. If there is not agreement to these decisions (and agreement to the people who are making said decisions) then you not only will be driving people away from "The Group" but also from playing the game itself.

Animals like food are also very important. We need them, for their labor and what they can produce. if you have a horse and decide to leave, well then we'll be less one horse that could have done a lot of work for us. We can't allow this to happen, because it's the GROUP survival that's at stake, not your own. Individuality does not enter the equation, it's about everyone. If you leave, you only take the tools you brought, no food, no animals.

And you will also have that many less mouths to feed/bodies to shelter/etc. I have strong disagreement with you here, see my comments above concerning survival.

NapoleonXIV
December 4th, 2005, 10:25 PM
well technically as Ward said, it doesn't have to be packed on your animal. It's just the weight limit you can bring. Ward's got his on skids.

Hmm...that changes things a bit, and will lead to several changes in what I mean to bring. Is that allowed if we haven't gone yet?

Can we bring things that don't exist yet but are in development? Like something that's already patented but won't be in production until next year?

Psychomeltdown
December 4th, 2005, 10:55 PM
I respectfully request that you look at Post # 1 in the thread "What we are taking with us," also Post #4 which clarifies a question I asked.
Okay didn't see that bit of info. Well I guess it means I can add another 80 lbs to my list. Huzzah! :)

Ward
December 4th, 2005, 11:00 PM
Okay didn't see that bit of info. Well I guess it means I can add another 80 lbs to my list. Huzzah! :)
Just copy what I'm carring its 40lbs and a tactical radio .

Darkest
December 4th, 2005, 11:07 PM
You are correct that this is survival and that "The Group" will need every resource possible, however I question that "The Group" has consented to all of this. Some people have been making these pronouncements but I do not believe that a compact has been agreed to. If there is not agreement to these decisions (and agreement to the people who are making said decisions) then you not only will be driving people away from "The Group" but also from playing the game itself.


I agree wholeheartedly.

This really isn't of that much importance, guys.

What we need to do NOW is to get the game GOING. We can talk about community rules and such when we roleplay. I mean, it's not going to make any sense if, as soon as we appear at Ian's apartment complex, we all know what to do.

This needs to be debated IN-GAME.

I agree that there is a definite difference between Game Rules And Limitations and In-Game Rules of the Community. They are totally seperate.

As for the conquistadors, I say that it is every individual's right to go after them or not go after them. You aren't going to force me away from my family to go track down some guys that probably won't hurt us in the future. We can deal with them later, we need to use the time we have to plant and build and organize.

As for rules of the community, don't debate it here, go to the Government thread that we have already created.

I really would like to Lock, Split, or Delete this thread... but I think it would be an act of asserting my moderatorship. What do you guys think?

Ward
December 4th, 2005, 11:12 PM
I agree wholeheartedly.

This really isn't of that much importance, guys.

What we need to do NOW is to get the game GOING. We can talk about community rules and such when we roleplay. I mean, it's not going to make any sense if, as soon as we appear at Ian's apartment complex, we all know what to do.

This needs to be debated IN-GAME.

I agree that there is a definite difference between Game Rules And Limitations and In-Game Rules of the Community. They are totally seperate.

As for the conquistadors, I say that it is every individual's right to go after them or not go after them. You aren't going to force me away from my family to go track down some guys that probably won't hurt us in the future. We can deal with them later, we need to use the time we have to plant and build and organize.

As for rules of the community, don't debate it here, go to the Government thread that we have already created.

I really would like to Lock, Split, or Delete this thread... but I think it would be an act of asserting my moderatorship. What do you guys think?


Go ahead and split it .

SionEwig
December 5th, 2005, 12:02 AM
I agree wholeheartedly.

This really isn't of that much importance, guys.

What we need to do NOW is to get the game GOING. We can talk about community rules and such when we roleplay. I mean, it's not going to make any sense if, as soon as we appear at Ian's apartment complex, we all know what to do.

This needs to be debated IN-GAME.

I agree that there is a definite difference between Game Rules And Limitations and In-Game Rules of the Community. They are totally seperate.

As for the conquistadors, I say that it is every individual's right to go after them or not go after them. You aren't going to force me away from my family to go track down some guys that probably won't hurt us in the future. We can deal with them later, we need to use the time we have to plant and build and organize.

As for rules of the community, don't debate it here, go to the Government thread that we have already created.

I really would like to Lock, Split, or Delete this thread... but I think it would be an act of asserting my moderatorship. What do you guys think?

Thank you Darkest90,

I am glad that someone understands what I am trying to say here. Yes split this one up.

Steffen
December 5th, 2005, 04:10 PM
A thought on the property issue. In the first years, most things will have to be community property, all right.
But I propose a yearly council session which brings goes through the "inventory list" and votes on items and titles which can be bought out from the community portfolio.

Grimm Reaper
December 5th, 2005, 07:10 PM
Beyond seeds I would suggest that those plants we are unlikely to find sans a massive effort(if at all) should be brought along as seedlings in small pots, to give us a fighting chance to keep them around.

What, besides a few coffee bushes, should we bring?

Flocculencio
December 5th, 2005, 07:32 PM
Do the locals have tobacco? I'm unsure since AFAIK that was a more Eastern American plant.

Just incase I'm bringing some tobacco plants and seeds.

schrammy
December 5th, 2005, 07:52 PM
Dealing with the Indigenous Peoples.[/b]

Negotiations with Indigenous Peoples will be one of a peaceful nature. Hopefully we will be able to show them that we are not here to cause them harm or take what they have. Trade will be our main contact and hopefully through that we can create a strong connection with the surrounding tribes.

Anyone trying to be gods or forcing the indigenous people to do their work for them, will be met with resistance. Sure it may be easy to have someone else do your work for you, but then again the rule applies. Don't work, Don't Eat.

We may be the intruders here and we may be in a hostile environment, but enslaving the indigenous peoples is not the smartest way to begin even if it's for 'enlightening'.

We offer them trade. We try to encourage them to join our settlements and learn to farm. But we do not go out there and begin forcing them to settle and forcing them to give up their ways.

As for trading with the Indigenous Peoples, it will be fair and it will be honest. There will be no selling glass beads or plastic beads for items that are highly valued. There must be a fair trade between then and our Community. Otherwise tensions may occur that could cause harm to our Community.


as much i have to complment you on the wel tought planning and commensens of the first part i would have to disagree on the this part.

i for my self would not be willing to fight the would be conquistadors unless they pose a tread to our colony, i would even go as far as not resticting traid with them as long as they respect our laws while on our land.

as for the Indigenous Peoples ever tough that there is a good chance of there already being a settlement where we plan to found our colony?

if we are not forcing them to join us or move under any circumstances than we might have to found it somewhere a lote less favorable, and to be honnest i wouldn't find that accceptable to just let a few Indigenous Peoples live in peace (and probarly die soon of disease any way after they met us),so you might want to be a little flexible on that rule there, some times the needs of many just does outway the needs of the few (especialy if it is in there best intrest any way)

Glen
December 5th, 2005, 10:04 PM
A thought on the property issue. In the first years, most things will have to be community property, all right.
But I propose a yearly council session which brings goes through the "inventory list" and votes on items and titles which can be bought out from the community portfolio.

No, they don't have to be 'community property', though they can be requisitioned by the community at need, with proper credit to their owners (the people what brung em), and with the owners having first call on their own stuff whenever practical.

Glen
December 5th, 2005, 10:14 PM
as much i have to complment you on the wel tought planning and commensens of the first part i would have to disagree on the this part.

i for my self would not be willing to fight the would be conquistadors unless they pose a tread to our colony, i would even go as far as not resticting traid with them as long as they respect our laws while on our land.

No trade with slavers, AFAIC.


as for the Indigenous Peoples ever tough that there is a good chance of there already being a settlement where we plan to found our colony?

I have....


if we are not forcing them to join us or move under any circumstances than we might have to found it somewhere a lote less favorable, and to be honnest i wouldn't find that accceptable to just let a few Indigenous Peoples live in peace (and probarly die soon of disease any way after they met us),so you might want to be a little flexible on that rule there, some times the needs of many just does outway the needs of the few (especialy if it is in there best intrest any way)

There can't be enough to seriously discomfit our plans for the area. There is ample, good territory here. We can be a little flexible if it means treating our new neighbors decently. Or do you typically go around evicting people just because they've got a better place than you or are in frail health?

We are in a land rich in food (relatively speaking), with a mild climate, and boundless room. We can afford to be a little thoughtful in our approach to those around us. And that may well pay off much more richly than any hasty actions for short term gain.

schrammy
December 6th, 2005, 10:59 AM
No trade with slavers, AFAIC
altough i am not convinced that this would indeed be in our best intrest but if the majority of our colony votes on a trade embargo against them than i would certainly not act against it.




There can't be enough to seriously discomfit our plans for the area. There is ample, good territory here. We can be a little flexible if it means treating our new neighbors decently. Or do you typically go around evicting people just because they've got a better place than you or are in frail health?

We are in a land rich in food (relatively speaking), with a mild climate, and boundless room. We can afford to be a little thoughtful in our approach to those around us. And that may well pay off much more richly than any hasty actions for short term gain.

if you are right about this than i see no reason to make them join use or buy them out, but other comments in the original thread suggested that his might not be the case for the entire region, so aslong as we can be a little flexeble on this when we need to and have a fair compromise i think that all of us incoulding the Indigenous Peoples will be happy with the result (should it come to this)